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[Column] Destiny: How it Really is an MMO

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

When it comes to FPSs the last game I played through the entire campaign and enjoyed was Turok: Dinosaur Hunter for the Nintendo 64. Needless to say FPS games really aren’t my thing. Sure I’ve dabbled with Goldeneye 007, played some Timesplitters, and got my can kicked in a few matches of Halo multiplayer but I know when a genre just isn’t meant for me. I’m content to stick to MMOs and RPGs and let millions of other gamers virtually slaughter each other over and over again.

Read more of Rob Lahley's Destiny: How It Really is an MMO.

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Comments

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Nice read thanks for writing it. The only thing that irks me is the everyone can loot the same items. That takes  the compettive fun out of a mini game I have become accustomed too...
    "The King and the Pawn return to the same box at the end of the game"

  • CrusadesCrusades Member Posts: 480
    Here ye here ye , we shall judge thy Destiny as a massively multiplayer online game. The King wishes to have this nonsense of calling oneself a persistent online shooter banned at once. Destiny you shall from this day forward be referee to as an mmo and therefore susceptible to be judged as so.
  • orbitxoorbitxo Member RarePosts: 1,956

    Hmmm.

    this sounds like a tighter more fleshed out version of FireFall. on console.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I think the persistent descriptor is actually a better word to use. Think about how many arguments are made about what's an MMO because there's no requirement in that acronym for persistence. POG or Persistent Online Game is a far better term to start using for games that have a persistent world element to them.

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  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894
    Originally posted by Crusades
    Here ye here ye , we shall judge thy Destiny as a massively multiplayer online game. The King wishes to have this nonsense of calling oneself a persistent online shooter banned at once. Destiny you shall from this day forward be referee to as an mmo and therefore susceptible to be judged as so.

    So am I the king or are you?

  • CrusadesCrusades Member Posts: 480
    Originally posted by Grakulen
    Originally posted by Crusades
    Here ye here ye , we shall judge thy Destiny as a massively multiplayer online game. The King wishes to have this nonsense of calling oneself a persistent online shooter banned at once. Destiny you shall from this day forward be referee to as an mmo and therefore susceptible to be judged as so.

    So am I the king or are you?

     

    Are you ill your majesty?

  • st4t1ckst4t1ck Member UncommonPosts: 768
    The chest were not always there for us. If you opened it there was a short time for others to get it before it went away for team members and others
  • DavisFlightDavisFlight Member CommonPosts: 2,556

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Looks like I'll be making extensive use of the explorer mode to maximize my mmo experience. And btw who the heck enjoys fighting over loot drops and likens it to a mini game? I sure the heck don't!

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

    And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.

    A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.

  • YamotaYamota Member UncommonPosts: 6,593
    These days, everything with an online component is an MMO. It has been so dilluted that it does not mean anything anymore.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    None of those points answer the question of Destiny being an MMO or not. It only needs to meet one requirement. How many players interact together in the gameplay areas? If it's less than 200 it's not MASSIVELY multiplayer. End of.

     

    It's not about crafting or classes or progression or anything else. All of that exists in any kind of RPG and plenty of FPS games. None of them make a multiplayer game Massively multiplayer, only the number of players in the same game space sets MMO's apart.

     

    And btw Lobby based MMO? If it's lobby based it's not really an MMO is it?

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505

    After playing the beta, I have to disagree it's an MMO.

     

    It's about as much an MMO as Watch Dogs.  Players pop in and out of your world in that game, too.

     

    The only thing it has over Watch Dogs is the lobby where you buy and pickup the majority of your missions.  However, considering you can do all of this in Watch Dogs without having to travel to an artificially created hot zone (all the while maintaining the ability for other players to "phase" into your world), I don't see it as a huge difference.

     

    The first time I see a group of 40 Guardians teaming up to down an invasion force/large boss out in the open world, I'll start considering it an MMO.

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  • handlewithcarehandlewithcare Member Posts: 322

    its not a mmo in the traditional sence.

    I would have liked it more if you imidiately were playing together like in borderlans 2.

    I was waiting for destiny and even said its going to be good but the first thing that put me of is the graffix on ps3.

    not going to buy first going to wait and see they made the graffix crap on purpose I think its worse than all my other older games on ps3,if I buy ill buy on pc one day buy shooters are a bit boring to me.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by DavisFlight
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

    And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.

    A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.

    http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

    "There is some debate if a high head-count is the requirement to be an MMOG. Some say that it is the size of the game world and its capability to support a large number of players that should matter. For example, despite technology and content constraints, most MMOGs can fit up to a few thousand players on a single game server at a time."

    Destiny fits thousands in a single server/world.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by DavisFlight
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

    And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.

    A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.

    Sorry but this is very ignorant to say. What the hardware is capable of handling goes a long way in dictating the amount of players a game can hold while still providing satisfactory level of performance for the players. The very first mmorpgs like:

    • The Realm Online (population per server 0-100)
    • Neverwinter Nights (pps 0-50 (first release) / 0-500 (1997)
    • Ultima Online (pps 0-2000)
    • Meridian 59 (pps 0-2000)
    And the one thing all these games had in common? A persistent world. That means even when there are no players present, the world is there, empty and continuing to exist. This is what Destiny's exploration mode is. It allows you to explore each world as you would a zone in a traditional fantasy mmorpg. Those zones never disappear once the last person leaves. Instances, on the other hand, disappear once the last person exits. These also exist in Destiny. Story and Strike missions play like personal story mode in FFXIV, GW2, SWTOR and Defiance. So once you get to a key location or trigger an event, you are teleported away from the zone to your instance.
     
    So in my many years of mmorpg gaming never has the MM in MMOPRG mean you had to have a specific capacity for your server, like I said, The Realm Online could only hold 50 to 100 players per server and nobody is saying it wasn't an mmorpg.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    It is far from a mmo. It is more like the original Guild Wars except people can actually join your instance. The game is pretty much entirely instanced.
    30
  • ElandrialElandrial Member UncommonPosts: 179
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    it is multiplayer,it is online and it is huge,wow that sounds like an mmo to me.so what part of an mmo is it NOT?

  • ElandrialElandrial Member UncommonPosts: 179
    Originally posted by ThomasN7
    It is far from a mmo. It is more like the original Guild Wars except people can actually join your instance. The game is pretty much entirely instanced.
     

    the only instance IS the boss part of mission.the rest is NOT an instance.you can say that about any mmo,it is an instance that anyone can join.

  • ElandrialElandrial Member UncommonPosts: 179
    Originally posted by Ramonski7
    Originally posted by DavisFlight
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

    And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.

    A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.

    Sorry but this is very ignorant to say. What the hardware is capable of handling goes a long way in dictating the amount of players a game can hold while still providing satisfactory level of performance for the players. The very first mmorpgs like:

    • The Realm Online (population per server 0-100)
    • Neverwinter Nights (pps 0-50 (first release) / 0-500 (1997)
    • Ultima Online (pps 0-2000)
    • Meridian 59 (pps 0-2000)
    And the one thing all these games had in common? A persistent world. That means even when there are no players present, the world is there, empty and continuing to exist. This is what Destiny's exploration mode is. It allows you to explore each world as you would a zone in a traditional fantasy mmorpg. Those zones never disappear once the last person leaves. Instances, on the other hand, disappear once the last person exits. These also exist in Destiny. Story and Strike missions play like personal story mode in FFXIV, GW2, SWTOR and Defiance. So once you get to a key location or trigger an event, you are teleported away from the zone to your instance.
     
    So in my many years of mmorpg gaming never has the MM in MMOPRG mean you had to have a specific capacity for your server, like I said, The Realm Online could only hold 50 to 100 players per server and nobody is saying it wasn't an mmorpg.
     

    yes since when did a mmo need x people to be an mmo.why are people so insistent it is NOT an mmo.it is a very simple explanation,it is online massive and multiplayer,and persisent. had people say well cod should be an mmo,it is not persistent,the map vanishes when you leave.

  • ShauneepeakShauneepeak Member UncommonPosts: 424
    Originally posted by Betaguy
    Nice read thanks for writing it. The only thing that irks me is the everyone can loot the same items. That takes  the compettive fun out of a mini game I have become accustomed too...

    Actually no, everyone gets unique drops/rewards and if you open a chest again everyone will get unique loot.

     

    Also I should add if you grab a chest other players only have 30 seconds to loot it or it vanishes and won't respawn for 90 seconds and has the potential of spawning in other specific areas; there tend to be 5-6 chests in each zone. I am unsure in regards to spinmetal but I have heard it vanishes for everyone in 10 seconds after the initial looting and doesn't respawn for QUITE a while; though there are a few plants in each zone.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight
    Originally posted by ElRenmazuo
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    "Much like a typical zone in a MMO you will encounter other players as you each go about your merry way."

    And yet 90% of the article is talking about gear, progression, and other "common MMO features". When in reality, those are common RPG features, and there are very few things in this game that bring it in line with an MMO.

    A handful of players phased into your instance now and then does not an MMO make. MASSIVELY MULTIPLAYER.

    http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

    "There is some debate if a high head-count is the requirement to be an MMOG. Some say that it is the size of the game world and its capability to support a large number of players that should matter. For example, despite technology and content constraints, most MMOGs can fit up to a few thousand players on a single game server at a time."

    Destiny fits thousands in a single server/world.

    Can you have hundreds of people in the same zone playing together at any point of their choosing? Because in MMOs you can.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Elandrial
    Originally posted by DavisFlight

    So... you say "It's really an MMO!" and then write a big article listing a bunch of common RPG features that have nothing to do with whether or not something is an MMO? Seriously, PROGRESSION makes it an MMO?

    it is multiplayer,it is online and it is huge,wow that sounds like an mmo to me.so what part of an mmo is it NOT?

    Is it MASSIVELY MULTIPLAYER is the question. Can hundreds of people interact at the same time in the same place? Stop trying to warp what MM stands for.

  • MavolenceMavolence Member UncommonPosts: 635
    Originally posted by jmcdermottuk

    None of those points answer the question of Destiny being an MMO or not. It only needs to meet one requirement. How many players interact together in the gameplay areas? If it's less than 200 it's not MASSIVELY multiplayer. End of.

     

    It's not about crafting or classes or progression or anything else. All of that exists in any kind of RPG and plenty of FPS games. None of them make a multiplayer game Massively multiplayer, only the number of players in the same game space sets MMO's apart.

     

    And btw Lobby based MMO? If it's lobby based it's not really an MMO is it?

    Absolutely agree

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