It looks like you're new here. If you want to get involved, click one of these buttons!
Debatable on whether or not a co op feat should be added but these mmos would for sure work as single player games.
SWTOR (KOTOR 3 tbh)
GW2
Vindictus
TSW
ESO
Yes Ive played all 5 before you ask..
Comments
I don't know about top five as I haven't had a chance to play that many MMOs that would work better as single player games with coop, but Final Fantasy XIV ARR fits the bill for sure. Technically Guild Wars 2 would probably be better that way as well due to the dynamic story telling, as well as Star Wars the Old Republic. At this point it seems pretty conclusive that "phasing" and "instancing" don't really work in creating the illusion of a mutable world when there are dozens of other people running around in their own personal worlds shouting on general chat or trying to group up. Even Duty and Raid Finder are basically developers taking two steps backwards towards single player with Cooperative play as the people grouping in those instances are often from different servers anyway.
An MMORPG works best when the game world is shared between all players and the effects of a group of players impacts everyone else. Otherwise it turns into a world without social consequence or very minimal social consequence: Something who's importance in a MMO environment is becoming increasingly apparent.
This is very true. It really feels as if the "massively multiplayer" part is becoming a lost art..
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
yea forgot about NW
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I agree with all but GW2; way too many social aspects in that game. Grouping is needed for everything but the level experience and map completion, but that's pretty much how it is with every MMO. The dragons, the living story, the dungeons and the holiday events all require LARGE groups of people. Since hitting max level in that game, I haven't done much of anything alone.
You'd have to implement the Hero system from GW1 to even hope to make that work, and there would need to be a LOT of heroes lol
ANY MMO is easy to be seen as a single player game. take out the trinity/grouping/whatever and nerf the mobs. bam. single player.
The Deep Web is sca-ry.
I would have to say any mmo games made after 2004 should all be single player games. It's been a long decade of absolute repetitive mmo gaming.
However I will give you my five that were upsetting
1. Final Fantasy XIV
2. Star Wars the Old Republic
3. Guild Wars 2
4. Elder Scrolls Online
5. Never Winter Nights
This list I agree with entirely.
5. EQ
4. SWToR
3. NWN
2. STO
1. GW2
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
I would add Marvel Heroes and STO.
marvel heroes is a good diablo-ish game in the marvel universe. The only thing i do not like is the public zones with 10 iron man & 5 spiderman.
It is going to be a better with no public zones (for me, at least).
curious to see GW2 mentioned so much
I'd say that the following 3 should be single player games
SWTOR
TSW
ESO
EQ as in EQ1? I'm confused. EQ1 was quite possibly the most group-centric MMO ever (of course it's completely changed as it has gotten older). The people were really what made EQ1 fun. I can't imagine doing all that grinding by myself.
A MMORPG that has forces people to group up never lasts long. A great MMORPG is one that allows people to solo when they want and group when they want. It is not one or the other it is both.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
I think its funny when the GW2 fans call the open world zergs group content. I know group content as in interacting with the people you are grouped with. Not randomly joining a zerg, not saying anything, and then disapeaiing into the sunset.
GW2 is one of the most accessible games where you do not need to group. It was one of its selling points.
To me an mmo should be primarily about a persistent, open world shared by many players. Any game which is effectively a heavily instanced/phased single-player game with what are (for all intents and purposes) lobby-based multi-player add-ons may as well give up the guise of being an mmo and just remain as a SP game.
My list would include SWTOR, GW2, ESO, FFARR, recent iterations of WOW; most recent mmo releases in fact.
I am aware that GW2 has dynamic events; but to me this is a sort of pseudo-grouping undertaken out of reluctant necessity. No-one talks; no-one shows the slightest interest in their fellow players; everyone parts after the mob is dead having gained nothing from this shared experience other than a few xp.
Page two and nobody has mentioned that this subject was a feature less than a fortnight ago. Astonishing.
http://www.mmorpg.com/showFeature.cfm/loadFeature/8664/The-Top-5-MMOs-That-Could-Be-Singleplayer-Games.html