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What's so special about Vanguard?

I'm a bit baffled why everyone is so hyped about this game.

I read the stuff they have on their website. I browsed through some forum. Yet I do not see anything that would scream at me: THIS GAME WILL ROCK!

From what I gathered it's main claim is that it will be made in the spirit of Everquest, the only difference is that Sygil will "do it right" this time. I can see the appeal to people who want to get the same experience they had when playing an MMO for the first time, yet it seems to me that's just a pipe dream. Once your MMO-virginity has been taken you can't get it back by getting a new partner.(sorry for the lurid comparison :P )

Am I missing something that will make this game more than just a promise of "getting it right"?

Comments

  • n2soonersn2sooners Member UncommonPosts: 926

    Diplomacy

    Combat description from the Book of Oloh

    Viable Crafting

    Not to mention a real death penalty that will bring back excitement to encounters and a fear of death.

    image image

  • PashoPasho Member Posts: 85



    Originally posted by burrek

    I'm a bit baffled why everyone is so hyped about this game.
    I read the stuff they have on their website. I browsed through some forum. Yet I do not see anything that would scream at me: THIS GAME WILL ROCK!
    From what I gathered it's main claim is that it will be made in the spirit of Everquest, the only difference is that Sygil will "do it right" this time. I can see the appeal to people who want to get the same experience they had when playing an MMO for the first time, yet it seems to me that's just a pipe dream. Once your MMO-virginity has been taken you can't get it back by getting a new partner.(sorry for the lurid comparison :P )
    Am I missing something that will make this game more than just a promise of "getting it right"?



    From what i have read this is the only MMO that is officially announcing forced grouping, looong grindings and extremely looong levels. At least they are honest on that. image

    I was waiting for it to be released but unfortunately I dont have the time nor the will to spend infinite hours camping a monster or trying to level or trying to obtain materials to craft. everquest was enough for me in that sense. .....but that is me. I know there are hundreds of people that really like that kind of game and are waiting for this to be released...for them, it will be an awesome game. But not for casual players.

    One good thing IMO is that Sigil is being backed up by Miscrosoft....it may become a second SOE but for now, it seems working fine.....and with Microsoft's will to get a hold in the gaming industry, i believe this game will have the flux of money, technology, and resources as no other in the market. That will allow the developers to work something good...at least will provide them with the tools for it.

    Will all this be a warranty that this game is going to be good?  ..dunno..only time can tell...EQ2 claimed the same thing and, although they are still there, that game is not as good as was initially said it would be.

    From the market point of view: bring them all.....competition can only bring better games to us, the gamer base!! image

  • TithrielleTithrielle Member Posts: 547

    4 words:

    Grind, treadmill, downtime and camping.

  • MMO_MunkMMO_Munk Member Posts: 299

    Well, you just have to be a geek to understand really.

    You just have to know what you look for in a game. Once you find that, your set. For me it was the individuality, many different races to choose from, and the nice list of classes to select from also.  They also as you can mighty well see are trying to build an ironstrong community to go along with their game, which they are doing a fine job of, by giving beta test keys to their forum posters.

    Little things like that will make or break a game when it becomes released, the community that sigil has thrown together, is a great one, highly competitive with eachother, and active gamers.

    I have high hopes for this game, because of all the content they boast so much about, and how they will bring the fun back into MMO's. I have to have faith, cause with whats out on the market today minus a few games *cough* Eve Online *cough* i'm ashamed that developers find us gamers so handicapped, that we dont know how to walk or move around in a game, or attack.

    Geeks look stuff uplike this in advance so they know. I mean seriously WoW comes with a little book, and at the back end of the book is INTERNET LINGO. For all those people who have no idea what BRT, BRB, AFK, LOL, LMAO,and various others.

    And with DDO flopping so horrdily, this is our last shinning star of hope for a decent MMO to be released, that or the Chronicle, which meh, is a run of the mill game also.

    Fact is alot of people including myself have complete faith in this dev team, to create a wonderous game that we will enjoy for years, for it then to be sold to microsoft, nerf batted, and recycled, into a new game, paying no attention to its long term members, and only looking for new ones, oh wait.... Thats SOE Not microsoft, thats RIGHT!

    eh, oh well, i just have faith in this one maybe im just blinded by the shine of its greatness.

  • hathorymhathorym Member UncommonPosts: 6

    There many reasons I am hyped about this game.  The pervasiveness of lore through-out is one, as a role-player.  The actual return to consequence-based gaming is another.  Finally, the reason that I'm hyped about this MMO is that it is the last one for me.  Once I leave it, I'm done with the genre because I do NOT, personally, enjoy the direction it has taken as a whole.

  • LackeyZeroLackeyZero Member Posts: 640

    wow, cool combat system...

    But, I agree this is in no way casual as far as what I read... I play 1-2 hours top these days (I feel really weak and tired after any longer than that)...too badimage

  • FezzFezz Member Posts: 2

    True its not a game designed for the casual player, but that dosent mean that a casual player wouldnt have fun with it. If you take a moment to check the fourms there you will see plenty of casual players that spent time with more casual friendly games and were left wanting. Difficulty and a long lvling curve shouldnt scare away people that love these types of games.

  • LackeyZeroLackeyZero Member Posts: 640
    I read dungeons take longer than 4 hours... Basically, what's the point if I can't accomplish anything?>_>
  • burrekburrek Member Posts: 198

    Thanks for your opinions.

    I have not read about the diplomacy, although it seems to play out like combat without the bloodshed. Could be ineteresting if the combat itself is fun.

    As I think about it, there are three things that draw me into MMOs

    - Complex lore
    - Skill based individualization
    - Roleplaying

    It appears that this game tries to provide all 3 in good measure, although I'll have to try it out before I decide wether it does them better than other games. Could be that this game will be just qunatity over quality... and that's not necesarrily a bad thing... unless it's all bugged and un-balanced.

  • n2soonersn2sooners Member UncommonPosts: 926

    I do have to say that I have never seen an original MMORPG or any other type of game that has as much lore at launch as this game already has. I started out reading it as they released it but fell behind. Now there is so much that I am not sure I will ever have the time to read it all.

    I am also very interested in the crafting and diplomacy being done much more like combat than some kind of click fest. It almost looks at this point as if those are viable alternatives for someone who wishes to spend more time soloing.

    image image

  • MetalkickerMetalkicker Member UncommonPosts: 12



    Originally posted by n2sooners

    Diplomacy
    Combat description from the Book of Oloh
    Viable Crafting
    Not to mention a real death penalty that will bring back excitement to encounters and a fear of death.



    I am not a big fan of a really serious death penalty.  I like the Debt stuff that the COV and COH are doing. image
  • MetalkickerMetalkicker Member UncommonPosts: 12



    Originally posted by burrek

    I'm a bit baffled why everyone is so hyped about this game.
    I read the stuff they have on their website. I browsed through some forum. Yet I do not see anything that would scream at me: THIS GAME WILL ROCK!
    From what I gathered it's main claim is that it will be made in the spirit of Everquest, the only difference is that Sygil will "do it right" this time. I can see the appeal to people who want to get the same experience they had when playing an MMO for the first time, yet it seems to me that's just a pipe dream. Once your MMO-virginity has been taken you can't get it back by getting a new partner.(sorry for the lurid comparison :P )
    Am I missing something that will make this game more than just a promise of "getting it right"?



    I think the best thing it has to offer is some fresh new races.  The great thing to see in that is the fact that they have more races and classes to offer then DDO does.image  Those fools that are making DDO are going to make that game flop so hard it will bounce right into the trash.
  • VarcanVarcan Member Posts: 77

    Please refer to my post: Top Ten Reasons to image Vanguard

    I think it sums up the major aspects this game has going for it. And this post was my inspiration for writing it, so...thanksimage 

  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by LordDarkmist
    I read dungeons take longer than 4 hours... Basically, what's the point if I can't accomplish anything?>_>


    I've played MMOs since '99 (the beginning of EQ) and I've always been a casual player.  If I said I was ever hardcore, I would be lying to myself.  Still, as a casual player it was tons of fun and my greatest memories in gaming were made back then. 

    I'm not the least bit worried that this is considered a game catered to hardcore players.  Why?  Because I already know, and have accepted the fact,  that I'll never be able to compete with the "elite" simply because I don't have the time to involve in the game like they do.  If anything I see those said "elite" players as a bit of inspiration for my own puny characters and in fact my best friends were hardcore gamers that would practically bend over backwards to help me out.

    Also,  I'm not worried that Sigil will alienate casual gamers simply because too much will be lost in revenue lol.  As much as I can't stand WoW now,  they have proven a point with 5 million subscribers.  That kind of money is too hard for any serious company to ignore.

    My 2cp.

  • TommyKHartTommyKHart Member UncommonPosts: 294

    You wont have to stay in the dungeon for 4 hours. Its up to you when you want to leave. It just give ppl that want more to have more.

    If you only have an hour to play, play for an hour. There will be plenty to accomplish im small amounts of time.

  • baldrianbaldrian Member Posts: 67

    i guess the question i have, is VG going to have a smart LFP system. In ffxi i sometimes have "had" to wait 2 hours or more for a pt at higher levels. This is a major issue for me, for someone who might not WANT to static....

    VGSOH no matter what is going to be the best out there, 2006 will be VGSOH VS Heros Journey for the crown.. imo.

  • baldrianbaldrian Member Posts: 67

    i really fail to seee how WoW is casual friendly. I mean sure you can solo to 60 but once your 60...

    Raiding MC/BWL or if you focus on PVP (which is even worse) requires playtime of at least 6+ hours a day? how is that on earth casual lol.

  • FezzFezz Member Posts: 2

    One of the most importiant things I read in the interview here was how the content, not only for the end game, but for all lvl's will be divided up.
    _____________________________________________________________________
    Brad McQuaid:

    The majority of content in Vanguard will be group-oriented, with the minority being aimed at either more casual gameplay or the opposite, raiding. I don’t have exact numbers, but perhaps 60% or more of the content is targeted at the grouping audience, with another 20% or so at the more casual and then another 20% at raiding.
    _____________________________________________________________________

    I'm not certian what the casual players out there want or expect to be able to do with 1-2 hours per night. But if I were to go off what Brad is saying about 20% of the content being geared towards the more casual crowd, then atleast I know hes thinking of you all. And if your truley casual then that 20% would be more than enough to keep you entertained, with the possiblity of always having the other 60% of the game open to you when your not feeling so casual.

  • AbraxosAbraxos Member Posts: 412

    * Microsoft is funding it and the people behind the original EQI are heading it up. Thats alot of money and talent. You won't wake up one day and find that your game is going away or only has one server left like with Shadowbane, Horizons or AC2.

    * More challenge with multiple solutions to quests. Rescue the Princess, Bribe the thieves, kill the thieves, kill the princess, disguise or diplomacy etc etc. Should cut back on "Collect twenty Badger nipples" type of questing.

    * No instancing - Instancing sounds good on paper but tends to make a game feel more like Fable (boxed in) than like a living breathing world.

    * Tons of Lore as mentioned

    * More realistic graphics than WOW and more originality of graphic design than EQII.

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