I usually agree somewhet with the lists, but on this one i only would have included one of the author's 5.
da skull's list of 5 best crafting systems in MMO
5) ff14, for the same reason the article gave. I happen to have a softspot for "minigame crafting". (see below)
4) Eve online. take a trip around nullsec sov space, and realize that a group of players made EVERYTHING you see, with the exception of the jumpgates. I give it the nod over 2 similar games where the players make literally almost everything, farkfall and mortal, because DF does not have the depth of crafting (yet!!) and mortal is all around a lil unpolished compared to eve.
3) EQ2. If anecdotal evidence is your thing, EQ2 is the only game i ever played where i would log on for 5 hours just to craft and gather. progressing as a crafter felt like "really progressing" in EQ2 and as i mentioned earlier, i am a sucker for minigames.
2) ff11. remember playing this in its first year and in order to get your moatcarp rod fixed you had to wait until the ONE master carpenter on the whole server logged on to do it? (or 2-3 if your server was lucky!!). that crafting took DEDICATION. you even had to know which direction to stand for best results! i am surprised i haven't seen ff11 pop up more on this thread.
1) Landmark. Did i say earlier that EQ2 was the only game where i've logged in and crafted fr 5 straight hours? I lied. Imagine minecraft, except instead of 8 bit graphics it looks like... well like the landmark screenshots. wow.
Honorable mention: Archeage
Special note: I never played SWG or Horizons which is why i didnt include them... but i respect the opinions of vets of those games who say it was a blast to craft in them.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
There is pretty much SWG in the top spot, and then a distant second probably EvE (especially as far as crafting being critical to overall gameplay), which did not make the list for some unknown reason, and then everything else ever done by a long margin.
And MO? Lol...
That game is joke, and the crafting system has been LONG compromised by massive dupes and exploits.... how MO even makes the list as an MMO is almost a stretch, with only the hardcore few fanbois playing it.
Putting MO on that list, and not putting pre-cu SWG in the top spot? Yeah, no....
I am sure that the column is the opinion of the writer and not taken from the majority of actual players of MMO's. While I can agree myself with most of the choices in the column, I can't agree that AAR is the best. The author said it is the best "right now" and based it upon having a "crafting mini-game". To me, both those statements should not determine what is the best crafting system. If the article was in regards to MMO's out and active "right now" I could let it pass. But, this makes comparisons like saying just because I eat an apple today it is better then the orange I had three years ago.
From mining to crafting to actual production quality, no other crafting system even comes close. There were crafters in SWG that were actually reknown server wide and specifically sought out for their crafting skill.
Not sure what to make of 1 and 2? Was that just the writer trying to be "different"? I'd think the best crafting would imply it has the most impact on the overall game, IE crafters have a greater purpose and focus. While FFXIV might have a great system, I don't see it having as much impact in game as say SWG or even VG.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by LordEbola the mmo:(a tale in the desert), was not on this list, which makes the list invalid.
No one crafts in that game because all the crafted stuff there is useless.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I don't mind deep crafting systems but I tend to hate minigame crafting systems. Saying that though, the games I've spent the most time crafting in are LOTRO and EQ2.. mainly because the items were extremely useful and made decent money. EQ2's minigame was annoying though. I mean a minigame where you have to hit the anvil, chop the wood, etc. That would be pretty nice.. but a hotkey crafting game is like playing something crappy on your mobile.
I don't suffer from insanity, I enjoy every minute of it.
The crafting today is not as dynamic, You have the recipies right before you. Only thing is , how do I get it. You look in the merchant store and u go out and grind it for the currency required for the purchase. And voila! now you got it. After spending some time you finally realized the item you just crafted been replaced with a better one from a monster loot , auction house etc. Sounds familiar to you ?
Those are the best crafting systems, maybe not the best games (Horizons was a dud). Those games revolved around a player driven economy, unlike themepark MMOs like GW2 or FFXIV....
FFXIV's economy is very player driven. End game meta-crafters who have mastered all skills, rotations, equipment swaps, new tricks of the trade, etc. make millions of gil a day. It may seem complex, but it's a very easy system to understand. One thing the FFXIV team is doing is making sure crafting and the economy thereof is always profitable and strong. You have to do economic research and tune into their economics reports (as well as reading patch notes), but there is a sense and trust that the economy will always be strong among crafters who know their stuff.
Everything makes something, and everything sells for something. Supply and demand is law with most materials and equipment. And they focus on meaningful gil sinks with each patch to make gil more and more valuable, while also providing new things. Even a year after it's release, low level items still sell like hotcakes due to the multi-classing system and new players pouring into the game on a daily basis.
Everything can further then be converted or desynthesized for an entirely different portion or meta portion of crafting as well.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
From my experience Firefall HAD the best crafting in any MMO I have ever played (LOTRO, WoW, GW2, and more). In the beta version .8 and .9 I crafted a lot. None of the other MMO's had any crafting I was interested in. Firefall had a system that allowed me to customize items in a very unique way.
I actually enjoy the system of TSW. It's pretty fun and I sort of know what I'm getting (as I assemble and disassemble) and I know the general idea on how to craft.
I like it. It's a perfect fit for me.
Now it's usefulness dwindles quite fast on the "bell curve" but it's still the perfect type system for me.
I didn't play a crafter in SWG but it was still a very important feature to me. The goods mattered. Finding a reliable source with acceptable prices really meant something. Shopping around was actually fun.
Not quite crafting but hell.. The game had services to sell. That is awesome.
So, this is obviously an opinion piece, and so... here's my opinion on that opinion.
First of all, an article about "the best crafting systems in MMOs" opening up with the author stating: "I’ve never personally been a huge proponent of crafting in MMOs," immediately raises a big, red flag. It makes me wonder "Okay, so someone who's not a fan of crafting systems in MMOs, is writing an article on what they consider the best crafting systems in MMOs.... Why?"
"Hey... I'm not really a fan of gaming PCs, but I'm gonna write an opinion piece on the 5 best Gaming PCs out there! After naming several that are truly the most powerful and well-optimized, with the best support, I will ultimately dismiss all those other factors, and base my #1 pick on which one has the coolest looking case!".
It shouldn't bear stating that an article about crafting in MMOs should be written by someone with an interest in and knowledge about the subject.
For that same author to deem FFXIV's crafting as "the game that truly has the best crafting on the market right now", based entirely on it 'being a mini-game', after dismissing the aspects that actually make it a core, and key part of the game itself... well, yeah.
Since they're, self-admittedly, not a big fan of crafting, I'm going to guess the OP is a FFXIV fan and, so, simply chose their favorite game for the #1 spot. At the very least, I can fully believe them when they say they're not a fan of it in general, because that is one of the most ridiculous arguments I've seen for picking something as a #1 choice.
I'm sitting here thinking about this, and the only conclusion I can come to is that this article is basically troll-bait. It's deliberately written to stir up controversy and, hence, website traffic. It holds absolutely no meaningful value in any other way. It's certainly not helpful to someone looking for a MMO with a meaningful and in-depth crafting system - some of which actually are mentioned in the article.
Ryzom has an amazing crafting system which ties directly into the world itself, with tons of depth and variety, and where the gear is actually useful throughout the game, since so much is player-made, and gear degrades over time. Istaria has a great crafting system that is quite diverse and deep. Mortal Online, as the article states... The choices are myriad.
But the author picks XIV because it's "like a mini-game!".
Yeah, I'm convinced. This article is troll-bait. I can't see it being taken seriously as anything else but.
The writing on this site gets worse and worse. How is GW2 even on this list? They must have some kind of deal where they have to mention GW2 in articles so many times a week or something. Anyway, SWG wins this hands down. There has never been a better crafting system. It was so involved that it was a game in itself. People, myself included, played to be solely merchants and crafters.
James T. Kirk: All she's got isn't good enough! What else ya got?
Comments
I usually agree somewhet with the lists, but on this one i only would have included one of the author's 5.
da skull's list of 5 best crafting systems in MMO
5) ff14, for the same reason the article gave. I happen to have a softspot for "minigame crafting". (see below)
4) Eve online. take a trip around nullsec sov space, and realize that a group of players made EVERYTHING you see, with the exception of the jumpgates. I give it the nod over 2 similar games where the players make literally almost everything, farkfall and mortal, because DF does not have the depth of crafting (yet!!) and mortal is all around a lil unpolished compared to eve.
3) EQ2. If anecdotal evidence is your thing, EQ2 is the only game i ever played where i would log on for 5 hours just to craft and gather. progressing as a crafter felt like "really progressing" in EQ2 and as i mentioned earlier, i am a sucker for minigames.
2) ff11. remember playing this in its first year and in order to get your moatcarp rod fixed you had to wait until the ONE master carpenter on the whole server logged on to do it? (or 2-3 if your server was lucky!!). that crafting took DEDICATION. you even had to know which direction to stand for best results! i am surprised i haven't seen ff11 pop up more on this thread.
1) Landmark. Did i say earlier that EQ2 was the only game where i've logged in and crafted fr 5 straight hours? I lied. Imagine minecraft, except instead of 8 bit graphics it looks like... well like the landmark screenshots. wow.
Honorable mention: Archeage
Special note: I never played SWG or Horizons which is why i didnt include them... but i respect the opinions of vets of those games who say it was a blast to craft in them.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
SWG should be number one, hands down. Nothing has even come close to it.
YOu include GW2 and FF14 over EQ2 or Vanguard's crafting?
Like... unironically?
There is pretty much SWG in the top spot, and then a distant second probably EvE (especially as far as crafting being critical to overall gameplay), which did not make the list for some unknown reason, and then everything else ever done by a long margin.
And MO? Lol...
That game is joke, and the crafting system has been LONG compromised by massive dupes and exploits.... how MO even makes the list as an MMO is almost a stretch, with only the hardcore few fanbois playing it.
Putting MO on that list, and not putting pre-cu SWG in the top spot? Yeah, no....
Let's party like it is 1863!
SWG
From mining to crafting to actual production quality, no other crafting system even comes close. There were crafters in SWG that were actually reknown server wide and specifically sought out for their crafting skill.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
No one crafts in that game because all the crafted stuff there is useless.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I wasn't a crafter until SWG and haven't been since.
The day I logged in after the NGE thing and discovered I was no longer a droid engineer was the day I cancelled.
The crafting today is not as dynamic, You have the recipies right before you. Only thing is , how do I get it. You look in the merchant store and u go out and grind it for the currency required for the purchase. And voila! now you got it. After spending some time you finally realized the item you just crafted been replaced with a better one from a monster loot , auction house etc. Sounds familiar to you ?
FFXIV's economy is very player driven. End game meta-crafters who have mastered all skills, rotations, equipment swaps, new tricks of the trade, etc. make millions of gil a day. It may seem complex, but it's a very easy system to understand. One thing the FFXIV team is doing is making sure crafting and the economy thereof is always profitable and strong. You have to do economic research and tune into their economics reports (as well as reading patch notes), but there is a sense and trust that the economy will always be strong among crafters who know their stuff.
Everything makes something, and everything sells for something. Supply and demand is law with most materials and equipment. And they focus on meaningful gil sinks with each patch to make gil more and more valuable, while also providing new things. Even a year after it's release, low level items still sell like hotcakes due to the multi-classing system and new players pouring into the game on a daily basis.
Everything can further then be converted or desynthesized for an entirely different portion or meta portion of crafting as well.
I actually enjoy the system of TSW. It's pretty fun and I sort of know what I'm getting (as I assemble and disassemble) and I know the general idea on how to craft.
I like it. It's a perfect fit for me.
Now it's usefulness dwindles quite fast on the "bell curve" but it's still the perfect type system for me.
SWG and Vanguard no longer exist they should not even be on the list.
Wurm online has a much better realistic crafting system than any game i have ever played.
I didn't play a crafter in SWG but it was still a very important feature to me. The goods mattered. Finding a reliable source with acceptable prices really meant something. Shopping around was actually fun.
Not quite crafting but hell.. The game had services to sell. That is awesome.
That was my assumption as well, that they were not included as they no longer exist.
I am blown away that your list didn't include Vanguard...
So, this is obviously an opinion piece, and so... here's my opinion on that opinion.
First of all, an article about "the best crafting systems in MMOs" opening up with the author stating: "I’ve never personally been a huge proponent of crafting in MMOs," immediately raises a big, red flag. It makes me wonder "Okay, so someone who's not a fan of crafting systems in MMOs, is writing an article on what they consider the best crafting systems in MMOs.... Why?"
"Hey... I'm not really a fan of gaming PCs, but I'm gonna write an opinion piece on the 5 best Gaming PCs out there! After naming several that are truly the most powerful and well-optimized, with the best support, I will ultimately dismiss all those other factors, and base my #1 pick on which one has the coolest looking case!".
It shouldn't bear stating that an article about crafting in MMOs should be written by someone with an interest in and knowledge about the subject.
For that same author to deem FFXIV's crafting as "the game that truly has the best crafting on the market right now", based entirely on it 'being a mini-game', after dismissing the aspects that actually make it a core, and key part of the game itself... well, yeah.
Since they're, self-admittedly, not a big fan of crafting, I'm going to guess the OP is a FFXIV fan and, so, simply chose their favorite game for the #1 spot. At the very least, I can fully believe them when they say they're not a fan of it in general, because that is one of the most ridiculous arguments I've seen for picking something as a #1 choice.
I'm sitting here thinking about this, and the only conclusion I can come to is that this article is basically troll-bait. It's deliberately written to stir up controversy and, hence, website traffic. It holds absolutely no meaningful value in any other way. It's certainly not helpful to someone looking for a MMO with a meaningful and in-depth crafting system - some of which actually are mentioned in the article.
Ryzom has an amazing crafting system which ties directly into the world itself, with tons of depth and variety, and where the gear is actually useful throughout the game, since so much is player-made, and gear degrades over time. Istaria has a great crafting system that is quite diverse and deep. Mortal Online, as the article states... The choices are myriad.
But the author picks XIV because it's "like a mini-game!".
Yeah, I'm convinced. This article is troll-bait. I can't see it being taken seriously as anything else but.
James T. Kirk: All she's got isn't good enough! What else ya got?