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The Pathfinder Online site has been updated with a new developer blog post that gives fans and backers a look at how premium items for purchase with real-world dollars will work. Of specific note is the blog's acknowledgement of player concerns that the game will become "pay to win" and, somewhat conversely, how players who purchase these buildings can rest assured that their purchases are persistent even through "destruction".
We know that one of the things a lot of players are worried about is the risk that the game becomes "pay to win". We have said from the outset that we will never sell items in the store that are mechanically superior to things the players can craft using the in-game systems. We think that these two structures strike a nice balance of value and utility while remaining true to that commitment. Neither the Base Camp nor the Smallhold offers any function that is not available via another mechanism or process in the game.
The biggest mechanical advantage both Base Camps and Smallholds introduce is the ability to regenerate Power while still in the wilderness. There is a player character crafted system to do this as well - the creation of "Campfire" objects. These are craftable items that you can deploy to regenerate Power similar to the way a Base Camp or a Smallhold works. They have a limited duration and are consumed when you use them, and they can be Threaded and/or looted or destroyed when a character carrying them is killed. But the main feature - Power regeneration - works just like the Base Camp and Smallhold.
We think it's also important to remind the community that these buildings don't replace the Settlements, Points of Interest or Outposts. You won't be able to buy a solution to access to character training and crafting with real money. You have to earn those capabilities by working within the Settlement system.
Read more on the Pathfinder Online blog.
Comments
Deal with it.
Cash shot in games is the new standard for all games.
l2p
Do you say that about everything bad that happens? Why bother living if you will just put up with everything?
HA! ALL YOU NAYSAYERS!
I got how many threads deleted saying that I heard there will be a cash shop in game now they officially say it!!??
All you kiddos reporting my threads can now officially go to hell.
Cash shart more like. All these hoops the dev's try to go through to get someone to pay them for something, just so marketing can say its a F2P game, its rubbish.
Oh don't worry, that feeling of danger from losing something is washed away when you pay up for stuff that we've mechanically designed to be different but not p2w..
ok..
you're saying modern games even have any sense of danger!?! They've been made so EZ-play it's laughable today. There is a reason for death-penalties. But anyway, I'll wait and see how this all works out. At this point regardless of what they say we don't really know, it's just hype and talk as it always is until we get the real thing out in the public and people playing it "live".
The most appropriate quotes ever.
yep
EQ2 fan sites
Pathfinder Online’s Ryan Dancey Defends Elder Scrolls Online and Subscriptions
>"Full disclosure: I am heading a development project for an MMORPG that will feature subscriptions and microtransactions. We’ll begin with subscriptions only, and transition to microtransactions as soon as it makes sense to do so. The game we are developing is primarily a sandbox style game and our budget assumes we spend less than $10 million before we reach positive cash-flow from operations. I was the former CMO at CCP, but left before they designed and implemented their MTX program."
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem