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Way to easy, dumbed down and definitly not a sandbox

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Comments

  • Charlie.CheswickCharlie.Cheswick Member UncommonPosts: 469

    I would rather kill 10 very difficult mobs than 100 of your average level fodder mobs.

     

    Sorry, I just wanted to get that off my chest.

    -Chuckles
  • UhwopUhwop Member UncommonPosts: 1,791

    OP says he doesn't want to argue about his opinion, then lashes out with insults in damn near every follow up post. 

    He is right though, his opinion is worthless. 

  • AeliousAelious Member RarePosts: 3,521

    I do wish the PvE content in Archeage, well pick any number of newer titles, was harder but I still appreciate the openness of what you can do.  You can carve your own niche to fill whether that be the hermit blacksmith, pirate, bounty hunter, etc. This along with flexibility in class combinations (e.g. roles) means you have more freedom than in any title I've seen in a while, including EQ.  I don't personally think that "sandbox" means all hard or group content.  Then again I don't think EQ was a sandbox.

     

    I played EQ for a few years and I enjoyed it a lot.  It took a while to progress and that along with needing others created a really strong connection.  That said the game wasn't that deep or complex.  It was hard, which I'd like to see more of in new titles, but certainly not as complex or in depth as AA.

  • Xion1985Xion1985 Member UncommonPosts: 229
    So why did you decide to write this out as a forum post.  I'm not really disagreeing with you, but if you are to old and mature to discuss it.  You seem to think anyone who disagree's with you is absolutely wrong and juvenile then why post your opinion in the first place.  I'd tell you to go write a blog but people will comment on that too.  Maybe if you really think your opinion is the only right one and you don't want to discuss it maybe you shouldn't be posting your opinion on forums where discussion is the purpose of it.
  • prestodotexeprestodotexe Member Posts: 35

    I like how the OP says:

    " I'm a bit beyond that and arguing about stuff over video games is just juvenile so if you want to argue or make comments that have nothing too do with the topic I'll just ignore it and not respond."

     

    Yet hes waiting for responses back to his post left and right to correct their opinions about his opinion.. People and their lies.

    haha presto!

  • itchmonitchmon Member RarePosts: 1,999

    the game is odd in that you have to get to max-level before the true open style of play is 100% available.

     

    though i have met people who claim to have done their leveling through non-traditional means just because that's what appeals to them.

     

    If you have patience you might actually find it is the game you seek.  but you need to get to 50, and then really dive deep into the game.

     

    whether or not you agree with the way the AA folks have designed this system of "do silly leveling til 50 then the real game begins" is certainly an interesting topic and worth discussing but to just say it's dumbed down and not a sandbox makes it sound like it's staggeringly straightforward (a la WoW character progression these days) when in reality it's not.

     

    if you're a fan of the old school MMOS though... you should remember that at the end of the long grind there is something cool to look forward to.... amirite?

    RIP Ribbitribbitt you are missed, kid.

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  • damond5031damond5031 Member UncommonPosts: 445
    The generation that helped spark the rise of the MMO has grown up. We used to have tons of time to play these games night and day: we don't anymore. I played EQ in its infancy all the way up until a few months ago. I cannot keep up any longer and I need "easier" progression in my MMO. Honestly the only people that I know of who are actually  able to play the hard core raiding/ time sink games are on welfare or retired. This is also the reason for the rise in free to play games. The older gamers who have expendable income would rather pay for a quicker leveling/gearing experience than ignoring their jobs and family for hours on end. The days of the student/welfare recipient/ retired persons being the most geared wealthy players are coming to and end. I am not speaking to you specifically OP for I know nothing about you at all.
  • QuesaQuesa Member UncommonPosts: 1,432

    I think that you are superimposing what most would deem as "difficult" in those games of old vs today.  It's not like the older games had some advanced AI that the games of today do not, in fact there are many ways in which the AI of today is far superior.

    The "difficult" part of those older games was the, near forced, interdependence on other players, which you don't see much in the newer games.  Another problem with your 'analysis' (using that term loosely) is that you are trying to equate PvE difficulty with overall game difficulty and with a game like AA, you just can't do that.  The true challenge with games like these is the player generated content of, for AA, owning land and holding it or PvP against others.  

    You're really missing the whole picture of the game which is probably why people feel your review of the game is incredibly shallow and short sighted.

     

    Additionally, the term sandbox is used by almost everyone in, what I would say, an incorrect manor and that term is not only hijacked by those you disagree with but I suspect you would use it incorrectly as well.  There isn't really a sandbox game out on the market, in development or even released during your golden years.  There are sandbox elements to games, true but I have yet to see a multi-player game that incorporates a pure sandbox implementation...it would be ridiculously chaotic.

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  • ErdaErda Member UncommonPosts: 211
    Originally posted by Aelious

    I do wish the PvE content in Archeage, well pick any number of newer titles, was harder but I still appreciate the openness of what you can do.  You can carve your own niche to fill whether that be the hermit blacksmith, pirate, bounty hunter, etc. This along with flexibility in class combinations (e.g. roles) means you have more freedom than in any title I've seen in a while, including EQ.  I don't personally think that "sandbox" means all hard or group content.  Then again I don't think EQ was a sandbox.

     

    I played EQ for a few years and I enjoyed it a lot.  It took a while to progress and that along with needing others created a really strong connection.  That said the game wasn't that deep or complex.  It was hard, which I'd like to see more of in new titles, but certainly not as complex or in depth as AA.

    I'm really on the fence with ArcheAge but it does have some elements that strongly appeal to me.  I'm the kind of player that can get lost in crafting, fishing, music systems, collections, etc and don't necessarily need combat/quests to keep me going.   From what I've read and heard from friends, it does seem more open than some other MMOs out there right now.  I'm currently playing ESO and enjoying it greatly.  But aside from endless questing, there doesn't seem to be much to do in terms of side activities.   I do explore and love the beautiful world.  But the game is so quest based that sometimes I get tired of it.   Heck, even the fishing seems boring compared to many other games that do have fishing.  The side activities are the things that truly keep me engaged in an MMO long after the level cap has been reached and story completed.

    Honestly though, the easy factor doesn't bother me that much.  I'm probably the oldest person on this thread and started my MMO gaming with Asheron's Call which I dearly loved.   I just want a plethora of fun activities to do and ArcheAge seems to have quite a bit of them---from what I've read.    If a game is truly open, that sets it apart from some of the recent competition out there.

    My main challenge is pulling my spouse into the game.  He loves an overarching story like SWTOR so a game with mundane questing may not do it for him.  Out of curiosity, is there good lore in ArcheAge and is there actually a storyline to the game?

     

  • RandaynRandayn Member UncommonPosts: 904

    repeat after me:

     

    AA is not a typical Asian grinder

    AA is not a typical Asian grinder

    AA is not a typical Asian grinder

    AA is not a typical Asian grinder

    AA is not a typical Asian grinder

    (stop repeating)

     

    Do you feel better now?  Neither do I....................

    image
  • MikehaMikeha Member EpicPosts: 9,196
    I agree with everything the op said.
  • gothmog99zgothmog99z Member Posts: 22
    Originally posted by Kyleran

    So we'll be seeing you in EVE soon right?  Has all the challenge you seem to be looking for, at least when competing against other players.  (Wormholes and Incursions in PVE can be a challeng as well) image

    You are correct, the AA PVE is standard theme park stuff, all MMO's have unchallenging PVE these days, nothing like the early games, and single player titles like Dark Souls 2 probably are more up your alley.

    The challenge in AA comes from the combat with other players, with trying to build your empire in the northlands, with getting your boat full of trade packs across a hostile ocean with pirate ships hot on your trail.

    It comes from building and defending a guild castle, or smacking down some jerks who are messing with your guildmates while they level.

    It comes from building boats, airships, submarines, cars, tractors, farming and crafting empires.

    The challenge doesn't come from killing the npc's, that's just filler to level up your character and make a bit of cash, nothing more.  Heck, game doesn't even have challenging raids, PVE is not what this title is about.

     

    pvp ends up being a yanking contest. pvp is not about challange pvp is about winning,and it is easier rto win against a low level,than a fair fight.why pvper's hate arena type pvp.i have yet to play a game that had pvp that was not about running up your kills.will it have limits on pvp,nope cause the pvp will cry.the problem with pvp games is after a while no one NEW plays them.sure its fun to make a char and get killed leaving towns, we all love that.ffxi taught me one other thing, your broadband speed is important in pvp. they had  rare mobs that dropped crafting items.only the japanese char's got them,why cause the mob poped and was dead before us with slow internet even saw it.you have speeds that go from 3mbps-to 100 mbps. who do you think wins?will the game throttle play ,nope cause the pvper's will cry.

  • SacfedSacfed Member UncommonPosts: 210
    But what part is exactly easy compared to the older games? I have never found any game to be "hard". Gaining 30 lbs of lean muscle without fat is hard work, but even the concept is easy.

    What does hard mean? Once you understand the concept of the mechanism, it quickly becomes easy.

    Hard seems to be how long you can do something without a reward. That is not hard, that is tedium.

    As for it not being a sandbox? That is so ambiguous and undefined in your statement.
     Love you long time!
  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by gothmog99z
    Originally posted by Kyleran

    So we'll be seeing you in EVE soon right?  Has all the challenge you seem to be looking for, at least when competing against other players.  (Wormholes and Incursions in PVE can be a challeng as well) image

    You are correct, the AA PVE is standard theme park stuff, all MMO's have unchallenging PVE these days, nothing like the early games, and single player titles like Dark Souls 2 probably are more up your alley.

    The challenge in AA comes from the combat with other players, with trying to build your empire in the northlands, with getting your boat full of trade packs across a hostile ocean with pirate ships hot on your trail.

    It comes from building and defending a guild castle, or smacking down some jerks who are messing with your guildmates while they level.

    It comes from building boats, airships, submarines, cars, tractors, farming and crafting empires.

    The challenge doesn't come from killing the npc's, that's just filler to level up your character and make a bit of cash, nothing more.  Heck, game doesn't even have challenging raids, PVE is not what this title is about.

     

    pvp ends up being a yanking contest. pvp is not about challange pvp is about winning,and it is easier rto win against a low level,than a fair fight.why pvper's hate arena type pvp.i have yet to play a game that had pvp that was not about running up your kills.will it have limits on pvp,nope cause the pvp will cry.the problem with pvp games is after a while no one NEW plays them.sure its fun to make a char and get killed leaving towns, we all love that.ffxi taught me one other thing, your broadband speed is important in pvp. they had  rare mobs that dropped crafting items.only the japanese char's got them,why cause the mob poped and was dead before us with slow internet even saw it.you have speeds that go from 3mbps-to 100 mbps. who do you think wins?will the game throttle play ,nope cause the pvper's will cry.

    Bandwidth has little to no impact on PvP, given the average bandwidth of Internet, in the US, it's about 10Mbps (higher in some reports).  Regardless of INet speeds, you can PvP just fine with  1Mbps connection as long as your latency is ok (which is really what impacts responses, not bandwidth).

     

    Yes, ganking lowbies will happen (omg right?) but once a healthy, max-level, population gets established, the focus changes.  Alpha server PvP mostly happened on the PvP enabled zones mostly because there were some bugs with the northern continent zones and people couldn't take them.  The alpha server pop wasn't all that high either (relatively speaking).

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  • AeliousAelious Member RarePosts: 3,521
    Originally posted by Erda
    Originally posted by Aelious

    I do wish the PvE content in Archeage, well pick any number of newer titles, was harder but I still appreciate the openness of what you can do.  You can carve your own niche to fill whether that be the hermit blacksmith, pirate, bounty hunter, etc. This along with flexibility in class combinations (e.g. roles) means you have more freedom than in any title I've seen in a while, including EQ.  I don't personally think that "sandbox" means all hard or group content.  Then again I don't think EQ was a sandbox.

     

    I played EQ for a few years and I enjoyed it a lot.  It took a while to progress and that along with needing others created a really strong connection.  That said the game wasn't that deep or complex.  It was hard, which I'd like to see more of in new titles, but certainly not as complex or in depth as AA.

    I'm really on the fence with ArcheAge but it does have some elements that strongly appeal to me.  I'm the kind of player that can get lost in crafting, fishing, music systems, collections, etc and don't necessarily need combat/quests to keep me going.   From what I've read and heard from friends, it does seem more open than some other MMOs out there right now.  I'm currently playing ESO and enjoying it greatly.  But aside from endless questing, there doesn't seem to be much to do in terms of side activities.   I do explore and love the beautiful world.  But the game is so quest based that sometimes I get tired of it.   Heck, even the fishing seems boring compared to many other games that do have fishing.  The side activities are the things that truly keep me engaged in an MMO long after the level cap has been reached and story completed.

    Honestly though, the easy factor doesn't bother me that much.  I'm probably the oldest person on this thread and started my MMO gaming with Asheron's Call which I dearly loved.   I just want a plethora of fun activities to do and ArcheAge seems to have quite a bit of them---from what I've read.    If a game is truly open, that sets it apart from some of the recent competition out there.

    My main challenge is pulling my spouse into the game.  He loves an overarching story like SWTOR so a game with mundane questing may not do it for him.  Out of curiosity, is there good lore in ArcheAge and is there actually a storyline to the game?

     

    There is a lot of lore from what I know and a "main" questline that has a green indicator rather than the standard yellow.  At points in these quests there are artistic cut scenes like GW2 that give a bit more story.  The person who wrote the lore is a Korean fantasy author and a book she wrote called "The Fir and the Hawk" covers about 2,000 years worth of lore leading up to the game.  Unfortunately they have not printed an English version (yet, I hope image)

     

    There are 21 tradeskills at the moment (called Vocations) and you can level any of them though it costs quite a bit.  That combined with open world housing and other activities like fishing or playing music (one of the trades is creating sheet music to play) leaves a lot to do.  That doesn't take into account the battle portions like PvP where you can be or hunt pirates and put them on trial (which is another system all together).  Yes there is a "standard" quest system and tab targeting but with how you can freely choose your combination of classes (and level each) I can forgive that.

     

    I was on the fence about AA as well but after playing during this beta weekend I'll be buying a pack as soon as it means a persistant beta and not just on the select weekends.  As it is now you have to buy alpha (150.00) to play all the time.  From what you said I think you would really like AA.  They should be announcing another beta weekend and last time a few sites had thousands of keys which is where I got mine.

  • AbimorAbimor Member RarePosts: 915
    Originally posted by trash656
    Originally posted by Ramanadjinn
    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

    See thats what I was talking about. This generation does not know what the older MMORPG"s were like. Because these newer MMORPG's are all they know. It's not their fault. But those were much more in-depth, challanging and rewarding that would keep you playing for months and months because not everyone could do the same content or running around with the same armorsets or items. It made you feel like you wanted to work harder and play longer. The content also was much more indepth in a way that required more thought instead of just clicking a few keyboard keys. Wildstar, WoW, and SWTOR are about as hand holding as you could get. The games I'm referring too are games like Everquest 1, SWG PRE CU, Dark Age of Camelot, Ultima Online. Those MMORPG's were much more indepth then what we get now, and it's sad that some of you never got to experiance these games back then. Even the old version of WoW offered more depth and challange then any of these games do now. The AI was better too. In the old WoW the mobs would work together and you had to plan your attack first and use your CC or else you would get plowed. Now none of it is like that because the players complained it was too hard.

     

    I'm pretty sure no one here will understand this concept though.

    I played SWG and DAOC I enjoyed them both but lrts not make them what they werent in DAOC you had to grind mobs like crazy to lvl I think I can live with out that grind for the rest of my life and be happy. SWG at least had mission terminals and was a fun game before the cu. 

     

     

     

  • MixxathonMixxathon Member UncommonPosts: 28

    I can see where OP comes from. I too am an old gamer who have had the priv. to be on the whole journey. Got my first computer at age 13, we are talking 1979 here - in those days games were distributed as printed lists in magazines... but I digress.

    I guess, in the olden days of pioneering MMO, the focus were more on many different systems instead of a few very highly polished ones. UO does come to mind naturally. It seems like each time a new feature is introduced in an MMO, U(O had already done it years ago. EQ1 was just hard but had also depth. It was hard in that way where you could not really leave your start area and expect to survive an attack from a little snake, and much less a stray dog.

    EQ2 brought with it many great things, where crafting stands out in my mind. I actually died whlie trying to make a candlestick due to a mishap.

    What we old greezers want is not harder gameplay, but options. More options than we ever can hope to choose to partake in. That is how you build a good MMO, you fill it to the brim with options and then you make those options count for something. That way the endgame becomes something else than a grindfest for gear. It could be that if one so chose, but if I am content in crossbreeding cats, or cornering the love potion market in my city, that would also be a perfectly viable "endgame".

    Options rule so the programmers need to go all out on those. It's not really rocket science to make that stuff work, just some cleaver relations database programming and a cadre of hard worked graphical artists and modellers.

    In a sandbox game, I should be able to choose to build a house where there is room for it, and if I want to grind badgerbones to mix into the mortar to give it that special hue, I should be able to do so. It is, after all, a sandbox game.

     

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Abimor
    Originally posted by trash656
    Originally posted by Ramanadjinn
    Outside of that i've never been really challenged in an MMORPG.  Perhaps Wildstar, WOW, or SWTOR has challenging raid content?  You could check that out before abandoning the genre altogether.  Maybe someone who has done some challenging PVE could help. 

    See thats what I was talking about. This generation does not know what the older MMORPG"s were like. Because these newer MMORPG's are all they know. It's not their fault. But those were much more in-depth, challanging and rewarding that would keep you playing for months and months because not everyone could do the same content or running around with the same armorsets or items. It made you feel like you wanted to work harder and play longer. The content also was much more indepth in a way that required more thought instead of just clicking a few keyboard keys. Wildstar, WoW, and SWTOR are about as hand holding as you could get. The games I'm referring too are games like Everquest 1, SWG PRE CU, Dark Age of Camelot, Ultima Online. Those MMORPG's were much more indepth then what we get now, and it's sad that some of you never got to experiance these games back then. Even the old version of WoW offered more depth and challange then any of these games do now. The AI was better too. In the old WoW the mobs would work together and you had to plan your attack first and use your CC or else you would get plowed. Now none of it is like that because the players complained it was too hard.

     

    I'm pretty sure no one here will understand this concept though.

    I played SWG and DAOC I enjoyed them both but lrts not make them what they werent in DAOC you had to grind mobs like crazy to lvl I think I can live with out that grind for the rest of my life and be happy. SWG at least had mission terminals and was a fun game before the cu. 

     

     

     

    Trash can best be described as someone who cannot fathom he got so good at gaming it is piss easy for him and thus assaults anything not Dark Souls level hard though he should know that what has changed with games is they have gotten less broken on release in terms of balance. Christ using wow vanilla as a good thing...you had 1 good spec per class, maybe, the leveling experience can best be described as balls against cheese grater hard and at the end gear grind . Compared to that shit cake AA is a passable pastry of indeterminate fruity flavor, not overly good but not bad and modern WoW is just a jawbreaker, not my thing but certainly has its place.

    OP if you ever want to enjoy another game again realize you are the issue, not the games .

    image
  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by bliss14
    Time played and level achieved?

    Instant derail attempt.......

This discussion has been closed.