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When it comes to FPSs the last game I played through the entire campaign and enjoyed was Turok: Dinosaur Hunter for the Nintendo 64. Needless to say FPS games really aren’t my thing. Sure I’ve dabbled with Goldeneye 007, played some Timesplitters, and got my can kicked in a few matches of Halo multiplayer but I know when a genre just isn’t meant for me. I’m content to stick to MMOs and RPGs and let millions of other gamers virtually slaughter each other over and over again.
Read more of Rob Lahley's Destiny: How It Really is an MMO.
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Hmmm.
this sounds like a tighter more fleshed out version of FireFall. on console.
So am I the king or are you?
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Are you ill your majesty?
So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?
"Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.
A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.
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None of those points answer the question of Destiny being an MMO or not. It only needs to meet one requirement. How many players interact together in the gameplay areas? If it's less than 200 it's not MASSIVELY multiplayer. End of.
It's not about crafting or classes or progression or anything else. All of that exists in any kind of RPG and plenty of FPS games. None of them make a multiplayer game Massively multiplayer, only the number of players in the same game space sets MMO's apart.
And btw Lobby based MMO? If it's lobby based it's not really an MMO is it?
After playing the beta, I have to disagree it's an MMO.
It's about as much an MMO as Watch Dogs. Players pop in and out of your world in that game, too.
The only thing it has over Watch Dogs is the lobby where you buy and pickup the majority of your missions. However, considering you can do all of this in Watch Dogs without having to travel to an artificially created hot zone (all the while maintaining the ability for other players to "phase" into your world), I don't see it as a huge difference.
The first time I see a group of 40 Guardians teaming up to down an invasion force/large boss out in the open world, I'll start considering it an MMO.
its not a mmo in the traditional sence.
I would have liked it more if you imidiately were playing together like in borderlans 2.
I was waiting for destiny and even said its going to be good but the first thing that put me of is the graffix on ps3.
not going to buy first going to wait and see they made the graffix crap on purpose I think its worse than all my other older games on ps3,if I buy ill buy on pc one day buy shooters are a bit boring to me.
http://en.wikipedia.org/wiki/Massively_multiplayer_online_game
"There is some debate if a high head-count is the requirement to be an MMOG. Some say that it is the size of the game world and its capability to support a large number of players that should matter. For example, despite technology and content constraints, most MMOGs can fit up to a few thousand players on a single game server at a time."
Destiny fits thousands in a single server/world.
Sorry but this is very ignorant to say. What the hardware is capable of handling goes a long way in dictating the amount of players a game can hold while still providing satisfactory level of performance for the players. The very first mmorpgs like:
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
it is multiplayer,it is online and it is huge,wow that sounds like an mmo to me.so what part of an mmo is it NOT?
the only instance IS the boss part of mission.the rest is NOT an instance.you can say that about any mmo,it is an instance that anyone can join.
yes since when did a mmo need x people to be an mmo.why are people so insistent it is NOT an mmo.it is a very simple explanation,it is online massive and multiplayer,and persisent. had people say well cod should be an mmo,it is not persistent,the map vanishes when you leave.
Actually no, everyone gets unique drops/rewards and if you open a chest again everyone will get unique loot.
Also I should add if you grab a chest other players only have 30 seconds to loot it or it vanishes and won't respawn for 90 seconds and has the potential of spawning in other specific areas; there tend to be 5-6 chests in each zone. I am unsure in regards to spinmetal but I have heard it vanishes for everyone in 10 seconds after the initial looting and doesn't respawn for QUITE a while; though there are a few plants in each zone.
Can you have hundreds of people in the same zone playing together at any point of their choosing? Because in MMOs you can.
Is it MASSIVELY MULTIPLAYER is the question. Can hundreds of people interact at the same time in the same place? Stop trying to warp what MM stands for.
Absolutely agree