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Because what people call Questhubs are not Quests... they are tasks...and the developers did everyone a favour labeling the more tedious chores as tasks and not calling them quests........ i made level 20 witouth finishing a single task..
I just follow the main story/ zone story and regional story Quests (which are labeled like Questst) , Do my soldier stuff, do the shiphand missions, the adventures and the dungeons and mix in some PvP.... and even then i am outleveling the content
People complaining about the questhubs?
I dont really see the problem...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Well, the wording is tasks for some stuff, like crafting/gathering tasks. Its still basically a quest hub hehe. But the thing that makes W* interesting is that they take a hub, give it its own storyline, unique mobs, unique bosses, unique ways to interact, unique architecture and design.
Thats the difference I think between what W* does and other themepark hub mmos. For example, in Rift and entire zone is dedicated to a single theme of whats going on in that zone. Each quest hub has you doing tasks which follow the theme of the zone. Same with swtor: investigate whats going on at this planet, each hub has you learn a little more.
In W*, a zone has a singular theme, but each hub is a wholly unique side story complete with their own characters and landscapes. Its not like, "oh this zone is plagued, ok why is this hub plagued, why is the next hub plagued, and the next...." and so on.
Its more like, "Oh this zone is harboring a major enemy of the dominion, this hub they are mechanizing worms, this hub they are asserting diplomacy with this race of humoid bird creatures, this hub has ancient burial ground, this hub is terraforming..." and so on. The hubs are their own unique mini themeparks that act independently from the overarching zone questline.
Still a step in the right direction. Nothing annoys me more than someone giving me the epic "quest" to talk to some other guy a few yards away.
Marking the boring crap makes it easier to avoid it.
It wasn't renaming them that was the improvement, it was making them optional that was.
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Indeed, very wise words... even the tasks have improved because you dont have to walk back to its orrigin time after time..
A large group of players have been asking for exactly this feature for years.... and finally a developer has listened... There is a difference between epic Quests and chores... and its very visible in this game....
The way you choose to level is completely free in this game.... There is many options, and as i said, you dont have to do a single quest, even running around in PvE and killing stuff is a viable way of leveling... and they are all somewhat equally valid...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Soooo, this thread is abourt semanics, epic quests, quests and tasks.
GW2 has hearts. so much better than quests! lol Kinda heart>task. I mean, its HEART!
In fact i havent played WoW clone in which quests...i mean....side quests....i mean....tasks....i mean....chores....heart....damn so many terms for same thing, did i miss any....arent optional.
um.... TASKHUBS, then?
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Yah, kinda like SWTOR and terminals. I mean why even put anything in it, just put quests...task....w/e dispenser wher you pick up all quests for the area (preferably automaticly, they just populate your quest log and say "kill x these" "kill y these" "pick up z these" "click on npc john doe"...It would save time and money and would have same effect
It comes down to more than semantics. You're able to tell what is world/zone/region story, and what are simply filler tasks you can do on the side.
That said, quest flow is VERY good, also thanks to the use of radio comms. The experience is much better than the usual "grab 5 quests, run out, run back in, turn in 5 quests, grab 5 quests, rinse repeat until hub completed". Also separating lore from quest text and keeping the actual text nice and brief really helps. You can get all the lore you want if you want it, and quests relay what is going on in a clear and concise way.
So yeah, while it's not re-inventing the wheel, it certainly is a much nicer wheel to be sure.
Well really, what else do you expect from a themepark?
If you don´t like themepark mechanics in general, just go camp a sandbox games forums...
Its a themepark and a damn good one... It has Quests, Dungeons, Raids and instanced PvP..... the challenges are in the group content... If you choose Questhin, The solo content is like a cartoon, telling us a good story, mixed up with a lot of humor...
And if you dont like Questing, yopu can level by adventures, dungeons, PvP, or just mindlessly grinding mobs... Its all there in this game, its play like you like it, there is noboddy forcing you to do specific content, unless you want specific rewards...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Totally a change in the right direction.
Unfortunately it has little effect when the whole leveling process is still based on these tasks, quests, what ever you want to call them. But again, a step in the right direction.
The Weekly Wizardry blog
Correct.
People on here with agendas will never be happy until we are playing a vacuous game where the entire point of the game is to grind mobs and talk crap in the lobby all day.
That type of thing already exists....it's called LIFE!!!!!!!
Or just people that love games in general... And can see the beauty of everyone of them...
Please tell me why you don´t want to take the majorrity of the gaming community serious?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Quest hubs make me feel happy. I know exactly what to do and I don't get lost. I hate getting lost or not knowing what to do next.
Why would anyone actually want to get lost or not know what to do next? I've got my phone in real life to tell me where to go: so I deserve to have the same convenience in my mmo!
Lol, majority of the gaming community.
No, YOU are not majority of the gaming community, just had to inform you.
Mojority of the communuty actually see the semantics as useless, and just as your previous threads....this one is pretty useless...as in baseless hype.
Well, we are all happy for you, but lot of us want more than following big arrow above your head for 100 hours.
Oh, and you didnt read the OP. there are NO quest hubs in WS! you hate on teh game!
How could a game ever do away with quest hubs? Its impossible. The REAL WORLD has quest hubs too ya know.
Really? You see bunch of people clumped up with exclamations marks over their head handing you out maningless chores in every city/settlement you go(or to be precise EVERYWHERE you go)? And big arrow above your head?
This is the kind of thing I just don't get.... how does changing the name from quest to task change anything at all? What benefit does this serve what-so-ever? And since when does the word quest mean only something epic? It doesn't...
It was nothing but nitpicking at it's finest to begin with,. Filler is filler it doesn't matter what it's called and it's not just MMO's which have it, most RPGs have these stupid tasks, requiring nothing more than gathering or killing, with little more story depth than a forum post here.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Of course I don't see arrows or question marks, but every society has a social structure. Some people give the quests and other people complete them.
We need to be told what to do and where to do it, otherwise there wouldn't be order to the universe. You need to take a step back and think about this for a second. How much do you enjoy getting lost or not knowing what to do next? How could that ever be fun?
You want to get into philosophical debate? Who is telling those who tell others what to do and where to go what to do or where to go?
Who told explorers/pioneers (and not just georgaphical) what to do and where to go?
Just because YOU need to be told what to do or where to go doesnt mean everyone wants the same thing.
Some of us actually want the unknown, adventure and discovery. Some of us WANT to figure out stuff on our own and dont want our creativity/imagination hindered.