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It's pretty sad that no MMO can even hold a candle to 2003.

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  • LacedOpiumLacedOpium Member EpicPosts: 2,327

     

    You either felt the magic of SWG, or you did not.  That's really all it boils down to.  Those who disagree with SWG being a great game will always cite it's technical shortcomings.  I have yet to read a post by any one of us who speak highly of SWG who disputes that SWG was flawed and buggy.  But many of us were able to overlook those flaws and bugs because we captured the spirit of the game and enjoyed it from that perspective.  It is obvious from some of the posts that always spring up in these SWG threads that some did not, and that is ok.  I don't care how good a game is, there will never be a game that appeals to 100% of the gaming population.  Every game will have its detractors.  As sure as death and taxes, this is another certainty you can count on. 

    Why is it that swarms of anti-SWG folk always feel the need to flock into these SWG threads and tell those of us who enjoyed SWG that our experiences were wrong and how we are all viewing SWG through "rose tinted glasses" and its "only nostalgia."  To them, it is not conceivable that we could have actually enjoyed SWG.  In other words, please tell us how we felt when we played SWG because only you, in your infinite wisdom, can recite our experiences better than we can.

    The fact of the matter is that it is all subjective.  Just because our experiences of SWG differed from yours does not mean ours were not real.  We just received a different experience from the game than you did.  And it must have been real because there are a lot of us.  Perhaps those of us who enjoyed SWG need to extend a bit more compassion toward the anti-SWG crowd.  It could very well be that their reaction is one derived out of bitterness.  Bitterness that they did not capture the magic.  That magic captured by the majority of us who think back fondly of SWG.

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by NightHaveN

    and If you miss SWG, while the official servers are down, a not so difficult search may get you to private servers.  While not the same, if you really enjoyed SWG may give them a try.

     

    But again search is the key.

     

    As many have said, it is a different time.  At the time, SWG had state of the art graphics and was a modern MMO.  Upgrade it's graphics to today's polished standards and clean up the bugs and  I am pretty confident that game will thrive.  And why would it not?  It is a classic sandbox MMORPG.  Many of us are looking for that type of game today.  All it needs is a new Dev team to give it a new skin and a few new features to generate hype, and off to the races we go.

  • ParepinParepin Member UncommonPosts: 257
    Originally posted by Dauzqul

    It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

    1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

    2) Extremely Large Worlds

    3) Extremely detailed and lengthy profession system.

    4) Endless apparel and customizations.

    5) True World Housing / Player Cities.

    6) Completely unique expansion experience, e.g., Jump to Lightspeed.

    7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

    8) Countless "Raid Size" monsters that just roam the planet.

    9) Ability to place virtually anything you find in your home.

    10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

     

    lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

     

    What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

    You forgot about Shadowbane. 

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    The housing and crafting systems in games like Ultima Online and SWG back then are clearly objectively better than in modern MMORPGs. Those systems in newer games now are nothing but shallow window dressing compared to earlier games. Those systems especially are virtually meaningless in new games... it's not a matter of personal taste or preference, it's how the mechanics work and whether or not they are integral and meaningful systems.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • KalferKalfer Member Posts: 779
    Originally posted by Darkholme
    The housing and crafting systems in games like Ultima Online and SWG back then are clearly objectively better than in modern MMORPGs. Those systems in newer games now are nothing but shallow window dressing compared to earlier games. Those systems especially are virtually meaningless in new games... it's not a matter of personal taste or preference, it's how the mechanics work and whether or not they are integral and meaningful systems.

    I feel like the truth is somewhere along these lines as well.

     

    Modern MMORPGs have action and gameplay that facilities that. Grouping, looting, guilding, exploration. But in all honesty, most video games in the overall spectrum are about killing, eliminating or destruction. It doesn't have to be an action game it's just how most games are designed. 

  • HikaruShidouHikaruShidou Member UncommonPosts: 163
    Originally posted by Kyleran

    While I didn't play this title, from what I've read isn't there an equally long list of negatives that could be associated with this title, including many bugs, multiple missteps in delivery and direction, and a host of other issues?

    While it did many things well and different from today's games, it also did enough wrong to see it become one of the few MMORPG's where the plug was pulled.

    Don't get me wrong, I like the designs of the earlier games, probably why EVE remains my favorite to this day, but we're in a minority, most players today don't like those designs and they show it by voting with their wallets and buying just about every new title that is released in numbers far exceeding anything reached by SWG or other early title.

     

     

    Actually, you could just call that SOE.  The plug was mostly pulled due to SWTOR releasing. I remember reading a thread by a SOE member before it shut down stating that.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Darkholme
    The housing and crafting systems in games like Ultima Online and SWG back then are clearly objectively better than in modern MMORPGs. Those systems in newer games now are nothing but shallow window dressing compared to earlier games. Those systems especially are virtually meaningless in new games... it's not a matter of personal taste or preference, it's how the mechanics work and whether or not they are integral and meaningful systems.

    I think you need to learn the definitions for 'objective' and 'subjective', if you're going to continue to use them in conversation.

    You, personally, preferring certain mechanics over others has nothing to do w/ objectivity.

    That said, back in 2003 games had a completely different criteria. Developers will still figuring stuff out, and experimenting. The entire genre had only a few 100 thousand players total. You can now get that in a single game, and some games have multiple times that number in subscribers / buyers / players / etc.

    The criteria for games changes to meet the market, and the market now is much different than it was back in 2003. Will we ever see a return to how things were back then? Probably, these things tend to go in ~20 year cycles. So come back in 2023 and see what the game are like then.

    But saying that features back then are 'objectively' better than features now, is not only ignorant, but it doesn't apply. It's like trying to argue that fishing is a better mechanic than questing. They have completely different goals, and cater to completely different demographics. They aren't even remotely close to trying to achieve the same thing.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by HikaruShidou
    Originally posted by Kyleran

    While I didn't play this title, from what I've read isn't there an equally long list of negatives that could be associated with this title, including many bugs, multiple missteps in delivery and direction, and a host of other issues?

    While it did many things well and different from today's games, it also did enough wrong to see it become one of the few MMORPG's where the plug was pulled.

    Don't get me wrong, I like the designs of the earlier games, probably why EVE remains my favorite to this day, but we're in a minority, most players today don't like those designs and they show it by voting with their wallets and buying just about every new title that is released in numbers far exceeding anything reached by SWG or other early title.

    Actually, you could just call that SOE.  The plug was mostly pulled due to SWTOR releasing. I remember reading a thread by a SOE member before it shut down stating that.

    That's the problem with creating games off of IPs you don't personally own. You're left at the mercy of the people who license the IP.

     

  • PerjurePerjure Member UncommonPosts: 250
    Originally posted by Parepin
    Originally posted by Dauzqul

    It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

    1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

    2) Extremely Large Worlds

    3) Extremely detailed and lengthy profession system.

    4) Endless apparel and customizations.

    5) True World Housing / Player Cities.

    6) Completely unique expansion experience, e.g., Jump to Lightspeed.

    7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

    8) Countless "Raid Size" monsters that just roam the planet.

    9) Ability to place virtually anything you find in your home.

    10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

     

    lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

     

    What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

    You forgot about Shadowbane. 

    +1 agreed! My favorite game to date!

  • KopogeroKopogero Member UncommonPosts: 1,685

    I've not spent a dime on any new MMO that was released after Jan 11th, 2011 (DCUO was the last and got it thx to the $35 box fee and 30 days free)

    The only true difference we can make is with our wallets and what we spend our $ on.

    image

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Kopogero

    I've not spent a dime on any new MMO that was released after Jan 11th, 2011 (DCUO was the last and got me thx to the $35 box fee and 30 days free)

    The only true difference we can make is with our wallets and what we spend our $ on.

    You really should learn what voting with your wallet really means. Has a no vote ever mattered in anything ?

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    Originally posted by Dihoru
    Originally posted by Dauzqul

    It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

    1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

    2) Extremely Large Worlds

    3) Extremely detailed and lengthy profession system.

    4) Endless apparel and customizations.

    5) True World Housing / Player Cities.

    6) Completely unique expansion experience, e.g., Jump to Lightspeed.

    7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

    8) Countless "Raid Size" monsters that just roam the planet.

    9) Ability to place virtually anything you find in your home.

    10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

     

    lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

     

    What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

    1) Imbalanced classes which led to

    2) Min/Maxing and ideal class builds which cut down any real diversity

    3) mind numbingly easy PVE once the buff train got rolling

    4) the wholly broken jedi system

    5) weapons which didn't so much act as sidegrades from one another (say the carbine = more DPS at short range while a rifle = long range but say half the DPS) but as direct upgrades to one another which led to samey item builds

    6) borked economy once the first wave settled in making new crafters have to work insanely much by comparison to become competitive

    7) Profession system was diverse but as far as depth goes... WoW had the same level of depth but not the same level of ease, Archeage has much more diversity with the same relative depth;

    8) Bugs up the exhaust pipe

    Nostalgia is a bitch to deal with dude but you should really not praise SWG in any other way than for its truly unique crafting as everything else it did has been done since and much better in quite a few cases.

    This is what I remember people complaining about mercilessly.  Back then I remember so many more complaints, its was only over time when the game got its niche filled that some good things started to come out.  In many ways its similar to SWTOR minus all the pre-hype.

  • UncleTopherUncleTopher Member UncommonPosts: 36
    Originally posted by Perjure
    Originally posted by Parepin
    Originally posted by Dauzqul

    It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

    1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

    2) Extremely Large Worlds

    3) Extremely detailed and lengthy profession system.

    4) Endless apparel and customizations.

    5) True World Housing / Player Cities.

    6) Completely unique expansion experience, e.g., Jump to Lightspeed.

    7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

    8) Countless "Raid Size" monsters that just roam the planet.

    9) Ability to place virtually anything you find in your home.

    10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

     

    lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

     

    What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

    You forgot about Shadowbane. 

    +1 agreed! My favorite game to date!

    +1 again...though I loved SWG for all kinds of reasons, Shadowbane still holds the title for a do WTF ever you can think of MMO.

    Tophiate
    Co-Founder of Elder Moot
    SotA Founder

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Kyleran

    While I didn't play this title, from what I've read isn't there an equally long list of negatives that could be associated with this title, including many bugs, multiple missteps in delivery and direction, and a host of other issues?

    While it did many things well and different from today's games, it also did enough wrong to see it become one of the few MMORPG's where the plug was pulled.

    Don't get me wrong, I like the designs of the earlier games, probably why EVE remains my favorite to this day, but we're in a minority, most players today don't like those designs and they show it by voting with their wallets and buying just about every new title that is released in numbers far exceeding anything reached by SWG or other early title.

     

    Yes SWG had many problems that people seem to forget.  It was very buggy with materials needed for certain weapons/classes didn't even spawn in the world until about 2-3 months after launch.  I was one of the first commandos (an advanced class) on my server and I didn't have any class specific weapons available to use because the materials weren't even in the game yet for the weaponsmiths to make them.  Then once the materials were spawned, we find out the weapons are bugged.  My brand new heavy acid launcher was nothing more than a nice looking prop that sounded like someone stepping on a ketchup packet when fired and did about a ketchup packet's worth of damage. Literally 1 damage.

    Then we find out about the hologrind and that just screwed up everything.  All those crafters that a had a name for themselves for making top of the line goods, eventually folded up their shops to pursue the grind so most of PVP'ers where stuck with crap weapons and armor. 

    The Jedi were a waste in the game.  After seeing how the hologrind started to ruin the game a I re-rolled to a bounty hunter to take player Jedi contracts.  9/10 Jedi that I tracked down were afk macro grinding a skill called "meditate" or something which allowed them to lock themselves in a house somewhere in the wilderness, go afk and level up.  Since they where locked in their house they were untouchable.  If I remember correctly the BH player contract missions were timed also.  Thus causing Bounty Hunters like me to waste money and time on tracking droids.  I managed to find and kill a few Jedi, but the amount of afk'ers was just disgusting.  The pay for the missions was ok, but not great.  I think with the amount of money earned versus what I spent was about even.

    Then the housing was kind of jacked up.  Basically the deep desert of Tatooine turned into a big suburb.  You literally couldn't walk 50 feet in any direction without running into some type of player placed structure.

    TLDR;

    Do I hate SWG?  No way because there are plenty of great PVP moments in that game that will always stick with me.  Such as slaughtering rebel players in Anchorhead as an imperial with other imperial players who brought AT-STs to the fight, which were ridiculously OP and broken as well.  But that game had so many issues.

    "If I offended you, you needed it" -Corey Taylor

  • MagiknightMagiknight Member CommonPosts: 782
    I never played SWG and probably couldn't get into a sand box MMO. That being said I'm all for the MMOs of 2003. They were far more diverse than what we have to choose from today. I have no doubt it was a better game.
  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    I see a lot of peeps posting 'Nostalgia' about games gone by and how them games back then aren't really that great as we all remember them to be, well I'm still playing SWGEmu and Shadowbane on a moderate level and both these games are still better than some of the mmo's we got currently (but hey, too each their own).

    They may not be mainstream anymore, but still having fun in my own little world with them.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Darkholme

    Modern MMORPG developers don't give us the same tools we had back then to make those living breathing worlds. Not even close... It is also something that can be said of other MMORPG titles back then, not just SWG.

    Name these tools please.

    Philosophy of MMO Game Design

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(
  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Greymantle4
    I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(

    Why can't you all move on? I moved on to GW2 and Rift and Champions of Regnum.

    that was a big jump from what I originally played. 

    Please explain to us, for the non SWG players, what exactly you all want in a MMO, that wouldn't also be a dent in a developer's pocket to make!

    i am listening ...

    Philosophy of MMO Game Design

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by MMOExposed
    Originally posted by Greymantle4
    I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(

    Why can't you all move on? I moved on to GW2 and Rift and Champions of Regnum.

    that was a big jump from what I originally played. 

    Please explain to us, for the non SWG players, what exactly you all want in a MMO, that wouldn't also be a dent in a developer's pocket to make!

    i am listening ...

    Only everything, the only game currently that even begins to approach that, is in some ways, Eve online. Being able to choose your own path from the moment you log in for the first time, whether its PVP or PVE or even neither, that i think had a lot to do with why SWG had so much to offer, you didn't have to engage in combat of any kind, if you didn't want to, its the only game i know of that actually promoted social gaming, in a workable and for those that played, enjoyable way that wasn't just 'grind' whether you were a crafter, entertainer, or doctor you could do that, SWG had massive potential, its just a shame that instead of fixing the things that were so obviously broken, they chose to try to 'redo' the game.image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Kyleran

    While I didn't play this title, from what I've read isn't there an equally long list of negatives that could be associated with this title, including many bugs, multiple missteps in delivery and direction, and a host of other issues?

    While it did many things well and different from today's games, it also did enough wrong to see it become one of the few MMORPG's where the plug was pulled.

    Don't get me wrong, I like the designs of the earlier games, probably why EVE remains my favorite to this day, but we're in a minority, most players today don't like those designs and they show it by voting with their wallets and buying just about every new title that is released in numbers far exceeding anything reached by SWG or other early title.

     

    The faults are well documented as well, but I don't think that takes away the point here one bit. As this is more about the openness, diversity, the age old innovation want we hear about over and over again. This wasn't just a feature list it was features that were in a game and worked, it was no concept as we get today over and over; one we never really get to see, at least to this point.

    People can call it nostalgia all they want, that doesn't change that this game existed, and nothing like it has since, and we see nothing even close to the scope SWG offered today in gaming.

    I was actually talking to a band-mate tonight about SWG ( he has only played Diablo, WOW, GW1, and LOL) those are the only games he's really played at any length single-player games included. He never even tried Skyrim or TES games, because of the addictiveness of WOW for him. When I named off the basics of what SWG offered ( a few points in this list) he was astounded and instantly said, now that's the game I wanna play. As it sounds worth that addictiveness more or less, to make a long story short.

    Fact is there's nothing like it today not even close. (well there is something) but....

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by IMPYRE

    I see a lot of peeps posting 'Nostalgia' about games gone by and how them games back then aren't really that great as we all remember them to be, well I'm still playing SWGEmu and Shadowbane on a moderate level and both these games are still better than some of the mmo's we got currently (but hey, too each their own).

    They may not be mainstream anymore, but still having fun in my own little world with them.

    ^^^^

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • banecrowbanecrow Member UncommonPosts: 93

    Pathfinder Online. It is in alpha now and early enrollment starts up September/October this year.

     

    Player towns that you can build up that you can belong too. Building up the towns provide for better training facilities.

    Best items in the game will be player crafted.

    Train the skills you want, you are not locked into a level system.

    Check it out at www.goblinworks.com

     

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Originally posted by MMOExposed
    Originally posted by Greymantle4
    I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(

    Why can't you all move on? I moved on to GW2 and Rift and Champions of Regnum.

    that was a big jump from what I originally played. 

    Please explain to us, for the non SWG players, what exactly you all want in a MMO, that wouldn't also be a dent in a developer's pocket to make!

    i am listening ...

     

    I did move on to LOTRO, Wow, Rift, Warhammer, AOC, FF14, Secret World, SWTOR,  GW2, do I need to continue? The longest I played any of those was 3 to 4 months with most 1 to 2 months.

    Everyone of those MMO's is pretty much the same with a different skin. Not one of those is even close to SWG game play and that is why the search continues though I have for the most part giving up on MMO's.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Greymantle4
    Originally posted by MMOExposed
    Originally posted by Greymantle4
    I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(

    Why can't you all move on? I moved on to GW2 and Rift and Champions of Regnum.

    that was a big jump from what I originally played. 

    Please explain to us, for the non SWG players, what exactly you all want in a MMO, that wouldn't also be a dent in a developer's pocket to make!

    i am listening ...

    I did move on to LOTRO, Wow, Rift, Warhammer, AOC, FF14, Secret World, SWTOR,  GW2, do I need to continue? The longest I played any of those was 3 to 4 months with most 1 to 2 months.

    I didn't play all of those but it's exactly what I've done since NGE.. I've tried finding new games, with people I played SWG with for years, it just never works out for us, they don't allow us to play how we did. As I said earlier there is nothing that offers as much as SWG did anywhere in gaming today. Not just MMO's. Hence why most of them are still playing it, which I do as well from time to time. I just don't find it to be as satisfying without certain features.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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