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World PVP Sandbox: The only safety is within certain towns but even then it's possible to be attacked. It has every other ingredient a sandbox MMORPG needs with it's crafting, harvesting, deep dungeons, raids and seamless world. It's different factions/style and classes etc....example Darkfall, Mortal Online maybe not the best example's to some but for me it's as close you can get with a world pvp sandbox MMORPG today.
Voxel Sandbox: you can make what ever, dig where ever (almost of course) it can't get any closer to sandbox then this. example Landmark, to me abit to much sand...for now. It's fairly new tech especially used in the more MMO fashion. Succeses like Minecraft showed there is a hugh market for it.
Virtual World Sandbox: Your character becomes more part of the world, while you'll can be free to do what ever you want there will be presets to adress it's world lore/story. Example SWG to me felt more like a virtual world then it did feel like a game and while I could craft anything it was tied to it's lore.
These are just my views, I'm sure if others just would go for the bold highlighted words even with their own definitions could come up with a preference.
Comments
That's a weird set of choices. The first is the PVP ruleset, the second is the graphics engine, and the third is the PvE content.
Do you want to walk to school, carry your lunch or attend math class?
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hehe, don't worry I know I am kinda wierd when it comes to how I play games in this genre compared to most around these forums...
Nah more like as said my example of SWG, that to me felt like a virtual world which is the kind of sandbox I like but never have found again. And do want PVP in it but only optional and a flag system was great to me.
I forgot to mention EVE as that game fit both 1 and 3 to me and goes well beyond what current MMORPG deliver.
I chuckled
+1 this, lol
I'm a fan of non-PvP sandparks, personally. Yay story, lore, NPCs, and pre-created settings with some personality. But there's no reason a sandbox can't be both voxel and virtual world. You just have to use small enough voxels or smoothers over big voxels so the world doesn't look like horrible pixel legoland. Minecraft is ugly as sin IMO, but Landmark is prettier than most non-voxel sandboxes. Your average non-voxel MMO still has the ground divided into a big square grid, and when you erect buildings or dig holes you are interacting with this proto-voxel environment.
THe problem with OWPVP is someone wants to steal your lunch!
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Excactly, I never meant you can not have both mixed mean reason because I already said this tech voxel/mmo is still very young and am sure it can evolve in so much more.
I don't find it to be a weird set of choices at all they make perfect sense to me.
A: would be Darkfall and MO
B: would obviously be a game like EQN/L (what we know of it anyway)
C would obviously be SWG
All of these games are different, with a different core focus.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
SWG had it, it just wasn't FFA
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But in between the choices they don't describe all the possible kinds of sandboxes or even an orderly range of choices. That's why we're trying to explain it's a badly-constructed poll.
Not to mention that each choice is based around a completely different set of criteria, and only one of them directly affects gameplay. And that would be the first one, which is the only PvP ruleset in the list. Then, as others have mentioned the 2nd describes a graphics rendering technology, and the 3rd describes a global design philosophy that can actually encompass all 3 choices, lol.
The last sentence is the point.. why one of your selection, if you could have all 3? EvE got 1 and 3 as you said.. and now imagine a Virtual World where you would get all 3? Voxel based world, where you can dig deep into the earth, where harvesting, resource gathering, building(houses, roads, infrastructure, cities, mines, everything) is more realistic and advanced?
So my answer would all 3 of them.. in one game.
People have seem to have missed that I just gave my own view and was hoping on people to maybe think about the three mainparts even if their perception might be different from my view, I also gave some game example of what I meant. Dystopia got it. And if people prefer a mix of 2 or have all 3 in them is kinda the reason why I made this topic.
But with my own explanation I still keep to the more virtual world without voxel and without forced PVP but of course it will have PVP ( I personaly prefer SWG flag system) as to me a sandbox should be about options and not about forced gameplay.
I used to be a sandbox fan, but after all the failed attempts, I've given up.. The player base is too corrupt, and will always try to find ways to cheat and destroy the sandbox, while the devs spend more time chasing and repair exploits then working on character and game growth.. So.. I would rather see a complicated sandpark myself.. This is a theme park game with the illusion of it being a sandbox.. The linear paths that we see in games like Rift are mind numbingly boring.. I want to see games like the original EQ that had over a dozen starting cities, and COUNTLESS paths to take..
There are many things I loved in the original EQ, and things I see in EQ Next that are good.. I see things in GW2 I like, things in SWG I enjoyed.. But there was also the bad side of all those games I mentioned too... I doubt I'll ever see a game that has MORE things I enjoy then those things I loath. Because of that I will never financially support another game that doesn't
Perhaps I get lost in translating what I truly mean? Thought by placing the examples of my views where mere a little guideline to understand what type of games I meant. It wasn't meant that other games need to be like that or even about games that are already released or going to be.
I was just curious to what other gamers would like more in regards of sandbox and if they want all 3 or a mix is the only thing I tried to ask. But there was to much focus on my personal view instead of seeing people speak out their preference.
That last one sounds like a Themepark,,,
Proves that Themepark really is just a Sandbox with content.
Philosophy of MMO Game Design
Did you feel that SWG was more of a Themepark game?
Maybe I should have mentioned in my personal view that a virtual world sandbox also needs to have more then just combat oriented playstyles. Reason why I placed SWG in that example.
I didn't suspect that I should have mentioned EVERYTHING that might be tided to my 3 main points as I would have thought other players could get by with their own definition yet with understanding those 3 can be different from each other yet don't have to be if players want a mix of them in one game.
Well I voted for all 3. I enjoy all three types the OP suggested. Overall, there really isn't one I prefer but I suppose if I really had to nail one down, it would be the virtual world. Although with full disclosure I play all 3 types right now as it were.
1. Shadowbane
2. EQ:NL
3. EQ
So yea, I am already there with all three types. Although if you look at my signature, you can tell which type I am currently waiting for since the other games I am waiting for are farther back in development. Take a look at this game if you like option 1.
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