It looks like you're new here. If you want to get involved, click one of these buttons!
Being a heavy trader, the main reason I quit ESO was the need to join 4 (1 real for raids/friends, etc) market guilds, where I'd have to check every single guild for the item I wanted.
Not to mention that if I took the break of few months, once I came back I would have to look for FOUR new market guilds, since, well, 500 player per guild is quite low and GM will kick out inactive players to stay competitive.
I am not sure why they decided to have such a RETARDED design, but yeah, I'm better off not frustrating myself on things I can't affect.
Anyway, have Zenimax come to their senses and decided to actually make this less painfull and add a real market? Or should I keep staying away from this game?
Comments
I havn't heard anything about it yet, but you are right, they do need to improve trading.
An AH is not the only option though, they could also add player owned stores (either the type of EQ2 or more like the one SWG used to have), or they could just let you hire an npc to stand at a marketplace and peddle your stuff. Something like that would still be closer to their vision but make things way easier for traders.
That would be preferable to an Auction House.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
My thoughts exactly, but they do need to do something because currently it isn't fun enough. Running around on a huge market and browsing goods is probably easier to implement than a real AH even and would make trading more fun even if player owned stores of course are cooler (but way harder to add).
They have made it fairly clear in there interviews / on the forums that they will NOT do a global auction house. The mega server setup and a global auction house would destory any possible economy in they game.
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices," gameplay designer Nick Konkle told Shoddy Cast. "A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
http://www.polygon.com/2014/4/11/5604470/the-elder-scrolls-online-players-can-trade-in-this-third-party
Basicly they did not design the game with a AH in mind. The mega server makes it trivial to geather materials, you can easly just hop between different instances of the server mining endlessly among other things.
I would be for this type of set up as well.
Which is really an odd thing to say - It's all about supply and demand no ? I mean, GW2 does this, the trading post is across all their servers, which I guess is now a mega server - though prices has gone up quite a bit since release, but it's still working, and 500 people isn't really all that much to sustain a proper economy either.
It actually was a good idea, but 5 guilds are not enough, and maybe are too many for a new player(and also means more people need to be scrubbed if they didnt stay)... It should have been..
1 guild for free..
1,000 gold for the second
5,000 gold for the third
10,000 gold for the fourth
25,000 gold for the fifth
50,000 gold for the sixth
100,000 gold for the 7th
150,000 gold for the 8th
200,000 gold for the 9th
300,000 gold for the 10th.
They could still do it differently, I like the idea suggested about player run shops with it's own NPC.
But also think perhaps something like a blackmarket place. To acces it they still can put it behind maybe some deep dungeon you need to complete to get there. Once all quests completed you gain normal acces and the mobs inside will turn "yellow" Something similar to the Thiefs guild blackmarket.
Maybe when they implemented Thieves Guild (remember Riftens blackmarket to sell your stolen goods to) it might open up new auction idea's for ESO
But I do agree and am very much open for different idea's on how the market/auction could work even with a megaserver like ESO has.
And it was the worst aspect of GW2 by a large margin.
You had a select few controlling the entire market on precursors, which trickled down to ever other aspect. I'm sure this could have been prevented by putting less economic significance on the process, but you get the idea.
The system never made any sense. They were trying to extend the freedom of the single player game (fighters, mages, dark brotherhood, thieves, etc) into a MMO guild structure with the auction house.. Instead, they should have just added an auction house. However, I think it would still work fine if all of your guild stores were combined, with each item listed telling you which player and guild you are buying from. Not to mention that the guild store functionality is horrendous. Half of the search functions don't actually work properly and the UI looks quite amateurish compared to the rest of the game. Having to switch between them is tedious and completely unreasonable.
But, they have never really been all that strong in the design field have they? Giving you the actual user name of the player is not only making it easier for you to be hacked, but it also doesn't make sense because chances are, your characters are not named after your user account name, and that's how other players remember you. Whoever made that decision should have been fired, but clearly the decision makers at Zenimax have the intelligence of a child.
Why did they remove the starter islands from the beginning of the game? I really liked the story during the beta tests. They could have still made it optional if they chose to, but their design was completely backwards. As part of the story, you are sailed across the ocean to your capital city. Mind you, passing the starter islands in the process. Then a NPC tells you that your rescuers need help? Why wouldn't they just stop at the island where they needed help and ask you there? It makes no sense. What makes sense, would have been to sail you to the first island, then start your quest line there, like normal. Part of their dialogue could have been to ask if you'd like to skip the tutorial islands, similar to the choice you make with the prison. You can choose to skip those islands too. You'd still have the same exact choice, but it would fall more inline with the natural progressing of your story. You know, getting washed up, helping your crew get to mainland, and starting your adventure there. Not getting washed up, your crew sailing you to mainland, you going back to the islands to help the crew to sail back to the mainland. That makes no sense!
And yes, we should have all been able to start the game not affiliated with an alliance. Which would have given us multiple areas to experience similarly leveled content. We wouldn't have any need to complete VR content to compete in PvP. Players could have learned about the world at their own pace, and could have decided to join an alliance based on how they felt, not how the developers designed the game. Which would have fit the ES IP more than the current system, and everyone would have gotten their way.
Then things like having any race for any alliance would have never caused a huge backlash. Though, I suppose they would have had to find something else for you to pay for. Pushing Imperials behind a paywall wouldn't have been nearly an issue at launch. You'd have given the players the right to CHOOSE. I personally cannot wrap my mind around those decisions. They are not logical decisions. I can only imagine that a certain entity or group of, were pulling the strings. I just can't imagine a room full of designers would have come to these choices collectively without being coerced.
I really do enjoy the overall game though, I just wish it made a bit more sense.
Actually, if they added a riften then they could have everyone start out with the 5 guilds say and have the 5 additional guilds be buyable there.
Five guilds was more then I wanted to deal with so bumping it to 10 and charging to join is just insane.
that's the biggest load of bull I have heard in a while now...
That's just it, because the auction house is global the few cannot control the whole market... There's infinite amount of gold which can be farmed and that also means there's no telling how many people will get the precursor every day and then that one can undercut you and then another one can undercut that one, and so on and there's so much gold a person can have to keep buying out and putting them for higher buyout (and that depends if he's ever going to sell them at that price and if he's going to make profit since the AH takes a quite a chunk of gold).
Because of this kind of market everything is dependant on supply and demand.
"Happiness is not a destination. It is a method of life."
-------------------------------
Not quite that but something (down under "future updates") is in the works:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Agree totally. Screw an AH. I have always preferred EQ2s brokers over an AH. I never got into SWG so I can't compare EQ2 to its system unfortunately.
Riften is ingame, I visitied it while exploring with my level 19 character while it's if I recall correct 40+? Thieves guild is not, but was mentioned in the Road Ahead.
Speaking of the Thieves Guild has there been any more talk on putting them in, the criminal system, or the Dark Brotherhood?
"If I offended you, you needed it" -Corey Taylor
All the say is that its coming soon or after launch. What that means, nobody knows. Don't hold your breath lol. Someone wrote this on the official forums:
"There's another thread on the forums that just mentioned this. According to an IGN interview with Zos they said we shouldn't expect it until the fourth major update. Considering we just had our first with Craglorn, and each major update is "Supposed" to be every 4-6 weeks, you can do the math and see it's going to be a while."
There Is Always Hope!
Real markets have different trading points not just one.
While the search function could use some improvement, each guild shop is like an AH in other but without the bid function.
I have to say that I prefer a global AH. I would find it really, really annoying to have to travel just to browse diverse wares, particularly if I then want to compare different items.
In a way, my RL is gravitating towards that as well. I shop Amazon heavily, because it's one site I can shop for just about everything. It might not be the best of anything, but overall it has a pleasant experience with pretty good EoU and prices, and a good delivery and return system.
In contrast, I just about never shop from physical stores anymore, except for groceries, and on very rare occasions, clothes.
No, there is no talk whatsoever about implementing a global AH. In your case, OP, the best option is to stay away from the game.
The current implementation of the AH system in ESO is very low on the priority list of fixes, balancing and new systems. It looks like Guild Kiosks will be the next feature for trading, and perhaps after that personal kiosks/vendors once player housing is implemented. But the latter is most likely more than a year away.
When reading "criticism" of ESO on various gaming forms, it is quickly apparent that the AH-design in ESO is minor complaint at this point. Once all the current "most frequent" complaints are addressed, the AH may become the primary complaint, but I somehow doubt we'll ever get to that point...
- Nellus
That's just it you don't travel. Mostly you either accept the limitations imposed and trade within guild or join a trading guild and mostly work through in game mail. The system I would prefer, one with player owned stalls would involve travel.
On a boarder note, we don't want MMO's to be like real life, they are meant to evoke an atmosphere of the world they are set in. You are playing yourself in real life when you shop in a AH, were is the fun in that? In certain SF settings in might make more sense, but ask yourself this: From Star Wars - why does Luke go down to a market to get the droids? Why not purchase them on their version of the internet? Because it does not make for a good film scene, a good story or good MMO gameplay. And before you say "They did not know about the internet when they made those films" the same principle is applied to the second trilogy.
Convenience and speed, be it buying and selling, travelling, crafting etc. Do not make for good gameplay, good story or good anything else. But they do help you do one thing, finish the game sooner, if that's all you want to do and jump to the next game, convenience is for you. Not suggesting you do Zhiroc, but that's what it leads to.
I like the trading how it is now. No global AH is needed. This is one of the things made done well by the developer.
I would only agree to guild or player run vendors in Cyrodill, tho. That would be the best option for a trading system.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)