I do find the whole "It will be guilds with skill that win" very scary in any mmo that has a cashshop like this one.
Why? Well, it all depends on now greedy players are (and most are these days).
So I am a GM, I have bucket loads of cash IRL....
"Dear top (skilled) players, I will buy your (p2w *cough*) pots for labour and every other boost, all you have to do is join my guild and fight for us till we are the greatest, ofc you'll all be officers and loved (paid!)."
Well, wish they sold a time machine in the cash shop, I would buy it and return to prior to dropping the $150 on it. I watched streams of the game, and was liking what I saw, so made the leap and bought in. Everyone said, "You're paying to test it", which I was ok with. I was really having a lot of fun......then came 1.2 .....changed the game completely as far as I'm concerned.
Fanbois are saying, you should have researched more !!!! If you followed Korean version you'd know that. Silly me, thinking live streams were indicative of what the game was gonna be, didn't realize I needed to learn Korean to really know what was coming down the pike.
Don't know if it's p2w or not, but do know it will pretty much be p2enjoy to the fullest. Prior to 1.2 I would be in game for hours on end, making plans, goofing off by going treasure hunting or fishing. I tend to try enjoy the trip, more than anticipate the destination kind of person.
Since 1.2 I find myself playing for about an hour before labor becomes a point of concern, because everything ... I mean everything requires it. Mobs no longer drop loot items, they drop coin purses, which very rarely has a bit of a crafting ingredients in it, mostly just a few silver, which by the way, cost labor to even open it to see what you got.
Hunting shipwrecks for treasure and fishing is no longer worth it, they took out the "soggy" box or bag which could hold a decent item. Now treasure give crap loot, at best worth a gold or two, which requires labor to open. Regular fishing I guess can be used to make one oil, but it will eat thru your labor like no one's business.
Sport fishing, you no longer craft lures, but buy them, and pay 100 labor per cast.
long story short......I'll probably play until black desert comes out, or some other sandbox-ish game. I will not however be buying extra from cash shop, other than what patron points get me (loyalty point). Trion has gotten their last dollar from me in relation to this game. Which means I'll never be in the top tier group of folks, but I'm ok with that. I don't have to be the Hero in a game, I'm ok with being the bump in the road for the Hero.
I almost get the feeling that many of AA's game design changes have been attempts to curb the activities of goldsellers ?
Any game with a player-driven economy and static resource/loot spawns is ripe for teleporting bots to farm. Add a restricted crafting resource (labour points) and you have a goldsellers paradise. Suddenly 50% or more of the revenue generated by the game is ending up in the pockets of the goldsellers !
It's inevitable that game design will be influenced by the goldsellers, specially as they're becoming more brazen and sophisticated every year. However, in the unregulated and freewheeling internet that we have currently, it's basically impossible to PREVENT the goldseller disease. All you can do is treat the symptoms while the patient suffers...
long story short......I'll probably play until black desert comes out, or some other sandbox-ish game. I will not however be buying extra from cash shop, other than what patron points get me (loyalty point). Trion has gotten their last dollar from me in relation to this game. Which means I'll never be in the top tier group of folks, but I'm ok with that. I don't have to be the Hero in a game, I'm ok with being the bump in the road for the Hero.
use your labor wisely, stop and do a bit of planning on what gives you the most bang for your labor buck. I never plan on buying a cash shop labor pot and have a system where I can make 10 to 15 gold per hour online for several hours a day and never go below more more labor points than I can regenerate before the next day. In fact I can see several ways of accomplishing that. Sit down and evaluate how many labor points you will regen and see how you want to spend them. While you may not be able to mine and refine ore for 6 hours straight, you can probably mine for 1 or 2 then run a dungeon or go PvP or do something else that uses low amounts of labor.
I do find the whole "It will be guilds with skill that win" very scary in any mmo that has a cashshop like this one.
Why? Well, it all depends on now greedy players are (and most are these days).
So I am a GM, I have bucket loads of cash IRL....
"Dear top (skilled) players, I will buy your (p2w *cough*) pots for labour and every other boost, all you have to do is join my guild and fight for us till we are the greatest, ofc you'll all be officers and loved (paid!)."
Read the third paragraph... to quote a BSG character: All this has happened before and will happen again.
Indeed, but then it begs to differ why they would even open the door to chance?
I guess they want someone to exploit it, and then ban them?
All in the name of making money, let's not make something fun that players and buy and enjoy. Let's make a system where players can blow vasts amount of cash and then buy their way to fame (or get banned trying)?
I've lost more faith in Trion (starting to think it should have been Tri-no!).
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
I do find the whole "It will be guilds with skill that win" very scary in any mmo that has a cashshop like this one.
Why? Well, it all depends on now greedy players are (and most are these days).
So I am a GM, I have bucket loads of cash IRL....
"Dear top (skilled) players, I will buy your (p2w *cough*) pots for labour and every other boost, all you have to do is join my guild and fight for us till we are the greatest, ofc you'll all be officers and loved (paid!)."
Read the third paragraph... to quote a BSG character: All this has happened before and will happen again.
Indeed, but then it begs to differ why they would even open the door to chance?
I guess they want someone to exploit it, and then ban them?
All in the name of making money, let's not make something fun that players and buy and enjoy. Let's make a system where players can blow vasts amount of cash and then buy their way to fame (or get banned trying)?
I've lost more faith in Trion (starting to think it should have been Tri-no!).
How dare they think they should make money from a game! And btw the Russian dude pumped in over 100k USD into EVE to get his alliance on top and Red Overlord if anything is a non-entity these days. If the devs want to give people the choice of trying in a balanced and fair way why not? I mean in EVE superior tactics won out in the end so if Trion can make a good or even great game and balance it so pumping cash in gives you more rolling stock for the war indirectly (not via the cash shop, just lets say trading cash shop currency for in-game gold) but nothing else then why not? It gives the devs more money and more say in XL's patches as AA would be a larger more profitable market and it gives people more conflict in-game because lets face it in a well balanced PVP game how many arrows you have won't mean jack if your leadership keeps telling you to fire at the enemy's feet.
Its P2W for the simple fact that its a pvp centric game that offers players who pay more the ability to expedite their player/gear progression faster than those who dont. Is that really so hard to understand? I think the only people who argue the fact that AA will be P2W are the people who will P2W at AA. I guess i'll just go back to waiting for the Repop. Kicks dirt sadly and walks away...
The Crafting system and building system is the only thing that interested me in this game, which is stuck behind the LP system, which takes forever to regen or cashshop pots.
I do find the whole "It will be guilds with skill that win" very scary in any mmo that has a cashshop like this one.
Why? Well, it all depends on now greedy players are (and most are these days).
So I am a GM, I have bucket loads of cash IRL....
"Dear top (skilled) players, I will buy your (p2w *cough*) pots for labour and every other boost, all you have to do is join my guild and fight for us till we are the greatest, ofc you'll all be officers and loved (paid!)."
Read the third paragraph... to quote a BSG character: All this has happened before and will happen again.
Indeed, but then it begs to differ why they would even open the door to chance?
I guess they want someone to exploit it, and then ban them?
All in the name of making money, let's not make something fun that players and buy and enjoy. Let's make a system where players can blow vasts amount of cash and then buy their way to fame (or get banned trying)?
I've lost more faith in Trion (starting to think it should have been Tri-no!).
How dare they think they should make money from a game! And btw the Russian dude pumped in over 100k USD into EVE to get his alliance on top and Red Overlord if anything is a non-entity these days. If the devs want to give people the choice of trying in a balanced and fair way why not? I mean in EVE superior tactics won out in the end so if Trion can make a good or even great game and balance it so pumping cash in gives you more rolling stock for the war indirectly (not via the cash shop, just lets say trading cash shop currency for in-game gold) but nothing else then why not? It gives the devs more money and more say in XL's patches as AA would be a larger more profitable market and it gives people more conflict in-game because lets face it in a well balanced PVP game how many arrows you have won't mean jack if your leadership keeps telling you to fire at the enemy's feet.
lol GL then.
Me? I don't like being mugged.
Have a nice day!
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
Originally posted by Darth-Batman Its P2W for the simple fact that its a pvp centric game that offers players who pay more the ability to expedite their player/gear progression faster than those who dont. Is that really so hard to understand? I think the only people who argue the fact that AA will be P2W are the people who will P2W at AA. I guess i'll just go back to waiting for the Repop. Kicks dirt sadly and walks away...
P2W= Buying greater power than obtainable in-game via the cash shop.
Please for the love of god stop thinking power=efficiency, I've seen fallacies in my life but this one just smacks of an entitled 15 year old crying his cousin got a laptop for nothing while she/he has to earn it. You both will have the same thing in the end thus how will you be losing? Aside from possibly complaining that you will have a higher skill threshold to overcome when you do eventually get there? But I mean come on that's like complaining any MMO 3 months post release is P2W because people who play it now will have better skills (actual skills with the game, cooldown rotation, build refinements, etc) than you.
Originally posted by GregorMcgregor
Originally posted by Dihoru
Originally posted by GregorMcgregor
Originally posted by Dihoru
Originally posted by GregorMcgregor
I do find the whole "It will be guilds with skill that win" very scary in any mmo that has a cashshop like this one.
Why? Well, it all depends on now greedy players are (and most are these days).
So I am a GM, I have bucket loads of cash IRL....
"Dear top (skilled) players, I will buy your (p2w *cough*) pots for labour and every other boost, all you have to do is join my guild and fight for us till we are the greatest, ofc you'll all be officers and loved (paid!)."
Read the third paragraph... to quote a BSG character: All this has happened before and will happen again.
Indeed, but then it begs to differ why they would even open the door to chance?
I guess they want someone to exploit it, and then ban them?
All in the name of making money, let's not make something fun that players and buy and enjoy. Let's make a system where players can blow vasts amount of cash and then buy their way to fame (or get banned trying)?
I've lost more faith in Trion (starting to think it should have been Tri-no!).
How dare they think they should make money from a game! And btw the Russian dude pumped in over 100k USD into EVE to get his alliance on top and Red Overlord if anything is a non-entity these days. If the devs want to give people the choice of trying in a balanced and fair way why not? I mean in EVE superior tactics won out in the end so if Trion can make a good or even great game and balance it so pumping cash in gives you more rolling stock for the war indirectly (not via the cash shop, just lets say trading cash shop currency for in-game gold) but nothing else then why not? It gives the devs more money and more say in XL's patches as AA would be a larger more profitable market and it gives people more conflict in-game because lets face it in a well balanced PVP game how many arrows you have won't mean jack if your leadership keeps telling you to fire at the enemy's feet.
So you call haters and another shit to people that don't wanna be defraud paying 100+ euros for non physical stuff, only digital that is even uselles in game. If you like to loose money that way, ok, but don't ask others to be so cut of mind like you...
Originally posted by Darth-Batman Its P2W for the simple fact that its a pvp centric game that offers players who pay more the ability to expedite their player/gear progression faster than those who dont. Is that really so hard to understand? I think the only people who argue the fact that AA will be P2W are the people who will P2W at AA. I guess i'll just go back to waiting for the Repop. Kicks dirt sadly and walks away...
P2W= Buying greater power than obtainable in-game via the cash shop.
Please for the love of god stop thinking power=efficiency, I've seen fallacies in my life but this one just smacks of an entitled 15 year old crying his cousin got a laptop for nothing while she/he has to earn it. You both will have the same thing in the end thus how will you be losing? Aside from possibly complaining that you will have a higher skill threshold to overcome when you do eventually get there? But I mean come on that's like complaining any MMO 3 months post release is P2W because people who play it now will have better skills (actual skills with the game, cooldown rotation, build refinements, etc) than you.
So what is it then because some of us seem to be confused, pay to advance more quickly? Well if there's an end to something and someone pays to advance more quickly to reach that goal and does so through the use of a real money transaction, what would you call that?
Originally posted by Darth-Batman Its P2W for the simple fact that its a pvp centric game that offers players who pay more the ability to expedite their player/gear progression faster than those who dont. Is that really so hard to understand? I think the only people who argue the fact that AA will be P2W are the people who will P2W at AA. I guess i'll just go back to waiting for the Repop. Kicks dirt sadly and walks away...
P2W= Buying greater power than obtainable in-game via the cash shop.
Please for the love of god stop thinking power=efficiency, I've seen fallacies in my life but this one just smacks of an entitled 15 year old crying his cousin got a laptop for nothing while she/he has to earn it. You both will have the same thing in the end thus how will you be losing? Aside from possibly complaining that you will have a higher skill threshold to overcome when you do eventually get there? But I mean come on that's like complaining any MMO 3 months post release is P2W because people who play it now will have better skills (actual skills with the game, cooldown rotation, build refinements, etc) than you.
So what is it then because some of us seem to be confused, pay to advance more quickly? Well if there's an end to something and someone pays to advance more quickly to reach that goal and does so through the use of a real money transaction, what would you call that?
Yeah in a themepark that could very well be an issue but in a game where goals are self-determined and evolve? That's a time and possibly a vast money sink but winning is kind of impossible unless you are fixed and easily satisfied and even then if it's linked to PVP that would be problematic due to extreme monetary investment requirement (I wouldn't be surprised if trying to maintain a proper zerg level group with enough skill in the game to win fights would require severe cash investment if you intend to bankroll them all and thus gain loyalty that way without requiring much skill on your end..
This P2W argument has recurred many times in so many years as other games came out.
I've even participated in some, on the side of not caring about RMT's, CS's or what-not.
The info is out there for any semi intelligent person to make their own judgement to whether it is a game for them or something to avoid.
Games, for me, are simply entertainment and if AA is as fun as it contends to be. I shall enjoy my time in it, and may even spend some real cash for things that will add to the fun. OMG rite?!
``but Trion has carefully chosen mostly aesthetic items to sell in their version. There are a few items that seem out of place such as the inventory expansion scroll``
This website is such a joke seriously, mostly aesthetic items while almost half of what is listed isnt aesthetic at all. 1 out of the 2 page is mostly, xp boost, honor boost, drop boost, labor points boost, glider speed boost which directly affect pvp along with armor/wep alterations.
They ban people making negative threads about ArcheAge under the reason that it is trolling, while the boss himself make columns like
``Why-You-Questing-Bro''
I had a lot of respect for mmorpg.com but for the first time, its gone.
``You can play ArcheAge like you would play World of Warcraft or games of its ilk``
Total missinformation about Archeage on this site, you cant do anything you want and you cant play this game the way you would play any other game, especialy p2p games.
Even if this game wouldnt have a cash shop, the pve is terrible, barely a 6/10 even if you end up loving the gameplay (tab target) and the pvp is mediocre with no incentive, bad justice system and no real daily sieges... The sandbox side of this game is tied to its cash shop and greatly controled... Terrible.
to me is sounds as tho you do not like the game so other should not?? am i reading correctly?, just because you don't like the pve does not mean i don't like it or someone else don't like it, you empathise tab target like it is something of the past, for my memory tab target is the norm in most mmo's on the market, bar a few that have not been exactly genre changing games or even overly successful lol. True there is no real incentive to pvp but in what themepark game is there?? Bad justice system?? although i do agree it is stupid and should probably not even be in the game i did not know there were may other justice systems in mmo's that would constitute it to be rated bad, stupid i would agree bad i do not, again tho that is my opinion and you are granted to have your own.
As for the sandbox elements? i to be honest am even questioning what the actual sandbox in this game is, what because we have a player house and lots of crafting the game all the sudden is a sandbox?? i have struggled for a while now what the true sandbox elements are, to me personally i wouldn't even say it is sandbox i would say it is just a themepark with a heavy crafting focus and player housing or else we may as well change near every other mmo title that has player housing to a sandbox title.
Play to win to me is something that you purchase in game that cannot be earned by playing, that gives you an advantage over others.
I liked the LOTRO cash shop, you didn't have to pay to unlock content if your willing to grind the coins. I unlocked most of the LOTRO content that way.
We also need to support the developers anyways, without our monetary support we would have no games to play.
Games that are p2w are games that will give permanent stat boost and such.
Who cares its f2p and so what if u end up having to spend 30 bucks. If you plan on sticking around and it be your main game its a small price to pay throwing a bit of money on it from time to time. Nothing in life is free. Just think if people are spending then the game wont get closed down like all these other games of the past.
Good thing this is BETA and all, so Trion can test all of these items based on player-reaction and monitor how they impact the server.
*logs into Alpha server and enjoys the Patron status*
For those who have played and still play Rift to this day, should have a good sense of how Trion does what they can to remove as many "pay-to-win" possibilities, while in the same breath looking for ways to put cash shop items into the hands of non-paying-players by creating currency exchange methods.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
Wow i could not even stay on topic reading all of that because it became VERY clear the game is very poorly implemented as far as cash shop goes.That is far too many areas of a game to be involved with RMT,FAR too many and using the word far is a big time understatement.
Player's should be abler to just login and play the game and not have to look over the cash shop for every single action they want to take.
Even looking at the one aspect of having to login for 8 hours to recoup 1/5th of their points is a big time no and really enforces the intention to be anything but a greed design.
I have not yet done the research but i am more than certain the % of players leaving games is above 50% in the first 5-6 months.Then when you consider 150 bucks to be a patron that is the equivalent of forcing players to pay into a 10 month subscription.Usually anything over 3 months carries a bonus so in reality paying 150 up front would be a full year and considering the majority never stick around that long,it is already TOO much.Point being there should not even be a cash shop until after the players have played a full year.
What this proves is the new age gimmicks are ways to yield MORE than a sub fee would be.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wow i could not even stay on topic reading all of that because it became VERY clear the game is very poorly implemented as far as cash shop goes.That is far too many areas of a game to be involved with RMT,FAR too many and using the word far is a big time understatement.
Player's should be abler to just login and play the game and not have to look over the cash shop for every single action they want to take.
Even looking at the one aspect of having to login for 8 hours to recoup 1/5th of their points is a big time no and really enforces the intention to be anything but a greed design.
I have not yet done the research but i am more than certain the % of players leaving games is above 50% in the first 5-6 months.Then when you consider 150 bucks to be a patron that is the equivalent of forcing players to pay into a 10 month subscription.Usually anything over 3 months carries a bonus so in reality paying 150 up front would be a full year and considering the majority never stick around that long,it is already TOO much.Point being there should not even be a cash shop until after the players have played a full year.
What this proves is the new age gimmicks are ways to yield MORE than a sub fee would be.
-points up- Yeah... this is why we cannot have good things. Do your research before talking.
seriously guys... If you dislike what Trion has to offer for the NA/EU version of AA, why on earth are you putting so much effort in trying to convince others that its a bad product that "no one will ever play since its a p2w game", Instead of putting all that energy in making the REAL WORLD a better place to live in, since you obviously have no intentions in ever considering playing AA!
I for one, love the fact that those who choose not to pay for the patron-status every month, will not be able to build "free" houses everywhere and will not be able to use the public farms to a maximum and just leave the crops/livestocks there to rott/die and they will not gain the "OFFLINE-labor points" that those with patron-status will recieve (currently 5 labor points/per 5 min)!
From what I've seen in the cash-shop so far, I can't see a single item that will actually ruin the gameplay for me or the members of our beloved guild. Even if there's a few items that will help others to gain XP at a higher rate, it sure as hell wont affect my gameplay in any way!
Hope to see you guys out there on the battlefield, and trading routes!
The cash shop from what I have seen is Pay to go faster. If that is P2W to you, you should probably find another hobby.
There is almost no MMO, MOBA, FPS in the market that is free, gives you the entire features of the game, and offers "only cosmetic" options in the cash shop.
Guild Wars 2 cost me $60.00, it wasn't free. Same with Secret world $60. Mobas offer boosts, other characters, etc. The characters are what make those games and they are not all available to you for free, you either work your ass off or buy them.
I see all these people complaining about AA's model, but have yet to provide an example of a free MMO that balances value for your dollar and is not P2W or "Pay to avoid grinding"
All these people complaining of "fairness" probably dislike any sub-required MMO as well. These are businesses and they need to make money to survive. If a game is bringing you enjoyment, pay them. "Cosmetic Only" cash shops don't pay the bills, sorry.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Well, wish they sold a time machine in the cash shop, I would buy it and return to prior to dropping the $150 on it. I watched streams of the game, and was liking what I saw, so made the leap and bought in. Everyone said, "You're paying to test it", which I was ok with. I was really having a lot of fun......then came 1.2 .....changed the game completely as far as I'm concerned.
Fanbois are saying, you should have researched more !!!! If you followed Korean version you'd know that. Silly me, thinking live streams were indicative of what the game was gonna be, didn't realize I needed to learn Korean to really know what was coming down the pike.
Don't know if it's p2w or not, but do know it will pretty much be p2enjoy to the fullest. Prior to 1.2 I would be in game for hours on end, making plans, goofing off by going treasure hunting or fishing. I tend to try enjoy the trip, more than anticipate the destination kind of person.
Since 1.2 I find myself playing for about an hour before labor becomes a point of concern, because everything ... I mean everything requires it. Mobs no longer drop loot items, they drop coin purses, which very rarely has a bit of a crafting ingredients in it, mostly just a few silver, which by the way, cost labor to even open it to see what you got.
Hunting shipwrecks for treasure and fishing is no longer worth it, they took out the "soggy" box or bag which could hold a decent item. Now treasure give crap loot, at best worth a gold or two, which requires labor to open. Regular fishing I guess can be used to make one oil, but it will eat thru your labor like no one's business.
Sport fishing, you no longer craft lures, but buy them, and pay 100 labor per cast.
long story short......I'll probably play until black desert comes out, or some other sandbox-ish game. I will not however be buying extra from cash shop, other than what patron points get me (loyalty point). Trion has gotten their last dollar from me in relation to this game. Which means I'll never be in the top tier group of folks, but I'm ok with that. I don't have to be the Hero in a game, I'm ok with being the bump in the road for the Hero.
I almost get the feeling that many of AA's game design changes have been attempts to curb the activities of goldsellers ?
Any game with a player-driven economy and static resource/loot spawns is ripe for teleporting bots to farm. Add a restricted crafting resource (labour points) and you have a goldsellers paradise. Suddenly 50% or more of the revenue generated by the game is ending up in the pockets of the goldsellers !
It's inevitable that game design will be influenced by the goldsellers, specially as they're becoming more brazen and sophisticated every year. However, in the unregulated and freewheeling internet that we have currently, it's basically impossible to PREVENT the goldseller disease. All you can do is treat the symptoms while the patient suffers...
I've never played a game before, where you can sit and camp bots, get sent to jail, explain they were bots, and get freed with no jail time. The gold sellers can bot all they want. If the players are smart, they won't let them. Farming <lvl30 areas won't be worth it for bots, and in 30+ you can attack them. Not to mention you can report bots. It's really up to players to fight the goldsellers and not buy from them. I don't see this being a major influence on the game itself.
As for the OP. I think labor pots are kind of p2w. There will be guilds abusing the hell out of this. One player using all their labor to farm / harvest, eg. large amounts of trees. And another person using all their labor to craft, etc. Large, well organized guilds will own this game.
Comments
http://www.tentonhammer.com/node/65475/page/2
Read the third paragraph... to quote a BSG character: All this has happened before and will happen again.
I almost get the feeling that many of AA's game design changes have been attempts to curb the activities of goldsellers ?
Any game with a player-driven economy and static resource/loot spawns is ripe for teleporting bots to farm. Add a restricted crafting resource (labour points) and you have a goldsellers paradise. Suddenly 50% or more of the revenue generated by the game is ending up in the pockets of the goldsellers !
It's inevitable that game design will be influenced by the goldsellers, specially as they're becoming more brazen and sophisticated every year. However, in the unregulated and freewheeling internet that we have currently, it's basically impossible to PREVENT the goldseller disease. All you can do is treat the symptoms while the patient suffers...
I miss DAoC
They need all the cash shop money to fund the intense R&D required for the 30-year-old feature of inverting mouselook.
What a joke.
Missing invert mouse selection.
In 2014.
lol
Indeed, but then it begs to differ why they would even open the door to chance?
I guess they want someone to exploit it, and then ban them?
All in the name of making money, let's not make something fun that players and buy and enjoy. Let's make a system where players can blow vasts amount of cash and then buy their way to fame (or get banned trying)?
I've lost more faith in Trion (starting to think it should have been Tri-no!).
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
How dare they think they should make money from a game! And btw the Russian dude pumped in over 100k USD into EVE to get his alliance on top and Red Overlord if anything is a non-entity these days. If the devs want to give people the choice of trying in a balanced and fair way why not? I mean in EVE superior tactics won out in the end so if Trion can make a good or even great game and balance it so pumping cash in gives you more rolling stock for the war indirectly (not via the cash shop, just lets say trading cash shop currency for in-game gold) but nothing else then why not? It gives the devs more money and more say in XL's patches as AA would be a larger more profitable market and it gives people more conflict in-game because lets face it in a well balanced PVP game how many arrows you have won't mean jack if your leadership keeps telling you to fire at the enemy's feet.
~I am Many~
lol GL then.
Me? I don't like being mugged.
Have a nice day!
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
P2W= Buying greater power than obtainable in-game via the cash shop.
Please for the love of god stop thinking power=efficiency, I've seen fallacies in my life but this one just smacks of an entitled 15 year old crying his cousin got a laptop for nothing while she/he has to earn it. You both will have the same thing in the end thus how will you be losing? Aside from possibly complaining that you will have a higher skill threshold to overcome when you do eventually get there? But I mean come on that's like complaining any MMO 3 months post release is P2W because people who play it now will have better skills (actual skills with the game, cooldown rotation, build refinements, etc) than you.
Yes, have fun enjoying your P2P grinder ^^.
So what is it then because some of us seem to be confused, pay to advance more quickly? Well if there's an end to something and someone pays to advance more quickly to reach that goal and does so through the use of a real money transaction, what would you call that?
Yeah in a themepark that could very well be an issue but in a game where goals are self-determined and evolve? That's a time and possibly a vast money sink but winning is kind of impossible unless you are fixed and easily satisfied and even then if it's linked to PVP that would be problematic due to extreme monetary investment requirement (I wouldn't be surprised if trying to maintain a proper zerg level group with enough skill in the game to win fights would require severe cash investment if you intend to bankroll them all and thus gain loyalty that way without requiring much skill on your end..
This P2W argument has recurred many times in so many years as other games came out.
I've even participated in some, on the side of not caring about RMT's, CS's or what-not.
The info is out there for any semi intelligent person to make their own judgement to whether it is a game for them or something to avoid.
Games, for me, are simply entertainment and if AA is as fun as it contends to be. I shall enjoy my time in it, and may even spend some real cash for things that will add to the fun. OMG rite?!
to me is sounds as tho you do not like the game so other should not?? am i reading correctly?, just because you don't like the pve does not mean i don't like it or someone else don't like it, you empathise tab target like it is something of the past, for my memory tab target is the norm in most mmo's on the market, bar a few that have not been exactly genre changing games or even overly successful lol. True there is no real incentive to pvp but in what themepark game is there?? Bad justice system?? although i do agree it is stupid and should probably not even be in the game i did not know there were may other justice systems in mmo's that would constitute it to be rated bad, stupid i would agree bad i do not, again tho that is my opinion and you are granted to have your own.
As for the sandbox elements? i to be honest am even questioning what the actual sandbox in this game is, what because we have a player house and lots of crafting the game all the sudden is a sandbox?? i have struggled for a while now what the true sandbox elements are, to me personally i wouldn't even say it is sandbox i would say it is just a themepark with a heavy crafting focus and player housing or else we may as well change near every other mmo title that has player housing to a sandbox title.
Please explain what P2W actually is??
Play to win to me is something that you purchase in game that cannot be earned by playing, that gives you an advantage over others.
I liked the LOTRO cash shop, you didn't have to pay to unlock content if your willing to grind the coins. I unlocked most of the LOTRO content that way.
We also need to support the developers anyways, without our monetary support we would have no games to play.
Games that are p2w are games that will give permanent stat boost and such.
Who cares its f2p and so what if u end up having to spend 30 bucks. If you plan on sticking around and it be your main game its a small price to pay throwing a bit of money on it from time to time. Nothing in life is free. Just think if people are spending then the game wont get closed down like all these other games of the past.
Good thing this is BETA and all, so Trion can test all of these items based on player-reaction and monitor how they impact the server.
*logs into Alpha server and enjoys the Patron status*
For those who have played and still play Rift to this day, should have a good sense of how Trion does what they can to remove as many "pay-to-win" possibilities, while in the same breath looking for ways to put cash shop items into the hands of non-paying-players by creating currency exchange methods.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
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Wow i could not even stay on topic reading all of that because it became VERY clear the game is very poorly implemented as far as cash shop goes.That is far too many areas of a game to be involved with RMT,FAR too many and using the word far is a big time understatement.
Player's should be abler to just login and play the game and not have to look over the cash shop for every single action they want to take.
Even looking at the one aspect of having to login for 8 hours to recoup 1/5th of their points is a big time no and really enforces the intention to be anything but a greed design.
I have not yet done the research but i am more than certain the % of players leaving games is above 50% in the first 5-6 months.Then when you consider 150 bucks to be a patron that is the equivalent of forcing players to pay into a 10 month subscription.Usually anything over 3 months carries a bonus so in reality paying 150 up front would be a full year and considering the majority never stick around that long,it is already TOO much.Point being there should not even be a cash shop until after the players have played a full year.
What this proves is the new age gimmicks are ways to yield MORE than a sub fee would be.
Never forget 3 mile Island and never trust a government official or company spokesman.
-points up- Yeah... this is why we cannot have good things. Do your research before talking.
seriously guys... If you dislike what Trion has to offer for the NA/EU version of AA, why on earth are you putting so much effort in trying to convince others that its a bad product that "no one will ever play since its a p2w game", Instead of putting all that energy in making the REAL WORLD a better place to live in, since you obviously have no intentions in ever considering playing AA!
I for one, love the fact that those who choose not to pay for the patron-status every month, will not be able to build "free" houses everywhere and will not be able to use the public farms to a maximum and just leave the crops/livestocks there to rott/die and they will not gain the "OFFLINE-labor points" that those with patron-status will recieve (currently 5 labor points/per 5 min)!
From what I've seen in the cash-shop so far, I can't see a single item that will actually ruin the gameplay for me or the members of our beloved guild. Even if there's a few items that will help others to gain XP at a higher rate, it sure as hell wont affect my gameplay in any way!
Hope to see you guys out there on the battlefield, and trading routes!
//Wiroxe
The cash shop from what I have seen is Pay to go faster. If that is P2W to you, you should probably find another hobby.
There is almost no MMO, MOBA, FPS in the market that is free, gives you the entire features of the game, and offers "only cosmetic" options in the cash shop.
Guild Wars 2 cost me $60.00, it wasn't free. Same with Secret world $60. Mobas offer boosts, other characters, etc. The characters are what make those games and they are not all available to you for free, you either work your ass off or buy them.
I see all these people complaining about AA's model, but have yet to provide an example of a free MMO that balances value for your dollar and is not P2W or "Pay to avoid grinding"
All these people complaining of "fairness" probably dislike any sub-required MMO as well. These are businesses and they need to make money to survive. If a game is bringing you enjoyment, pay them. "Cosmetic Only" cash shops don't pay the bills, sorry.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I've never played a game before, where you can sit and camp bots, get sent to jail, explain they were bots, and get freed with no jail time. The gold sellers can bot all they want. If the players are smart, they won't let them. Farming <lvl30 areas won't be worth it for bots, and in 30+ you can attack them. Not to mention you can report bots. It's really up to players to fight the goldsellers and not buy from them. I don't see this being a major influence on the game itself.
As for the OP. I think labor pots are kind of p2w. There will be guilds abusing the hell out of this. One player using all their labor to farm / harvest, eg. large amounts of trees. And another person using all their labor to craft, etc. Large, well organized guilds will own this game.