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viable dual wield class? (not staff wars)

I quit ESO a couple mths ago.

I was so frustrated. I wanted a dual wield class, but ran into problems.

First a Nightblade, but was hearing and reading that they suck in veterans, so I left that  after level 35 and swttched to Sorcerer dual wield. For the Sorcerer whet Imperial and chased crit surge. Then read that it's not viable in PvP because of impererable (how ever its spelled) stacking, and stopped level 32 on the sorcerer.

After that I just dumped the game.

Seems the best weapons to use in all classes is Destro and Restro staffs.

I DONT WANT TO PLAY STAFF WARS!

so, after a bit of time i'm wondering what the best and most viable class is for dual wield.

Templar? Dragonknight? Nightblade? Sorc?

I guess i'm looking for a class that is more than viable. If the best weapon for all classes is a staff, then there is no need for me to resub.

 

Comments

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264

    My first character was a Dunmer DK and I had no issues until I got into the veteran ranks.  Life happened and I got behind the main group and found it hard to group to complete the fun stuff/group content.  I started over with a Dunmer Nightblade and hit V1 tonight so I'm not sure if it will be a pain or not.

    The Nightblade is mainly specked for assassination with a few points in syphoning and is a vampire.  I chewed through mobs levels 1-50.

    I can't say for sure if the staff is still the best weapon for all because I don't pay attention to the flavor on the month builds, but I can say that I have never had an issue getting into groups or feeling that I wasn't viable on either character.  The vampire NB is a lot more fun for me though.

     

    edit:

    I Dual wielded with both characters and pick Dunmer for the DW bonuses plus fire resistance is handy when playing a vampire.  I also used the bow for ranged attacks on both as well.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    my DK is dual weild and its a lot of fun. My Templar is two handed weapon and its a lot of fun. Now i switched to sword and shield and its a lot of fun. My nightblade is both dual weild and two handed weapon, and its a lot of fun. My sorcerer is two handed weapon and its meh because the sorcerer skill trees are really crappy for a sorcerer class.

     

    I really dont get why people always want the most viable class and the most viable weapon. I wouldnt touch a weapon or class that i dont enjoy, no matter how good top #1 badass of doom it is...

     

    Look for whats most fun to you, OP.

     

    EDIT: when i use staff i only have 1 skill with it because its an AoE since the sorcerer dont even have proper AoE skills.... lame work on sorcs, Zenimax....





  • ScotScot Member LegendaryPosts: 24,273

    I am currently doing sword and board/healing staff to get them fleshed out. I don't get what all the staff fuss is about. But then I am not constantly looking for the fastest way to get to top level possible. Maybe its something to do with that?

    If you will only play a MMO as long as you can be duel yielder or whatever, you are going to find long periods in MMOs where you see yourself as nerfed. Play the game, not the class, not the skills, not the powers.

  • wyldmagikwyldmagik Member UncommonPosts: 516
    Originally posted by rojoArcueid

    my DK is dual weild and its a lot of fun. My Templar is two handed weapon and its a lot of fun. Now i switched to sword and shield and its a lot of fun. My nightblade is both dual weild and two handed weapon, and its a lot of fun. My sorcerer is two handed weapon and its meh because the sorcerer skill trees are really crappy for a sorcerer class.

     

    I really dont get why people always want the most viable class and the most viable weapon. I wouldnt touch a weapon or class that i dont enjoy, no matter how good top #1 badass of doom it is...

     

    Look for whats most fun to you, OP.

     

    EDIT: when i use staff i only have 1 skill with it because its an AoE since the sorcerer dont even have proper AoE skills.... lame work on sorcs, Zenimax....

    lol what a load of miss information.

    If you are not managing to AoE mobs down I guess you are using the mechanics/skills incorrectly?

    Sorcerer pwns

  • TamanousTamanous Member RarePosts: 3,030

    I've tried a 2h sorc and a dual wield sorc and if talking pve dps I would certainly suggest DW sorc. There is a ton of aoe options at melee range and just enough survival options to keep you alive once pulling from armor and other skill lines at later levels. I've yet to test in vet levels since latest melee changes from this patch as I remade my sorc in another faction. This patch should only assist with increasing melee damage but most certainly DW is the highest dps melee weapon (and likely always was).

     

    The synergies work well with crit healing, pairing daggers and the passives from DW and sorc lines. Many others have confirmed the build works well in pve at least even before continued buffs to melee (nowhere near needed in my opinion but the devs keep heading in that direction). Now if being functional, it not completely on par with staff builds even yet, is enough then I can at least confirm it is quite fun to play. There is definitely a greater sense of immersion when playing melee. Mobs no longer are just small objects you are trying to kill before they get to you. You are in their face and looks and sounds are more visceral.

     

    One day I'll try it in pvp but with the current mess it is in I wouldn't want to greater dissuade myself from the game until more changes and fixes are made.

    You stay sassy!

  • AmegashieAmegashie Member UncommonPosts: 289

    In PvP the cliche stealth DW NB (+bow if you want that) ganker is very viable now, people will just splode. Don't expect results vs. players 50+ as a lowbie though, 50 is a watershed. There are specific campaigns for players lower than 50 now however and while Zeni still need to work out some issues with them, they're a lot of fun.

     

    In solo PvE everything is viable.

     

    In group PvE DW is the best melee dps option and fine up to vet dungeons. (most) Trials greatly disadvantage melee thanks to lazy mechanics.

  • cronius77cronius77 Member UncommonPosts: 1,652
    dw sorc running a critical surge build is still viable in pvp if you stack crit since they upped the soft cap. Also in pve they are pretty much beast mode. Their dps is insane compared to other melee builds. I know im leveling a lowbie one now thats pumping out 250 single target dps in my 20s when my templar two hander at vet rank 12 is only doing 400 dps single target unless i use ultimates on trash mobs or elites. some of the new vet rank sets that increase crit damage has really brought a couple of builds up there in dps making them viable with any resto staff weilding DK or Sorc.
  • IselinIselin Member LegendaryPosts: 18,719

    Yes. There are many viable dual-wield builds... and none of them is on par with magicka stacking builds.

     

    I mean... c'mon. All you have to do is have a look at the fact that ALL class abilities are magicka based to know that if min-maxing to have the bestest is what you want, you have to stack magicka and use one of the two weapons that also use Magicka - that has always been the case and continues to be the case.

     

    As soon as you start stacking Stamina to max the effect of any of the melee weapons or the bow, you are relegating your class abilities to something less than the best.

     

    There are a lot of people who are perfectly happy doing that anyway...but it sounds like the OP doesn't want to try dual wield until it's the best of the best in all cases... good luck waiting.

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  • green13green13 Member UncommonPosts: 1,341
    Originally posted by rojoArcueid

    I really dont get why people always want the most viable class and the most viable weapon. I wouldnt touch a weapon or class that i dont enjoy, no matter how good top #1 badass of doom it is...

    Look for whats most fun to you, OP.

    It's not even remotely difficult to understand.

    The game has a big competitive PvP component. Winning is naturally something people like to do. It's not much fun playing at a disadvantage. I don't know if this particular disadvantage is real, imagined or insignificant but if it exists then it's going to be a turn off for some.

  • cronius77cronius77 Member UncommonPosts: 1,652
    Originally posted by green13
    Originally posted by rojoArcueid

    I really dont get why people always want the most viable class and the most viable weapon. I wouldnt touch a weapon or class that i dont enjoy, no matter how good top #1 badass of doom it is...

    Look for whats most fun to you, OP.

    It's not even remotely difficult to understand.

    The game has a big competitive PvP component. Winning is naturally something people like to do. It's not much fun playing at a disadvantage. I don't know if this particular disadvantage is real, imagined or insignificant but if it exists then it's going to be a turn off for some.

    yes it is grossly imbalanced now for most melee builds vs stave builds. Just holding a resto staff with full health gives all your abilities a 10% damage increase. Wearing light armor gives you spell crit and pen and also large amounts of magicka regain. Melee builds have to deal with block evades and weapon abilites eating your stamina. Most of the pvp consists of devouring mist from vampire ring of fire from destruction staves impulse spam etc . I have a vet rank 12 templar as my main and I have just shy of 3k health and against a vamp cloth wearing caster with destruction or resto staves Im dead in 3 hits. Just tonight bat swarms were hitting for 1800 with capped resists and armor. Ring of fire 800 a tick, its pretty much out of control right now and melee doesnt stand a chance. There are a few builds that are viable but none are going to trump magicka based caster specs with so much high damage aoe.

  • ScotScot Member LegendaryPosts: 24,273

    Block evades and weapon abilities eating your stamina? I hardly ever block, teleporting to the target or jumping back with bow is far better. My weapon abilities do not 'eat my stamina', well they do, but no more than stave powers eat magica.

    The pvp you get in any game depends on player assumptions and choices. Players are going aoe to maximise their ability to be counted for the kill. If you are not aoe and are hit by ten aoe attacks from other players, it is going to seem like aoe rules. What rules is that the players on your faction are all do things the same way.

    Having such a flexible system is bound to create issues. Zenimax have said they are taking small steps to rectify imbalances, no drastic changes. That's is far better than wild swings of nerfing and boosting, but it will never be totally even in every respect. The nature of a flexible system is that it creates imbalance, they can minimise that, but not get rid of it.

  • bingbongbrosbingbongbros Member UncommonPosts: 689

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  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by WhiteCross

    I quit ESO a couple mths ago.

    I was so frustrated. I wanted a dual wield class, but ran into problems.

    First a Nightblade, but was hearing and reading that they suck in veterans, so I left that  after level 35 and swttched to Sorcerer dual wield. For the Sorcerer whet Imperial and chased crit surge. Then read that it's not viable in PvP because of impererable (how ever its spelled) stacking, and stopped level 32 on the sorcerer.

    After that I just dumped the game.

    Seems the best weapons to use in all classes is Destro and Restro staffs.

    I DONT WANT TO PLAY STAFF WARS!

    so, after a bit of time i'm wondering what the best and most viable class is for dual wield.

    Templar? Dragonknight? Nightblade? Sorc?

    I guess i'm looking for a class that is more than viable. If the best weapon for all classes is a staff, then there is no need for me to resub.

    For dual-wield you're best bet is probably going to be DK (Dragon Knight).

    However,

    The game is still staff wars. That hasn't really changed, unfortunately. Zenimax has stated that they are aware this is a problem, and are working on fixing it, but beyond that we have no real details as to how they plan on doing this. Heavy armor has gotten a bit of a buff in terms of its passives, but it still isn't as good as light armor (though it is more viable for melee builds, now).

    The game, unfortunately, has some serious problems with it's core design (talking about combat here). Because they chose to forego cooldowns / secondary resources entirely, the entire combat system caters to spamming 1 or 2 abilities to deal max damage. You can have fun playing other specs, but if you want to be optimal / viable / etc. for PvP or high-lvl PvE, there is a very limited set of builds that are currently considered viable. And because spamming 1 or 2 abilities yields the best results, staves will always be superior (until they take aware the passive mana gain and damage buffs).

    Again, this isn't to say that you can't kill stuff w/ other builds, but they do currently get outclassed by caster builds. The one exception being if you're tanking.

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