Hi everyone. I'm a MMO community manager in China and was wondering what your thoughts are on the MMORPGs that are coming out of China. I'm American and seeing how they are done in China has impressed me. The games seem to be a lot different and more towards rankings and upgrades while the western player enjoys storylines and community. Wonder what your feelings are?
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I don't have much interest in them as a gamer personally. That's due to the cultural disconnect - I am heavily into Tolkien-esque Western fantasy and that sort of thing, where as I am not very interested in Asian culture, at least in terms of game themes.
I've heard rumours Chinese games tend to often be modeled around cashing in quickly and then taking the servers down, and as far as I know, most of them are also F2P. Both of those are dealbreakers for me, so that sort of enforces my view of Chinese MMOs probably not being my cup of tea.
The Weekly Wizardry blog
Pretty much this. Asian games, I find, are weak on story and strong on doing the same thing over and over.
Perhaps, I should qualify my statement and say Chinese games.
Yeah, I mean eSports is massive in China. That's probably the biggest reason why. When you're an eSports "athlete" you are a celebrity. In the West, eSports aren't even acknowledged as sport, really. In fact, the term eSport "athlete" will almost always get quoted like I just did there, since people don't believe that there is any real skill involved and it is just some fat kids sitting in their parents' basement. In reality, they actually have gaming houses in China where these people train like any other athlete, maybe harder. Point is, China is at a different level than most in the West.
If we were putting it in context of another sport, say Baseball, you might say that China is playing major league baseball and the West is playing recreational slo-pitch (there are some who take it seriously, but it's mostly about having fun and drinking beer).
Crazkanuk
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Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
In general Asian quest lines suck.
NPC 1: Go 200 feet and kill 10 of Mob A.
NPC 1: Okay, thanks. Now go kill 25 of Mob A.
NPC 1: Okay, thanks. Now go kill 150 of Mob A.
NPC 1: Okay, thanks. Go see NPC 2.
NPC 2: Hi, Go over there and kill 10 of Mob B
NPC 2: Okay, thanks. Now go kill 25 of Mob B.
NPC 2: Okay, thanks. Now go kill 150 of Mob B.
NPC 2: Okay, thanks. Go see NPC 3.
NPC 3: Go 200 feet and kill 10 of a different color Mob A.
NPC 3: Okay, thanks. Now go kill 25 of a different color Mob A.
NPC 3: Okay, thanks. Now go kill 150 of a different color Mob A.
NPC 3: Okay, thanks. Go see NPC 4.
...
Asheron's Call, Lilitha's Lost Bow quest
Lore & Dialog
Eldrista the Adventurer tells you, "No more scrabbling in dungeons for me! If you want some of Lilitha's dirty old arrows, you can go get them yourself!"
Eldrista the Adventurer tells you, "What? You want the story? Well, just west of here is a dungeon called Hunter's Leap. You'll find it around 35.7N, 32.6E. Legend has it that the great hunter Lilitha lived there when she was younger, while she practiced her skills."
Eldrista the Adventurer tells you, "I never met her myself, but I have a lot of respect for someone with that kind of spirit. Anyway, when she moved out, she left behind a lot of the bows and arrows she had made -- substandard work, stuff she wasn't happy with. But it's still better than what most of these so-called archers can make today."
Eldrista the Adventurer tells you, "I made my living for a long time by collecting the arrows she left behind and selling them. But then the banderlings moved out and a new bunch moved in and my Farmer left and ... I just don't think I want to do that anymore."
Eldrista the Adventurer tells you, "But ... if you find one of her old bows, bring it to me and I'll see what I can do for a reward.
You give Eldrista the Adventurer Lilitha's Broken Bow.
Eldrista the Adventurer tells you, "Very nice. I see you found one of the rarer pieces of Lilitha's work. A pity some idiot stepped on it and cracked it. You didn't step on this, did you? No matter, I think I can fix it..."
Eldrista the Adventurer works on the bow for a moment
Eldrista the Adventurer gives you Lilitha's Bow.
Eldrista the Adventurer tells you, "Here you go, all fixed. And a little something extra for letting me practice fixing something so well-crafted."
You've earned 353,080 experience.
Eldrista the Adventurer tells you, "Hello, been back to Hunter's Leap recently?"
You give Eldrista the Adventurer Lilitha's Bow.
Eldrista the Adventurer tells you, "Not the archer type, huh? Ah well, I guess I can give you something else for it."
You've earned 44,135 experience.
been playing diffrent china mmorpgs in the last 10 years.
and all i can say they all kinda suck.
everything is centered around grinding on mobs or/and reputation.
but the biggest thing that i dont like about them is the lack of ideas.
one china game is just like another thats already out there.
maybe diffrent graphics and setting.
but in the end they are all the same grind festivals.
I also have no ideas about which game might have been/are Chinese.
I will however, agree with most about at least the Korean ones, they are usually also always:
Pick 1 of 3 classes, you get 2 sets of potential gear, grindy grindy grindy...CASH SHOP!
I openly admit however, that I did love RO. That game was awesome for its day, however, RO2 was a steamy pile and shamed the franchise. If the person in charge of RO2 was Japanese he probably would have been forced to sword himself for bringing dishonor to his name.
~I am Many~
I'm not sure which MMO's in specific you're representing.
The biggest one out of China that managed to really suck me in this year was Age of Wushu though.
That game opened my eyes on how a number of things could really be done much differently than Western games traditionally do them. But also had a few significant troubles.
Positives for AoW:
*Totally different atmosphere than Western games. Very true to the lore it was based on (Wuxia fiction). In general the game didn't break the fourth wall as much as Western games tend to do.
*Refreshing new takes on things like combat and group play with the blocking / feint system and the arrays.
*Wealth of social interaction that many Western games tend to have lost sight of. The game also dares to do things like giving out special leadership positions to tournament winners and exclusive titles for top crafters.
*Actually feeling rewarded for putting in significant effort but also still having an inclusive approach that allows newer players to catch up in time.
*Not forced to cater to either a hardcore PvE or PvP public, rather combining both.
Negatives:
*Hopelessly antiquated engine that does far too many important things clientside (VERY easy to hack, resulting in plenty of cheats), choppy movement and animations. This is something I generally notice in other chinese games.
*Too much focus on very long playsessions, impossible to combine with a job / study.
*Very poor PvE fights compared to Western releases. Bosses usually do not progress much beyond the "tank and spank" affair.
*Eventually Pay 2 Win. In AoW's case this didn't happen for a few months, but eventually progressed into that state. The amount of money asked for some trivial items was also FAR too high. With added bullshit lottery systems asking you to gamble real money for a chance at some important item.
*Far too much based on RNG and luck. Propelling some to top positions by chance while others who worked much harder are left in the dirt.
*Untransparent game mechanics and inconsistent translations from Chinese to English (seriously, let someone from the target language group actually check your translations).
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Main problem with chinese games, is the pay to win your games require, all is ranked to be the best in the server, but all of it have a hidden pay for this to rank it, also most of time in game world is full of dailys with mostly require you to walk to one place to anotehr to kill a single mob or collect something then deliver rinse and repeat, also not considerating the crappy and chop graphics who msot of time is a reused from the previous game tehy did who is or already dead or is not giving as much money as before.
and that is from someone who prefer koreans MMO then the western ones.
from what I can see if you really want any chinese game to ahve a good standing on western people you need to see what perfect world and age of wushu did, make a good world, make a story for it, make people care for it, have a good combat for it.so have a look and see what both of this games did right, cut the wrongs, drop the P2W CS, and don't force people to stay playing for 4 hours daily just to do the dailys they need to do to lvl or even progress
I have played a few Asian games over the years. I typically only play them if A) they are f2p and have an engrish patch.
I have played Aion (KR then NA), Tera (NA), Age of Wushu (NA), Blade and Soul (CN), just to name a few. I had a good experience in all of them except Tera. I like my Asian MMO's for the bouncing boobies of course. Oh and don't forget the tentacles monsters.
Screw leveling games, give me something with "End game" at the beginning of the game.
I don't think I've ever played a Chinese-made game. The ones I've looked into generally looked too grindy, and like they didn't really have anything to be said in their favor that wouldn't also be true of a generic clone.
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Some people above seem to be saying "Asian" games as though Asia is a big, homogeneous land mass without any separate cultures within it. Uncharted Waters Online is a very good "Asian" MMORPG, but it's made in Japan, not China--and not at all similar to any MMORPGs made in Korea or China.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
That was actually invented in Germany, not China.
http://en.wikipedia.org/wiki/Chinese_checkers
Well then no even that one, it is like the fortune cookies you get when you order Chinese, they are original from the USA.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
I had fun once, it was terrible.
I think Chinese MMORPGs need (actually my preference, certainly not needed by everyone) to be:
a) more chinese .. i don't like "chinese" games essentially having a anime, or western aesthetics. I like the traditional Chinese look (type a martial art chinese comic book and you will know what i mean)
b) more focus Diablo type actoin RPG setting. I have yet to see a martial art game done well with chinese style martial art combat.
(btw, i can read & write chinese, and i read chinese comic books regularly, so my opinion is probably not the norm).