It is time to let old archaic business models die, and accept that a la carte purchases and downloaded extra content is the best way to go now. So, we can all find time to play our games and enjoy them, regardless of if we have more time or more money.
I don't think there is any need for the hold outs to do any "accepting". The market is clearly going this direction and it does not care if some players decide not the participate.
Why do you think he has problem paying $15 a month?
Being able to afford $15 does not equate having the desire to pay $15.
For example, if I can get the same amount of fun, or more fun, for free, why would i even want to pay a cent? I will buy a SP game for $60. I will pay $60 for IMAX 3D movies with my kids. But i don't think i will pay a cent for MMORPGs.
It is time to let old archaic business models die, and accept that a la carte purchases and downloaded extra content is the best way to go now. So, we can all find time to play our games and enjoy them, regardless of if we have more time or more money.
I don't think there is any need for the hold outs to do any "accepting". The market is clearly going this direction and it does not care if some players decide not the participate.
Pretty much this- I am sad to say.
I have watched the transformation in the entire MMO landscape over the past 16 years and I can see where things are at and where they are heading regardless of my acceptance or not.
I fear MMORPGs are no longer for me. They have morphed into something far different than their origin and regressed imho.
I still try many of them and hope for the nest but after waiting on a good sub game for years I thought between ESO and WS THIS would be the comeback- I was wrong. These will probably be the excuse used to never have a AAA sub game again. When they fail they will convieniently blame "the sub".
Hopefully multiplayer and indies will be able to provide a virtual world without a nickle and dime cash shop in the future.
It is time to let old archaic business models die, and accept that a la carte purchases and downloaded extra content is the best way to go now. So, we can all find time to play our games and enjoy them, regardless of if we have more time or more money.
I don't think there is any need for the hold outs to do any "accepting". The market is clearly going this direction and it does not care if some players decide not the participate.
Pretty much this- I am sad to say.
I have watched the transformation in the entire MMO landscape over the past 16 years and I can see where things are at and where they are heading regardless of my acceptance or not.
I fear MMORPGs are no longer for me. They have morphed into something far different than their origin and regressed imho.
I still try many of them and hope for the nest but after waiting on a good sub game for years I thought between ESO and WS THIS would be the comeback- I was wrong. These will probably be the excuse used to never have a AAA sub game again. When they fail they will convieniently blame "the sub".
Hopefully multiplayer and indies will be able to provide a virtual world without a nickle and dime cash shop in the future.
X2
I'm in the same boat. Microtransactions pretty much always end up P2W, no matter how much anyone tries to claim otherwise.
I have money. I'm more than willing to spend it on a good game, and did so for years. But if someone can just spend more than me to gain an advantage, there's no point in spending a dime. If it comes down to wallet wars, I'm just going to bail.
I am finding it harder and harder to find a game that's worth spending money on. Developers have realized that they don't need my puny $15/month when there is some schmuck out there willing to spend $2k a month or more. So I have no choice but to play F2P games until I realize I can't compete, and then move on to something else.
I keep hoping to see a light at the end of the tunnel, but there doesn't seem to be any. I guess us old farts just need to accept what things have become, and try to adapt.
I am finding it harder and harder to find a game that's worth spending money on. Developers have realized that they don't need my puny $15/month when there is some schmuck out there willing to spend $2k a month or more. So I have no choice but to play F2P games until I realize I can't compete, and then move on to something else.
I keep hoping to see a light at the end of the tunnel, but there doesn't seem to be any. I guess us old farts just need to accept what things have become, and try to adapt.
This kinda strikes true to me too. For a long time (after wow), I used to loath subs as they gave me an irritable itch that I should play. Back then I didn't have a job yet so my financials were far from trivial. Perhaps I could call it a form of feeling responsible for my expenses and unfortunately the same habit still persists. For some years now my thinking has slightly shifted and to some degree I do agree with the premise that micro transactions further player inequality.
I have played quite a number of different f2p games and I do admit I have seen a few I could have classified as p2w to a harmful degree. Leaving those games never made an impact to me even remotely comparable to playing and leaving wow, which I find a good thing. A game should stand by its own merits, not by any feelings forced by its payment model.
I have yet to feel any real urge to seriously play a p2p game since wow (eve is not for me). There have been none that have made me feel the game could evolve into anything resembling a game in which I would find it important players are slightly more on an equal standing.Until a game like that appears (it would seem p2p is actually moving further away from it), my payment models of choice are b2p and f2p.
For quite a few years, it has very little to do with the actual cost of the sub. However, I have to agree simply changing the cost from an upfront to a real access charge by the minute would probably help. It would need to be capped at a reasonable price though. Would probably make a sub more acceptable to a larger audience. I always wonder, how come fans of p2p find it so difficult to perceive it is possible to detest the sub payment system in entertainment by principle. I did that for a long time. The same could be said about fans of f2p too though, of course:)
Comments
I don't think there is any need for the hold outs to do any "accepting". The market is clearly going this direction and it does not care if some players decide not the participate.
Why do you think he has problem paying $15 a month?
Being able to afford $15 does not equate having the desire to pay $15.
For example, if I can get the same amount of fun, or more fun, for free, why would i even want to pay a cent? I will buy a SP game for $60. I will pay $60 for IMAX 3D movies with my kids. But i don't think i will pay a cent for MMORPGs.
Pretty much this- I am sad to say.
I have watched the transformation in the entire MMO landscape over the past 16 years and I can see where things are at and where they are heading regardless of my acceptance or not.
I fear MMORPGs are no longer for me. They have morphed into something far different than their origin and regressed imho.
I still try many of them and hope for the nest but after waiting on a good sub game for years I thought between ESO and WS THIS would be the comeback- I was wrong. These will probably be the excuse used to never have a AAA sub game again. When they fail they will convieniently blame "the sub".
Hopefully multiplayer and indies will be able to provide a virtual world without a nickle and dime cash shop in the future.
X2
I'm in the same boat. Microtransactions pretty much always end up P2W, no matter how much anyone tries to claim otherwise.
I have money. I'm more than willing to spend it on a good game, and did so for years. But if someone can just spend more than me to gain an advantage, there's no point in spending a dime. If it comes down to wallet wars, I'm just going to bail.
I am finding it harder and harder to find a game that's worth spending money on. Developers have realized that they don't need my puny $15/month when there is some schmuck out there willing to spend $2k a month or more. So I have no choice but to play F2P games until I realize I can't compete, and then move on to something else.
I keep hoping to see a light at the end of the tunnel, but there doesn't seem to be any. I guess us old farts just need to accept what things have become, and try to adapt.
You don't have to.
Just play them for free .. and when the pay wall hits .. move onto the next one. There are plenty.
This kinda strikes true to me too. For a long time (after wow), I used to loath subs as they gave me an irritable itch that I should play. Back then I didn't have a job yet so my financials were far from trivial. Perhaps I could call it a form of feeling responsible for my expenses and unfortunately the same habit still persists. For some years now my thinking has slightly shifted and to some degree I do agree with the premise that micro transactions further player inequality.
I have played quite a number of different f2p games and I do admit I have seen a few I could have classified as p2w to a harmful degree. Leaving those games never made an impact to me even remotely comparable to playing and leaving wow, which I find a good thing. A game should stand by its own merits, not by any feelings forced by its payment model.
I have yet to feel any real urge to seriously play a p2p game since wow (eve is not for me). There have been none that have made me feel the game could evolve into anything resembling a game in which I would find it important players are slightly more on an equal standing.Until a game like that appears (it would seem p2p is actually moving further away from it), my payment models of choice are b2p and f2p.
For quite a few years, it has very little to do with the actual cost of the sub. However, I have to agree simply changing the cost from an upfront to a real access charge by the minute would probably help. It would need to be capped at a reasonable price though. Would probably make a sub more acceptable to a larger audience. I always wonder, how come fans of p2p find it so difficult to perceive it is possible to detest the sub payment system in entertainment by principle. I did that for a long time. The same could be said about fans of f2p too though, of course:)