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How about 5 MMOs that should be Single player games?

klash2defklash2def Member EpicPosts: 1,949

Debatable on whether or not a co op feat should be added but these mmos would for sure work as single player games.

 

SWTOR (KOTOR 3 tbh)

GW2

Vindictus

TSW

ESO

 

Yes Ive played all 5 before you ask..

"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



 
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


Comments

  • sirphobossirphobos Member UncommonPosts: 620
    Neverwinter, or at least should have been single player with an online coop option.
  • Colt47Colt47 Member UncommonPosts: 549

    I don't know about top five as I haven't had a chance to play that many MMOs that would work better as single player games with coop, but Final Fantasy XIV ARR fits the bill for sure.   Technically Guild Wars 2 would probably be better that way as well due to the dynamic story telling, as well as Star Wars the Old Republic.  At this point it seems pretty conclusive that "phasing" and "instancing" don't really work in creating the illusion of a mutable world when there are dozens of other people running around in their own personal worlds shouting on general chat or trying to group up.  Even Duty and Raid Finder are basically developers taking two steps backwards towards single player with Cooperative play as the people grouping in those instances are often from different servers anyway.  

    An MMORPG works best when the game world is shared between all players and the effects of a group of players impacts everyone else.   Otherwise it turns into a world without social consequence or very minimal social consequence: Something who's importance in a MMO environment is becoming increasingly apparent.

  • klash2defklash2def Member EpicPosts: 1,949
    Originally posted by Colt47

     

    An MMORPG works best when the game world is shared between all players and the effects of a group of players impacts everyone else.   Otherwise it turns into a world without social consequence or very minimal social consequence: Something who's importance in a MMO environment is becoming increasingly apparent.

    This is very true. It really feels as if the "massively multiplayer" part is becoming a lost art..

    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • klash2defklash2def Member EpicPosts: 1,949
    Originally posted by sirphobos
    Neverwinter, or at least should have been single player with an online coop option.

    yea forgot about NW

    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • TolmosTolmos Member UncommonPosts: 141
    Originally posted by klash2def

    Debatable on whether or not a co op feat should be added but these mmos would for sure work as single player games.

     

    SWTOR (KOTOR 3 tbh)

    GW2

    Vindictus

    TSW

    ESO

     

    Yes Ive played all 5 before you ask..

    I agree with all but GW2; way too many social aspects in that game. Grouping is needed for everything but the level experience and map completion, but that's pretty much how it is with every MMO. The dragons, the living story, the dungeons and the holiday events all require LARGE groups of people. Since hitting max level in that game, I haven't done much of anything alone.

    You'd have to implement the Hero system from GW1 to even hope to make that work, and there would need to be a LOT of heroes lol

  • ToxiaToxia Member UncommonPosts: 1,308
     

    ANY MMO is easy to be seen as a single player game. take out the trinity/grouping/whatever and nerf the mobs. bam. single player.

     

    The Deep Web is sca-ry.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    I would have to say any mmo games made after 2004 should all be single player games. It's been a long decade of absolute repetitive mmo gaming.

    However I will give you my five that were upsetting

    1. Final Fantasy XIV

    2. Star Wars the Old Republic

    3. Guild Wars 2

    4. Elder Scrolls Online

    5. Never Winter Nights

     

     

  • TolmosTolmos Member UncommonPosts: 141
    Originally posted by Gorwe
    My top 5:

    1. Swtor: Imagine if it played like an actual RPG. Mobs defeated stay defeated, impact on the world and NO annoying sidequests. I feel as if all stories would be better at presentation if you didn't need to either spam sidequests or overlevel and faceroll(where's the rush then? A fight with a boss should be exhilirating both because you end a planet with him and because ofdifficulty. 2 shots just create "WUT??? O.o" moments). Just imagine the glory...

    2. TSW: I always say that it'd be better if you could actually influence the world and your failures in the quests had a meaning attached to them. Because in singleplayer games, a failure is equally important as a success is. Doubly so in the genre of TSW. And it could actually be scary because of that and not to mention the possibility of increasing difficulty.

    3. Age of Conan: Conan + TES = win. Simple as that. What we got instead is tragic.

    4. Warhammer online: Warhammer + NWN style narrative = win. We could also have a Warhammer themed TES like game. Whichever you chose, it'd be AMAZING! Instead we got a mess of a game that got shut down(lol!).

    5. Neverwinter: You choose which one would you rather get: Neverwinter or NWN 3. I think this is a no brainer.

    Extra:

    ESO-no reason to be multiplayer at all

    This list I agree with entirely.

  • AeonbladesAeonblades Member Posts: 2,083

    5. EQ

    4. SWToR

    3. NWN

    2. STO

    1. GW2

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I would add Marvel Heroes and STO.

    marvel heroes is a good diablo-ish game in the marvel universe. The only thing i do not like is the public zones with 10 iron man & 5 spiderman.

    It is going to be a better with no public zones (for me, at least).

     

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    curious to see GW2 mentioned so much

    I'd say that the following 3 should be single player games

    SWTOR

    TSW

    ESO

  • sirphobossirphobos Member UncommonPosts: 620
    Originally posted by Aeonblades

    5. EQ

    4. SWToR

    3. NWN

    2. STO

    1. GW2

    EQ as in EQ1? I'm confused. EQ1 was quite possibly the most group-centric MMO ever (of course it's completely changed as it has gotten older). The people were really what made EQ1 fun. I can't imagine doing all that grinding by myself.

  • akiira69akiira69 Member UncommonPosts: 615
    Originally posted by Colt47

    An MMORPG works best when the game world is shared between all players and the effects of a group of players impacts everyone else.   Otherwise it turns into a world without social consequence or very minimal social consequence: Something who's importance in a MMO environment is becoming increasingly apparent.

    A MMORPG that has forces people to group up never lasts long. A great MMORPG is one that allows people to solo when they want and group when they want. It is not one or the other it is both.

    "Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  • SoandsosoSoandsoso Member Posts: 533

    I think its funny when the GW2 fans call the open world zergs group content. I know group content as in interacting with the people you are grouped with. Not randomly joining a zerg, not saying anything, and then disapeaiing into the sunset.

     

    GW2 is one of the most accessible games where you do not need to group. It was one of its selling points.

     

  • TheQuietGamerTheQuietGamer Member Posts: 317

    To me an mmo should be primarily about a persistent, open world shared by many players.  Any game which is effectively a heavily instanced/phased single-player game with what are (for all intents and purposes) lobby-based multi-player add-ons may as well give up the guise of being an mmo and just remain as a SP game.  

    My list would include SWTOR, GW2, ESO, FFARR, recent iterations of WOW; most recent mmo releases in fact.  

    I am aware that GW2 has dynamic events; but to me this is a sort of pseudo-grouping undertaken out of reluctant necessity.  No-one talks; no-one shows the slightest interest in their fellow players; everyone parts after the mob is dead having gained nothing from this shared experience other than a few xp.          

     

  • DarwaDarwa Member UncommonPosts: 2,181

    Page two and nobody has mentioned that this subject was a feature less than a fortnight ago. Astonishing.

    http://www.mmorpg.com/showFeature.cfm/loadFeature/8664/The-Top-5-MMOs-That-Could-Be-Singleplayer-Games.html

  • VarossVaross Moderator UncommonPosts: 11,414
    As was already stated, this was a feature, and the discussion should go in the thread there.
    To give feedback on moderation, please contact mikeb@mmorpg.com
This discussion has been closed.