The only reason why i choose not to play Cyrodiil is the scale. When you die, which you do quite often, you have to spend the next 2-4 min running trying to get back into the fight. That's not fun at all.
BGs would remedy that and let you fight more of the time playing instead of running around.
Too late. If it was available at release I might have considered it worth the subscription. Instead I am going to stick with Wildstar's BGs. I rarely return to a game that I leave, especially when it has a subscription.
I have played DAOC on and now off for 12 years.Much of my time in Molvik. it was a great experience.
i am playing 3 characters in ESo.... each of which is doing 2 crafts. I'm leveling but not pushing hard to level. If your enjoying an experience why shorten the length of that experience is my thinking.
I think with out a doubt ESO needs DAOC like BG's.
You can enter Cyrodiil at level 10. Your ability to successfully compete vs a VR 5 is zero. its hard to have fun if all you can do is fire siege engines.
BG's let people level at their own pace ...learn their class.....and fight others of similar levels.How do you ever expect a person ...new to the game and faction conflict .....to have a positive AvA experience ?
It is almost impossible.
AvA is a major part of what ESO offers.if the experience turns people away...you have weakened your ability to command that $15 monthly fee.
Battlegrounds are something that The Elder Scrolls Online community has been asking for since the game was first announced. During a recent interview Brian Wheeler (Lead PvP Designer) commented on Battlegrounds in ESO. Are battlegrounds a required feature for ESO or can it strive without them?
DAoC'ish battlegrounds = persistent BG zones that you can port to that are within a small level range: 20-24....35-39, etc. That would be a nice way to break up the tedium. The problem is that the xp is so bad in ESO that even now piles of folks grind like mad instead of questing (miss points you can go back and get after veteran levels since vet level xp is so bad as well). That being said, folks should have a pvp option to level.
Boosting level 10s in a zone where Veteran Rank 10s can eat their faces off is just silly - which is what we have now. Vets bottom feed off the lower levels. Add BGs and the fun begins, in my opinion.
Playing ESO was a chore and for the most part boring. I was forced to do almost every main quest, overland boss, and dungeon, in every zone on my faction, then every zone on the other 2 factions, just to get to VR10. What's the point of freedom if you're forced to do all the content to level up?
I might have liked to play an alt if this wasn't the case, but now what's the point. Not only do you burn 100% of the content for your own faction leveling up, you have to burn 100% the other 2 faction's content just to get to VR10 so you can be useful in PvP.
Then you get to the PVP and it's just a big zerg ball. I'm sure that appeals to some people, but to me it's pretty boring most of the time.
I can't think of an MMO in my entire life that I dropped faster than ESO. Such a disappointment for such a big name IP. I can't wait for EQN. A real MMO.
Battlegrounds are something that The Elder Scrolls Online community has been asking for since the game was first announced. During a recent interview Brian Wheeler (Lead PvP Designer) commented on Battlegrounds in ESO. Are battlegrounds a required feature for ESO or can it strive without them?
DAoC'ish battlegrounds = persistent BG zones that you can port to that are within a small level range: 20-24....35-39, etc. That would be a nice way to break up the tedium. The problem is that the xp is so bad in ESO that even now piles of folks grind like mad instead of questing (miss points you can go back and get after veteran levels since vet level xp is so bad as well). That being said, folks should have a pvp option to level.
Boosting level 10s in a zone where Veteran Rank 10s can eat their faces off is just silly - which is what we have now. Vets bottom feed off the lower levels. Add BGs and the fun begins, in my opinion.
I would more than likely renew my subscription to try such a persistent Battleground. But alas, so many see BG and cannot think past WoW-style BGs so they just stomp their feet and scream "Nooooeeeessss!!!!!!!!11!1!!oneoneone"
2 on 2, 5 on 5 or even 10 on 10, whats the point? Unless you like hamster wheels and grinding for weps / gear. It was fun while it lasted in WoW, but WoW never really had a real open world PvP for ranking even in it's early days and thats when players like myself enjoyed it better at South Shore.
I grew up in a different generation of gamers as well as mmorpg's. BG's are fun, but so is Team Fortress and Call of Duty till the novelty wears off.
If I wanted my PvP action, I had Tribes, Unreal and Halflife. If I wanted to escape those types of games, I went to SB, AO and DAoC for them other types of PvP engagement in a mmorpg.
I think more players (myself included) would want a Arena similar to the one found in Oblivion.
Could launch with its own PVE questline of you advancing through the ranks and maybe even a Gladiator skill tree.
Options of 1 vs 1 player duels and 4 vs 4 group fights in the arena for some non-Cyrodill action.
The new regions that they add could even be cross faction open world PVP for those enthusiasts as only a small portion of Tamriel is unlocked atm.
Agree, don't like battlegrounds much, but Arena's would make sence especially the way you explained.
Place them near some major city's so any player both PVE/PVP can watch or participate in arena fights. Might even invite more PVE players to take a step into PVP instead of making a hugh leap into Cyrodil.
Besides that isn't Cyrodill one hugh battleground?
Honestly, from my experience, it's more like medium-sized battlefields spread across 5 solid minutes of riding your horse because the zone is much larger than it should be relative to the average speed of a player horse.
I can understand I guess the need for that runtime to help balance keep defense, but seeing as how players can only enter the keep at certain points anyways, it seems like that runtime should be shortened.
It would be simple to post ganking groups at the entrances to a keep that weren't being sieged by the main force.
Thank god they aren't planning on this... As soon as they add this the whole point of Cyrodiil won't exist anymore. Ease-of-access trumps everything (see facebook apps). It's never been about "giving everyone what they want". It's about having a vision for a game and keeping that vision steady. Zenimax knows they will never reach WoW or even Wildstar numbers without accommodating everyone.
The size of Cyrodiil is perfect for a war. If it takes 5 minutes to travel from keep to keep when you're level 10. How fast do you think it'll take a Vet with speed abilities and a maxed out speed horse? Half that easily. Maybe even a quarter of that. You want to move faster. Get more speed...
DAoC'ish battlegrounds = persistent BG zones that you can port to that are within a small level range: 20-24....35-39, etc. That would be a nice way to break up the tedium.
As awesome as my memories of Thid and Molv are, if ESO had the tech to make one persistent zone where everyone fights over the same keep, they'd have done it with Cyrodiil.
I can only assume it must be even harder to try an implement it on a map where players are many, many times more condensed.
If it does get implemented, it'll just be more of the same instanced bullshit. You won't recognize the regulars, there will be player caps so people will get mad at those not directly contributing to the central keep, there will be queues... it'll be a nightmare.
But therein lies the problem: the level 10/20/30s without the speed abilities and maxed out horse have literally no other PvP avenue other than Cyrodiil. The travel times will probably become a relatively moot point soon as groups of VRs begin to dominate those not maxed out until they're relegated to becoming siege mules for the zerg.
No matter how much devs try, scaling never works for PvP. It's a horrible idea with good intentions. But we all know how much good intentions are worth with poor execution.
EDIT- To clarify, I'm referring to scaling up to end-game PvP. Small level range scaling is workable and probably necessary for BGs/instanced PvP. From 30 to 50+VR was never going to be an effective way to provide PvP while leveling.
I made a pvp character and went to cyrodil at lev 10. I got to the 88th position from being emperor. This gave me no bonus and the xp gain was very small. Since I spent all of my time there, I leveled very slowly and gained no pvp bonuses for all of the time I spent there. On the other hand someone can run around aoe grinding in pve, level up much more quickly, and come in at some higher level with no pvp experience; they will have the upper hand simply because of level. I think this is b.s. They really need to figure out how to properly run the pvp portion of the game before adding anything else to do with pvp. If you pvp you should gain xp that relates to pvp and bonuses that relate to pvp. I had much higher pvp ranking than most vets and yet I got ripped apart by them.
In one month I've done all the quests in the Daggerfall portion of the game, twice. (2 chars)
That was a full month of Walk to the arrow, press E, walk to the arrow. Press E!
Oh and when you did that, walk to the other arrow, press E and ignore what the pointy eared green skinned bastard is telling you. Cause really, screw the story. The quest was far too boring to get me to give a damn.
I tried doing dungeons. Got me around 20% of a full level, for each I did. ...the first time I did 'm. Then it went down to around 5% per dungeon. I was going to be a healer, but there's no point in that since I get to heal for around 2 hours every 10 levels. All the rest I'm solo in the wild, running to arrows and pressing E.
I fail to see how social interaction is what the game is about. The group content isn't worth the effort. Even in public dungeons where boss-mobs exist that need around 4 people to kill didn't involve me healing anyone or even talking. You wait, it spawns, you spam 2 attacks, it's dead and you run out without even bothering to read a name of your fellow 2 attack spamming companions or even the enemy you just blew away in a heartbeat.
I tried going to Cyrodiil. I spent 3 hours getting 1 keep. Standing on a trebuchet, firing every so often. Oh the fun I had... After 3 hours the gate was knocked down and my index finger was cramped. We then stormed in with a blaze of glory. Wait, did I say glory? I meant intense latency and framerate drops. I run an i7 with 4gb graph card. Before I went to ESO I played GW2, WoW, SWtor and Age of Conan AT THE SAME TIME with no framerate drops or latency. The hell is up with that?
But I digress, back to my awesome Cyrodiil adventure. When the keep was claimed, you know, by magic apparently cause no one saw a damn thing that was going on, we were to move on to the next tower to apparently do this again.
Shooting at a wall isn't PvP. It's Player vs Wall. Player vs Ornament. Wait, no. Player with 1 button to use vs pixelized ornament.
The next keep took 2 hours. Now both my index finger and middle finger were so cramped I couldn't even make the appropriate hand gesture when it was over and I ended up flipping my screen a peace-sign while shouting "Fuck this game!"
Give me smaller scale pvp. Give me experience rewards for returning to a dungeon. Don't force me to do a month worth of quests, to be rewarded at level 50 with another 2 months worth of quests that only involve pressing E and listening to elves talk with a godaweful cokney accent.
You made a lovely game, the scenery is amazing and the voice acting probably cost you a lot. But don't force me to explore every damn pixel of it only to end up in "Craglorn, a group quest area where you now get to have fun with those people you didn't talk to. We're sure you'll all enjoy getting your ass handed to you repeatedly as you play with people who have no experience on how to handle their class in a group setting as they soloed their way to V10."
And while you're at it, maybe you could look into the coalition of objects in cities. Running through walls is fun at first, but when you get stuck in stairs sink through bridges or end up in the foundation of the mages guild building for the 50th time the amusement fades swiftly.
TL;DR:
My name is Lockles and I won't return to ESO untill dungeons reward more experience or arenas/battlegrounds are added. Thank you.
Thinking that your opinion matters on anything but the mechanics of the questing when you click through the dialog is like thinking you can wear a blindfold to a movie then tell everyone that the cinematography was crap.
Absolutely no BG's. There is no place for that type of content in this game. This a War, a struggle for power between 3 factions and a daedric prince. Only befitting of large scale war. The design was not meant for quick fix pvp because, need I say it again, it has no place here. To add bg's would marginalize that struggle for power between the factions. SWTOR made this same mistake. In the future I'm sure zos will add more content to pvp. With the current scope and size of the pvp zone, the possibilities are endless and I can not wait to see what they do with it.
All the people moaning about having to run back all the time when killed etc, use your brain & carry some soul gems jeez, same sort of people that want everything for free & done for them I bet.
YES for BG .. as it is right now ,, why on earth would a lvl 20 want to pvp agains max out (item-weapons VR5 .. or Vr6 ...) . at least with bg you could get some pratice agains they same lvl players .... say 10-20 bg 20-30 bg ... in stead of jumping into a war with all VR + people when im only lvl 35 ..... also ... there are a lot of people that dont pvp for this one reason .. at least it would get more people into pvp
Comments
So What Now?
BGs would remedy that and let you fight more of the time playing instead of running around.
The game doesn't need BG's, WoW players need to quit trying to turn every game into that crappy game with its crappy PvP system.
The guy above is going to Wildstar, where he needs to bloody stay.
I have played DAOC on and now off for 12 years.Much of my time in Molvik. it was a great experience.
i am playing 3 characters in ESo.... each of which is doing 2 crafts. I'm leveling but not pushing hard to level. If your enjoying an experience why shorten the length of that experience is my thinking.
I think with out a doubt ESO needs DAOC like BG's.
You can enter Cyrodiil at level 10. Your ability to successfully compete vs a VR 5 is zero. its hard to have fun if all you can do is fire siege engines.
BG's let people level at their own pace ...learn their class.....and fight others of similar levels.How do you ever expect a person ...new to the game and faction conflict .....to have a positive AvA experience ?
It is almost impossible.
AvA is a major part of what ESO offers.if the experience turns people away...you have weakened your ability to command that $15 monthly fee.
DAoC'ish battlegrounds = persistent BG zones that you can port to that are within a small level range: 20-24....35-39, etc. That would be a nice way to break up the tedium. The problem is that the xp is so bad in ESO that even now piles of folks grind like mad instead of questing (miss points you can go back and get after veteran levels since vet level xp is so bad as well). That being said, folks should have a pvp option to level.
Boosting level 10s in a zone where Veteran Rank 10s can eat their faces off is just silly - which is what we have now. Vets bottom feed off the lower levels. Add BGs and the fun begins, in my opinion.
Playing ESO was a chore and for the most part boring. I was forced to do almost every main quest, overland boss, and dungeon, in every zone on my faction, then every zone on the other 2 factions, just to get to VR10. What's the point of freedom if you're forced to do all the content to level up?
I might have liked to play an alt if this wasn't the case, but now what's the point. Not only do you burn 100% of the content for your own faction leveling up, you have to burn 100% the other 2 faction's content just to get to VR10 so you can be useful in PvP.
Then you get to the PVP and it's just a big zerg ball. I'm sure that appeals to some people, but to me it's pretty boring most of the time.
I can't think of an MMO in my entire life that I dropped faster than ESO. Such a disappointment for such a big name IP. I can't wait for EQN. A real MMO.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I would more than likely renew my subscription to try such a persistent Battleground. But alas, so many see BG and cannot think past WoW-style BGs so they just stomp their feet and scream "Nooooeeeessss!!!!!!!!11!1!!oneoneone"
2 on 2, 5 on 5 or even 10 on 10, whats the point? Unless you like hamster wheels and grinding for weps / gear. It was fun while it lasted in WoW, but WoW never really had a real open world PvP for ranking even in it's early days and thats when players like myself enjoyed it better at South Shore.
I grew up in a different generation of gamers as well as mmorpg's. BG's are fun, but so is Team Fortress and Call of Duty till the novelty wears off.
If I wanted my PvP action, I had Tribes, Unreal and Halflife. If I wanted to escape those types of games, I went to SB, AO and DAoC for them other types of PvP engagement in a mmorpg.
This is where it comes down to each their own.
Agree, don't like battlegrounds much, but Arena's would make sence especially the way you explained.
Place them near some major city's so any player both PVE/PVP can watch or participate in arena fights. Might even invite more PVE players to take a step into PVP instead of making a hugh leap into Cyrodil.
Besides that isn't Cyrodill one hugh battleground?
I can understand I guess the need for that runtime to help balance keep defense, but seeing as how players can only enter the keep at certain points anyways, it seems like that runtime should be shortened.
It would be simple to post ganking groups at the entrances to a keep that weren't being sieged by the main force.
Thank god they aren't planning on this... As soon as they add this the whole point of Cyrodiil won't exist anymore. Ease-of-access trumps everything (see facebook apps). It's never been about "giving everyone what they want". It's about having a vision for a game and keeping that vision steady. Zenimax knows they will never reach WoW or even Wildstar numbers without accommodating everyone.
The size of Cyrodiil is perfect for a war. If it takes 5 minutes to travel from keep to keep when you're level 10. How fast do you think it'll take a Vet with speed abilities and a maxed out speed horse? Half that easily. Maybe even a quarter of that. You want to move faster. Get more speed...
As awesome as my memories of Thid and Molv are, if ESO had the tech to make one persistent zone where everyone fights over the same keep, they'd have done it with Cyrodiil.
I can only assume it must be even harder to try an implement it on a map where players are many, many times more condensed.
If it does get implemented, it'll just be more of the same instanced bullshit. You won't recognize the regulars, there will be player caps so people will get mad at those not directly contributing to the central keep, there will be queues... it'll be a nightmare.
No matter how much devs try, scaling never works for PvP. It's a horrible idea with good intentions. But we all know how much good intentions are worth with poor execution.
EDIT- To clarify, I'm referring to scaling up to end-game PvP. Small level range scaling is workable and probably necessary for BGs/instanced PvP. From 30 to 50+VR was never going to be an effective way to provide PvP while leveling.
Thinking that your opinion matters on anything but the mechanics of the questing when you click through the dialog is like thinking you can wear a blindfold to a movie then tell everyone that the cinematography was crap.
In the future I'm sure zos will add more content to pvp. With the current scope and size of the pvp zone, the possibilities are endless and I can not wait to see what they do with it.
its a GoOd dAy to diE !!
Only if they are done DAoC style - as a learning curve. Otherwise.. NO! All that Arena crap blows chunks.
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!