Originally posted by Instigator-Jones Edit: while it's not a 'sustained' auto-attack, you can initially attack by just clicking on an enemy that is in range.
Clicking is not auto attack, that requires an action by the player. WS has NO auto attack. You must click or press a button to attack something.
There is no auto-attack in WildStar, that's what came to my mind when I was in beta. It feel a lot more action pack than WoW, sometime I like that and sometime I just want to sit back and let auto-attack do the job. As I play WildStar, I actually want to go back to WoW becuase of it simplicity.
Doesn't matter what other said that it's a better game than WoW, it's a different type of playstyle. They can stand side by side together.
I have been thinking something a long that line. I been wondering if the hardcore style will burn people out. You cant play WS with a drink in hand. The higher level you get the more the game requires of you. Sometimes when I MMO I like to chill and other times I want HARDCORE. Not sure WS will have that mix.
That right there is the reason WoW has no competition in terms of sub numbers. Blizzard has provided that option mix for players with quality content for both extremes for years now. Wan't casual? WoW has it. Want hand sweating progression content and arena? WoW has it.
The main reason you can't play wildstar casually is because of the sheer amount of burst damage you will take if you don't stay awake and dodge certain telegraphs, where as WoW only presents that factor in end game raids. The actual class rotations of wildstar end up being rather simple however because of the limited skill system and large friendly telegraphs. Action combat fans that are looking for something other than TERA or GW2 will direct their attention to this game for sure, as it actually has an endgame.
WildStar is a solid game. It's fairly evident that it's a near carbon copy of WoW with some alterations, which isn't a bad thing. The game is a lot of fun. The combat and performance issues need to be fixed as soon as possible though.
All in all it's worth the money. It's a breath of fresh air for those of us who burned out on WoW and need something the same but slightly different. I'd prefer them to have a better combat system but it really isn't that bad once you get used to the sliding/clunkiness of dodging.
The dungeons are ok, about on par with Rift's dungeons but harder than WoW's. Have no experienced the raids in WildStar but I have done most of SoO on heroic in WoW and it was about on par with Rift's raids imo. I expect WildStar to be in the same vein of difficulty.
The animations aren't great, but the world feels very alive and vibrant. I do like the art style. It's not bad at all. I'd recommend anyone who likes WoW to give WS a shot till WoD comes out.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
There is no auto-attack in WildStar, that's what came to my mind when I was in beta. It feel a lot more action pack than WoW, sometime I like that and sometime I just want to sit back and let auto-attack do the job. As I play WildStar, I actually want to go back to WoW becuase of it simplicity.
Doesn't matter what other said that it's a better game than WoW, it's a different type of playstyle. They can stand side by side together.
And this is why I don't have any idea who this game is marketed to. Seen tons of comments over the last few years about it being designed to appeal to Wow players and how it's trying to steal Wow players.
I'm pretty sure if/when a lot of "waaa it's a wow-clone" players actually put some time in they'll see the difference. It's fast, hectic, and completely frustrating at times. It doesn't have sprinting, double-jumping, and dodging just to be different. The world and movement is designed as if they tried to cross Wow with Super Mario. Even the combat is all about movement.
Is it for the casual Wow players? Before they added the Loot Pinata Finder, year after year Blizz released those statistics about how only 10% of the pop did this raid or 17% did that raid. Is a game where just fighting quest mobs requires you to run around like a spaz ( then "CHALLENGE!" now running around like a spaz faster and trying not to get hit with stuff) designed for the thousands of players that can't avoid standing in fire and want a relaxing, "just taking my time and seeing the sites" pace?
What about the raiders? The combat is nothing like Wow. Yeah, you have resource builders, spenders, and procs. But it's about the movement. It's about your position and the positioning of your abilities. Yeah, you want to max your dps/hps but you can't just sit there watching your CDs and waiting for that one time every minute that DBM tells you to move.
Maybe the goal is to attract players that want the foundation of Wow or the fluff, but I can't imagine most Wow players seeing it as a replacement.
And this is why I don't have any idea who this game is marketed to. Seen tons of comments over the last few years about it being designed to appeal to Wow players
ive seen both
claims to be better than wow (for game mechanics) -- claims to NOT be like WOW
Speaking to CVG, Gaffney points out that Carbine was founded by 20 or so veterans of Blizzard Entertainment, developer of World of Warcraft. The founders believed they could do better than WoW: "Hey, we want take that game but do it right this time," Gaffney recalls.
The result is a game built by two camps: those who wanted to improve on the formula and those who wanted to do "anything but WoW."
"The team came out with two very distinct ideas," says Gaffney, "one of which was, 'Ok, we're done with WoW, we know what we did right and what we did wrong, and we really want to tweak it and do WoW but better.'" That means returning to the idea of 40-man raids, which Blizzard abandoned in WoW beginning with its first expansion, The Burning Crusade.
The other idea was to break the mold of WoW, by adding 40 vs. 40 death fortresses, housing, and monthly updates instead of major expansions.
Here's my take... Before Wildstar, WoW was the only mmorpg that was worth anything. All, I repeat All , other mmorpgs by today's standards have something game breaking about them. It could be poor fluidity and responsiveness or cash shops or very bad class imbalance or to grindy or you name it, but they all could never live up to wow. At this point we are all pretty educated on what to expect, with that in mind, so far ... Wildstar actually looks like it will be able to stand toe to toe with WoW. I'm not going to proclaim wow killer, but I won't be surprised to see it supercede today's WoW numbers.
I was never a Wow player; grew up with DAoC. I thought I would love ESO due to the similarities with DAoC. So far Wildstar is better in every way.
It's way polished and I'm having so much more fun than I did in ESO.
Worth a punt IMO if you liked WoW.
Same here. DAoC was my first MMO and then SWG. ESO was a mess, and I wasn't going to buy Wildstar due to the artistic direction the developers took. BUT...
I haven't had this much fun in a game since WoW WoTLK.
OP,
Races - Plenty of races with a variety of aesthetic choices. All with rich history in the game world of Nexus.
Classes - Several classes, covering all major archetypes. Trinity based system, taking away the "can do more than one thing as each class" that WoW started doing after Wrath. You can customize your class by choosing skills from your Assault, Utility, and Support trees. You can buy all of the abilities from each one of those trees, but you can only slot 8 skills. You get Trait points to level up those skills to give them more damage and effects. You also get AMPs, which are akin to talent points.
Gameworld - Although I didn't like the graphics style at first, because the rest of the game is well polished, it allowed me to get used to the graphics. The world (buildings, flora, sky, terrain etc.), much like WoW, is built with love. They pay attention to the details.
Quests - The quests are similar to WoTLK and beyond style quests. Some of the tasks aren't very deep, but you have a Regional Story, a Zone Story, and a World Story. Then you have the Path system. It's well done and keeps me engaged for hours at a time.
Group Content - Elite mobs roaming around even in the first zone, and world bosses. I tackled my first world boss at level 8. The world boss I tackled is a 20 man raid boss. It took about 15-20 minutes to gather that many people, but due to the Scientist Path skill "group summon" we were on our way in short order. The fight was difficult and that was the first world boss, lol.
I haven't done any of the other group content, other that the Group 2 and Group 5 quests, so I'll let others explain that stuff.
All in all it's a well polished great game. Definitely surprised me. I thought ESO was going to be the game I'd play, but it turns out Wildstar gets my subscription for now.
Originally posted by Crusades Here's my take... Before Wildstar, WoW was the only mmorpg that was worth anything. All, I repeat All , other mmorpgs by today's standards have something game breaking about them. It could be poor fluidity and responsiveness or cash shops or very bad class imbalance or to grindy or you name it, but they all could never live up to wow. At this point we are all pretty educated on what to expect, with that in mind, so far ... Wildstar actually looks like it will be able to stand toe to toe with WoW. I'm not going to proclaim wow killer, but I won't be surprised to see it supercede today's WoW numbers.
This I would be very surprised by. WildStar is no slouch, but the animations, combat, and general movement don't even approach WoW in my opinion. I have played WildStar for 4 months in beta and release and I can tell you switching between the two, WildStar is a solid game, but they have a whole lot of work to make the game accessible to WoW level of players.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Hard to compare it to WoW at this point. Wildstar just came out and WoW has years under it's belt. That being said, the setting of Wildstar is very refreshing, the combat is fun and more engaging then your standard hotbar mmo, there is a light heartedness to the world that I really like. The crafting is standar, the housing is pretty great. It basically takes WoW basics and builds on that. To me, that is attractive, to others it may not be.
The main reason you can't play wildstar casually is because of the sheer amount of burst damage you will take if you don't stay awake and dodge certain telegraphs, where as WoW only presents that factor in end game raids.
You should define "casually" then, I don't see the "sheer amount of burst damage" in regular open world questing, nor in the shiphand missions, puzzles, or challenges, housing, crafting, and even the adventures aren't bad once you have gone through and understand what they want you to do or how to complete the task, how are all these things not "casual" and where is the sheer burst damage here?
By "casual" do you mean watching TV and just pressing 2 buttons and collect loot? I thought the MMO community was staging protests about content that was mind-numbing and boring like this.
WildStar is a solid game, but they have a whole lot of work to make the game accessible to WoW level of players.
This quote here is really just a generalization with a buzzword thrown in, define "accessible to Wow players"...explain what type of work needs to be done in order to make it accessible, because otherwise nobody knows what you're talking about.
The first dungeon can take a pug about 3 hours to complete. The first wow dungeon takes a pug about 12 minutes to complete. Aside from the houseing, combat, warplots, and customization options that is.
WildStar is a solid game, but they have a whole lot of work to make the game accessible to WoW level of players.
This quote here is really just a generalization with a buzzword thrown in, define "accessible to Wow players"...explain what type of work needs to be done in order to make it accessible, because otherwise nobody knows what you're talking about.
Work done on the animations, work done on the interface, performance issues ironed out for high end systems, more dungeons, more raids, fixing the clunkiness of the combat.
It's mostly minor things sans the animations and performance issues for me. But one of the reasons WoW is so successful is because it nailed all the things WS is having trouble with.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Originally posted by Aeonblades ... one of the reasons WoW is so successful is because it *eventually* nailed all the things WS is having trouble with.
Originally posted by Aeonblades ... one of the reasons WoW is so successful is because it *eventually* nailed all the things WS is having trouble with.
*fixed*
If you say so. I don't remember WoW running at 20 FPS on medium settings with a top end gaming PC at release. Even Rift with a notoriously poorly optimized engine runs circles around the current engine Carbine is using.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
WildStar is a solid game, but they have a whole lot of work to make the game accessible to WoW level of players.
This quote here is really just a generalization with a buzzword thrown in, define "accessible to Wow players"...explain what type of work needs to be done in order to make it accessible, because otherwise nobody knows what you're talking about.
Work done on the animations, work done on the interface, performance issues ironed out for high end systems, more dungeons, more raids, fixing the clunkiness of the combat.
It's mostly minor things sans the animations and performance issues for me. But one of the reasons WoW is so successful is because it nailed all the things WS is having trouble with.
I see where you are coming from. This game has a much higher system requirement than Wow. My computer will run just about anything on the highest settings with no framerate issues. My girlfriend's computer....needs some upgrades.
On my computer Wildstar blows Wow out of the water for smooth animations and combat. I can run/jump around like I'm playing a polished console platformer. If I was forced to play on my gf's after playing on mine....I'd go watch TV.
Only had two issues so far. First, my engineer's bots are complete crap. You can put them on passive, defensive, assist but they are always on Aggressive. Doesn't matter. If there is an enemy within 50m of me they are going after it. Other is the stupid healthbars that turn on and off at random....this is terrible considering I play zoomed really far out.
Originally posted by Aeonblades Originally posted by FoomerangOriginally posted by Aeonblades... one of the reasons WoW is so successful is because it *eventually* nailed all the things WS is having trouble with.
*fixed*If you say so. I don't remember WoW running at 20 FPS on medium settings with a top end gaming PC at release. Even Rift with a notoriously poorly optimized engine runs circles around the current engine Carbine is using.
You may be right. But WoW had to create a lot of things in the industry as it matured that we expect on launch in mmos now. Does't give WS a free pass by any means. But to assume it was in WoW at launch is not correct either.
I agree with your list of things Carbine should do over time. They most likely will, just like Blizzard did with WoW.
The main reason you can't play wildstar casually is because of the sheer amount of burst damage you will take if you don't stay awake and dodge certain telegraphs, where as WoW only presents that factor in end game raids.
You should define "casually" then, I don't see the "sheer amount of burst damage" in regular open world questing, nor in the shiphand missions, puzzles, or challenges, housing, crafting, and even the adventures aren't bad once you have gone through and understand what they want you to do or how to complete the task, how are all these things not "casual" and where is the sheer burst damage here?
By "casual" do you mean watching TV and just pressing 2 buttons and collect loot? I thought the MMO community was staging protests about content that was mind-numbing and boring like this.
This I agree with. I've been hearing for years how 90% of WoW is too easy and just standing there mashing buttons. Yes, WoW caters for all abilities with it's progressive style, allowing players to do the simpler things or move up to raiding, but, for most players that don't get to end game, it's just a case of standing still and pressing buttons on a dungeon boss. People used to berate WoW for that.
Every time a new themepark MMO would come out and adopt a similar system, the phrase "It brings nothing new" is constantly repeated.
Now, we have a superbly made MMO with a lot to offer and a lot to do, but people have to do a bit of work in actually moving their character out of the firing line - and people are being critical of Wildstar for it.
I guess you can't please all of the people all of the time, but I see a lot of what Wildstar stands for as something different, progress and a refreshing take on a long-standing system.
I hope Wildstar stays the course because it is very enjoyable to play.
Wildstar is a good MMO, probably one of the best released in recent times. The problem is that ultimately WoW is still better, and I think that has a large part to do with the telegraph system.
Nearly every ability is an AoE attack, that is that it hits however many targets are in the telegraph. This means that pvp over 2v2 or maybe 3v3 is basically just a shit storm of zerging AoE effects. Honestly there seems to be far more chaos and a lot less timing/skill. It is the opposite for World of Warcraft where each ability is intentional and hits the intended target and not everything around them or that happens to be running by.
Originally posted by Aeonblades... one of the reasons WoW is so successful is because it *eventually* nailed all the things WS is having trouble with.
*fixed*
If you say so. I don't remember WoW running at 20 FPS on medium settings with a top end gaming PC at release. Even Rift with a notoriously poorly optimized engine runs circles around the current engine Carbine is using.
You may be right. But WoW had to create a lot of things in the industry as it matured that we expect on launch in mmos now. Does't give WS a free pass by any means. But to assume it was in WoW at launch is not correct either.
I agree with your list of things Carbine should do over time. They most likely will, just like Blizzard did with WoW.
The first couple weeks of WoW were a bit rocky, but aside from the lag/server issues, the game was smooth as hell. No one releases a polished game like Blizzard.
Wildstar is one of the weakest titles released in the past 10 years, just awful.
It has more content at launch then any other mmo released in the last 10 years, if not ever. Not sure what you could mean by your statement. Even if you don't like it... your post makes very little sense to me. Care to explain the depth of your reasoning?
Originally posted by shakermaker0 Doesn't have half the charm of WoW, nor the scope.
Charm is subjective. In what way does it not have the scope? The world is huge and the game feels like feature complete and mature as if it were a year or two old.
For me it offers a similar but better experience. I like the combat better, the crafting, the character skill development, class structure, achievements, and quests. Pretty much everything about the game is more interesting to me than WoW, but it's not so radically different that it feels strange.
Charm is subjective. I always thought I would love WoW in space, sci fi has wallowed in the indy and half assed big budget for far too long. Finally a true sci-fi themepark.
What makes this game special to me is the combat. It is intriguing because it is new for me in an mmo. It really changes everything, this is coming from an "action mmo" hater. Wildstar does non-tab target right. I seriously think this will be the first theme-park mmo since wow to gain customers after the first month. Good thing for Blizzard they delayed Titan, they will need to take lessons from this game.
Comments
Clicking is not auto attack, that requires an action by the player. WS has NO auto attack. You must click or press a button to attack something.
That right there is the reason WoW has no competition in terms of sub numbers. Blizzard has provided that option mix for players with quality content for both extremes for years now. Wan't casual? WoW has it. Want hand sweating progression content and arena? WoW has it.
The main reason you can't play wildstar casually is because of the sheer amount of burst damage you will take if you don't stay awake and dodge certain telegraphs, where as WoW only presents that factor in end game raids. The actual class rotations of wildstar end up being rather simple however because of the limited skill system and large friendly telegraphs. Action combat fans that are looking for something other than TERA or GW2 will direct their attention to this game for sure, as it actually has an endgame.
Played-Everything
Playing-LoL
No, not at all. I hated every second of it.
Boycotting EA. Why? They suck, even moreso since 2008.
WildStar is a solid game. It's fairly evident that it's a near carbon copy of WoW with some alterations, which isn't a bad thing. The game is a lot of fun. The combat and performance issues need to be fixed as soon as possible though.
All in all it's worth the money. It's a breath of fresh air for those of us who burned out on WoW and need something the same but slightly different. I'd prefer them to have a better combat system but it really isn't that bad once you get used to the sliding/clunkiness of dodging.
The dungeons are ok, about on par with Rift's dungeons but harder than WoW's. Have no experienced the raids in WildStar but I have done most of SoO on heroic in WoW and it was about on par with Rift's raids imo. I expect WildStar to be in the same vein of difficulty.
The animations aren't great, but the world feels very alive and vibrant. I do like the art style. It's not bad at all. I'd recommend anyone who likes WoW to give WS a shot till WoD comes out.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
And this is why I don't have any idea who this game is marketed to. Seen tons of comments over the last few years about it being designed to appeal to Wow players and how it's trying to steal Wow players.
I'm pretty sure if/when a lot of "waaa it's a wow-clone" players actually put some time in they'll see the difference. It's fast, hectic, and completely frustrating at times. It doesn't have sprinting, double-jumping, and dodging just to be different. The world and movement is designed as if they tried to cross Wow with Super Mario. Even the combat is all about movement.
Is it for the casual Wow players? Before they added the Loot Pinata Finder, year after year Blizz released those statistics about how only 10% of the pop did this raid or 17% did that raid. Is a game where just fighting quest mobs requires you to run around like a spaz ( then "CHALLENGE!" now running around like a spaz faster and trying not to get hit with stuff) designed for the thousands of players that can't avoid standing in fire and want a relaxing, "just taking my time and seeing the sites" pace?
What about the raiders? The combat is nothing like Wow. Yeah, you have resource builders, spenders, and procs. But it's about the movement. It's about your position and the positioning of your abilities. Yeah, you want to max your dps/hps but you can't just sit there watching your CDs and waiting for that one time every minute that DBM tells you to move.
Maybe the goal is to attract players that want the foundation of Wow or the fluff, but I can't imagine most Wow players seeing it as a replacement.
ive seen both
claims to be better than wow (for game mechanics) -- claims to NOT be like WOW
this article says as much
http://www.pcgamer.com/2014/05/19/wildstar-developer-says-it-wants-to-do-wow-right-this-time/
Speaking to CVG, Gaffney points out that Carbine was founded by 20 or so veterans of Blizzard Entertainment, developer of World of Warcraft. The founders believed they could do better than WoW: "Hey, we want take that game but do it right this time," Gaffney recalls.
The result is a game built by two camps: those who wanted to improve on the formula and those who wanted to do "anything but WoW."
"The team came out with two very distinct ideas," says Gaffney, "one of which was, 'Ok, we're done with WoW, we know what we did right and what we did wrong, and we really want to tweak it and do WoW but better.'" That means returning to the idea of 40-man raids, which Blizzard abandoned in WoW beginning with its first expansion, The Burning Crusade.
The other idea was to break the mold of WoW, by adding 40 vs. 40 death fortresses, housing, and monthly updates instead of major expansions.
EQ2 fan sites
Same here. DAoC was my first MMO and then SWG. ESO was a mess, and I wasn't going to buy Wildstar due to the artistic direction the developers took. BUT...
I haven't had this much fun in a game since WoW WoTLK.
OP,
Races - Plenty of races with a variety of aesthetic choices. All with rich history in the game world of Nexus.
Classes - Several classes, covering all major archetypes. Trinity based system, taking away the "can do more than one thing as each class" that WoW started doing after Wrath. You can customize your class by choosing skills from your Assault, Utility, and Support trees. You can buy all of the abilities from each one of those trees, but you can only slot 8 skills. You get Trait points to level up those skills to give them more damage and effects. You also get AMPs, which are akin to talent points.
Gameworld - Although I didn't like the graphics style at first, because the rest of the game is well polished, it allowed me to get used to the graphics. The world (buildings, flora, sky, terrain etc.), much like WoW, is built with love. They pay attention to the details.
Quests - The quests are similar to WoTLK and beyond style quests. Some of the tasks aren't very deep, but you have a Regional Story, a Zone Story, and a World Story. Then you have the Path system. It's well done and keeps me engaged for hours at a time.
Group Content - Elite mobs roaming around even in the first zone, and world bosses. I tackled my first world boss at level 8. The world boss I tackled is a 20 man raid boss. It took about 15-20 minutes to gather that many people, but due to the Scientist Path skill "group summon" we were on our way in short order. The fight was difficult and that was the first world boss, lol.
I haven't done any of the other group content, other that the Group 2 and Group 5 quests, so I'll let others explain that stuff.
All in all it's a well polished great game. Definitely surprised me. I thought ESO was going to be the game I'd play, but it turns out Wildstar gets my subscription for now.
This I would be very surprised by. WildStar is no slouch, but the animations, combat, and general movement don't even approach WoW in my opinion. I have played WildStar for 4 months in beta and release and I can tell you switching between the two, WildStar is a solid game, but they have a whole lot of work to make the game accessible to WoW level of players.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
You should define "casually" then, I don't see the "sheer amount of burst damage" in regular open world questing, nor in the shiphand missions, puzzles, or challenges, housing, crafting, and even the adventures aren't bad once you have gone through and understand what they want you to do or how to complete the task, how are all these things not "casual" and where is the sheer burst damage here?
By "casual" do you mean watching TV and just pressing 2 buttons and collect loot? I thought the MMO community was staging protests about content that was mind-numbing and boring like this.
This quote here is really just a generalization with a buzzword thrown in, define "accessible to Wow players"...explain what type of work needs to be done in order to make it accessible, because otherwise nobody knows what you're talking about.
Work done on the animations, work done on the interface, performance issues ironed out for high end systems, more dungeons, more raids, fixing the clunkiness of the combat.
It's mostly minor things sans the animations and performance issues for me. But one of the reasons WoW is so successful is because it nailed all the things WS is having trouble with.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
*fixed*
If you say so. I don't remember WoW running at 20 FPS on medium settings with a top end gaming PC at release. Even Rift with a notoriously poorly optimized engine runs circles around the current engine Carbine is using.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I see where you are coming from. This game has a much higher system requirement than Wow. My computer will run just about anything on the highest settings with no framerate issues. My girlfriend's computer....needs some upgrades.
On my computer Wildstar blows Wow out of the water for smooth animations and combat. I can run/jump around like I'm playing a polished console platformer. If I was forced to play on my gf's after playing on mine....I'd go watch TV.
Only had two issues so far. First, my engineer's bots are complete crap. You can put them on passive, defensive, assist but they are always on Aggressive. Doesn't matter. If there is an enemy within 50m of me they are going after it. Other is the stupid healthbars that turn on and off at random....this is terrible considering I play zoomed really far out.
If you say so. I don't remember WoW running at 20 FPS on medium settings with a top end gaming PC at release. Even Rift with a notoriously poorly optimized engine runs circles around the current engine Carbine is using.
You may be right. But WoW had to create a lot of things in the industry as it matured that we expect on launch in mmos now. Does't give WS a free pass by any means. But to assume it was in WoW at launch is not correct either.
I agree with your list of things Carbine should do over time. They most likely will, just like Blizzard did with WoW.
This I agree with. I've been hearing for years how 90% of WoW is too easy and just standing there mashing buttons. Yes, WoW caters for all abilities with it's progressive style, allowing players to do the simpler things or move up to raiding, but, for most players that don't get to end game, it's just a case of standing still and pressing buttons on a dungeon boss. People used to berate WoW for that.
Every time a new themepark MMO would come out and adopt a similar system, the phrase "It brings nothing new" is constantly repeated.
Now, we have a superbly made MMO with a lot to offer and a lot to do, but people have to do a bit of work in actually moving their character out of the firing line - and people are being critical of Wildstar for it.
I guess you can't please all of the people all of the time, but I see a lot of what Wildstar stands for as something different, progress and a refreshing take on a long-standing system.
I hope Wildstar stays the course because it is very enjoyable to play.
Wildstar is a good MMO, probably one of the best released in recent times. The problem is that ultimately WoW is still better, and I think that has a large part to do with the telegraph system.
Nearly every ability is an AoE attack, that is that it hits however many targets are in the telegraph. This means that pvp over 2v2 or maybe 3v3 is basically just a shit storm of zerging AoE effects. Honestly there seems to be far more chaos and a lot less timing/skill. It is the opposite for World of Warcraft where each ability is intentional and hits the intended target and not everything around them or that happens to be running by.
The first couple weeks of WoW were a bit rocky, but aside from the lag/server issues, the game was smooth as hell. No one releases a polished game like Blizzard.
Wildstar is one of the weakest titles released in the past 10 years, just awful.
It has more content at launch then any other mmo released in the last 10 years, if not ever. Not sure what you could mean by your statement. Even if you don't like it... your post makes very little sense to me. Care to explain the depth of your reasoning?
Charm is subjective. I always thought I would love WoW in space, sci fi has wallowed in the indy and half assed big budget for far too long. Finally a true sci-fi themepark.
What makes this game special to me is the combat. It is intriguing because it is new for me in an mmo. It really changes everything, this is coming from an "action mmo" hater. Wildstar does non-tab target right. I seriously think this will be the first theme-park mmo since wow to gain customers after the first month. Good thing for Blizzard they delayed Titan, they will need to take lessons from this game.
Also, housing is fun.