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I think most pro-subscription players have left the building, but then again I think WoW is sub based? Curious to see how people feel about it. Please don't speculate on how "if F2P was done right, you'd like it." Please answer based on the current implementation of F2P in the industry.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
its the game bad, not the pay model F2P
i dont hate F2P because i know there are many good game come out of it:
monster hunter online
league of legend
phantasy star online
Gundam online.
maple story
and tons other P2P go F2P.
i think everything is depend on your pocket and the quality of game. many P2P suck also.
The quality of F2P games seem to be subpar compared to P2P games with regular updates. F2P's focus shifts to buying things from the cash shop that you'd normally get from your subscription in a P2P game.
I've not seen a F2P game that interests me.
I find some of you either to be trollers or selfish, or perhaps both. So you find a nice F2P title to play in but aren't willing to put a dime on it's cash shop? You better be thankful for those paying stuff on the cash shop, other wise you wouldn't have that nice F2P title in the first place. Being a Dev or a GM, if I found out that I got a few people that play the game non stop for a year and haven't put a dime on it as a "Thank you" I'd ban their rears in a heart beat.
Free players are part of the marketing in f2p games. Banning them would be cutting off your nose up to spite your face.
After a lengthy bit of time considering the Subscription Paradox (tm), I have come to the conclusion that I prefer f2p. I would prefer it more if it were done right (read: built from the ground up to be monetized/incentivized as a long-term project instead of the many fly-by-night implementations one often sees), but as the OP requested not to follow that thread of thought much, I won't comment any further.
So...at present I prefer it. Done correctly, I would answer 'love'. This is a turnaround from my previous position (long-held) on the topic, too, but subscriptions have shown me nothing but the Paradox -- that on paper they're unquestionably the best model, but in reality they give an excuse to be lazy and introduce little to no content.
Your forum title should be "disagrees with captain obvious".
While i don't have any issue with F2P in general i do hate the shops that come with it.
I prefer to earn my stuff while playing and not with paying money and get all the nice items. It doesn't matter if its items with stuff or cosmetic-only. I wan't my adventure, my quests, my challenges to get the items and they should reflect my ingame dedication. Having the quality stuff in the shop for everyone realy ruins immersion for me.
In theorey a f2p-model where players have to pay for content-expansions and things like certain licences(like housing or being able to own a ship) could work for me but i have doubts that there will ever be a game with such a limited shop.
And how does the company make money off of that?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes I hate being fooled around with their pay walls only kids will fall for it.
And I think F2P are terrible in lot of aspects .
Boring stupid quest no lore no attraction for NPCs ( at this ESO was amazing experience love Quest and NPC if you spend a little time go get into quest lore background its amazing some had even hard decision to make it was great )
Terrible word details ( say what ever you want but ESO have most fulfilled environment with lot of details )
Most of P2p game have terrible locked classes with 100% locked development .
Most F2p game will force you to spend hundreds if you want to be competitive i n PVP . and crazy example game from Perfectworld comp. where some people have account worth 5 k $
With Both hand and lets for P2p only if game is worth . But if game is worth money and release as F2p I will not play it .
Sell the game for a base price. If 60 dollars isn't enough then sell it for 80 dollars or 100 dollars IMO. Keep the real money out of the game. Sell the game and not the items in it.
So your idea for a free to play game is make it buy to play ? You should be president.
My idea is that there shouldn't be free to play. Free to play always has cash shops and when there are cash shops the game will be designed around trying to get people to buy items in game. If you pay an upfront price for everything the developers can concentrate on just making the game fun to play and not on making roadblocks to get people to pay money.
If I could guarantee that I would enjoy every game I buy ot that I wasn't paying for mutton dressed as lamb I would fully support all buy and sub models. Unfortunately this has not been the case over the last few years so now I prefer to try something to see whether I like it and then if I do I will invest money into it to increase my enjoyment. Once bitten...
I don't like it, It's unstable for consumers and developers, it also undercuts development for legitimately good games.
On the flip side, a game like ESO (box price and sub for mediocrity) also undercuts development for legitimately good games by reducing consumer confidence.
There are positives to f2p but I think the negatives outweigh them. For development, pay to win can be implemented at any time and is easy to do, it pits wallet vs wallet. For consumers some games you can literally play for free and never pay a cent.
If your a smart consumer like me, you make a well thought out decision before you purchase anything. That could be why I have never spent one penny on micro transactions.
GW2 is a b2p with a cash shop, game. While it does well it doesn't set any real records. It's made it's development costs back and is keeping itself afloat...can you think of even one mmo that's b2p only that would make developers think they could make more than just about any f2p mmo out there right now ? Is the next idea..." make better games and they could" ?
If a dev want to charge money, he can do so. If he is offering the game for free, i see no problem in taking advantage of it.
If he does not want me to play for free, he can always change the business model, and I can always change games.
I had fun once, it was terrible.