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$1,000 Alpha Access

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Comments

  • SamuraiXIVSamuraiXIV Member Posts: 354
    I don't know if I would play this game for free let alone to pay for it. I maybe would play it if they payed me.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • seafirexseafirex Member UncommonPosts: 419

    Ok for alpha the OP is right to say to get access to alpha you need to have made a donation of 1000$ + but you also get so much things it is omg good for the price..

    Beta starts at something like 100$ you also get like 1 months free sub + other things also.

    But again who wants a players in a alpha build ? answer : none except those who are money hungry. A player can not contribute to a alpha release even a beta is pushing it. The only thing they do is play, learn the mecanics, request change for themself and there friends and screw up the game for all others before release.

     

    here is the alpha info the OP never mention :

    Pledge Limited (163 left of 200)<p h5="" mb2="" break-word"="">

    Crowdforger Alpha - Patrons at this level get all the Crowdforger Pioneer rewards including a digital downloadable copy of the Pathfinder Online MMO and an invite to become an Early Enrollee in the Beta, a three-month game subscription, a New Player Pack of consumables, and a Pathfinder Alliance Pack. You will be welcomed as part of a very small group of alpha playtesters in a closed Alpha of Pathfinder Online. This will be a great chance for you to give us direct input on how Pathfinder Online ends up looking and playing in its final incarnation. Once we hit the Beta, you will be invited to play from the first month onward.

     

  • FoobarxFoobarx Member Posts: 451

    I sincerely doubt you'll end up playing it long enough to justify the $1000 investment.  You could buy 16 games at $60 a pop for that and probably still outplay this game just playing 30 days in each that you buy.  You could sub to WoW for 66 months for that price... that's 5 and a half years of WoW. 

     

    NO GAME IS WORTH $1000.  NO GAME.

     

     

  • LordZeikLordZeik Member UncommonPosts: 276
    Once upon a time it used to be only those with some credibility or connections got into alpha. Then companies started letting people into alpha's for free. Now the amount for an alpha has gone from 20-50 dollars to start. 150-300 in more recent times. Now we see a company throwing it out there for a thousand. All the while we see people defending this. When will the cost be to a point where these people will finally put their foot down? You're basically telling companies that you're willing to spend thousands of dollars for an incomplete version of a game to get an edge. Hopefully no one gets wise and starts upping the ante even further with some 2k-10k alpha access packages. Times are changing that is for sure. But, are the games getting any better with the amount of money being siphoned from people?
  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Originally posted by Wighty

    To DM's point again... Some people have tons of cash to spend on hobbies... Some collect vintage Ferrari's some play games... Why can't you comprehend that for some people spending hundreds or thousands on their hobby is somehow wrong?

     

    In Asia this is pretty much the lifestyle... P2W is very acceptable and spending money on games is encouraged as you show off your virtual crap...

     

    Not my cup of tea, but I am aware that people have more money than I do and how they chose to spend it has nothing to do with me.

     

    there are reasons there are $1000+ pledge tiers for kickstarter... because there are some who can pay it no prob without having to take out a second mortgage.

    Indeed.

    All relative.

    We've spent $1000 so far this week replacing/refurbishing our 1970's & 80's D&D archive.

    Neighbor spent $9000 this week on tacky wheels for his shitty car.

    Relative!

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,590
    Originally posted by seafirex

    Ok for alpha the OP is right to say to get access to alpha you need to have made a donation of 1000$ + but you also get so much things it is omg good for the price..

    Beta starts at something like 100$ you also get like 1 months free sub + other things also.

    But again who wants a players in a alpha build ? answer : none except those who are money hungry. A player can not contribute to a alpha release even a beta is pushing it. The only thing they do is play, learn the mecanics, request change for themself and there friends and screw up the game for all others before release.

     

    here is the alpha info the OP never mention :

    Pledge Limited (163 left of 200)<p break-word"="" mb2="" h5="">

    Crowdforger Alpha - Patrons at this level get all the Crowdforger Pioneer rewards including a digital downloadable copy of the Pathfinder Online MMO and an invite to become an Early Enrollee in the Beta, a three-month game subscription, a New Player Pack of consumables, and a Pathfinder Alliance Pack. You will be welcomed as part of a very small group of alpha playtesters in a closed Alpha of Pathfinder Online. This will be a great chance for you to give us direct input on how Pathfinder Online ends up looking and playing in its final incarnation. Once we hit the Beta, you will be invited to play from the first month onward.

     

    And what YOU fail to mention is that the "beta" that cost $100 is actually an early release where they plan to charge a sub.  So I really HOPE those $1000 Alpha boys are testing the shit out of it...

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CheatleCheatle Member Posts: 5

    I want to chime in here as someone who purchased the crowdforger, as well as someone that knows people that have purchased the Alpha. 

     

    First off, GW is trying to limit the influx of people participating in their game to mangable levels and slowly grow the game. They don't want to have the same issues as other games going live, Open Enrollment in this case, and the first week or two be crappy game play and horrible bugs that run everyone off. 

    Second, the graphics you see aren't nearly the ones they will end with, they have talked about this on several occasions, right now they are in this state for testing purposes, and recently have gotten better. Note, if you are watching via twitch it makes the game look terrible to actually playing the game, which I have. I would say right now the game looks about 2009-2010ish. 

    When it comes to the price of the Alpha, they got a hell of a lot of stuff besides what some people have suggested, several hundred dollars worth of stuff. What hasn't been mentioned is that Alpha Backers get two major perks that no one will ever get, and that is Monster PoV and exclusive access to test servers. Several times per year these people will get to play as big boss baddies and fight each other and other players, they haven't went into full details on what all it includes, but they are making sure people get a lot of fun out of it. Furthermore these people will have access to early testing all of the new features they will be adding over the years, which is cool. 

    Do I think that all of that is worth 1,000$? No, I don't I think it is worth less, BUT GW only wanted people who are serious about the game participating at this level. 

    Now, as far as the game starts, it will be 3rd Quarter, and its looking to be the last of August or the first of September, giving about 6 more weeks of testing. I actually think with the way things are going, we will start mid September. I do think in the next 4-5 builds the game will be ready for EE. 

    Also, I wanted to mention about the sub fees. Everyone joining at this level doesn't actually have to start paying sub fees until around the end of the year which means the game will have been tested around 6 months total before fees are actually introduced. When you enter, you get 3 months, and you don't have to use them consecutively. Every time you purchase time, you can purchase it at 1 week, 2 week, monthly, and so on, all of them we act like tokens which you can eventually exchange for goods/money in the game, similar to the PLEX system EVE has. 

    I hope this has helped to clear up a lot of misconceptions. A lot of you still may not want to play the game, that is your choice, but once they start lowering the prices to get in, which should be later this year, I suggest you all at least try the game out. So far it has solid game play, great features, and is doing some really cool stuff with settlements, PoIs, and the skill/feat tree. It might not be your cup of tea, but it also might surprise you. 

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  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by angerbeaver

    Has anyone invested in a kickstarter that took off and has been successful...

     

    you are not investing.. but I will list a few of the gmaes I have backed and am happily playing..

    FTL, Shadowrun returnns, Chivalry and most recently Divinity:Oirignal sin one of the best games I have played in a very lnog time.

  • XssivXssiv Member UncommonPosts: 359
    Originally posted by Dauntis

    The $1,000 is pretty reasonable when you consider it covers the cost of time travel to return to a time when these graphics and animations would be considered good.

     

    I think it is sad when the parent company of an IP is not willing to invest in it's own product. Man up Paizo.

    This gave me a good laugh, thank you sir!

  • BluddwolfBluddwolf Member UncommonPosts: 355
    Originally posted by flizzer
    I know it is cool and hip to prefer indie developers and their games. Not me, I prefer the AAA companies and the games they come out with.  I can't recall the last time I saw an indie type game I preferred.  Usually graphically they are subpar and game play usually feels slow/clunky to me.  But if people wish to throw money at indie people, sure, what do I care I suppose.  I'll continue playing the big name titles, however. 
     
    There was a time when Blizzard, Bioware, Bethesda, Cryptic, Trion, etc...  were "Indies".  Just saying.

     

    Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....

  • Lam_de_CorkLam_de_Cork Member Posts: 4
    I an not up for the $1000, but it does cover more than alpha play.  there e were items valued by role players, books, figures, maps and many months of game play until OE release.  During this time there is access to the design team and changing the style of play.  There had be an earlier kickstart to fund a tech demo so there was some foundation to provide expectation of completion.   Currently, the development is approaching Minimum Value Play, that is what is least essential deliverable to support multiplayer settlement vs settlement play with a political-military-economic (PME) competition.
  • Asm0deusAsm0deus Member EpicPosts: 4,600
    Originally posted by Xssiv
    Originally posted by Dauntis

    The $1,000 is pretty reasonable when you consider it covers the cost of time travel to return to a time when these graphics and animations would be considered good.

     

    I think it is sad when the parent company of an IP is not willing to invest in it's own product. Man up Paizo.

    This gave me a good laugh, thank you sir!

    Bahahaha! The time travel is about the only thing worth 1k$ in this game lol

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,590
    Originally posted by Cheatle

     

    Also, I wanted to mention about the sub fees. Everyone joining at this level doesn't actually have to start paying sub fees until around the end of the year which means the game will have been tested around 6 months total before fees are actually introduced. When you enter, you get 3 months, and you don't have to use them consecutively. Every time you purchase time, you can purchase it at 1 week, 2 week, monthly, and so on, all of them we act like tokens which you can eventually exchange for goods/money in the game, similar to the PLEX system EVE has. not be your cup of tea, but it also might surprise you. 

    Are you saying that the Early Enrollment folks don't have to pay a sub fee when they first enter the game? Or are you saying that the Early Enrollment will be pushed back to the end of the year?

     

    The three months are the same as paying a sub.  You just paid up front instead of month to month.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • FingzFingz Member UncommonPosts: 139

    If they get a bunch of people to sign up for alpha paying $1000 each this will be the start of a new funding model.  Archage charged what $100?

    But it's not unlike a Kickstarter award for a pledge.

    I don't know.  Capitalism at work I guess.

     

  • Lam_de_CorkLam_de_Cork Member Posts: 4

    There is not much time left in Alpha., though they do get EE (16 month) free and a lot of in game bling, but this is meant to be cosmetic, not play to win.  With those in EE, they will get so many months tokens and can play as many or fees token as they want.

     

    One can have several characters created bu only play one per token (if you have 2 tokens for December, you can play those two characters at same time in December).  One could choose to play tokens in January, because you are not playing, but then none gain skills.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Originally posted by Xssiv
    Originally posted by Dauntis

    The $1,000 is pretty reasonable when you consider it covers the cost of time travel to return to a time when these graphics and animations would be considered good.

     

    I think it is sad when the parent company of an IP is not willing to invest in it's own product. Man up Paizo.

    This gave me a good laugh, thank you sir!

    Got to laugh at the time-travel joke!

    I'm not going to argue about 1,000$ for alpha even when it reduces (ie game-time and perks to about 5-600$ for privileged access and so on).

    But taking the joke more literally, well, graphics may be less good but how about this popular thread in mmorpg.com recently, can't all be bad going back to the future?!

    The Pub at MMORPG.COM  » It's pretty sad that no MMO can even hold a candle to 2003.  7/30/14

    And more:

    • The impossible task of creating the next great mmorpg.
    • There is only one simple reason why the MMORPG genre is at this state today.
    I think one potential result could be a de-emphasis on graphics for future sandbox "next-gen" mmorpgs in development due to the change in investment and business models and hence development cycles eg early release, middleware, indie budgets etc?

     

     

     

  • NakedFuryNakedFury Member UncommonPosts: 411
    Originally posted by fodell54
    Originally posted by Wighty
    Originally posted by MightyUnclean
    If I was a multi-millionaire, I'd like to think that I'd still have the sense not to spend $1,000 for an alpha.  I'd rather give it to a charity.

    Now that's a piss poor waste of money when you look at how much of your charitable donations go toward the administration and how little goes to support the actual cause...

     

    At least it's a write off, which if you are a wealthy person is the only perk.

    Wow! I never thought I would see someone put that giving to charity is a piss poor waste of money. Word can't even describe what type of person you are. That is a pretty prick thing to say no matter how you look at it. 

    HE/she is a person that doesnt like to use their earned money in things(physical or not) that bring them no joy or entertainment.

     

    Not hard to understand.


    image

  • BlueMountainBlueMountain Member UncommonPosts: 147

    Whether a thousand dollar alpha pledge is worth a thousand dollars depends on what you find valuable. Your currency is only a common metric, a tool that has no intrinsic value unless and until it is used. If what you exchange for money is worth more to you personally then you reap profit, and if it is less you reap loss.

    I think noticeably few people who would consider contributing a grand to a cause consider only what mere trinkets they will receive. We are seldom so shallow as folks seem to imagine.

    For myself I contributed with the idea that it is time for an RPG MMO built rightly, from the very beginning.

    International players may find expression in this virtual environment, integrated with prolific examples of human behavior from all cultures, both positive and negative, both organized and chaotic, both lawful and unlawful, good and evil, and a constellation of permutations between all these extremes.

    An RPG done right. That is worth helping.

    I also contribute to other worth-while causes.

    To dream, perhaps to be.

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by DMKano

    Money is very relative - to some $1000 is a lot.

    To some 10,000 is equivlanet to 1c.

    I know folks so spend near 20k a month in online game stores (whales).

    Its nothing to them, disposable income varies greatly.

     

    I am moving to whales.

     

    At some point this contrarian argument will no longer work.  This argument is applying to fewer and fewer people as these alpha access continue to multiply in cost.

     

     

  • BlueMountainBlueMountain Member UncommonPosts: 147
    Originally posted by Fingz

    If they get a bunch of people to sign up for alpha paying $1000 each this will be the start of a new funding model.  Archage charged what $100?

    But it's not unlike a Kickstarter award for a pledge.

    I don't know.  Capitalism at work I guess.

     

    That wasn't the way I looked at it at all. I am helping to sponsor a reasonably massive multiplayer role playing game done right, for once. A virtual world where PvP is role playing by other means (with apologies to Clauswitz' 'War is diplomacy by other means'). A world where the player can do whatever he can imagine to do yet is restricted in that doing by possibility and by consequence. Where people have good cause to be respectful and polite to one another because there isn't a lawyer in the wings ready to file suit if someone takes the law into their own hands... yet where people decide to restrain anger because of the consequences that will be visited upon them by the small gods if they go nuts.

    It was an opportunity to help sponsor a work of truly modern Art. To look at it as a new funding model is putting price ahead of value. What matters is what it is for, the objective, not the tool used to get there. Considering only the money is considering only the tool. I want us to look at the product instead. What is the work of mankind? The value is far more important than the cost.

    To dream, perhaps to be.

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by BlueMountain
    Originally posted by Fingz

    If they get a bunch of people to sign up for alpha paying $1000 each this will be the start of a new funding model.  Archage charged what $100?

    But it's not unlike a Kickstarter award for a pledge.

    I don't know.  Capitalism at work I guess.

     

    That wasn't the way I looked at it at all. I am helping to sponsor a reasonably massive multiplayer role playing game done right, for once. A virtual world where PvP is role playing by other means (with apologies to Clauswitz' 'War is diplomacy by other means'). A world where the player can do whatever he can imagine to do yet is restricted in that doing by possibility and by consequence. Where people have good cause to be respectful and polite to one another because there isn't a lawyer in the wings ready to file suit if someone takes the law into their own hands... yet where people decide to restrain anger because of the consequences that will be visited upon them by the small gods if they go nuts.

    It was an opportunity to help sponsor a work of truly modern Art. To look at it as a new funding model is putting price ahead of value. What matters is what it is for, the objective, not the tool used to get there. Considering only the money is considering only the tool. I want us to look at the product instead. What is the work of mankind? The value is far more important than the cost.

    And then at launch, this utopian world is flooded by players who don't see the value in what you are after and proceed to change the game to more what they want, pretty much annihilating everything that you built with your pledges.

     

    Honestly, I don't see how you can make a game that you truly want without it being on a private server with a secret handshake in order to log into.  Once it's open to the masses, the masses will change it... it's what they always do.

  • BlueMountainBlueMountain Member UncommonPosts: 147
    Originally posted by Slapshot1188

    3. Can't say I would endorse paying $1000 to play WoW either...

    If you had enough money where a grand wasn't all that big of a deal and were presented with an opportunity to spend it on a team who had both the talent, the skill, the business plan, and the design for what might be a real work of art would you risk that grand? Or would you instead blow that grand on something transitory, like an unnecessary vacation that cost maybe five times that and would be gone as soon as it was over or earlier, and that you returned from more tired than you left?

    To dream, perhaps to be.

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Crusades
    See that's it, pc going into trash can right now. Done with this shit.

    I wouldn't blame you at all , I was horrified with SOE alpha access for Landmark , then AA and now $1000 for this games alpha ?

    It beggars belief really and yeah yeah we know some people wipe their asses with $100 bills but come on.

    We should of all stuck with P2P lol , $15 a month they are ripping players off , uh yeah right. 

    I even thought paying for a VPN for a year to play an MMO was a bit much , but no it isn't at all now. I shall carry on with my 2 soon to be 3 MMO's and won't break the bank paying for them.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    Originally posted by Pepeq
    Originally posted by BlueMountain
    Originally posted by Fingz

    If they get a bunch of people to sign up for alpha paying $1000 each this will be the start of a new funding model.  Archage charged what $100?

    But it's not unlike a Kickstarter award for a pledge.

    I don't know.  Capitalism at work I guess.

     

    That wasn't the way I looked at it at all. I am helping to sponsor a reasonably massive multiplayer role playing game done right, for once. A virtual world where PvP is role playing by other means (with apologies to Clauswitz' 'War is diplomacy by other means'). A world where the player can do whatever he can imagine to do yet is restricted in that doing by possibility and by consequence. Where people have good cause to be respectful and polite to one another because there isn't a lawyer in the wings ready to file suit if someone takes the law into their own hands... yet where people decide to restrain anger because of the consequences that will be visited upon them by the small gods if they go nuts.

    It was an opportunity to help sponsor a work of truly modern Art. To look at it as a new funding model is putting price ahead of value. What matters is what it is for, the objective, not the tool used to get there. Considering only the money is considering only the tool. I want us to look at the product instead. What is the work of mankind? The value is far more important than the cost.

    And then at launch, this utopian world is flooded by players who don't see the value in what you are after and proceed to change the game to more what they want, pretty much annihilating everything that you built with your pledges.

     

    Honestly, I don't see how you can make a game that you truly want without it being on a private server with a secret handshake in order to log into.  Once it's open to the masses, the masses will change it... it's what they always do.

    PFO won't have a flood of players at EE launch. Many potential players will think this indie mmorpg is too low quality for them to bother with compared to the high production values (and cost of development) of other mmorpgs.

    By the time of OE, 18+ months later, the idea is that the world is fragmented between multiple different groups of players and different players can find a different niche in the above ecosystem that appeals to their preferred gameplay style.

    That's one solution.

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