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The new season is simply stunning!

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  • KalferKalfer Member Posts: 779
    Originally posted by HellCaster

    The constant updates every 2-4 weeks through season 1 was really cool. I find myself falling behind in season 2 but they have now given you the ability t replay story chapter so long as you had logged in at least once during the chapter.

    I guess I am still a bit burned out with the achievement grind from season 1.

    I thought this was really illustrative of just how much breathe S1 had despite everything; 

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by observer

    Some people are being confused here.  Most GW2 players, that are asking for more content, aren't demanding raid progression, or vertical progression.  We are asking for more content, that isn't just about the Living Story.

    • SPvP currently has 1 gametype.
    • WvW got a slight overhaul, but made things worse.
    • Dungeons are still the same.
    • Weapon-types are still the same.
    • Classes still the same.
    • Skills still the same.
    • Traits got a couple additions.
    • 2 new World bosses, 1 revamped.

     

    I'm not saying content wasn't added, but when compared to other MMOs, it's been very lacking.  I would've included the temporary stuff, such as the Molten Facility dungeon, Marionette, a couple SPvP maps, the event changes to certain zones, such as Kessex Hills, seasonal events, etc., but even with all that added, it's been very small, for being out 2 years now.

    It hasn't been all negative though.  EotM was a nice addition, and Fractals and Southsun cove was good.  There have also been some crafting professions that got an extra tier.  Ascended gear has been added.  Season 2 is finally becoming permanent, but so far, it's been focused on Living Story.  Hopefully, they start adding more content that isn't tied to the Living Story.  That's great for people who love story, but everyone else is being left in the cold.

    I agree with a lot of this.

    However, after leaving the game for about a year, and only recently coming back, they have added a significant amount of content, and it's clear to see the game has changed. When compared to various other MMOs I went back to to see how they've progressed, it's leagues above what they have done.

    There are only a couple MMOs out atm that I could say has added more content overall, and one of them is WoW. Which has been around far longer than GW2, and has a much bigger budget. This isn't to say that I don't also want to see them add new skills / customized weapon skillsets, new (permanent) dungeons, more interesting boss mechanics / world bosses, more sPvP gametypes, and to revamp WvW. However I think a lot of people are kinda overlooking a lot that's been added over the years. I do think they need to get off this living story focus, for sure. They're putting a lot of the content into that, and it's not what people are mostly interested in.

    I'm also not entirely sure how much they can 'fix' WvW at this point. I tried ESO's pvp system, and while it had a lot of improvements over WvW, it ultimately devolved into the same mess. As people pretty much only farm points, instead of interesting battles.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Kalfer
    Originally posted by Lord.Bachus
    Originally posted by observer
    Originally posted by Ludwik
    I just can't get into it, having done both chapters now.

    The story has improved immensely and the graphics are stunning. I like the new events, albeit I dislike the jumping, and it seems like a huge improvement over season 1. But still, I can't get into it.

    Guild Wars 2 doesn't feel like an MMO to me, it feels like an interactive movie. When there's a new update, you play through it for an hour then put the game away till the next update.

    There's no reason to login on a daily basis and there's no reason to group with anyone or form any kind of a meaningful relationship. It's a single player game with free bi-weekly DLC that just happens to be online.

    I hate to sound like a broken record, but this pretty much sums up where GW2 is right now.  Ever since the Living Story was introduced, it's been taking precedence, and resources, over the other facets of the game, that is largely being ignored.  People who love story will be happy though.

    Thats because there is no character progression at max level, this goes for both PvE and PvP, WvW is nothing but mindless zerging and killing with flawed goals but no progression,  PvE has no character progression adn there is no gear progression...

     

    to make it a true MMO that keeps people playing, they need to add mild gear progression, and some kind of AA system that rewards both PvE as WvW.  ...i have been saying this since before release...   

     

    And offcourse more group content like real dungeons for single and multi groups...

    I am really getting tired of these silly rants. It doesn't sound like a person who has spend a lot of time in the game.

     

    I've played since release (and beta before it) and of this writing has around 1400 hours clogged into the game. It's true this game didn't launch with a lot of end game content, but I disagree completely with what you are saying in regards to incentivize plaything after max level.

     

    It's no secret that at it's core guild wars never has been about uber stats, but they added a long term investment in terms of a higher tier of gear called ascended. This gear is difficult and time consuming to get, and it takes a long time to get all your stuff ascended. Even with 1400 hours invested I have not ascended armor on my main, because it doesn't interest me. It interests other folks and they feel that this carrot-on-a-stick is what they enjoy striving towards even if it offers 5% over the other top end-game gear, exotic, which is easily aquirable for all casuals. 

     

    Besides this, they have a pretty indepth achievement system that showers you with rewards at every 500 point level. When I got 5000 points, I received gems and a lot of stuff that costs money from the gem store. It was highly incentivized. 

    Also there is the world completion which is a hallmark for any veteran. Its the biggest sole achievement you will do in the game. Getting to lvl 80 in itself is no big deal, since everything rewards you massive amounts of xp. Much more so than in other game.

     

     

    FYI, in WvW there is a pretty decent pvp rank system, were you build your character up, and making him/her better at using siege equimpent, killing guards, withstanding enemy siege fire and so on and so forth. I am rank 50 on my main and I'll say I have spend a couple of hundred hours in WvW over all my characters.

    Finally, saying that WvW is mindless zerg is the ultimate red flag in your post. If you really get into it, you will see that there is a lot of times when strategy beats might. Up to a point of course, but would you expect from massive pvp like this? It sounds very pie-in-the-sky to me to call the game out on a guise such as this.

    All of these things might not be to your tastes, but to say that there is no progression after max level is not true. It's taken me countless hours climbing up my fractal levels and earning enough gold to convert to gems to get the things i want for free.. extra character slots, more bank nodes, new hairstyles and so on.

     

     

    GW2 end game is not perfect, no game is, but i highly enjoy what it is. And so does my friends and guildies. A lot of us are playing this game because we are done with the forced carrots-on-a-stick that other MMOs have for end-game. Getting 100% world completion on my first character, doing every heart, poi, vista, jumping puzzle, hidden area and getting the gold star and the legendary weapon fragments felt more like a legit accomplishment than anything I have done solo in a MMORPG, ever.

    GW2 is not SWG Pre-CU, but frankly, nothing really is. The simulated world with a living player driven world/ecosystem/political sphere that will end the need for new content because the games evolution itself will be the end game content, is probably still far away. But for what it is GW2 is a great end game for me, because it allows me to play in smaller chunks of time, and because it doesnt waste my time new raid tier nonsense every third month. It's just about a game about making you character look cool and kill things with friends. I don't really think the game tries to do a whole lot more than that. It just wants to entertain, not fill your raid calender.

    There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

     

    its not a rant, its an opinion.

     

    even the core guildwars, with its system to collect skills outshined GW2 in terms of character progression...  Actually there was a huge amount of vertical progression in the orriginal GW, sadly almost none in GW2.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by observer

    Some people are being confused here.  Most GW2 players, that are asking for more content, aren't demanding raid progression, or vertical progression.  We are asking for more content, that isn't just about the Living Story.

    • SPvP currently has 1 gametype.
    • WvW got a slight overhaul, but made things worse.
    • Dungeons are still the same.
    • Weapon-types are still the same.
    • Classes still the same.
    • Skills still the same.
    • Traits got a couple additions.
    • 2 new World bosses, 1 revamped.

     

    I'm not saying content wasn't added, but when compared to other MMOs, it's been very lacking.  I would've included the temporary stuff, such as the Molten Facility dungeon, Marionette, a couple SPvP maps, the event changes to certain zones, such as Kessex Hills, seasonal events, etc., but even with all that added, it's been very small, for being out 2 years now.

    It hasn't been all negative though.  EotM was a nice addition, and Fractals and Southsun cove was good.  There have also been some crafting professions that got an extra tier.  Ascended gear has been added.  Season 2 is finally becoming permanent, but so far, it's been focused on Living Story.  Hopefully, they start adding more content that isn't tied to the Living Story.  That's great for people who love story, but everyone else is being left in the cold.

    Actually adding more skills, traits and weapon options is vertical progression, and something many people would have loved to see in the past 2 years...

     

    and yes there where small tidbits of content every few weeks, but if i compare it to other MMOs like WoW, there was not more or less content added in the first 2 years, just the package size and the types of content wherre different...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • PaRoXiTiCPaRoXiTiC Member UncommonPosts: 603

    To the guy whining about gear progression are you telling me that you have full Ascended Gear and a Legendary weopon already?

     

    If you do then you obviously really like the game or you are one of those idiots that buys gold with cash.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by PaRoXiTiC

    To the guy whining about gear progression are you telling me that you have full Ascended Gear and a Legendary weopon already?

     

    If you do then you obviously really like the game or you are one of those idiots that buys gold with cash.

    Most people want character progression, not gear progression...   There is a huge difference....  Remember how Gw1 handled horizontal character progression?   Now that is missing in Gw2

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • KalferKalfer Member Posts: 779
    Originally posted by Lord.Bachus

    There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

     

    its not a rant, its an opinion.

     

    even the core guildwars, with its system to collect skills outshined GW2 in terms of character progression...  Actually there was a huge amount of vertical progression in the orriginal GW, sadly almost none in GW2.

    I think there is a difference between adding something just for the sake of adding it, and adding something that enhances it meaningfully.

    In the case of GW1, as was already discussed, many of the skills gave way to clutter and were basically duplicates with minor differences. I think everyone think it is fun to collect attacks for their characters, but it has to be done the right way.

    GW1 stumpled over its own legs and caused a high barrier of entry. The collecting of the skills themselves was often more fun than using them, as many of them were simply too identical or offered little variety. Not just in animation, effect and sound, but simply also in gameplay functionality. 

     

    Most games stop giving skills at you reach max level. It seems strange to me that you think this is so terrible, as most games give you the same finite number of skills after getting to max level. It's too bad you don't think that is okay though. 

     

    I personally prefer quality, and I am dying to see new weapon sets, but I have no problem with the reduction of the clutter passed onto GW2. I recently went back to GW1 after a long hiatus, and it really is an ilussion of choice. Complexity doesn't neccesarily mean depth. GW1 had a lot of depth though, but it was masked behind an abundance of skills, and in the end people ended up favoring specific rotations, just like in any other MMORPG.

     

    In fact I will argue if you really play GW2 and experiment with the viable builds and combination of weapon sets across the 6 trait lines, and realize. And realize that the games many runesets and simple stat system is a major key to building your character. Most classes have a significant amount of builds that work.

    It's not anywhere near GW1, I don't think that can be said. But I do think the overall quality of each individual skill is much higher. 

     

     

    What I am missing is more uniqueness in the Utility skills. Many classes share the same type of skills. I think 4-5 classes have shouts, and many have signets. I think there should be more unique variety traits for each class that facilities the different styles, be it condi removal, bunker builds, tanky, buffs/support, stability builds and so on. 

     

    If they add more weapon sets as well, every class will be unique. I often notice that most people who are critics of GW2 seem to not understand the concept of having two weapon sets being your class. How the two weapons work in harmony is what defines your characters role and ability. Each weapon is its own sub-class. I think that was the idea of the primary-secondary profession system from GW1. 

    ArenaNet has not managed to communicate this appropriately. Years of bad player habits have made many people misunderstand. At least that's my theory. 

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Lord.Bachus

    There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

     

    its not a rant, its an opinion.

    What other MMOs have you keep getting skills and traits after max level besides EQ2 and AOC?  Have you gone to WoW's forums (as an example) and complained about the same thing there as well?

    "If I offended you, you needed it" -Corey Taylor

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by rodingo
    Originally posted by Lord.Bachus

    There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

     

    its not a rant, its an opinion.

    What other MMOs have you keep getting skills and traits after max level besides EQ2 and AOC?  Have you gone to WoW's forums (as an example) and complained about the same thing there as well?

    Eq, DAoC, ESO, DDO , GW1 and some others

     

    this is the most forgotten aspect of MMOs and one of the main reasons people leave all those games behind once they reach max level ...

     

    and yes, it is one of my major complaints with WoW and all those other games as well, its a longstanding thing...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Lord.Bachus
    Originally posted by rodingo
    Originally posted by Lord.Bachus

    There is no character progression after 80...  My characters have been stuck with the same skills and the same choices for traits. A large majorrity of people including me thinks this is a weak point for this game.... We like to progress our characters, and dont think gear only progression is an option...

     

    its not a rant, its an opinion.

    What other MMOs have you keep getting skills and traits after max level besides EQ2 and AOC?  Have you gone to WoW's forums (as an example) and complained about the same thing there as well?

    Eq, DAoC, ESO, DDO , GW1 and some others

     

    this is the most forgotten aspect of MMOs and one of the main reasons people leave all those games behind once they reach max level ...

     

    and yes, it is one of my major complaints with WoW and all those other games as well, its a longstanding thing...

    By the time you reached max level in GW1 you would be lucky to have 1 elite skill and more than 20 skills altogether.

    So basically your 8 skills bar would still have filler crap.

    That was one of the reasons the Drokknar's runs were popular, allowing to skip more than half of prophecies campaign and be able to finally get some workable build.

    In GW2 by level 5 you have half a dozen of decent builds to toy with.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Gaia_Hunter
     

    In GW2 by level 5 you have half a dozen of decent builds to toy with.

    .....and because of that, you lose the sense of progression which is pretty much the point the others were trying to make.

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by stevebombsquad
    Originally posted by Gaia_Hunter
     

    In GW2 by level 5 you have half a dozen of decent builds to toy with.

    .....and because of that, you lose the sense of progression which is pretty much the point the others were trying to make.

    So you should take 100 hours to get all skills?

    Maybe 200?

    Maybe 10000 hours?

    Why not 100000 hours?

    Epic progression, hein?

    Of course once people had access to Factions and Nightfall in GW1, they would just make their characters there instead of having to slog through Prophecies. That is why Drokks runs were popular.

    And why do people want to try to rush max level? Isn't it to have all the skills and be ready to play with a full build?

    How much time do people spend playing a MMORPG before having all the skills vs having all the skills?

     

    Also, the progression in GW2 is far from ending by just having the weapon skills. The weapon skills just allow you to actually do cool stuff in the early levels, instead of the auto-attack people would be doing in other games.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I'd love to see some screenshots or videos of people playing the new content.

  • BladestromBladestrom Member UncommonPosts: 5,001
    you tube it or just play it, it's free to play (box price is a snip for the content you get - even if you only play for a month or 2)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Lobotomist

    ...

     

    Still, without actual character progression (new skills, levels) it all feels pointless to me.

    I agree. I dont understand how people are still playing this game. After hitting 80 and done the harder dungeons and flipped keeps in PvP a million times. How is there anything else fun to do in the game? It took me two months, of casual playing, to get bored of it.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by coretex666
    Originally posted by Mpfive
    Originally posted by Lobotomist

    I agree.

    Its actually on par with some singleplayer rpg stories. And the new zones are amazing.

     

    Still, without actual character progression (new skills, levels) it all feels pointless to me.

    All mmo's are pointless at the end of the day;)

     

    A lot of players out there like the none carrot gameplay

    You mean non-rpg gameplay

    Horizontal character progression is rpg...  But not a real carrot, as its not a requirement to do anything, or something to make people much more stronger...  I got a feeling mots have no clue whatever is meant with horizontal character progression..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Foomerang

    I'd love to see some screenshots or videos of people playing the new content.

    imageimage

    image

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Gaia_Hunter
    Originally posted by Foomerang I'd love to see some screenshots or videos of people playing the new content.

     



    Thank you! :) Dont really know whats going on in that last one but the first one looks great!
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Foomerang

     


    Originally posted by Gaia_Hunter

    Originally posted by Foomerang I'd love to see some screenshots or videos of people playing the new content.

     

     

     


    Thank you! :) Dont really know whats going on in that last one but the first one looks great!

     

    Last one is during a sandstorm, which makes the visibility drop to nil.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by coretex666

    You mean non-rpg gameplay

    Progression is a small and an increasingly meaningless part of RPG gameplay. If you ever get the chance, try it. Playing in a good group helps a lot to understand what RPG gameplay really is about. They do have progression too, but ask any seasoned tabletop RPG player what his game is about. Not a single one will tell you, "It's about progressing my character".

    I don't know why so many players don't apply the same thinking to MMOs. It's time they should.

  • garbonzogarbonzo Member Posts: 260
    I haven't been back in a long while, and didn't get through the whole main story line on the one character I took to max level. So, for this S1/2 content, is it something I only do on the max-level character, more stuff like the main story-line? I might try it but would rather be working on my level 30 alt rather than the max-level character that I got bored with. Thanks.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Naqaj
    Originally posted by coretex666

    You mean non-rpg gameplay

    Progression is a small and an increasingly meaningless part of RPG gameplay. If you ever get the chance, try it. Playing in a good group helps a lot to understand what RPG gameplay really is about. They do have progression too, but ask any seasoned tabletop RPG player what his game is about. Not a single one will tell you, "It's about progressing my character".

    I don't know why so many players don't apply the same thinking to MMOs. It's time they should.

    They will not tell you.... They will all tell you its about the story and being in characters..... Yet on top of that, can you explain to me why most tabletop players are min/maxers too?   And how many fights have you and your tabletop pnp friends had about rule interpretations?

     

    in the end people want to progres their characters trough stories and experiences, but they also want to grow their characters in power, admiration, wealth and other things they deem important...  Oh, and yes, they all love gadgets and shining armor..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by garbonzo
    I haven't been back in a long while, and didn't get through the whole main story line on the one character I took to max level. So, for this S1/2 content, is it something I only do on the max-level character, more stuff like the main story-line? I might try it but would rather be working on my level 30 alt rather than the max-level character that I got bored with. Thanks.

    Season two is max level character stuff... Yet as long as you log in biweekly, you get access to the chapters for free..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • delta9delta9 Member UncommonPosts: 358

    didnt realise had to login within a 2 week window for each episode and i am not going to spend real money to unlock episodes so i will pass on season 2 which could of brought me back to gw2 for a while has just ensured i dont bother

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by delta9

    didnt realise had to login within a 2 week window for each episode and i am not going to spend real money to unlock episodes so i will pass on season 2 which could of brought me back to gw2 for a while has just ensured i dont bother

    Why not buy the gems from the auction house? That way you don't have to spend rl money.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

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