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As a pre-cu SWG vet, sell me on Archeage.

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  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by waynejr2
    Originally posted by neodean19
    I've always hated people who say "sell me this game" all the info you need is obtainable, live streams, forums, videos, blog post. How about you get off your lazy ass and find out for yourself if this game was made for you. Rather then coming here telling people why you should play this game. Who the hell are you?

     

    Too lazy to think for himself. Plus, none of us are getting paid to act as salesmen.

    Yeah, never understood the "sell me this game" notion neither.  Ridiculous if you ask me with all the tools you have at your disposal to find out for yourself.

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by dandurin
    Originally posted by Holyavenger1
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    As a pre-CU SWG vet myself, I just can't sell you that game as a sandbox. It really is a themepark with some sandox elements, such as skilltree-based classes, non-instanced housing (on pre-defined, limited lots for paying customers), open-ended PVP (its RvR really, but you can attack your own faction) and a crime system (attacking your own faction or stealing from your own faction, etc.).

    I'd say it's just the opposite, a sandbox with themepark elements tacked on to make GuildWars players comfortable.  The quest chains, the dungeons, and the quick process of getting to 50 are clearly not where they put the investment.

     

    The massive farming, transportation, construction, and naval content are where the dollars went.

    Well I guess its a question of perception here, but things are very restrictive, very gated, wherever you look. There are very few to none systems which feel as opened as, say, PVP in Darkfall or Trading in EVE.

     

    For me, what makes a sandbox is the ability/tools a player has to make a lasting imprint, to shape and impact the world in a way that allows creativity.

     

    Those extensive transportation means are mostly on set paths, the naval content is nothing novel and doesn't make a lasting impact, there is no trading to speak of and all farming/housing/constructions are on set, defined location. The world is exactly as they see it and the players have little to do with it.

     

    There are so many limitating features, for example : Labour Points, limitating how much you can craft per hour/day and gating how much you can loot; artifical block on talking to the opposing faction; about 12 different types of currencies; one global worldwide market; no open-world harvesting (or very little.. most of it is grown in your farm.. on limited-availability plots).

     

    Making it take longer to do things doesn't make it not a sandbox. 

    As for open world harvesting, my character harevested all the ingredients for a clipper in beta off-farm.   Are you forgetting you can plant pretty much anywhere as long as you are willing to risk theft?

    Yes, good points, the truest sandboxy aspects of the game, based on how I defined it above, are the crime and pvp systems, as well as the "plant anywhere".

     

    The problem with LPs and why they remove sandboxy-ness however is not that they make things take longer, its that they gate gameplay artificially; I can't craft as much as I want, I have to stop and do.. nothing for a while. What that does for gameplay and immersion is beyond me...

     

    It would be way more immersive and sandboxy if (for example's sake) you got slower progression as your character gets "fatigue" that you need to "heal" somehow (i.e. sleep, entertainment, whatever); you'd get the same actual rate of progression without being completely gated/having to stop and without a stupid immersion-breaking hard-set rule.

    I was excited at first to get into an AAA sandbox medieval fantasy-type MMORPG... but ArcheAge just isn't that. Still fun to play meanwhile, but it isn't that, and it isn't anything like pre-CU SWG. Sorry.

    There's no accounting for taste, sounds like it's just not for you.  It's clearly more sandboxy than 95% of the other AAA MMO's out there though.

    Don't get me wrong.. I actually kinda like this game, lol.

     

    All I'm saying here is that it's not the sandbox they want to sell you, not in the way that I define a sandox, that is an environment allowing player creativity to have lasting and defining impact on the game world, the way games like Eve or SWG and some other games do. They aren't perfect games either, I'm fully aware they have/had their flaws, and I'm not saying either they are better games then AA.

     

    To the OP's original question : if you're trying to get back the original SWG buzz, look elsewhere.

     

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by vandal5627
    Originally posted by waynejr2
    Originally posted by neodean19
    I've always hated people who say "sell me this game" all the info you need is obtainable, live streams, forums, videos, blog post. How about you get off your lazy ass and find out for yourself if this game was made for you. Rather then coming here telling people why you should play this game. Who the hell are you?

     

    Too lazy to think for himself. Plus, none of us are getting paid to act as salesmen.

    Yeah, never understood the "sell me this game" notion neither.  Ridiculous if you ask me with all the tools you have at your disposal to find out for yourself.

    You probably also get mad when people throw a subject and say "discuss" ? Maybe, for your blood pressure, you should just avoid those topics. Some people actually enjoy discussing them.

     

    Unless you were just trolling, lol.

  • BurntCabbageBurntCabbage Member UncommonPosts: 482

    dont do it....

    keep your fingers crossed on some kind of REAL mmorpg revival and keep that bible close and keep praying..

    the closer and closer this title seems to get ..it gets worse n worse..alot of people dont realize how really bad its gonna get when they open the f2p doors with the hacking n bots..like this video

    the video dosent pickup untill 7:40 ..hes lvl1 skipping all lower lvl  to 1 shot higher lvl while naked oh and notice the chat box..full of crazy spam sellers

    people that think just because trion is backing thisand its in the "states"  will NOT make this game better seeing they cant physically change anything to a game they dont own any rights to..sure they can offer ideas to the AA title but their words will fall on deaf ears

    if you want to gauge this game..just look how bad its done and how bad things are going in the other countrys but if bots and spam sellers dont bother you..to each their own

    note: i say bad because imo i judge games bad for me if they are riddled with hack exploits cash shops to win and riddled with spam sellers in chat for some it does not bother..for me on the other hand i do not care for nor waste my time

  • mbrodiembrodie Member RarePosts: 1,504
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

     

    it's like comparing apples and a sports car... AA is nothing compared to swg.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by Rylah

    Dear OP,

    if you couldn't be arsed to sacrifice 2 minutes of your precious, sanctified time to read up on the most easy to obtain information (being a sandbox "veteran" and all).... why should anyone bother to sacrifice their time to make up for your lazyness? More than writing these two sentences?

    Yet you did anyway

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Holyavenger1

    Originally posted by vandal5627
    Originally posted by waynejr2
    Originally posted by neodean19
    I've always hated people who say "sell me this game" all the info you need is obtainable, live streams, forums, videos, blog post. How about you get off your lazy ass and find out for yourself if this game was made for you. Rather then coming here telling people why you should play this game. Who the hell are you?

     

    Too lazy to think for himself. Plus, none of us are getting paid to act as salesmen.

    Yeah, never understood the "sell me this game" notion neither.  Ridiculous if you ask me with all the tools you have at your disposal to find out for yourself.

    You probably also get mad when people throw a subject and say "discuss" ? Maybe, for your blood pressure, you should just avoid those topics. Some people actually enjoy discussing them.

     

    Unless you were just trolling, lol.

     

    seems like you are bothered by something...
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

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  • DemrocksDemrocks Member UncommonPosts: 136

    Looking at the reply's it seems alot of folks are going to wait an eternity for a game that may never happen in their lifetime

    Sucks to be you  i gues.

     

    Bots ? welcome to mmo's ?

    Gold spam ? welcome to mmo's ?

    There is no escape from these things unless you go play a single player game so goodluck waiting for an mmo with no bots man o/

     

    OP let me  say that if you are planning to do any kind of pvp solo or in a small potatoes guild you are going to have a realy rough time in Archeage.

    Like Eve Online there are a few servers where big bad gaming community's are going to spread their wings and claim the server.

    They have hundreds of players in the guild and often work with other big gaming community's to outplay the oposite faction gaming community's who also have hundreds and hundreds of pvp hungry gankers and zergers who love to eat anything that is not a friendly.

    So you might want to avoid this completely to search a server where we gaming community's have no interest in.

    Also one major downside is that all land will be gone in safe zones in a matter of hours, mass landgrabs within 4 to 12 hours by gaming community's who have it all planned out to race to the best locations and claim everything in sight.

     

     

    This game will be dominated by the big fish pretty much like Eve Online.

    And thats also the kind of players and guilds it will attract for the most part as it will also contain tons of farmers and traders and mercenery guilds and offcourse the pve players and pve raiders.

     

    After level 30 you are forced into pvp and make no mistake......its getting bloody....there is a peace timer and may or may not activated on your playtime depending on how many people are slaughtered.

    Gankers / Skankers / small and medium pvp groups / 50 man raids sweeping trough zones looking for the enemy guilds to ignite big fights and flex epeen.

    Most of this can be avoided by looking where these community's are going so it will have alot less pvp.

     

    I have no idea what kind of player you are but just want to give you a headsup what Archeage is about and what kind of shit you can expect in this mmorpg before you even think about playing or making a character.

     

    You can also stay in the safezone and play a farmer and play the auction house and level trough your farm if you choose so, it will take abit longer but it aint hard to do.

    But you need  gilda stars at one point and here is where the real dangers lie....you going out with that tradepack.

    Between same faction kills and bloody guilds looking for profits and kills lies a dangerous ocean you need to cross.....with a tradepack on your back.

    Solo is imposible on packed servers

    duo is safer but still not a chanse to make it across

    5 man party ? alot safer just pray you dont come across pirates / pvp groups

    10 men raid ? now we are talking about safety but there is still risk but at least you got your ass covered

    20 men raid ? well played ! you now have a small army that can kick ass and withstand most of the average dangers

    Well you get the point where i was going  right ?

     

    Dunno if you are still interested OP ?

    Most people ran away at this point back to WoW or any other themepark happy carebear land with no risk or real dangers of losing precious stuff like delicious tradepacks.

    If you are fapping and cant wait to join the mmo then congrats man welcome aboard !

     

     

     

  • VoiidiinVoiidiin Member Posts: 817

    You know, while i love people who want to play AA and even other MMO's i do not get the "sell me" posts. There is so much information available to read, watch, and listen to that it seems that if you were on the fence with a MMO of any name just Googling and investigating for about 20 minutes should give you what you are looking for.

    AA is one of the better "sandpark" games to have been released, or going to be released. It is not SWG and if all you want is something to really scratch that itch, i think you should look to the Repopulation instead.

    So OP you should really sell yourself instead.

    Lolipops !

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Copperfield
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    right aa is a sandbox..

     

    People are so lost here..

     

    check out the beta and see for yourself i guess..

     

    Free tip: your new SWG is coming tho.. might wanne check repopulation and back that up

    1 NGE is more then enough, thank you. :)

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • wizyywizyy Member UncommonPosts: 629

    'Fraid I can't.

    Even though I was really interested in many aspects of this game, once I finally tried it... It's just not for me, so I cannot honestly recommend it to others. Maybe you would like it, but it cannot be even compared to the awesomeness of pre-CU SWG.

    Next upcoming MMORPG that has some interest is Black Desert, but it's a looong time till we can get our hands on that (possible) gem.

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by Muke
    Originally posted by Copperfield
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    right aa is a sandbox..

     

    People are so lost here..

     

    check out the beta and see for yourself i guess..

     

    Free tip: your new SWG is coming tho.. might wanne check repopulation and back that up

    1 NGE is more then enough, thank you. :)

    Why, you think they're gonna NGE people's arses over there as well? Why?

  • PepeqPepeq Member UncommonPosts: 1,977

    I don't understand the logic of needing to be sold on a F2P game... it's free to play, you lose nothing by trying it.  Clearly you have time to burn or you wouldn't be looking in the first place.

     

    Or, you are merely trolling the forums... which is usually the case for most of these "Help me decide what to do next" posts are all about.

  • FusionFusion Member UncommonPosts: 1,398

    It's far from a sandbox. It's a themepark with some "sandboxiness" sprikled on top.

    pre-CU SWG lover, this game has nothing to offer, so it can't be sold to you.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370
    Originally posted by Holyavenger1
    Originally posted by dandurin
    Originally posted by Holyavenger1
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    As a pre-CU SWG vet myself, I just can't sell you that game as a sandbox. It really is a themepark with some sandox elements, such as skilltree-based classes, non-instanced housing (on pre-defined, limited lots for paying customers), open-ended PVP (its RvR really, but you can attack your own faction) and a crime system (attacking your own faction or stealing from your own faction, etc.).

    I'd say it's just the opposite, a sandbox with themepark elements tacked on to make GuildWars players comfortable.  The quest chains, the dungeons, and the quick process of getting to 50 are clearly not where they put the investment.

     

    The massive farming, transportation, construction, and naval content are where the dollars went.

     The problem with LPs and why they remove sandboxy-ness however is not that they make things take longer, its that they gate gameplay artificially; I can't craft as much as I want, I have to stop and do.. nothing for a while. What that does for gameplay and immersion is beyond me...

    Making as much stuff as you want with no restrictions is not very sandboxy.

    It also does a lot for gameplay and immersion, there's no such thing as 24 hour a day farmer IRL, you have to take a break, and eat salted pork and gravy sometimes. Or even the occasional LP pot.

  • xpowderxxpowderx Member UncommonPosts: 2,078
    Originally posted by Nevulus
    Originally posted by D_TOX

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    I've also heard that Sweden has nothing but hot chicks, I too was misinformed.

    In Amsterdam I saw many hot chicks! They even stand at large windows looking at you!

    I was over excited. so went to a cafe.  I bought and ate some really good brownies!

     

    I wonder if they have brownies in Archeage?

     

    Ohh to our OP. As a Pre-CU SWG vet myself. I am really enjoying Archeage so far. It is not SWG, but definitely has a unique crafting system.  The crafting system is favored to a subscriber more so than a FTP player. You are limited by the amount of WP's(Work Points) you can use.

    I also play Perpetuum. I really enjoy that game too!

  • Astro6Astro6 Member UncommonPosts: 247

    I tried the beta it is limited sandbox what does this mean you don't pay no sandbox for you.

    Housing you don't pay no house for you there is VERY limited space if you don't get it early have fun finding a place to build a house.

    Crafting and loot ident is throttled by labor points you will have to find something to do while your points slowly regen over ttime and is per account shared among all characters.

     

  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Originally posted by HabitualFrogStomp
    Originally posted by Holyavenger1
    Originally posted by dandurin
    Originally posted by Holyavenger1
    Originally posted by D_TOX

    Or is there no comparison?

    I get that its a sandbox. But from everything i've seen, the game looks like a mess, as if it doesn't know what direction it wants to take so it says ''lets just let them do everything and be anything''. But does it do any of them well, or all of them 'so so'?

    It seems like it has every single feature i could dream of in a sandbox, but something tells me its not all as good as it seems.

    I've also heard it's got some juicy pay-to-win features which is a big red flag.

    As a pre-CU SWG vet myself, I just can't sell you that game as a sandbox. It really is a themepark with some sandox elements, such as skilltree-based classes, non-instanced housing (on pre-defined, limited lots for paying customers), open-ended PVP (its RvR really, but you can attack your own faction) and a crime system (attacking your own faction or stealing from your own faction, etc.).

    I'd say it's just the opposite, a sandbox with themepark elements tacked on to make GuildWars players comfortable.  The quest chains, the dungeons, and the quick process of getting to 50 are clearly not where they put the investment.

     

    The massive farming, transportation, construction, and naval content are where the dollars went.

     The problem with LPs and why they remove sandboxy-ness however is not that they make things take longer, its that they gate gameplay artificially; I can't craft as much as I want, I have to stop and do.. nothing for a while. What that does for gameplay and immersion is beyond me...

    Making as much stuff as you want with no restrictions is not very sandboxy.

    It also does a lot for gameplay and immersion, there's no such thing as 24 hour a day farmer IRL, you have to take a break, and eat salted pork and gravy sometimes. Or even the occasional LP pot.

    If there was NO restriction, I'd agree. What I asid is that it "gates gameplay artificially" and then go on saying after in my post that there must be ways to do that not in not such a cheap way, no as "articifially" (whatever this can mean in a video game context, lol) and achieve the same result.

     

    LPs feel cheap and a lazy non-immersive solution.

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