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A great base game let down by the difficulty level + lack of stuff to do at cap.

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Comments

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Torvaldr
    Originally posted by Slapshot1188
    Originally posted by Distopia
    Originally posted by Robokapp

    it's an MMO...it offers other MMO stuff too.

    it's just the primary focus.

    It's not the only stuff it offers but it is a raider's home.

    I figured as much...Watching the devs unleashed video right now a direct quote from it. Keep in mind discussing endgame...Some paraphrasing as he added a lot of descriptors to each little talking point.

    "We have content for everybody, You've probably heard about raids being crazy for the hardcore 1%, and it's true and they are, but we have that type of content for everybody...", "we have root PVE content, Like adventures. We have battle grounds, arenas, open world PVP server rulesets, then for the hardcore PVP 1 % we have warplots"

    What was that everyone was saying about games catering to everybody? As well as do your research?

    http://www.vg247.com/2014/05/09/wildstar-dev-diary-talks-endgame-promises-best-damn-mmo-youre-going-to-play-this-year/

    And all that stuff you listed IS available to everyone (as far as I know, I don't play WS).  The difference is that YOU are asking for the RAIDING to be open to everyone when in your very own quote it says they are only for the hardcore 1%

    You make zero sense.

    That may or may not be what he was asking for, or what his point centered on. It's too bad he deleted his account because he could bring a very well-reasoned argument to the table.

    My point in this thread, and related to his, is that the entire game is supposed to be challenging. I was hoping for a game that offered an alternate gear progression path because of this. It looks like raiding and vet dungeons will still be the pinnacle of gear progression unfortunately.

    My point with that is can raiders really pay for the entire game? Will enough of the unwashed masses be willing to pay for the raider's game? That will be interesting to see unfold.

     

    Well if the game is designed to be a challenge with Raiding and vet Dungeons being the most difficult shouldn't the best gear be earned by completing the most challenging content ?   Especially since the gear by design is to help support you as you continue to Raid.

     

    If you aren't going to be doing the Raid content why do you care about the gear that it rewards, the gear isn't designed for non Raid activities and would be grossly overpowerful for the run of the mill solo and non Vet encounters that you would be doing at 50.

    Most humans can learn to run Raids with enough practice and effort.   Who are these unwashed masses ?  Are they people that chose not run Raids, thus choosing to ignore game content and then expect to get the same rewards as work harder  ?

     

     

  • sirchivesirchive Member UncommonPosts: 72

    The question he is asking is, will the 99% stick around and continue to pay a sub fee at endgame once they perceive that all best content and the majority of the development effort are going towards content that is designed for 1% of the playerbase?

    Everybody pays the same subscription. I think it's great to have hard content that gives the best rewards and is aimed towards the most skillful players. But the most skillful players still pay the same for the game as the average skillful. So, if you are making content for a small percentage of the players you should use an appropriate amount of resources to do so.

    Wildstar seems like it wants to dedicate a large share of endgame resources towards making really cool content for the 1%. Why would the other 99% stick around and help pay for that?

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by CandyCaneNJ
    Originally posted by bcbully
     Sure 5 million hardcore guys left,

    You seem to live in an all male world! How is that going? You login and 51% of the world gaming population magically disappears hmmm? Interesting!

    Geez, forgive me. I know better than that.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by OminousDawn
    Originally posted by Malabooga
    Originally posted by OminousDawn
    Originally posted by Malabooga
    Originally posted by OminousDawn
    Originally posted by woeye
    Originally posted by shadow9d9

    That is what WoW clones are reduced.  For Carbine to waste 5 years of development, primarily on zones with 1000s of generic quests that will ALL be finished in a month or two and never be returned to again... just to be doomed into a handful of instanced dungeons for eternity... Yet, as you can see by all messageboards, people have been convinced that this is the only possibility out there and that this is the whole genre.  Sad how easily people can be trained.

    Couldn't agree more. 

    What, exactly, is the the point of everything between level 1 and max level? Just a mere tutorial? Sorry, but I don't need 49 levels to understand and learn a class. Neither do I need 1000 of generic stupid quests. A simple tutorial and some kind of an arena with NPCS would be enough. Much like in many PvP only games, where this approach is used to teach new players how the classes work.

    So, if it is only about endgame, why bother with developing all the zones, quests, lore and whatsoever in the first place? Why waste tons of money on a dead part of the game no one seems to care about anyway?

    One would assume that the only thing the MMO crowd needs is a hub (for showing of the epics) and tons of dungeons. 

     

     

    I hope this is sarcasm.

    What you are describing has been released already ... they are called FPS and MOBA games.

    MMORPG's are all about journey and development.

    Don't feel bad though.  It is painfully apparent that you aren't the only one that doesn't know that.

    And WS is all about endgame and lobby gaming, even most avid followers recommend skipping the "MMO" part (by doing more lobby gaming), and they call it MMO. Really weird now, isnt it?

     

    They are all MMO's (Massively Multiple-player Online) so it's not possible to "skip the MMO part."  What you are now describing is a SP (Single Player) game.  I was referring to the original definition of an MMORPG.  And no, they were never anything close to anything resembling a lobby game.  In an MMORPG you are living a journey in a virtual world and during that journey you are developing your character through multiple levels. 

    School is out.

    Yes, and what does that have to do with my post?

    Yay? I guess you have all summer ahead of you, enjoy, i did back in my time :)

     

    OK, I will assume you really don't get it so I'll try to explain.

    In your post you said " And WS is all about endgame and lobby gaming, even most avid followers recommend skipping the "MMO" part (by doing more lobby gaming), and they call it MMO."

    OK, now follow me closely ...

    Most avid followers can not recommend skipping the MMO part and doing more lobby gaming because even if you are lobby gaming and its online  with a lot of players then by definition you are playing an MMO.   And the reason they call it an MMO, is because ... wait for it ... it IS an MMO.  (whispers) ... if you skip it then you are no longer playing an MMO, you are playing an Offline Single Player game ~

    Finally, you quoted me and I was referring to an MMORPG, not an MMO.  There is a difference.

    Hope that helps. 

    So now you follow me closely...

    So FPSs are also MMOs. Lobby games are also MMOs. MOBAs are also MMOs.

    Since YOUR (yes your) definition of MMO is "not an Offline Single Player (why capital letters?) game"

    Ummm, no. Sorry, but labeling any online game as MMO aint gonna be really good excuse for WS, on the contarary, you trying to fit every online game as MMO just so you can fit WS in it actually tells more of a state of WS than anything else.

  • HeraseHerase Member RarePosts: 993
    Originally posted by sirchive

    Wildstar seems like it wants to dedicate a large share of endgame resources towards making really cool content for the 1%. Why would the other 99% stick around and help pay for that?

    There's nothing stating the majority is going into raiding, all they said is there providing something for them. Heck even the new content patch has nothing to do with raiding it's all solo/5 man group progression stuff.

    "We have content for everybody, You've probably heard about raids being crazy for the hardcore 1%, and it's true and they are, but we have that type of content for everybody...", "we have root PVE content, Like adventures. We have battle grounds, arenas, open world PVP server rulesets, then for the hardcore PVP 1 % we have warplots"

    So i'm a bit confused what all the hubbub is about? Yes raiders will get their content, but for those who wish to do something else they will get something to.

  • CryptorCryptor Member UncommonPosts: 523

    The main reason why I play Wildstar is 'couse it's not easy, it;s really hard to understand why anyone would not like this aspect of it.

     

    As far as not havign anythign to do at lvl cap I can;t help but think that OP is trolling a bit, anyone who knows the  game will immediately recognize how ridonkulous that is.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Ws is a mmoRPG, levelling in a themepark uses quests to tell the stories and to provide context to the virtual world., it has nothing to do with 'training'. So 1 people enjoy the storytelling and do not want to be insta 50. Therefore WS us not all about lobby gaming, demonstrated by the fact that the first big content release contains MORE virtual world and quests. fact is we didn't here these ill formed arguements with older mmoRPG so the issue here is players who are now tired of this style.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Herase
    Originally posted by sirchive

    Wildstar seems like it wants to dedicate a large share of endgame resources towards making really cool content for the 1%. Why would the other 99% stick around and help pay for that?

    There's nothing stating the majority is going into raiding, all they said is there providing something for them. Heck even the new content patch has nothing to do with raiding it's all solo/5 man group progression stuff.

    "We have content for everybody, You've probably heard about raids being crazy for the hardcore 1%, and it's true and they are, but we have that type of content for everybody...", "we have root PVE content, Like adventures. We have battle grounds, arenas, open world PVP server rulesets, then for the hardcore PVP 1 % we have warplots"

    So i'm a bit confused what all the hubbub is about? Yes raiders will get their content, but for those who wish to do something else they will get something to.

    What do you expected them to say? We have only content for 1% of potential playerbase? They arent braindead and this is not South Park.

    Every themepark claims same thing and every one has raiding as endgame. Except in WS that raiding is (by devs) done for 1%. That is progression (progression path is very clear), thats what WS was made for, and if youre not into that...well....too bad.

  • HeraseHerase Member RarePosts: 993
    Originally posted by Malabooga
    Originally posted by Herase
    Originally posted by sirchive

    Wildstar seems like it wants to dedicate a large share of endgame resources towards making really cool content for the 1%. Why would the other 99% stick around and help pay for that?

    There's nothing stating the majority is going into raiding, all they said is there providing something for them. Heck even the new content patch has nothing to do with raiding it's all solo/5 man group progression stuff.

    "We have content for everybody, You've probably heard about raids being crazy for the hardcore 1%, and it's true and they are, but we have that type of content for everybody...", "we have root PVE content, Like adventures. We have battle grounds, arenas, open world PVP server rulesets, then for the hardcore PVP 1 % we have warplots"

    So i'm a bit confused what all the hubbub is about? Yes raiders will get their content, but for those who wish to do something else they will get something to.

    What do you expected them to say? We have only content for 1% of potential playerbase? They arent braindead and this is not South Park.

    Evevry thempark claims same thing and every one has raiding as endgame. Except in WS that raiding is (by devs) done for 1%. That is progression, thats what WS was made for, and if youre not into that...well....too bad.

    You talking as if the game is not released and no one knows whats at max level, if people played the game they would know there was content for everyone heck you can look this up without playing, and like i said the new content patch has nothing to do with raiding it's all level 50 solo/5 man content. So how is it all about raiding? If it was the first content patch would be a new raid.

  • koljanekoljane Member UncommonPosts: 171
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    After Vanilla Wow (including BC expansion), most MMORPGs had intension  to make something new but to be like WOW and all failed to some point.

    After 10 years there is a game that is hard.... well depends how you look at it. If you want to stand in fire and wait for the big heal cause you CBA or just wanna run it on auto pilot cause you want quick loot then yea, you are right it is a hard game. 

    Thing is simple: If you purge, interrupt, move from red thing on the ground then game is not that hard at all. Hard part of the game is that you need to play it focused and do things right. That is the biggest problem from most people complaining about it.

    Achieving big things with low or no effort at all is a game killer. 

    Don`t make me wrong here, that does not mean you need to play 17h a day so you can be awesome cause it is not.  You just need to play it right, there is a place for mistake, there is always place for some mistakes but you cant make them a lot.

    Every class have interrupt and that is one of if not the MOST important skill in game. Most of people were waiting for other to do it cause they don`t wanna bother but that is unfair. Now everyone have to take a part in the game and that is not just tank and spank.

    When it comes to Attunement for Raiding that is also a good think cause it is filter for a guy who WANTS to be a part of a raid guild and a guy who JUST want to be a part of a raiding guild.

    In Wildstar when you inspect a player you can see how good he is and that matters.

    Bottom like is: If you want to play the game and learn to play it right then Wildstar is a game for you cause your effort is awesomely rewarded.

     

     

  • MothanosMothanos Member UncommonPosts: 1,910

    The devs made no false statement when advertising this mmo.
    Hardcore Raiding or GTFO <--------GTFO <------- Get The Fuck Out <-----
    Maybe you missed that developer quote that was all over the interwebs.

    If your not into harcore raiding you bought the wrong mmo and did not research what this mmo is all about.
    There is always world of warcraft for people who like to pug and wipe 20 times on the most basic (dont stand in shit) mechanics.

    Wildstar never made it a secret it was made for the most brutal and hardcore raiders.
    They wont nerf bosses becuase people are to bad to beat them.

    So people expecting that contend gets nerfed are in for a big suprise unless the devs change their policy and want their hardcore playerbase for wich they designed this mmmo to leave the game.

    Kinda funny that people still bought this mmo and are now crying its to hard :)
    Adapt and learn cupcakes !

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Herase
    Originally posted by Malabooga
    Originally posted by Herase
    Originally posted by sirchive

    Wildstar seems like it wants to dedicate a large share of endgame resources towards making really cool content for the 1%. Why would the other 99% stick around and help pay for that?

    There's nothing stating the majority is going into raiding, all they said is there providing something for them. Heck even the new content patch has nothing to do with raiding it's all solo/5 man group progression stuff.

    "We have content for everybody, You've probably heard about raids being crazy for the hardcore 1%, and it's true and they are, but we have that type of content for everybody...", "we have root PVE content, Like adventures. We have battle grounds, arenas, open world PVP server rulesets, then for the hardcore PVP 1 % we have warplots"

    So i'm a bit confused what all the hubbub is about? Yes raiders will get their content, but for those who wish to do something else they will get something to.

    What do you expected them to say? We have only content for 1% of potential playerbase? They arent braindead and this is not South Park.

    Evevry thempark claims same thing and every one has raiding as endgame. Except in WS that raiding is (by devs) done for 1%. That is progression, thats what WS was made for, and if youre not into that...well....too bad.

    You talking as if the game is not released and no one knows whats at max level, if people played the game they would know there was content for everyone heck you can look this up without playing, and like i said the new content patch has nothing to do with raiding it's all level 50 solo/5 man content. So how is it all about raiding? If it was the first content patch would be a new raid.

    You didnt really read my post, did you?

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Mothanos

    The devs made no false statement when advertising this mmo.
    Hardcore Raiding or GTFO <--------GTFO <------- Get The Fuck Out <-----
    Maybe you missed that developer quote that was all over the interwebs.

    If your not into harcore raiding you bought the wrong mmo and did not research what this mmo is all about.
    There is always world of warcraft for people who like to pug and wipe 20 times on the most basic (dont stand in shit) mechanics.

    Wildstar never made it a secret it was made for the most brutal and hardcore raiders.
    They wont nerf bosses becuase people are to bad to beat them.

    So people expecting that contend gets nerfed are in for a big suprise unless the devs change their policy and want their hardcore playerbase for wich they designed this mmmo to leave the game.

    Kinda funny that people still bought this mmo and are now crying its to hard :)
    Adapt and learn cupcakes !

     

    That filter mechanic in other games worked too well - it filtered almost everyone out of the game (99%)

    But you at least get what the game is about :)

    And you are right, there are myriad of games (a lot of the F2P even) for those 99%. AND there are quite of few games for that 1%. Question is will that part of 1% be able to sustain the game, NCSoft isnt very forgivng and cuts the dead weight pretty fast.

  • HeraseHerase Member RarePosts: 993
    Originally posted by Malabooga
    Originally posted by Herase
    Originally posted by Malabooga

    What do you expected them to say? We have only content for 1% of potential playerbase? They arent braindead and this is not South Park.

    Evevry thempark claims same thing and every one has raiding as endgame. Except in WS that raiding is (by devs) done for 1%. That is progression, thats what WS was made for, and if youre not into that...well....too bad.

    You talking as if the game is not released and no one knows whats at max level, if people played the game they would know there was content for everyone heck you can look this up without playing, and like i said the new content patch has nothing to do with raiding it's all level 50 solo/5 man content. So how is it all about raiding? If it was the first content patch would be a new raid.

    You didnt really read my post, did you?

    My bad i did misread it, you were making one point while the other guy was making another, which confused me. To your point, i don't see much of a problem. They have just made one level of raiding, yes it's designed for the 1%, but all that means is it's going to be very challenging. but yes if your looking for a casual raid scene like LFR, then you are screwed lol

  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by Malabooga
    Originally posted by Mothanos

    The devs made no false statement when advertising this mmo.
    Hardcore Raiding or GTFO <--------GTFO <------- Get The Fuck Out <-----
    Maybe you missed that developer quote that was all over the interwebs.

    If your not into harcore raiding you bought the wrong mmo and did not research what this mmo is all about.
    There is always world of warcraft for people who like to pug and wipe 20 times on the most basic (dont stand in shit) mechanics.

    Wildstar never made it a secret it was made for the most brutal and hardcore raiders.
    They wont nerf bosses becuase people are to bad to beat them.

    So people expecting that contend gets nerfed are in for a big suprise unless the devs change their policy and want their hardcore playerbase for wich they designed this mmmo to leave the game.

    Kinda funny that people still bought this mmo and are now crying its to hard :)
    Adapt and learn cupcakes !

     

    That filter mechanic in other games worked too well - it filtered almost everyone out of the game (99%)

    But you at least get what the game is about :)

    That 99% of population still exists in Wildstar, as a very necessary part of it. They farm materials for the hardcore players to craft items, food and potions for their raiding. They also pay real money for CREDD, so hardcore raiders can play the game subscription fee, just in exchange of some ingame currency. And most importantly, casuals provide fun and entertainment in open world PvP and BGs, especially when they're in the opposite faction. And they're having fun with it. 

     

    For those that the game is "too hard", or don't want to bother getting to level 50 there are hundreds of other mmo's. Feel free to go elsewhere. I think everyone, including Carbine, are aware that Wildstar is not for everyone, despite their PR statements.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Alber_gamer
    Originally posted by Malabooga
    Originally posted by Mothanos

    The devs made no false statement when advertising this mmo.
    Hardcore Raiding or GTFO <--------GTFO <------- Get The Fuck Out <-----
    Maybe you missed that developer quote that was all over the interwebs.

    If your not into harcore raiding you bought the wrong mmo and did not research what this mmo is all about.
    There is always world of warcraft for people who like to pug and wipe 20 times on the most basic (dont stand in shit) mechanics.

    Wildstar never made it a secret it was made for the most brutal and hardcore raiders.
    They wont nerf bosses becuase people are to bad to beat them.

    So people expecting that contend gets nerfed are in for a big suprise unless the devs change their policy and want their hardcore playerbase for wich they designed this mmmo to leave the game.

    Kinda funny that people still bought this mmo and are now crying its to hard :)
    Adapt and learn cupcakes !

     

    That filter mechanic in other games worked too well - it filtered almost everyone out of the game (99%)

    But you at least get what the game is about :)

    That 99% of population still exists in Wildstar, as a very necessary part of it. They farm materials for the hardcore players to craft items, food and potions for their raiding. They also pay real money for CREDD, so hardcore raiders can play the game subscription fee, just in exchange of some ingame currency. And most importantly, casuals provide fun and entertainment in open world PvP and BGs, especially when they're in the opposite faction. And they're having fun with it. 

     

    For those that the game is "too hard", or don't want to bother getting to level 50 there are hundreds of other mmo's. Feel free to go elsewhere. I think everyone, including Carbine, are aware that Wildstar is not for everyone, despite their PR statements.

    Yeah, you summed it quite nicely. It will be quite interesting to follow WS and how it goes. Its not a rocket science to figure out what will happen lol

    As i said - this isnt South Park.

  • AkerbeltzAkerbeltz Member UncommonPosts: 170

    It's fine if you don't like the game for whatever reason and want to post about it. What amazes me is the level of ignorance of some of the posts, especially with regards to the levelling experience and the amount of content for casuals.

     

    The only part of this game that can be considered as Hardcore is raiding, don't expect to see LFR here. And I totally concur with this design. If you're not into this kind of stuff you still have plenty of stuff to do, from adventures and dungeons to OWPvP, BGs and Warplots, as well as metaquesting, dailies, housing, crafting, etc.

     

    Again, I cannot think of other themepark with the amount of options that WS provides, seriously. And the good point is that you'll always have that ethernal, mythical carrot to chase after, even if you initially didn't consider to get into hardcore stuff. For me is the return of the high-content mystique in the style of Naxx or Bonecrusher.

    Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  • CandyCaneNJCandyCaneNJ Member UncommonPosts: 187
    Originally posted by OminousDawn
    Originally posted by CandyCaneNJ
    Originally posted by bcbully
     Sure 5 million hardcore guys left,

    You seem to live in an all male world! How is that going? You login and 51% of the world gaming population magically disappears hmmm? Interesting!

    /Laughs

    It's called "Invisibility."

    A gender trait unique to the Human Female race.

    /laughs at your ignorant 1950's male mindset. Welcome to the 21st century!

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by bestever
    Originally posted by Wicoa

     

    Good luck once you hit cap (to which I was one of the slowest amongst my friends with job, family and grass to mow).  The servers I am on are full of casual semi-casual guilds.

    The problems.:

    PvE Endgame.  its all about Gold Medals, it is not worth running dungeons/adventures unless you are aiming for gold.  Thats how you get the good loot.  The problem is the majority of the time there is no tracker or guide on how well your group is doing.  You NEED comms and a brain.

    Now I am down with that, problem is there is a massive mismatch between how the community is behaving towards this with the amount of casual guilds.  Trying to convince pugs to care is an uphill struggle, semi to hc guilds are very few and usually closed off.

    PvP 2 BGs.. Game is young so okay.

    This game SCREAMS fun and it is to a point and it is the most polished launch of any mmorpg I have played.  Problem is I find myself with little to do unless I have a crack squad of elite trained team mates around me.  Which is not often...

    The mismatch is real and the fate of the game depends on how carbine addresses this problem.  Hyperbole maybe or just soup for thought.

    This is just one gamers opinion whose friends are beginning to twiddle thumbs while whistling "what to do now carbine".

    The difficulty level is the one thing I loved about the game. The questing just killed it for me. Made it to 28 and dropped it. I tired to jump in pvp to level but I can't stand it. I just see no skill in that pvp what so ever. Just a bunch of people spamming skills.

    Its a good game no doubt just fails in a few areas.

    @bestever: just spamming skills? yea, lemme guess, and your team was failing again and again? and you couldn't think of a reason why? =)

    and sorry to tell ya, but wildstar SURELY does not fail in questing. what might be an argument here is that you DO NOT LIKE questing.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DaessarDaessar Member Posts: 204
    Originally posted by Malabooga

    That filter mechanic in other games worked too well - it filtered almost everyone out of the game (99%)

     

    Not sure, are you saying that other games lost 99% of the playerbase? which games did that happen to?

  • ZebladeZeblade Member UncommonPosts: 931
    Originally posted by Wicoa

     

    Good luck once you hit cap (to which I was one of the slowest amongst my friends with job, family and grass to mow).  The servers I am on are full of casual semi-casual guilds.

    The problems.:

    PvE Endgame.  its all about Gold Medals, it is not worth running dungeons/adventures unless you are aiming for gold.  Thats how you get the good loot.  The problem is the majority of the time there is no tracker or guide on how well your group is doing.  You NEED comms and a brain.

    Now I am down with that, problem is there is a massive mismatch between how the community is behaving towards this with the amount of casual guilds.  Trying to convince pugs to care is an uphill struggle, semi to hc guilds are very few and usually closed off.

    PvP 2 BGs.. Game is young so okay.

    This game SCREAMS fun and it is to a point and it is the most polished launch of any mmorpg I have played.  Problem is I find myself with little to do unless I have a crack squad of elite trained team mates around me.  Which is not often...

    The mismatch is real and the fate of the game depends on how carbine addresses this problem.  Hyperbole maybe or just soup for thought.

    This is just one gamers opinion whose friends are beginning to twiddle thumbs while whistling "what to do now carbine".

    I agree.. once cap you are stuck. This is not why I quit. I quit because this game as of right now is BOT infested. Fun game but I wont play with bots. I dont mind fighting over nodes but not like this. So end game means nothing.. if they cant even get ahold of this. ESO was the same.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    No sir, the opinion you're expressing is self centered, as well as entitled; as you demonstrated with the comment about everyone being able to do the same content because they paid for it.  

    If what you want is an easy game that offers no challenge than go play one and quit expecting every game to be made for every gamer.  

     Self centered would imply it's about me, I don't care, I don't play WS, I just think it's a weird plan to cater solely to a small contingent of customers only.

    I don't pay the game either.  I've stopped playing other games though because they decided to cater to as many people as they could by simplifying the content by removing the challenge.  

    Just because you paid for something doesn't mean that it should be changed to suit your tastes when you find it doesn't.  It means as a consumer you should be more aware of what it is you're spending your money on.   

    Virtually impossible to really gauge an MMO till you play it.  Things can sound good on paper and completely suck during implementation or when tied into other systems.  Since there was no free trial unless you were lucky enough to get into beta, you have customers who may very well be upset with what they ended up with and this being a board that is dedicated to discussion of these games, both positive and negative, well then this is what you get.

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  • TheQuietGamerTheQuietGamer Member Posts: 317
    Originally posted by Torvaldr
    Originally posted by Vorthanion
    Originally posted by Uhwop

    I don't pay the game either.  I've stopped playing other games though because they decided to cater to as many people as they could by simplifying the content by removing the challenge.  

    Just because you paid for something doesn't mean that it should be changed to suit your tastes when you find it doesn't.  It means as a consumer you should be more aware of what it is you're spending your money on. 

    Virtually impossible to really gauge an MMO till you play it.  Things can sound good on paper and completely suck during implementation or when tied into other systems.  Since there was no free trial unless you were lucky enough to get into beta, you have customers who may very well be upset with what they ended up with and this being a board that is dedicated to discussion of these games, both positive and negative, well then this is what you get.

    I do play the game and I enjoy the challenge. But... Once again, the only rewarding progression is behind dungeons and raids even though the rest of the game has challenge. It's disappointing. I enjoy the challenge and the content outside of dungeons and raids, but I don't want to do second hand progression. I sure don't want to pay $15 a month so a small group of people can get their progression game paid for them.

    I agree, I seem to remember the game being advertised as being hardcore but having something for everyone.  At cap it doesn't.  You raid or you decorate your house, and decorating my house isn't a game its a bloody chore I pay someone else to do.  

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