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We all know that MMO means Many Multiple Online and that MMORPG means Many Multiple Online Role Players Gateway. But they are just words, what does MMO and MMORPG really mean to you?
Are todays MMO's really MMO'S?
Comments
We can't agree on what an MMO is, therefore you can neither prove nor disprove whether they are real or not.
Todays' MMOs... yesterdays' MMOs... tomorrow's MMOs... what do all three have in common?
1000s of people playing in a persistent world. There should be a reason for playing with the other people. For example, the game is HARD and you have to rely on them. A community develops around that.
Most modern games that have the title MMO most certainly are not MMOs. They are full of instancing and phasing. There is 0 need to have other people in the game (other than as a perk).
Same thing it's always meant...
Massive Multiplayer Online - Many people in one place playing said game at a time. Which could be FPS, RPG, RTS, or what ever.
Period
Which means a lot of players online. But you people think it's supposed to mean something else. Always posting your versions.
The only versions are RPG, FPS, RTS, or whatever....So judge accordingly. But stop lumping them together.
huh
To me, it is just a convenient label for a group of games like LoL, WoT, and whatever the industry like to call MMOs.
Me, Myself, and Oi!
I think it's kind of obvious MMO just looks like something a stuttering cow would utter (tee hee) than a genre of video game.
a yo ho ho
The acronym actually stands for Massively Multiplayer Online. The RPG standing for Role Playing Game.
To me personally, an MMO is any game that has massive servers to hold many players. Like Planetside 2 which pits many players against each other at one time, in one match, on one server.
That is the technical aspect of things.
Obviously you were looking for a more opinionated, deeply personal response which I do not have for you. I think you asked the wrong question though.
In my eyes, an MMO would be a virtual world, not a game in which its creators set in motion systems and laws to govern the core of the world - leaving the rest to the players. Will there be games within this world? Maybe, if the players decide to go that route.
Things like guilds, mini maps, party finders, quest hubs, crafting stations, quest markers, experience, levels, and achievements would not exist in the UI, and would not exist in the HUD. It would be left up to you, the pilot of the avatar, in this world to know theses things. To learn them, to remember them, to teach them, and to master them.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
umm it's never meant that.
To me massively multiplayer online role playing game means a persistent world to play an RPG with my friends...and other people are there too I guess.
To answer the OP.. No. they are merely pastimes...