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Pathfinder Online: Cash Shop Functionality Detailed in New Blog

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Pathfinder Online site has been updated with a new developer blog post that gives fans and backers a look at how premium items for purchase with real-world dollars will work. Of specific note is the blog's acknowledgement of player concerns that the game will become "pay to win" and, somewhat conversely, how players who purchase these buildings can rest assured that their purchases are persistent even through "destruction".

We know that one of the things a lot of players are worried about is the risk that the game becomes "pay to win". We have said from the outset that we will never sell items in the store that are mechanically superior to things the players can craft using the in-game systems. We think that these two structures strike a nice balance of value and utility while remaining true to that commitment. Neither the Base Camp nor the Smallhold offers any function that is not available via another mechanism or process in the game.

The biggest mechanical advantage both Base Camps and Smallholds introduce is the ability to regenerate Power while still in the wilderness. There is a player character crafted system to do this as well - the creation of "Campfire" objects. These are craftable items that you can deploy to regenerate Power similar to the way a Base Camp or a Smallhold works. They have a limited duration and are consumed when you use them, and they can be Threaded and/or looted or destroyed when a character carrying them is killed. But the main feature - Power regeneration - works just like the Base Camp and Smallhold.

We think it's also important to remind the community that these buildings don't replace the Settlements, Points of Interest or Outposts. You won't be able to buy a solution to access to character training and crafting with real money. You have to earn those capabilities by working within the Settlement system.

Read more on the Pathfinder Online blog.

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Comments

  • TheutusTheutus Member UncommonPosts: 636
    I'm sick of cash shops in "games".
  • OzmodanOzmodan Member EpicPosts: 9,726
    We will just have to wait and see, but I still do not like their pvp ruleset, it is very open to harassment.  On a side note, most of the f2p games that are labeled pay-to-win provide avenues for the free play to get almost any item, just that it is usually extremely laborious to get them.  Not saying that Pathfinder is a pay-to-win system, just that we will have to wait and see if what they are saying will ring true.
  • PiscorePiscore Member UncommonPosts: 263
    Originally posted by Theutus
    I'm sick of cash shops in "games".

    Deal with it.

    Cash shot in games is the new standard for all games.

    l2p

  • adam_noxadam_nox Member UncommonPosts: 2,148
    Originally posted by Piscore
    Originally posted by Theutus
    I'm sick of cash shops in "games".

    Deal with it.

    Cash shot in games is the new standard for all games.

    Do you say that about everything bad that happens?  Why bother living if you will just put up with everything?

  • HA! ALL YOU NAYSAYERS!

     

    I got how many threads deleted saying that I heard there will be a cash shop in game now they officially say it!!??

     

    All you kiddos reporting my threads can now officially go to hell. :)

  • DihoruDihoru Member Posts: 2,731
    No. I can tolerate many things but P2P and selling things which aren't so much ease of gameplay as entire features? No. They'll need a system at least close to Wurm Online's or Archeage (in terms of F2P option and the option to trade up to P2P status and cash shop currency) for this to be tolerable but otherwise... not P2W, just a rip-off.

    image
  • BlinkennBlinkenn Member UncommonPosts: 166

    Cash shart more like. All these hoops the dev's try to go through to get someone to pay them for something, just so marketing can say its a F2P game, its rubbish.

    Oh don't worry, that feeling of danger from losing something is washed away when you pay up for stuff that we've mechanically designed to be different but not p2w..

    ok..

  • sakersaker Member RarePosts: 1,458
    Originally posted by Arallu01

    Cash shart more like. All these hoops the dev's try to go through to get someone to pay them for something, just so marketing can say its a F2P game, its rubbish.

    Oh don't worry, that feeling of danger from losing something is washed away when you pay up for stuff that we've mechanically designed to be different but not p2w..

    ok..

    you're saying modern games even have any sense of danger!?! They've been made so EZ-play it's laughable today. There is a reason for death-penalties. But anyway, I'll wait and see how this all works out. At this point regardless of what they say we don't really know, it's just hype and talk as it always is until we get the real thing out in the public and people playing it "live".

  • JimmyYOJimmyYO Member UncommonPosts: 519
    Originally posted by Theutus
    I'm sick of cash shops in "games".

    The most appropriate quotes ever.

  • flizzerflizzer Member RarePosts: 2,455
    Even games with subs get cash shops.  Gamers are willing to pay and pay and pay to play their favorite games and developers know this.   
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by flizzer
    Gamers are willing to pay and pay and pay

    yep

  • jarsku85jarsku85 Member UncommonPosts: 84
    Some like to take expensive routes and some cheap or free routes what and some just have too much to give :D Even BDO will have CS if it will be p2p. That is reason why trion invented optional pay for shortcut based subscription system.
  • hfztthfztt Member RarePosts: 1,401
    I have a theory about what happened to the former CCP emplyee that thought $80 monocles was a great idea...
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Originally posted by hfztt
    I have a theory about what happened to the former CCP emplyee that thought $80 monocles was a great idea...

    Pathfinder Online’s Ryan Dancey Defends Elder Scrolls Online and Subscriptions

    >"Full disclosure:  I am heading a development project for an MMORPG that will feature subscriptions and microtransactions.  We’ll begin with subscriptions only, and transition to microtransactions as soon as it makes sense to do so.  The game we are developing is primarily a sandbox style game and our budget assumes we spend less than $10 million before we reach positive cash-flow from operations.  I was the former CMO at CCP, but left before they designed and implemented their MTX program."

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