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I posted this on the telegraph thread and decided it might warrant a thread of its own as I see many scoffing this gameplay as easy and not at all challenging. Do you all think a player who normally tab targets and is unused to aiming and expects an attack roll to decide if the mob hits you will find this game difficult ?
In my opinion since you cannot click on a name and heal the person you have to aim and heal while dodging these. It is not as easy as watching the video because you are standing there facing these damage telegraphs while trying to aim and heal a group mate.
or to move out while a party member may be dying to heal them when they are quite far from your very small aoe heal. Don't get them in your green cone and they are dead.
It is more than the usual F2,F3,F4 (for each group member) press heal gameplay current MMORPGs have. It is in my opinion harder than WoW or SWTOR, EQ 2 or other stand at the back and heal MMOs as you have to aim the heals.
I am sure some of you are very good at moving about but to try to tank or heal while dodging these telegraphs is for me at least quite challenging. May be not for you FPS and real quick with reflexes types who can whack 30 people with 50 whacks. The first one is a level 20 dungeon called Ruins of Kel Voreth and it is like a spray of balls that change trajectory so you have to watch them like a mean game of Tetris while trying to aim and heal a group member. I would like to see how well an average MMORPGamer plays this game. Not you experienced super agile ones but those who normally play tab target whack a mole gameplay.
I get that you consider this cheap and unsatisfactory gameplay but I doubt the average MMORPGamer is going to be that optimistic at their survival skills in the face of these odds. Of course if you are looking at it from the point of view of a DPS character who has only themselves to worry about it looks super easy. Also when you solo you only have to worry about getting yourself out of the telegraphs but in a dungeon your responsibility to your group members makes the job of healing and tanking while dodging challenging.
How I personally feel about them is that I am unused to this cacophony of input but I am going to try and play the game before I assume it is going to be bad. You can turn it off so those of you who do not want this overload of colours can safely play without them.
Comments
Yeah, easy. For the average gamer? Maybe starting out learning the system might be a challenge...to stay awake. But over all, this game is so boring, if someone gave me a key to play it, I wouldn't. Not even if it were free. And that is the reason, it is far to easy over all.
If you want a new idea, go read an old book.
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Didn't take long for the uninitiated (or trolls) to post on this thread. Granted, the topic was troll bait from the title on.
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Thats my beef with the whole twitch trend. Challenging? sure. Tedious and not fun for medium/long game play sessions? Absolutely.
Challenge my mind. Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management. Some reactive stuff is fine, but this is overkill.
The people cry telegraphs are easy are going to remain ignorant no matter what you show them. Perhaps a few might see it after ignoring the fact videos showed otherwise, but a good majority want to play in their land of denial and claim against it.
As for an average MMO player, HELL NO. Pretty much they have been trained for things to be a cake walk. Games like FF14 did push more against this, but considering a chunk still play WoW were it takes 0 thought to do LFG, it will completely anihilate the average player there into dust. As far as raiders, the first dungeon itself pretty much sets a good standard of what you might see in a decently challenging raid boss fight easily, and that is just the first two dungeons.
...oh, and those who are going on about it being easy won't ever touch the game and claim it, and if they do and get their asses handed to them, don't expect them to ever say so.
Lol yea, the above average tweenies
It's not a difficulty thing...it's a twitch thing. Twitch gaming is for platform and action games...not MMO's...MMO's used to require a brain, now they just require reactionary skills.
If anything it's a de-evolution of mmo gaming, not an evolution. That's why I can't stand games like GW2, Tera and Wildstar. All twitch with very minimal MMO strategery.
BTW, whoever said these dungeons are wayyyy harder than what old MMO's brought, obviously you never tried Blackwing Lair, Naxx vanilla, almost all AoC dungeons (as long as you dont PUG with a completely experienced and overgeared guild) and even dungeons in Anarchy Online. FFXIV and TSW had pretty good ones as well, but not as hard.
Dance Revolution is a very difficult game for those without a twitch fetish, but does that make it a better MMO? NAH MAN
Please explain how this "twitch gameplay" requires less brain than any of the old tab target games where you just stand and press 11111111?
Having skills as a central element of the combat does not mean the "brain" element i removed. If anything, it does an even better job of sorting the deadwood and freeriders away.
In AoC you didn't even have those telegraphs, you had to know the range of your skills, by yourself and experience
I am very bad at twitch . I however did the Blackwing Lair ,other dungeons in Vanguard and FFXI and EQ dungeons and other games which you use the click the name and then press the heal to do while I managed mana and aggro but this looks even worse .I have to aim to heal then manage resources and also watch where I step. Excuse me but this looks hard in my opinion. I may be perhaps poorer than the average gamer but saying this is not harder than click heal is ridiculous.
However from my poor recollection correct me if I am wrong but could you dodge damage in Age of Conan or was it based on a dice roll ? If there was no real dodge mechanic to completely avoid damage how is the fact that the healing is similar relevant ? You could just stand and heal once you knew the range of your cone and not worry about missing the boss attacks. If the boss decides to attack the healer and you cannot dodge the attack how does the fact that you have to heal in a cone bear any resemblance to running around trying to avoid the boss telegraphs and aiming your cone heals in Wildstar.
Sigh. These are my feelings as well. There is a great game in Wildstar but I can only take a couple of hours before I am done. I would say that housing and crafting can be used as "downtime" but I can't get enough money to buy things as my repair bills are so high. I wish Wildstar the absolute best but this is not a game for a curmudgeon like me.
I think that the majority of MMOs are, in general, tedious, aren't they? They're time sinks.
As far as challenging your mind, I think that you're right. Unfortunately there are very few that still do this to any degree. I loved WoW when talent trees were still there. Break out Excel and spend a few hours crunching numbers. You could, literally, customize a build to your own play style. You don't get that any more. Sites tell you what to spec into and what your rotations should be and that's that. It could, actually, be one of the biggest problems in MMOs, we've catered to the masses and made it so that there is no advantage to intellect at all.
Crazkanuk
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I am by no means average having been playing since MUDs so I can't speak for the average gamer but as far as easy goes I compare Wildstar and some of the mechanics to dancing.
Everquest was like a slow dance where people shuffled their feet. WoW was like the riverdance where people still had to move but is was more about being "active on the spot". Wildstar is like a disco rave of shapes and colors.
To me it's like hanging a disco ball and plugging in a strobe light with flashing colors to try and take river dancing to the next level. It doesn't really do anything for the difficulty but is one hell of a light show.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/If you think any MMO company is targeting ONE specific type of player... then your missing the point of any mmo game, MAKING MONEY!
There are more below average, and average gamers, than above average gamers... only targeting one of these, limits income.. and limiting your income is bad business practice.. things will change, just like WoW did, I promise you that.. i dont care what you or anyone says.
Wildstar is only for super saiyan level players. All the cool, smart and highly skilled people will be playing it.
Too bad I'm none of those things, so I'm going to go play WoW.
So I know EXACTLY where to stand and when to do it without even having to practice the fight? Yeah, that's hard....
/s
What the hell are you talking about it is completely random the telegraphs. It is not like FFXIV ARR where if you stand under some rock you can avoid an attack every time in a particular phase so you memorize a routine.
ehm this is the hardest MMO u find in the world.. not even world of warcraft vanilla is just as hard.. Wildstar is Going to be hard as hell and no one will find it easy. if they find it easy then they havn't tried raiding yet or tried hard mode dungeons..