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[Review] Divinity: Original Sin: Roleplaying Depth and Adventure

13

Comments

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Xenich
    Originally posted by Hrimnir

    Welp, i had been keeping a distanced eye on this game waiting for the official release, was somewhat excited as there hasn't been fuck and all worth playing (mmo or otherwise) in the RPG genre in the past couple years.

    Then i read its a true turn based system and that just shot it dead in the foot for me.

    I dont mind quasi turn based like original BG, etc, but full on turn based in an RPG is just retarded as hell to me.  It works in strategy rpg's like final fantasy tactics but not in isometric top down, etc.  Just dumb.

    Really frustrating.

    The turn based game play is quite good. It is fast paced and allows for some amazing strategies. By the way, many games of old were turn based. In fact, if we were to take every cRPG made and compare the number of turn based to that of real time or similar, turn based games would out number real time greatly. It is understandable that you don't care for that style, but this game was designed specifically for those who enjoy this style and it really works well. 

    yup....turn based games are awesome.

    Slient Storm 2 is still one my favorite games

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Korthag
    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I like it a lot exactly because of the reason you have given.. I guess you were not the targeted customer.

    You want hand holding you can play 98% of the other games out there.

  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by Azoth
    Originally posted by Korthag
    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I like it a lot exactly because of the reason you have given.. I guess you were not the targeted customer.

    You want hand holding you can play 98% of the other games out there.

    huh. Ok NOW I'm going to buy it.

    I prefer games like this. Wasn't going to buy it because of the turn based play but "meh" I can deal.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SinistSinist Member RarePosts: 1,369
    Originally posted by Sovrath
    Originally posted by Azoth
    Originally posted by Korthag
    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I like it a lot exactly because of the reason you have given.. I guess you were not the targeted customer.

    You want hand holding you can play 98% of the other games out there.

    huh. Ok NOW I'm going to buy it.

    I prefer games like this. Wasn't going to buy it because of the turn based play but "meh" I can deal.

    I think you will warm up to it. The combat actually works well. 

  • SinistSinist Member RarePosts: 1,369
    Originally posted by Azoth
    Originally posted by Korthag
    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I like it a lot exactly because of the reason you have given.. I guess you were not the targeted customer.

    You want hand holding you can play 98% of the other games out there.

    Yep. I don't think the poster realizes that his complaint about the game is an endorsement to many out there. 

  • blognorgblognorg Member UncommonPosts: 643

     


    Originally posted by Gel214th

    I bought this, but I am finding it very difficult to get into.

    the user interface needs a lot of work, and the game could definitely have benefitted from some of the more modern advancements in user interface design.

    Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

    Totally ridiculous, and that sets the tone for just about everything you need to do in the game. About 4 clicks more than should be necessary. UI is fairly awful and seems to hearken from a time when the more work the player had to do before eventually being able to do what they want was considered "hardcore" and "value". 

    Quests are another issue. There is a LOOOONG quest log, where a quest entry can be a page of text. There are no summarised objectives with locations etc.

    If you put this game down for a week say to work on a end of fiscal year report, or to go on vacation (it's summer) might as well start it over. You're never going to be able to pick up from where you left off. In fact I see people suggesting you keep a notepad next to your keyboard while you play. Might as well use a Quill, parchment and ink while you are at it? 

    I picked up Borderlands 2 after 6 months of not playing it yesterday. Quickly perusing my quest log I figured out what I had to do, where I had to go, and I was up and running in ten minutes. After about thirty minutes most of it came back to me.

    In contrast between yesterday morning and now I'm a bit lost in Divinity. I know there was a lighthouse...a church somewhere...where are they? Oh right let me read through these pages of text...maybe I have to go all the way back to the actual dialogues to try to figure it out. Oh goddamit, I am actually writing this shit down in a notebook. I am summarising the quest objectives myself, so I don't have to go through this again. This is the "Hardcore" RPG experience that the developers wanted players to have. Really? This is value? 

    That's a real failure to address the way the gaming public has grown and developed since the days of Ultima. I mean holy crap even Arcanum and Baldurs Gate 1 had better user interfaces and quality of life. 

    As for the game mechanics themselves? Completely obscure and opaque. The game gives you just about nothing to go on , and there is no manual. There is also very little information online, because between the Beta Sessions, First Access and launch a fair amount has changed. For example one of the core Wizard spells, Flare, was nerfed.  If you try to follow information for Witches, wayfarers etc.  it no longer applies since the hybrid classes are apparently not in the same place they were during Beta. 

    So you are looking at a LOT of time just figuring out how all the different parts of the game work, what combinations of characters will be effective and which will make life more challenging. 

    I would actually give this a Wait And See. 

    The developers aren't going to fix the quest system, as this seems to be an idealistic concept with them, but maybe the players can fix some of the other things like the lack of info on classes, powers, progression (what do the second and third groups of spells look like for the classes?). Hopefully mods *might* fix some of the other things like quest objectives. 

    Sometime today I might get back to it, and try to remember where the NPC that sold the quests I wanted might be in the first city, since vendors don't have any notification on them or nameplates either. You need to remember where you saw them last, and what they sold. Fun fun! 

    Everything else in the review is spot on. Graphics, quality, detail, character development and interaction , excellent and deep combat system, turn based done right. 

    But the User Interface and quality of life pitfalls will frustrate me so much that if I were reviewing, that alone would drop the overall score for me. It's 2014. The people that played RPGs in the days of Ultima have different lives now. I need a developer that understand that, and tries to help me along. And I really want to like and play this game. Why couldn't an easier way to interact with the world (ever heard of right click context menus?) and note quests (the "hardcore" can't turn this option off in options screen if they don't want it?) be included? 

    I have high hopes, because this has the potential to be another great classic like Neverwinter Nights. Multiplayer Co-Op and what is supposed to be a robust Game Editor and creation kit? The sky should be the limit. 

    But...we'll wait and see.

    If you have the cash and you weren't in the kickstarter, I'd buy it just to support the genre and efforts such as this, but be prepared to be frustrated if you are the average gamer like I am. 

     

    You made a few good points, but you totally lost me when you compared it to Borderlands 2. Borderlands 2 represents everything I hate in gaming. It's a complete clone of its predecessor that tries WAY too hard, it gouges hell out of you for DLC, and it has the same tired MMO questing system i.e. go to point marked on mini-map and kill/collect/talk. No, there's nothing wrong with the questing in Original Sin. If you don't like it, then go back to Borderlands 2. Yes, gaming has changed, but not in a way that a lot of people like. Many argue that it's actually taken steps backwards. That's subjective, of course, but so is your opinion, and the game shouldn't be a certain way because you don't like it. If it doesn't conform to your sensibilities, then don't play it; It's just not your kind of game. I don't play CoD, or Borderlands 2, or whatever, and then piss and moan because they're not what I like in gaming; I simply don't play them, and leave them to people who do like them. 


     

  • seafunkseafunk Member Posts: 2
    I just created this account to give my 2 cents on this review.

    I've been playing games since Eye of the Beholder on the Amiga. This is hands down in my top 5 of RPG's of all time.

    Giving this game an 82 and at the same time giving on overhyped and totally unfinished (huge bugs everywhere) game like Wildstar an 83 is just ridiculous.

    This will go down as one of the best rpg's in history and you have just made fools out of yourselves by submitting the lowest rating on metacritic. Just look at the user reviews (9.3 vs. WIldstar 7.9) and you should realize you did not give this game a fair and adequate rating. Shame on you. I will surely never listen to another mmrpg.com review anymore.



    EDIT: I can only assume that the reviewer has no love for true RPG's and probably has not ever played a pen and paper rpg. This is as close as it gets and comparing it to games like Borderlands is just bizarre. Borderlands is 5% rpg and 95% shooter. You apparently have missed the point of this game. I really wonder what rating you would have given to Ultima 7 or Baldur's Gate back in the days of release.

  • seafunkseafunk Member Posts: 2







    Originally posted by mmorpg

    In contrast between yesterday morning and now I'm a bit lost in Divinity. I know there was a lighthouse...a church somewhere...where are they? Oh right let me read through these pages of text...maybe I have to go all the way back to the actual dialogues to try to figure it out. Oh goddamit, I am actually writing this shit down in a notebook. I am summarising the quest objectives myself, so I don't have to go through this again. This is the "Hardcore" RPG experience that the developers wanted players to have. Really? This is value?





    But the User Interface and quality of life pitfalls will frustrate me so much that if I were reviewing, that alone would drop the overall score for me. It's 2014. The people that played RPGs in the days of Ultima have different lives now. I need a developer that understand that, and tries to help me along.

    Just because you've become lazy and don't enjoy true rpg's anymore doesn't make this a bad concept. I personally can't be arsed to even read dialogues in games like the Elder Scrolls series (to name the best of them) because you can just bash your way through to the end without giving a shit about quest texts. The modern rpg's you are apparently valueing so much more than this don't require the player to truly engage with the game world. They mark quest spots and don't even require you to remember the names of npc's. I can see how that is attractive to the lazy folks, but I am very happy to see a game which actually forces (!) me to take it seriously.



    The most blatant part of your review are your complaints about the information you found online not being valid anymore. It's player (!)  information and while I haven't played the beta, there have apparently been balancing issues. How is this different from Games like D3 (rated 88 here) which require you to completely relearn the mechanics after every patch?! Why do you even play a game when you end up using other people's successful strategies in order to beat it? That takes the entire fun from this game. Every time I read up on something (have beaten Act 1 now) I was regretting it later because I could've found out myself. Your apparently not the type of person to enjoy taking your time with a game. This game isn't about giving instant gratification by beating it in 10h, even if you work full time job and have kids.

     

    The only valid point you really have are some UI issues, which still aren't close to as bad as you make them out to be, but should still have been improved upon before release. Not much thought has flown into many details of the UI and we could get things done with half the clicks in many operations. Nothing that should take 18 points from the 100 that this could have been though.









     




     

  • SinistSinist Member RarePosts: 1,369
    I don't think anyone really takes the authors review seriously here anyway. It is obvious this was a panned fast release preview passed off as a review designed to be the "first" out of the gate rather than any meaningful evaluation of the game. 
  • KorthagKorthag Member UncommonPosts: 44

    Originally posted by Xenich

    Originally posted by Azoth

    Originally posted by Korthag

    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I like it a lot exactly because of the reason you have given.. I guess you were not the targeted customer.

    You want hand holding you can play 98% of the other games out there.

    Yep. I don't think the poster realizes that his complaint about the game is an endorsement to many out there. 

     

     Boring adventure game, there is a lot of wonderfull rpg game in the markets. But this game, Adventure? no , rpg?no, action?no. Force myself to play but my god, i never saw boring and slow progress game in my game life.This is my openion if you dont like dont comment. Also poster sucks too.

  • SinistSinist Member RarePosts: 1,369

    Originally posted by Korthag

    Boring adventure game, there is a lot of wonderfull rpg game in the markets. But this game, Adventure? no , rpg?no, action?no. Force myself to play but my god, i never saw boring and slow progress game in my game life.This is my openion if you dont like dont comment. Also poster sucks too.

    Go play an action game, it seems that it is better suited to your skills and attention span. /shrug

  • Storm_CloudStorm_Cloud Member UncommonPosts: 401

    Love this game!

    Finally something challenging that you don't don't complete in 2 days. I play on HARD which does make me die a bit but just change the strategi and you'll succeed. (Not always though, :) )

    This game so brought back memories from the past. As an old gamer, the first game memories of this type that came back was Pool of Radience. :)

    Anyways, I hope more will try this game!

     

  • SovrathSovrath Member LegendaryPosts: 32,780

    Ok, I really like this game.

    The feel of it seems better than the videos now that I've had a "hands on".

    I like that you can move objects and even break objects open. I also like how that affects gear durability.

    I like how you can affect fire by breaking water barrels or casting a water/rain spell.

    I also like how there is "perception" and that you need to put points into it in order to perceive greater hidden items/doors, etc.

    Obviously I"m still at the start but now I'm regretting that I have to go to a cookout (yeah I know silly right?) as I'm really "into" the game.

    I didn't really mind the turn based combat as it seems to remind me of my Masters of Orion days or heck, even the southpark game. Obviously I don't have a lot of experience with turn based games.

     

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AvanahAvanah Member RarePosts: 1,627

    Originally posted by Gel214th

    I bought this, but I am finding it very difficult to get into.

    the user interface needs a lot of work, and the game could definitely have benefitted from some of the more modern advancements in user interface design.

    Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

    Totally ridiculous, and that sets the tone for just about everything you need to do in the game. About 4 clicks more than should be necessary. UI is fairly awful and seems to hearken from a time when the more work the player had to do before eventually being able to do what they want was considered "hardcore" and "value". 

    Quests are another issue. There is a LOOOONG quest log, where a quest entry can be a page of text. There are no summarised objectives with locations etc.

    If you put this game down for a week say to work on a end of fiscal year report, or to go on vacation (it's summer) might as well start it over. You're never going to be able to pick up from where you left off. In fact I see people suggesting you keep a notepad next to your keyboard while you play. Might as well use a Quill, parchment and ink while you are at it? 

    I picked up Borderlands 2 after 6 months of not playing it yesterday. Quickly perusing my quest log I figured out what I had to do, where I had to go, and I was up and running in ten minutes. After about thirty minutes most of it came back to me.

    In contrast between yesterday morning and now I'm a bit lost in Divinity. I know there was a lighthouse...a church somewhere...where are they? Oh right let me read through these pages of text...maybe I have to go all the way back to the actual dialogues to try to figure it out. Oh goddamit, I am actually writing this shit down in a notebook. I am summarising the quest objectives myself, so I don't have to go through this again. This is the "Hardcore" RPG experience that the developers wanted players to have. Really? This is value? 

    That's a real failure to address the way the gaming public has grown and developed since the days of Ultima. I mean holy crap even Arcanum and Baldurs Gate 1 had better user interfaces and quality of life. 

    As for the game mechanics themselves? Completely obscure and opaque. The game gives you just about nothing to go on , and there is no manual. There is also very little information online, because between the Beta Sessions, First Access and launch a fair amount has changed. For example one of the core Wizard spells, Flare, was nerfed.  If you try to follow information for Witches, wayfarers etc.  it no longer applies since the hybrid classes are apparently not in the same place they were during Beta. 

    So you are looking at a LOT of time just figuring out how all the different parts of the game work, what combinations of characters will be effective and which will make life more challenging. 

    I would actually give this a Wait And See. 

    The developers aren't going to fix the quest system, as this seems to be an idealistic concept with them, but maybe the players can fix some of the other things like the lack of info on classes, powers, progression (what do the second and third groups of spells look like for the classes?). Hopefully mods *might* fix some of the other things like quest objectives. 

    Sometime today I might get back to it, and try to remember where the NPC that sold the quests I wanted might be in the first city, since vendors don't have any notification on them or nameplates either. You need to remember where you saw them last, and what they sold. Fun fun! 

    Everything else in the review is spot on. Graphics, quality, detail, character development and interaction , excellent and deep combat system, turn based done right. 

    But the User Interface and quality of life pitfalls will frustrate me so much that if I were reviewing, that alone would drop the overall score for me. It's 2014. The people that played RPGs in the days of Ultima have different lives now. I need a developer that understand that, and tries to help me along. And I really want to like and play this game. Why couldn't an easier way to interact with the world (ever heard of right click context menus?) and note quests (the "hardcore" can't turn this option off in options screen if they don't want it?) be included? 

    I have high hopes, because this has the potential to be another great classic like Neverwinter Nights. Multiplayer Co-Op and what is supposed to be a robust Game Editor and creation kit? The sky should be the limit. 

    But...we'll wait and see.

    If you have the cash and you weren't in the kickstarter, I'd buy it just to support the genre and efforts such as this, but be prepared to be frustrated if you are the average gamer like I am. 

    Sorry, but you want to be "hand held" thru games.

    This one is working as intended.

    Bye now. :)

    /shuffles you out

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • JorendoJorendo Member UncommonPosts: 275

    Originally posted by Korthag

    Tottaly crap, no quest shower,no map location shower,,disgusting quest jornal , we r in 2014 and this game have only tex.And some of you said this game looks like Baldurds gate? Baldurs Gate is god of RPG, this game is god of rubish.What did you excpect of shity kickstarter game."Give us money,we need money to create perfect RPG". Poor and fool people who gave money to them.

    I wish people like you would just hush. Really had it with the anti kickstarter people. How naive are you people? You are so against kickstarted but so blind to what publishers doing. Sorry but you guys make no sense what so ever and rather pathetic how you guys try to burn kickstarter down.

     

    Divinity isn't a money grabbing product. They been working hard on the game. It might not be the game for you, that is fine but that doesn't make it a scam ffs. Really how pathetic can you get in your hate towards kickstarter?

     

    When i look at EA and Activision is see a ton a horrible quick cash grabbing games. Don't see you people shout "Booo publishers booo". Yeah on kickstarter you got people who abuse the system. But the majority isn't. Hell its only a small group that tries to quick cash in, but a lot of devs are making truely games where a lot of effort is put into the games. Unlike Activision who pumps out the same game every year for the full price if not higher with less content each year. But that's okay isn't it? Sure CoD isn't a money grabbing product cause its not on kickstarter, only kickstarter is bad right?  Not to mention that horrible the walking dead game Activision made. That served nothing but a quick cash in on the IP. They didn't spend more then a month making that game at the looks of it. Or EA that delivers unfishined games like BF4 and Simcity 2013. No that all is perfectly fine, but kickstarer games that aren't up your alley are evil and a show of quick cash grabbing.

     

    Really people like you are over zealous haters that you can't even think unbiased anymore. Someone talked it into you that its a bad thing. Kickstarter isn't worse then the big publishers. It gives many honest developers a great opertunity to make their dream games again and all the money goes into the game and to the devs. Yeah they don't work for free offcourse they earn money on it as well. They need to pay their bills too and often have a family to take care of as well. On kickstarter people find this weird i guess as they think when the devs get money it is a clear sign of them grabbing money. They are people who work for money too not just to please you only. And really just because you don't like the game doesn't mean the entirety of kickstarter is a scam. Have fun with your honest made games by Activision that only cares to make games for your enjoyment only and never has screwed over gamers and always made top notch quallity games and never made games for quick cash grabbing.

  • WarlyxWarlyx Member EpicPosts: 3,367

    im loving it , the only issies is having hard time with quests >> ugh , where i go now?!!!! ( too many years just following arrow pointers....)

    crafting seems forced if u have ranger? (arrows :S ),and crafting is ugh ....

     

    other than that AWESOME game

  • ChaudenChauden Member Posts: 2

    Well, lets see:

    "Reviewed On: June 30, 2014"

    That's... Fishy. And then, they posted this:

    "I am highly doubtful that the client that releases today with more VO will impact the score."

    Oh, but the only thing that was added to the game were the voices? Certainly not - before this, everyone could only access 30% of the game, its first map. This goes for *all* people, including reviewers (this is the reason that made other major sites have not published an review so far). And more, any saved game stored from the beta version is incompatible with the final version, which means that every reviewer would have to start over on the 30th to make the review for the full game.

    And this is a long game.

    Ie, you basically did a review of 30% of the product, not all of it. I would say that regardless of the "rating", this is unacceptable behavior. Certainly you have not gone through the whole story, had not had  the opportunity to test the skills and balancing of the classes at the highest levels... Basically, you guys did nothing more than the beginning of the game. Which means that the review you have now could be suitable for the beta, but is not appropriate for the product being sold right now. 

    Personally, I think a disservice to patrons of the site. But maybe that's just me.



     

  • FlintsteenFlintsteen Member UncommonPosts: 282

    Co-op...  how many can you co-op with.  Just 1 for 2-person co-op or does is Work with 4 or 5 person co-op ?  The game sounds interesting enough,  but if it's only 2-person co-op i'm not sure. Playing with friends are just alot more fun than solo rpg's  and only beeing able to play with 1 friend,  while better than nothing, it just makes me hesitate.

     

     

  • ChaudenChauden Member Posts: 2

    Originally posted by Flintsteen

    Co-op...  how many can you co-op with.  Just 1 for 2-person co-op or does is Work with 4 or 5 person co-op ?  The game sounds interesting enough,  but if it's only 2-person co-op i'm not sure. Playing with friends are just alot more fun than solo rpg's  and only beeing able to play with 1 friend,  while better than nothing, it just makes me hesitate.

    It's co-op for 2 players. But there are already mods for 4 players around. But since the steam workshop integration isn't functional yet, I would recommend that you wait for maybe a month until it's live so you won't have as much trouble when you try to install mods.

  • kzweedkzweed Member UncommonPosts: 12

    2 players co-op only. You will control a henchmen and your friend too. You can even start a multiplayer game, go to character creation screen and then invite your friend via steam and he will be able to create his own toon. But the host will own the savegame (characters and game)

    Cheers


  • I prefer turn-based to pausable real-time. In pausable real time I find myself having to constantly babysit all my characters to make sure they're moving along the right path, attacking the right opponents, staying where they should stay etc. I find that very aggravating. In turn-based I'm in full control and don't have to pause and reorder them constantly.

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    I dont know why but when I see the word "kickstarter" I seem to lose interest pretty quick.
  • grndzrogrndzro Member UncommonPosts: 1,163

    Downloaded it and played about 15 minutes.

    Went to Larian studios and bought it.

    This game is so awesome we all need to buy it to prove gaming isn't about seizure inducing graphics.

  • darker70darker70 Member UncommonPosts: 804



    Originally posted by Theocritus



    I dont know why but when I see the word "kickstarter" I seem to lose interest pretty quick.

    You might want to change your mind set this is true quality,and how many so called Kickstarter games are like this one and are already up for game of the year,there are quite a few KS games now of AAA quality in the works Star Citizen,Elite Dangerous and indie gems like Limit Theory.

    Kickstarter does not automatically denote lower quality as in the case of Larian a good team just needs the incentive and funds to produce something special,and Metacritic's highest customer score to date says a lot really.



     

    p>
  • OzmodanOzmodan Member EpicPosts: 9,726
    I saw a lot of people raving about this game.  Not sure why.  I bought it and did not really like it, kids tried it, again did not like it.  I thought the controls were horrid, Gameplay is mediocre at best.  Either all the people raving about it have seriously low standards or they have never played a good rpg game.  Comparing this with Baldur's Gate is laughable.
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