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The third wing in the Hearthstone single-player campaign, Curse of Naxxramas, has opened up. The Military Quarter joins the Plague and Arachnid Quarters with two more yet to come.
Ah, the sweet smell of victory...and fresh air! Probably thought you’d never experience that again after battling through the Plague Quarter in your Curse of Naxxramas™ adventure, eh? Well, don’t relax just yet. The third wing—the Military Quarter—has opened. Here, the useless undead unfit for battle are honed into unholy weapons of war. Make it out intact, and you’ll have proven yourself ready to take on anything the Scourge has in store for you. Wash your hands and let’s get to it!
Read more about the Military Quarter on the Hearthstone page.
Comments
Anyone here actually paying with money?
I am doing it by gold only and only play every 3 days when I get 3 daily quests for maximum efficiency.
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I've kind of lost interest in hearthstone.. Theres just too few cards, and new cards are introduced so slowly that every game feels the same after a week of play.
Might try again when all quarters are released i guess, but right now the game seems fairly boring.
I paid the $20. I had $15 surplus still kicking around from my various holiday gift cards/cash that was allocated for buying games and, since most stuff for console has been pushed to 2015 now, I just figured what the hay, so I upgraded my destiny to the Limited Edition and blew the rest on picking up the full Naxx unlock.
Is it money well spent? Meeeeehhhh, idk. I haven't played an arena game since it was released, so the new cards aren't really doing me any good yet. Just finished off Plague Quarter yesterday so I'm guessing I'll have a couple weeks left without any arena play. Still having fun though. Don't know if I'd splurge for every raid expansion @ $20 though.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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And this is why I feel like Hearthstone is doing F2P right. I never really feel like things are unattainable and had I not simply spent all my cash on the Arena, I probably would have had enough to just buy the wings outright.
When you say that you've never spent a dime and never will, do you mean you don't think it's very good, or you just haven't had need to spend money at all? Because it seems like you're playing it quite a bit.
There was some other post on here somewhere with someone talking about F2P players and how they're the scum of the Earth. I think that this is a good demonstration of the diversity, though. It's also a demonstration of how F2P can be done right. It's also a demonstration of why F2P works.
See, F2P is about volume, so while you haven't put any money into the game, you are playing it and you're talking about it, and you're keeping it in the top 100 of Free games on the iOS store. I might drop a coin in the bucket once and a while, but I'm cracking it open maybe once or twice a day when I have a poop. The point is that the F2P players generate interest which bring in the whales. You know, cause you can't catch any fish without good bait.
Anyway, /tangent, just thought I'd address the people who attack F2P players like they're second class citizens.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I actually don't play it that much. I hadn't touched it in about two months prior to Naxx. I picked it back up to check that out.
I usually can't play for more than about three hands before I lose interest. I'm not a huge fan of the game. Too much luck involved, and mechanics that I don't care for. Rush decks, for example. Games that you've won or lost by turn three. Even if one person has a counter-deck for the rush, if they don't get lucky with their mulligan, they lose anyway. No thought involved, it's just like playing a slot machine.
OTK mechanics are the other aspect I really don't like. "If I can get these five cards in my hand at the same time, you just lose". It seems like about eight turns of card draw and low-significance board play, and then it ends in one turn.
I personally like to play the slow decks that take more thought and planning, efficient trading, board control, etc. Usually the decks that don't fit in the current meta. Seems like it's all about mindless luck rush or one-turn indefensible bursts.
Aside from the popular game mechanics I don't care for, I'll play a game here and there, but I never stick with it for too long. Having never paid anything, even playing on and off since mid-beta, I'm missing a ton of cards, and can't make most of the better decks. So back on topic; I've never paid any real money because I don't like the business model. You're at a disadvantage when you don't have the strongest cards with the better synergies, which real money gets you immediately. Otherwise, you're stuck with worse decks until you can catch up, which I still haven't done. Yes, it's still possible to win individual games with a F2P deck versus a P2W deck, but you'll do so at a lower rate overall.
The one thing I can say about Naxx that I like (other than it's at least something new to look at) is that it doesn't appear that you have to pay money right now to get the new cards, as long as you've played some in the past. I can see newer players having all kinds of trouble beating some of these bosses though, if they don't have any decent decks in the first place. But you only have to beat them on normal to get the cards. You also have to have a lot of gold saved up though, or you'll have to pay your way in if you want to play it any time soon.
I like the diversity of arena more than constructed, since the decks are more fresh, but that just leads to more RNG. Arena runs are the last thing I would buy in this game for real money. You could just get stuck with a weak class and terrible draft options, then queue into mages and rogues who got amazing luck in their draft. Too many un-winnable games. Most arena games, win or lose, seem to end with the winner randomly having every answer, and the loser starting every turn with an empty board, having never been in the game, regardless of the fact they didn't misplay. A lot of the games are just a slot machine. I couldn't justify paying real money for that.
Overall, I'd rather have just paid $20 or whatever for the game, and gotten a more reasonable time frame on collecting the cards needed for strong decks. Paying for arena is a huge gamble. So is buying packs. You may get a bunch of garbage and have to whip out the credit card again. Spending real money is too high risk. You could end up with nothing for it. I don't want to gamble on getting the same experience as the next player.
If you wait for these 3 quests and finish them all at once then it isn't really max efficiency.
Having 3 quests up and matching them is less time consuming.
For example: Win 2 times with Shaman or Mage - Win 5 times with Shaman or Mage - Destroy/Play XXX minions
If you only play for 2 wins and keep up doing this when the new quests pop, then you will reach a point after some days, where you only need 1 win (the previously 5th win from quest 2) and only a few tasks left of the special quest.
With 3 active quests you will almost always have at least 2 with matching tasks.
I bought it with money. I don't have the time to play for hours on end to earn the gold and I'm not that good, always stuck at rank 20 since launch. Of course, I've never bought packs either, those I do spend gold on and I never get the Legendaries required to build these Meta decks people have out there. So...either way...you probably end up spending money either on cards or the adventures, unless you are a card game god and have the best luck in the world.
On that note, I don't regret spending, I've really enjoyed the PVE side fights with my limited decks, really makes it challenging, but I've beaten em all so far, except heroic. Those require way to much meta gaming for my limited play time to focus on. Glad the challenge is there though for those who have the time.
The heroic mode of this wing was rage inducing!
The first boss weapon dealing 20 damage to the hero face so you have to keep on (Multiple) taunting up.
2nd boss took more over 5 hours to beat, friggen zoo deck all with deathrattles and a hero ability that gives 1 mana and 1 card draw for 1 mana (In other words a free card and mana upgrade every turn)
3rd boss you just need the perfect starting hand.
Just so you guys know (At least for the last boss) equality and doom sayer get instantly killed by the hero because they are "Banned" in the fights.