I enjoyed CoH and to a lesser extent CoV. While Cryptic made some changes in the game that I was not fond of (half our SG quit when "Enhancement Diversification" went live), CoH was always my go-to game between others. I subbed for probably close to 4 years off and on and then did some time in their F2P version as well.
Maybe someone will do it up right again like that. I read about the Titan Project and realized that I would feel terribly guilty if I didn't fork over something (even if it failed miserably). So I put some money towards that and will just hope that it can fulfill that craving that CoH once did.
One of the things that City of Villians did was made us think outside the box for groups . During beta the healing was close to non existent and the tanking lol well the Mastermind pets tanked better than the brute. Then when it released we were forced to break out of the holy trinity and think debuff,buff and strategy. It made the fights so much better and people shined those that saved a whole group by a well placed control or a teleport or an area knockback/slow or making one mob kill another. The gadget guy that had a tool for every situation a portable shield or a poison canister that made a wimpy boss. The mastermind whose army of pets and together with 7 other masterminds probably chased the mobs from a mission who left in fear from the sheer number that came at them.
This was the true beauty of the game making all types of grouping possible and developing smart playing over traditional tank and spank.
I enjoyed CoH and to a lesser extent CoV. While Cryptic made some changes in the game that I was not fond of (half our SG quit when "Enhancement Diversification" went live)
See, the thing is, ED was necessary for the enhancement system to work, and actually end up in allowing many more viable builds.
City of Heroes was the game that got me into MMOs finally. Was subbed for most of it's lifetime, had only a few slots without characters and had 20-30 top level alts. It did loads of things very nicely. Still sadly missed.
Too bad that a still profitable game with a great community got killed via a bean counter move to get a one time accounting credit. NCSoft will never, ever, see another dollar from me.
Long live AP33!
If you are holding out for the perfect game, the only game you play will be the waiting one.
I wish WildStar was owned by a different publisher. It was being programmed while CoH was still around. I held my nose and signed up for it. I'm not seeing the variety CoH had in terms of abilities, but I am seeing a fun game. I think it has potential and hope that the developers can break away from NCsoft. As much as NCsoft deserves my scorn I haven't found a good game I can feel at home in besides W*. I want an original IP (or at least one not beaten to death in other mediums). I want a game world I can explore. I don't want fantasy. I want something with a sense of humor. If W* doesn't work out for me, I may be done with MMOs. CoH was the best and it seems nearly everything else is just lame.
Originally posted by Alverant I wish WildStar was owned by a different publisher. It was being programmed while CoH was still around. I held my nose and signed up for it. I'm not seeing the variety CoH had in terms of abilities, but I am seeing a fun game. I think it has potential and hope that the developers can break away from NCsoft. As much as NCsoft deserves my scorn I haven't found a good game I can feel at home in besides W*. I want an original IP (or at least one not beaten to death in other mediums). I want a game world I can explore. I don't want fantasy. I want something with a sense of humor. If W* doesn't work out for me, I may be done with MMOs. CoH was the best and it seems nearly everything else is just lame.
NC doesn't own it, they only publish it. Though I agree with you in that I wish it was "published" by someone else. If it was I'd play it.
Originally posted by MsFit I miss the character creator. I could spend HOURS on it, just playing with all the different options.
You can get the character creator running still. The way it was setup was apparantly independant of the game itself. Clever fan programmers have devised ways to get the CoH character builder to work, even after the demise of the game. Don't have the linkage handy right here, but I have it installed on my home computer.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Time and again I hear people say "Champions just is not the same, I don't know why."
It's one of those things that's too obvious. The art is less realistic, and that's part good, part bad. They really improved the world over the years. The game is innovative. You can pick stuff up and throw it. You have a free form character class. Your mind tells you that the game "should" be better.
But it's not.
The art is less "Real"
You can't play a villain. One character can't live in a different world than another. In CoX you could be from Praetoria, or live in the Rogue Isles. Imagine trying to spend most of your life in Canada or Vibora Bay. Imagine trying to be the bad guy in CO.
They have a class that is "free form" and yet examination shows fewer options. You want a sonic class? Hope you pack a sonic blaster gun. Oh. You wanted to sing destructively? Forget it it. For a CoX'er, creating characters in CO is all about being told "you can't, you can't, you can't. you can't...."
Want to stop a myriad of attack types with flames?
Want to build a character who immobilizes and paralyzes whole mobs? Want to protect your friends, debuff your enemies? You can do it in CoX...in CO time and again you find yourself finding what was standard is brutally nerfed and reduced. You'll get told you have "Endless Options". Eight times I've gone on public channels and asked what sorts of characters are possible. Usually I get told three characters...meat shield, damage zapper and healer. One time a group suggested it was also possible to do "an anemic stalker"
You have free form design...but fewer end results.
Team roles falter and fade. So do teams.
It's free to play...and perhaps for that reason, a less helpful, less friendly place. You pay money to be their, you want a good experience, you want others to have one too. The help chat was filled with eagerly helpful folk. By contrast in CO there is no such thing as a help chat. Asking on a Public chat draws such helpful and knowledgable answers as "Learn to read. Then read the docs."
And this is as it should be. If some guy isn't paying $15 to $20 a month then he values his own presence less. He values your presence less.
Auras are new, less good than in CoX.
In the end, I do like both games. I wish CO and Perfect World the best. I play their game, but Perfect World products (Neverwinter) avidly. I wish CoX would come back but if it ever did, I would continue to play both games. CO has many innovations, and I eagerly watch future development of the game.
NC doesn't own it, they only publish it. Though I agree with you in that I wish it was "published" by someone else. If it was I'd play it.
They can pull the plug on it any any time for any reason. That's "own" enough for me. It was still being developed when COX was alive and for a while I considered doing two MMOs at once because W* looked so different than other games. It still is (in a good way). It took me a long time and a lot of soul searching to go with it.
I loved CoX. Played it for 5 years and had some fantastic times with it.
I like Champions, but it doesn't hold a candle to CoX really. It's more prescriptive in its mission structures, there aren't enough mission paths and too few zones.
Gameplaywise, the controls are a little flabby. There was something magical with CoX's controls - pressing a button and kicking a man down some stairs was special in CoX.
CoX's enhancement systems was deceptively clever too. It gave you real control over how your powers worked, and the same power slotted differently could feel like a whole different power. Champions misses that.
But what really set CoX above so many other games was it's community. People teamed, not just because it was more efficient, but because it was also more fun. In it's heyday you could log in a 7pm and by 7.30pm be in a full PUG faceplanting all over the place. By 8.30pm you'd still be in the same PUG, but kicking arse all over the place. Can you imagine any of these things happening in any other game? Neither can I.
I don't know how Cryptic pulled CoX off, luck, genius or whatever. However they did it they totally hit the button with that game.
I never was a fan of the superheroes/villains before playing this game, the gameplay, the mechanic, easy to play, hard to master did it for me. I could play with each and every of my friends, no matter how big of a difference there was in our characters...I even did SOME PvP, because it was done intelligently (level cap should apply to every zone, period).
I never really play any other MMO since, I tried a few, but, for me this game is a MINIMUM to start from. I don't have the time to waste in a game that is not understanding why a level cap on every zone is important, endless progression is important(the form could vary, yet always be possible and not asking you to do something you dislike (no need to PvP, Raid, whatever nonsense, just more of what I do, harder, but more)).
Now I'm busy working, taking care of family, playing boardgames with RL friends and...if I have more times, I play games such as Settlers Online...LOL.
To actually invest myself in a MMO again, assuming I have the time, I wouldn't settle for anything that doesn't have a gameplay at least as developped as CoX: As simple or simpler, yet as hard or harder to master.
CoX has the 5 additionnal slots, the set, the balance to judge from better sets...and it also have about a dozen extremely interesting powers (5% extra HPS, temporary 80% resist all for 90 seconds I think, it is some years now, bear with me if I am not accurate on these powers) which where obtainable reasonnably and where not game breaking.
The main 2 flaws I could see would be:
- Clearer paths of advancements...even if it was near endless, the sets where hard to grasp and it was possible to screw yourself if you didn't do it right (respect was allowing it fine, but someone could screw all achievements and even if I didn't experience it, it was lacking). So the "endless" development could have used some more working, yet, it outmatch all competitors.
- Nerfs town...eh...we are playings...NEVER remove a toy from a kid, food from an animal, pixelized stats from players!
That's been said, the list of positives is awesome...
- Every level you gain 1 power or 2 slots, guess it could have been both(more passives ones)....
- Level caps and sidekick and lowering your levels were great...should have worked something more from lowering your levels, so it would have been MORE interesting for a highbee to go in a low level area and face challenges there with new players.
- Respects...allow you to restart from any critical mistake you do.
- Debt system is definitedly the way to go.
- Level caps prevent trivializing a zone...should have some everywhere.
And much more...
- "If I understand you well, you are telling me until next time. " - Ren
First of all City of Heroes was the game of my life. I started playing MMORPGs with city of heroes on 2006 when it arrived on Brazil.
It was something, i was in love with the game, the MMORPG and eveything else. I made lovely friends on Liberty server ( my main was scream lady) and i l played like 40- 60 hours a week. By that time we only could have 12 characters per server, so i had 5 accounts. I know it's crazy, but i had the cash and the fun. I didnt mind going out saturdays nights cause we had a lot of task forces to do.
After some years i had like 45 level 50s and had 36 characters per account all on Liberty server. My COH friends i love you so much and miss you too.
NCsoft closed the game and after all the money i spent (which i did gladly) they made a swore enemie just because they need to get lots of money.
Things have change, the games have changed, the market have changed, and i still believe that closing COH was the wrongest and most stupid decision ever.
They could at least let the ones with the game play it a single play version just to keep it.
But life goes on and i feel like a lost a brother when game went down.
Since them i've been trying to find a game (place) to stay but nothing has really gave me the same joy. But i'll keep looking.
I miss two things the most. First, the abilities. There were tons of them available for any theme of hero I had, and almost every power of every set felt useful and fun. Second, how enjoyable it was to play in groups. I could almost always find a group of friendly people and keep running with them for as long as I had time for. It was brilliant.
I fondly remember the experiences I had in City of Heroes. I even went so far as to travel to Praetorian Earth, where there was a whole 'nother world entirely (sadly, I didn't have Going Rogue, so I couldn't partake in any Resistance activities).
I got so into the game setting, I still have the notebook where I was in the middle of creating my own heroes and eventually supergroup, the Iron Century. The group's leader would've been the Iron Centurion, who (in a similar fashion as Captain America) was found frozen in ice and revived in Paragon City. Other heroes to join the Iron Century included names such as Dusk Rider, Volcanico (renamed Vesuvian), Subwoofer, Glacier, and Doctor Graviton. There won't be any other MMORPG like City of Heroes/Villains. RIP and thank you for the memories.
its been about 2 years since COH got murdered by NCSOFT for what ASIAN market game GUILDWARS 2. it dose not take a rocket scientist to figure that one out.
lets not talk more about GW2 and get in to the question motive of Tony V cohtitannetwork forums
the lies , cheat, scams going on there is going to far. I was able to get at least one bit of information before I got kicked out of a bar fight though the Window. I went back in then got smashed out the door.
I hope to find some one to go to NCOSFt doors and check this out
TONY V COHTITAN NETWORK crotes
UPDATE 06/12/2014:
A price was given and deemed 'doable'. They're working on proving their viability as developers. We're not likely to hear anything before August or later. No news is good news.
(07/27/2014: no change)
Timeline of significant events: .
The bold comments are direct communications from the team. I have edited them slightly to remove names and such.
Timeline: March 6 - I get the information and start working on a way to possibly open source CoH. March 12 - got letter back from Chris Chung - it showed that is WAS possible to buy the game. March 13 - the team makes its first contact with me and says this: You are an evil, evil man. I'd given up hope after learning of the tax issue. Now here I am now grinning from ear to ear. Likely going to lead to heartbreak, but damned the torpedos. Full speed ahead. March 21 - Honestly, we had given up hope. Now, you've given us hope, so we're discussing it. March 28 - We have been reaching out and putting the proposal together. The concern has been the "Golden Handcuffs" option, being shackled to NCSoft again and having the sword of damocles once again hanging over our heads but this time knowing it is there. April 5 - Made some headway. Now we know who we need to talk to, and a general idea of price. It is very doable. April 16 - At the end we'll announce it one way or the other. For now it is just this silly business dance in order to reach [Redacted contact] April 18 - Second studio expresses interest in the game April 21 - investor expresses interest and is passed to the team May 1 - third studio expresses interest in the game. May 21 - I ask how the talks are going and if they are making the team jump through hoops:Stupid. Stupid amounts of hoops, as far as I know. June 19 - Slow but not dead. Not a big deal, we were focusing on August anyhow. June 24 - former paragon Dev contacts me and is forwarded to the team July 3 - Yesterday, we were directed to the man whose signature is needed. July 3 - after MY reading WAAAY too much into the first message - Er... we're not days away from anything. We're just now in direct contact, which means we're past another hurdle. We still have at least two months of negotiations left ahead of us, at best. This is where the monsters truly do lie. July 7 - another investor/studio contacts me and is forwarded to the team July 11- the fifth studio contacts me and is forwarded to the team July 24 - Direct quote: "we're working very hard on something to show someone. things will be quiet for a bit."
----
ORIGINAL 03/06/2014:
We have some new efforts under way now and I will try and explain where we are currently with the efforts to return City of Heroes. Some folks have dropped off the stage and it is unknown if they will return. Those members are; VV and Ammon. Quinch was working on a proposal to Valve and it is unknown whether or not it was submitted.
One person was left with all of the work and Rae had some family issues arise that stalled everything further.
Now we start again and while I am do not have the stature of VV or Ammon - I am stubborn. I want this game back and I will float my idea to you folks for your input. Contrary to some things we have heard - apparently NCSoft WAS willing to sell the game. Everything was nearly complete when things went awry. The main point is they were willing to sell the IP in good faith.
Now where do we go? Rae is back in at least an advisory function and then there is myself with my wild ideas. Well guess what? I have another wild idea.
I am going to again speak to the Earth and Beyond folks and see how they managed to persuade EA to allow them to openly use the game. Then I am going to go directly to NCSoft and make our case like this:
The game while open and running had a certain value – with servers running, Developers in place, accounts paying in and players in the game – this value was roughly grossing $10 million a year. The net amount I would say could be in the $3-4 million a year if the game had been directly supported and updated alone with exploration into CoH2 taking only a few programmers. However, that was then and this is now. Let’s take a honest appraisal as one would for a house for sale. The game was based on a custom made engine that is very dated. The game no longer has servers running, there are no accounts in place and you have no players. IF - a large IF – the game returned some players would not come back feeling it just might close again and waste their time. Others have moved on to new games or have pulled back from gaming entirely (I know a few of these). So what is the value of the game now?
I would honestly say under $1 million.
It has some positives in that a lot of people have good vibes for City of Heroes and would like to see it back – even those who didn’t play it. My pitch then is we ask openly for NCSoft allow the players to either openly reverse engineer the game or to allow us to host it and continue development in an open source not for profit manner much like Earth and Beyond. We can point to that game as an ideal solution to aging software. They retain all rights and IP privileges and the players get to play for a much reduced cost.
In fact I would say all AT’s would be open and yet retain the cash store for items and to raise funds for servers and for developers to make updates. Do I hold out a lot of hope on this?
Honestly no, but it has worked for at least one other game
end crote
I do not beleabe this one bit.
I like to get a written document from NCSOFT and signed by the CEO or ahiest ranking manager saying how much of this is the truth and how much of this is a lie
I got lots of questions
why is there only one forums talking about it? why is it not on the news/ Its a big story? why is it not on the video game convention? why is not on yahoo news < why is it not on CNN news? Why is it not in the news paper? its a big story. I cannot find another story online to prove it? a lot a lot missing on the internet that is not being chanced after
I do not want to be the only man marking hard core question about it.
Comments
I enjoyed CoH and to a lesser extent CoV. While Cryptic made some changes in the game that I was not fond of (half our SG quit when "Enhancement Diversification" went live), CoH was always my go-to game between others. I subbed for probably close to 4 years off and on and then did some time in their F2P version as well.
Maybe someone will do it up right again like that. I read about the Titan Project and realized that I would feel terribly guilty if I didn't fork over something (even if it failed miserably). So I put some money towards that and will just hope that it can fulfill that craving that CoH once did.
One of the things that City of Villians did was made us think outside the box for groups . During beta the healing was close to non existent and the tanking lol well the Mastermind pets tanked better than the brute. Then when it released we were forced to break out of the holy trinity and think debuff,buff and strategy. It made the fights so much better and people shined those that saved a whole group by a well placed control or a teleport or an area knockback/slow or making one mob kill another. The gadget guy that had a tool for every situation a portable shield or a poison canister that made a wimpy boss. The mastermind whose army of pets and together with 7 other masterminds probably chased the mobs from a mission who left in fear from the sheer number that came at them.
This was the true beauty of the game making all types of grouping possible and developing smart playing over traditional tank and spank.
I miss this game to all hell and back.
I enjoyed CoH and to a lesser extent CoV. While Cryptic made some changes in the game that I was not fond of (half our SG quit when "Enhancement Diversification" went live)
See, the thing is, ED was necessary for the enhancement system to work, and actually end up in allowing many more viable builds.
City of Heroes was the game that got me into MMOs finally. Was subbed for most of it's lifetime, had only a few slots without characters and had 20-30 top level alts. It did loads of things very nicely. Still sadly missed.
Too bad that a still profitable game with a great community got killed via a bean counter move to get a one time accounting credit. NCSoft will never, ever, see another dollar from me.
Long live AP33!
If you are holding out for the perfect game, the only game you play will be the waiting one.
NC doesn't own it, they only publish it. Though I agree with you in that I wish it was "published" by someone else. If it was I'd play it.
Yes, I've read a poem. Try not to faint.
You can get the character creator running still. The way it was setup was apparantly independant of the game itself. Clever fan programmers have devised ways to get the CoH character builder to work, even after the demise of the game. Don't have the linkage handy right here, but I have it installed on my home computer.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Played it since release, I miss everything of CoH/CoV.
There were no real reasons to close the game and both CO and DCUO are simply jokes for kids, not MMORPGs.
Nickname registered on www.mynickname.org
Time and again I hear people say "Champions just is not the same, I don't know why."
It's one of those things that's too obvious. The art is less realistic, and that's part good, part bad. They really improved the world over the years. The game is innovative. You can pick stuff up and throw it. You have a free form character class. Your mind tells you that the game "should" be better.
But it's not.
The art is less "Real"
You can't play a villain. One character can't live in a different world than another. In CoX you could be from Praetoria, or live in the Rogue Isles. Imagine trying to spend most of your life in Canada or Vibora Bay. Imagine trying to be the bad guy in CO.
They have a class that is "free form" and yet examination shows fewer options. You want a sonic class? Hope you pack a sonic blaster gun. Oh. You wanted to sing destructively? Forget it it. For a CoX'er, creating characters in CO is all about being told "you can't, you can't, you can't. you can't...."
Want to stop a myriad of attack types with flames?
Want to build a character who immobilizes and paralyzes whole mobs? Want to protect your friends, debuff your enemies? You can do it in CoX...in CO time and again you find yourself finding what was standard is brutally nerfed and reduced. You'll get told you have "Endless Options". Eight times I've gone on public channels and asked what sorts of characters are possible. Usually I get told three characters...meat shield, damage zapper and healer. One time a group suggested it was also possible to do "an anemic stalker"
You have free form design...but fewer end results.
Team roles falter and fade. So do teams.
It's free to play...and perhaps for that reason, a less helpful, less friendly place. You pay money to be their, you want a good experience, you want others to have one too. The help chat was filled with eagerly helpful folk. By contrast in CO there is no such thing as a help chat. Asking on a Public chat draws such helpful and knowledgable answers as "Learn to read. Then read the docs."
And this is as it should be. If some guy isn't paying $15 to $20 a month then he values his own presence less. He values your presence less.
Auras are new, less good than in CoX.
In the end, I do like both games. I wish CO and Perfect World the best. I play their game, but Perfect World products (Neverwinter) avidly. I wish CoX would come back but if it ever did, I would continue to play both games. CO has many innovations, and I eagerly watch future development of the game.
They can pull the plug on it any any time for any reason. That's "own" enough for me. It was still being developed when COX was alive and for a while I considered doing two MMOs at once because W* looked so different than other games. It still is (in a good way). It took me a long time and a lot of soul searching to go with it.
I loved CoX. Played it for 5 years and had some fantastic times with it.
I like Champions, but it doesn't hold a candle to CoX really. It's more prescriptive in its mission structures, there aren't enough mission paths and too few zones.
Gameplaywise, the controls are a little flabby. There was something magical with CoX's controls - pressing a button and kicking a man down some stairs was special in CoX.
CoX's enhancement systems was deceptively clever too. It gave you real control over how your powers worked, and the same power slotted differently could feel like a whole different power. Champions misses that.
But what really set CoX above so many other games was it's community. People teamed, not just because it was more efficient, but because it was also more fun. In it's heyday you could log in a 7pm and by 7.30pm be in a full PUG faceplanting all over the place. By 8.30pm you'd still be in the same PUG, but kicking arse all over the place. Can you imagine any of these things happening in any other game? Neither can I.
I don't know how Cryptic pulled CoX off, luck, genius or whatever. However they did it they totally hit the button with that game.
My best MMO experience as well.
I never was a fan of the superheroes/villains before playing this game, the gameplay, the mechanic, easy to play, hard to master did it for me. I could play with each and every of my friends, no matter how big of a difference there was in our characters...I even did SOME PvP, because it was done intelligently (level cap should apply to every zone, period).
I never really play any other MMO since, I tried a few, but, for me this game is a MINIMUM to start from. I don't have the time to waste in a game that is not understanding why a level cap on every zone is important, endless progression is important(the form could vary, yet always be possible and not asking you to do something you dislike (no need to PvP, Raid, whatever nonsense, just more of what I do, harder, but more)).
Now I'm busy working, taking care of family, playing boardgames with RL friends and...if I have more times, I play games such as Settlers Online...LOL.
To actually invest myself in a MMO again, assuming I have the time, I wouldn't settle for anything that doesn't have a gameplay at least as developped as CoX: As simple or simpler, yet as hard or harder to master.
CoX has the 5 additionnal slots, the set, the balance to judge from better sets...and it also have about a dozen extremely interesting powers (5% extra HPS, temporary 80% resist all for 90 seconds I think, it is some years now, bear with me if I am not accurate on these powers) which where obtainable reasonnably and where not game breaking.
The main 2 flaws I could see would be:
- Clearer paths of advancements...even if it was near endless, the sets where hard to grasp and it was possible to screw yourself if you didn't do it right (respect was allowing it fine, but someone could screw all achievements and even if I didn't experience it, it was lacking). So the "endless" development could have used some more working, yet, it outmatch all competitors.
- Nerfs town...eh...we are playings...NEVER remove a toy from a kid, food from an animal, pixelized stats from players!
That's been said, the list of positives is awesome...
- Every level you gain 1 power or 2 slots, guess it could have been both(more passives ones)....
- Level caps and sidekick and lowering your levels were great...should have worked something more from lowering your levels, so it would have been MORE interesting for a highbee to go in a low level area and face challenges there with new players.
- Respects...allow you to restart from any critical mistake you do.
- Debt system is definitedly the way to go.
- Level caps prevent trivializing a zone...should have some everywhere.
And much more...
- "If I understand you well, you are telling me until next time. " - Ren
First of all City of Heroes was the game of my life. I started playing MMORPGs with city of heroes on 2006 when it arrived on Brazil.
It was something, i was in love with the game, the MMORPG and eveything else. I made lovely friends on Liberty server ( my main was scream lady) and i l played like 40- 60 hours a week. By that time we only could have 12 characters per server, so i had 5 accounts. I know it's crazy, but i had the cash and the fun. I didnt mind going out saturdays nights cause we had a lot of task forces to do.
After some years i had like 45 level 50s and had 36 characters per account all on Liberty server. My COH friends i love you so much and miss you too.
NCsoft closed the game and after all the money i spent (which i did gladly) they made a swore enemie just because they need to get lots of money.
Things have change, the games have changed, the market have changed, and i still believe that closing COH was the wrongest and most stupid decision ever.
They could at least let the ones with the game play it a single play version just to keep it.
But life goes on and i feel like a lost a brother when game went down.
Since them i've been trying to find a game (place) to stay but nothing has really gave me the same joy. But i'll keep looking.
Farewell and miss you COH.
I fondly remember the experiences I had in City of Heroes. I even went so far as to travel to Praetorian Earth, where there was a whole 'nother world entirely (sadly, I didn't have Going Rogue, so I couldn't partake in any Resistance activities).
I got so into the game setting, I still have the notebook where I was in the middle of creating my own heroes and eventually supergroup, the Iron Century. The group's leader would've been the Iron Centurion, who (in a similar fashion as Captain America) was found frozen in ice and revived in Paragon City. Other heroes to join the Iron Century included names such as Dusk Rider, Volcanico (renamed Vesuvian), Subwoofer, Glacier, and Doctor Graviton. There won't be any other MMORPG like City of Heroes/Villains. RIP and thank you for the memories.
its been about 2 years since COH got murdered by NCSOFT for what ASIAN market game GUILDWARS 2. it dose not take a rocket scientist to figure that one out.
lets not talk more about GW2 and get in to the question motive of Tony V cohtitannetwork forums
the lies , cheat, scams going on there is going to far. I was able to get at least one bit of information before I got kicked out of a bar fight though the Window. I went back in then got smashed out the door.
I hope to find some one to go to NCOSFt doors and check this out
TONY V COHTITAN NETWORK crotes
UPDATE 06/12/2014:
A price was given and deemed 'doable'. They're working on proving their viability as developers. We're not likely to hear anything before August or later. No news is good news.
(07/27/2014: no change)
Timeline of significant events:
.
The bold comments are direct communications from the team. I have edited them slightly to remove names and such.
Timeline:
March 6 - I get the information and start working on a way to possibly open source CoH.
March 12 - got letter back from Chris Chung - it showed that is WAS possible to buy the game.
March 13 - the team makes its first contact with me and says this: You are an evil, evil man. I'd given up hope after learning of the tax issue. Now here I am now grinning from ear to ear. Likely going to lead to heartbreak, but damned the torpedos. Full speed ahead.
March 21 - Honestly, we had given up hope. Now, you've given us hope, so we're discussing it.
March 28 - We have been reaching out and putting the proposal together. The concern has been the "Golden Handcuffs" option, being shackled to NCSoft again and having the sword of damocles once again hanging over our heads but this time knowing it is there.
April 5 - Made some headway. Now we know who we need to talk to, and a general idea of price. It is very doable.
April 16 - At the end we'll announce it one way or the other. For now it is just this silly business dance in order to reach [Redacted contact]
April 18 - Second studio expresses interest in the game
April 21 - investor expresses interest and is passed to the team
May 1 - third studio expresses interest in the game.
May 21 - I ask how the talks are going and if they are making the team jump through hoops:Stupid. Stupid amounts of hoops, as far as I know.
June 19 - Slow but not dead. Not a big deal, we were focusing on August anyhow.
June 24 - former paragon Dev contacts me and is forwarded to the team
July 3 - Yesterday, we were directed to the man whose signature is needed.
July 3 - after MY reading WAAAY too much into the first message - Er... we're not days away from anything. We're just now in direct contact, which means we're past another hurdle. We still have at least two months of negotiations left ahead of us, at best. This is where the monsters truly do lie.
July 7 - another investor/studio contacts me and is forwarded to the team
July 11- the fifth studio contacts me and is forwarded to the team
July 24 - Direct quote: "we're working very hard on something to show someone. things will be quiet for a bit."
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ORIGINAL 03/06/2014:
We have some new efforts under way now and I will try and explain where we are currently with the efforts to return City of Heroes. Some folks have dropped off the stage and it is unknown if they will return. Those members are; VV and Ammon. Quinch was working on a proposal to Valve and it is unknown whether or not it was submitted.
One person was left with all of the work and Rae had some family issues arise that stalled everything further.
Now we start again and while I am do not have the stature of VV or Ammon - I am stubborn. I want this game back and I will float my idea to you folks for your input. Contrary to some things we have heard - apparently NCSoft WAS willing to sell the game. Everything was nearly complete when things went awry. The main point is they were willing to sell the IP in good faith.
Now where do we go? Rae is back in at least an advisory function and then there is myself with my wild ideas. Well guess what? I have another wild idea.
I am going to again speak to the Earth and Beyond folks and see how they managed to persuade EA to allow them to openly use the game. Then I am going to go directly to NCSoft and make our case like this:
The game while open and running had a certain value – with servers running, Developers in place, accounts paying in and players in the game – this value was roughly grossing $10 million a year. The net amount I would say could be in the $3-4 million a year if the game had been directly supported and updated alone with exploration into CoH2 taking only a few programmers.
However, that was then and this is now. Let’s take a honest appraisal as one would for a house for sale. The game was based on a custom made engine that is very dated. The game no longer has servers running, there are no accounts in place and you have no players. IF - a large IF – the game returned some players would not come back feeling it just might close again and waste their time. Others have moved on to new games or have pulled back from gaming entirely (I know a few of these). So what is the value of the game now?
I would honestly say under $1 million.
It has some positives in that a lot of people have good vibes for City of Heroes and would like to see it back – even those who didn’t play it. My pitch then is we ask openly for NCSoft allow the players to either openly reverse engineer the game or to allow us to host it and continue development in an open source not for profit manner much like Earth and Beyond. We can point to that game as an ideal solution to aging software. They retain all rights and IP privileges and the players get to play for a much reduced cost.
In fact I would say all AT’s would be open and yet retain the cash store for items and to raise funds for servers and for developers to make updates. Do I hold out a lot of hope on this?
Honestly no, but it has worked for at least one other game
end crote
I do not beleabe this one bit.
I like to get a written document from NCSOFT and signed by the CEO or ahiest ranking manager saying how much of this is the truth and how much of this is a lie
I got lots of questions
why is there only one forums talking about it? why is it not on the news/ Its a big story? why is it not on the video game convention? why is not on yahoo news < why is it not on CNN news? Why is it not in the news paper? its a big story. I cannot find another story online to prove it? a lot a lot missing on the internet that is not being chanced after
I do not want to be the only man marking hard core question about it.
can some one get me real facts
something we can all count on.
PLEASE