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Lakon Type 9
External view of the cockpit.
Planetary ring viewed from the cockpit.
Sadly no full screenshots of the Lakon I could find, but here's some concept art. There's a YouTube vid somewhere where a guy circles a Lakon, but I couldn't find it quickly.
Anaconda
An inside view at the cockpit
Even the Anaconda is small compared to a Coriolis station
Approaching a station. Individual rocks can be made out in the planetary rings at this range.
More images and information in the newsletter.
Comments
I can't get any of the links to work, other then the concept art is it on my side? Nvm if I click on what I quoted from u it works. Thanks for the post.
These games will never hit mainstream because in reality all they are doing is creating ONE small room in a ship.This takes VERY little effort,a skilled designer could make that room in mere hours.
Eve and all these games have so little to offer for character and movement that it comes down to ship versus ship pvp with some really weak effects for combat.
IMO a STARTING place for this genre would be to design ships with full hulls and being able to move about in fp or third person view.Then make SEVERAL animations for ships when damaged,that would be just the starting effort ,yet nobody is doing even the least amount of effort.
Games NEED to be FUN and look great doing it,simply sitting in a cockpit looking at a hud is not fun in my books.I want to see my firing damage put a hole in the hull of the other ship, i want to see the tail end of that ship blown off,i want to see npc's flying through space as i blast that ship to pieces,i want to see particle effects.The genre is just too boring without the realism added to it.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think it's fair to say that is nonsense. You might as well say WoW et al are only creating an avatar; I could do that in an hour or two.
The sheer volume of people who have bought in to elite and star citizen already make them mainstream - and neither is anywhere near finished.
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OT: Very much looking forward to slamming my pretty ships in to many a space station next week.
I'm not a graphic artist, but in a modern 3D game with specularity maps, smart textures and other compression features, etc. I imagine designing even one small room in a ship would be something that would take a single skilled designer far more than "mere hours".
I think this artwork mostly came from Newsletter 24, which as I read it seems to indicate that you will be able to get up out of the cockpit and walk around (the door in the picture of the Type 9 leads somewhere and is functional, at least that seems to be the plan). In what sort of timeframe this will be achieved, I don't know. I'm not planning on playing Elite for at least another year, which should give them time to flesh out the game a little.
Star Citizen also seems to be taking the approach you desire, although how long it takes them to do it is anyone's guess.
That being said, I disagree that this is what makes a game fun. I really, really enjoy Vendetta Online's simple fundamental mechanics, and this game doesn't even bother rendering a ship while you are piloting from first person. After all, all that carbon polymer just gets in the way of looking for your target. To me, when I fly in VO, I am the ship. The way I relate to another pilot in a complex Newtonian dance is a martial art. I wouldn't expect you to understand, unless you've taken the path.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Here's some information on how they're planning on handling ship damage: http://forums.frontier.co.uk/showthread.php?t=7454
They're planning on having walking around in an expansion, so are building the ships with this in mind for when there has to be something behind that door in the back of the cockpit. http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg
Well you obviously haven't watched any videos on this game, nor have any grasp on how to make a game. As of even now shield hits are based on where you hit. As your description of what game you want no game does this. There is not one game that correctly emulates death. Most are worse than this, yeah you aren't a ship. Your a weird looking elf with a fake looking weapon, that doesn't connect with anything, has no blood flying off in realistic directions, no cutting physics , no arms coming off or body parts.
as for this games world it is way more detailed than any game I played. You talk of laziness well most mmos or games for that matter use repeated rooms and textures all over, every place is the same. When you leave at level 10 to go to the next room, and make your way to lvl what ever, and come back to the level 10 room, it will be the same as you left it. In this game every thing is in constant motion and will never be in the same place. As for detail, there is more care and thought in one of these star systems, and the coding behind it than in most entire games. Take Eso most of the textures and building layouts are the same, with no difference. Everything looks the same, in this everything has a random element to it.
I am not gonna take any more time though to explain it to you though, you clearly just looked at his links there and judged the whole game, with your very limited point of view, and no knowledge about anything you typed.