I quit ESO. I quit because I had played the same character for so long and was only Vet6. I couldn't run trials, Craglorn is just an extended grind, Cyrodil is fun, sometimes... Othertimes is repetitive zerg / keep battles, or simply running a lot. Not enough people run Vet Dungeons.
Will return upon the Justice System and Thieves Guild/Dark brotherhood content though. Or the Imperial City/Arena whichever comes first.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Quit WoW because I disliked the direction they went with dumbing down the Talent Trees and 180 degree about face on what the original Archeology.
Quit SWTOR because I beat the game (really nothing more then single player games at launch) on 4 different classes.
Quit GW2 because the developers lied about what the world and dynamic quests were going to be like and the lack of a gear grind. Nothing of incentive to shoot for except for cosmetic upgrades. Not my cup of tea.
Quit Neverwinter because my Guild disbanded and disliked the monetization techniques employed.
Quit Wildstar because the game was more of the same, WoW in space, WoW clone...blah blah blah. So tired of grinding quests with no meaning other then to progress.
Still playing Diablo 3, Path of Exile, Hearthstone and ESO (2-3 nights a week) as a single player Skyrim update.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Stopped playing because the game had the content I wanted at low levels, but lacked that content at mid-to-high levels.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
FFXIV. Decided to level another class only to find that fate grinding is no more, at first I was excited as I hated doing fates but I've found out that now you have to do dungeons over and over to get good exp, which would be fine but as DPS I have to wait 20 minutes minimum to get into a group using the dungeon finder. I haven't played since the first month of the revamp so I went in expecting to see a lot less people but I didn't expect to be entirely alone.
My time so far has been spent: logging in, do a levequest a few times while I wait for the duty finder to pop, do some fates, oh look it's been 36 minutes wonder when that dungeon will pop, finally pops, do dungeon, nobody speaks, complete dungeon, back to soloing in an empty zone.
I know a lot of this could be alleviated by finding a guild but the ones I've found seem to be more focused on endgame stuff. Still a big lack of tanks and healers so even when I do find someone else to group with they're usually dps which doesn't make the dungeons pop any quicker. No one else wants to level through any other means such as chaining mobs or doing group leves so I feel kind of pigeonholed into only one way of leveling. It's like going to an amusement park with really fun rides but every line has a 30 minute wait with nothing else to do in-between.
I suppose I technically haven't "quit" yet as I still play occasionally but that's only so I can say I didn't completely waste my money. 25 days left, haha.
I quit C9. It is not a bad game, and I love the combat-system. But I think it is more for pvp-players than pve-nutters like me. Pve is extremely boring and I noticed I quit every character after lvl50 and made a new one. It just got tedious. In the end I was bored to death after hafl an hour and realized there is no reason to play anymore, time to quit. Went back to TERA. Healing in TERA never gets old.
Before that I rage-quitted The Secret World. I really tried, have sympathy.
I got tired of playing it.....with the people that were left over. Most of the people that I enjoyed playing with no longer frequent the game world so I left.
Can't seem to find like minded people anymore so I don't really play any MMO's anymore.
At the moment I'm looking for a game classification that is more in tune with what I want, since I believe that the term "mmo" has been changed to accept all sorts of things that I don't want to play. The never ending search continues.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
The MMORPG I was playing wasn't really a RPG, just a Theme Park MMO.
The game company kept appealing to a younger and younger audience and introduced so many "cutesy" pets that I felt I was no longer in a world designed for a mature gaming community; it had become a petting zoo.
My computer beats me in Strip Poker, but doesn't stand a chance against my Kick Boxing! >: D 3
Was bored/tired of playing it. Not a bad thing really when you look at SP RPGs. You really only play most SP RPGs that cost (most times more) $50-$60 about two months.
"This may hurt a little, but it's something you'll get used to. Relax....."
It's kinda hard to determine which category or selection within the poll I'd fall into, since the last MMO I really enjoyed was Ultima Online (Second Age era). I played a few years worth of WoW, and about a month of everything else, so I guess the real answer to the poll question, why did I leave my last MMO, has more to do with the genre moving away from my target audience than it does anything else. Call me old fashioned, or say I'm wearing rose tinted glasses, I don't really care: I'm still chasing the feeling UO gave me fifteen years ago, and have only found scattered moments of respite since.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Going to the last 2 I played regularly and stopped: 1) Guild Wars 2 - I got bored. I had no connection to my character or the game world. This is the one I used for my vote of "Got Bored."
2) City of Heroes - Shut Down.
There are lots of others that have seen time on my hard drive. Most of them have the same answer as GW2's.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I got tired of playing it.....with the people that were left over. Most of the people that I enjoyed playing with no longer frequent the game world so I left.
Can't seem to find like minded people anymore so I don't really play any MMO's anymore.
At the moment I'm looking for a game classification that is more in tune with what I want, since I believe that the term "mmo" has been changed to accept all sorts of things that I don't want to play. The never ending search continues.
No correct answer option on this poll for me.
I'm going to go with what Illius said above. Well said.
I've been jumping around a LOT lately because I just can't find an MMO that I truly enjoy. 90% of the MMOs in the current scene are trying to duplicate what WoW created with a gimmick but with less polished gameplay, and I don't enjoy WoW's "solo to max level" gameplay enjoyable.
Recently I've tried: Wow, SWTOR, Rift (this was horrible imo), Wildstar (trying it now with a friend), Tera, Archeage, Firefall, Everquest, Everquest 2, FFXIV (this game still has potential to me because of the raids), The Secret World.
They all try to replicate WoW's model, even the game that came before it: Everquest.
The only games that have been able to keep me interested and invested up to max level are FFXIV and classic Everquest on Project 1999. It makes me really sad that I can't find any decent group based MMOs that are successful. I just don't understand why the market is flooded with soloable MMOs.
I stopped because I finally understood that I'm wasting my life with current generation of MMO games. Or - as my wife say - it is because I finally grown up (at age of 36).
I stopped playing PvE centric mmos because of the hamster wheel effect. I can only raid, new expansion comes out, everything resets, so much in my life. Eventually the hamster just croaks.
HL PvE is enjoyable, RvR is cool but I think I'm just tired of themepark MMOs. The fact that I know what I'll be doing before I launch the game is what bores me. I feel like the game should have been more sandboxy, with guilds capturing and controlling keeps, with politic between guilds and so on.
The game would be less "Do this trial, capture this keep" and more about players choosing what they really want to do.
Most of the time it's because after about 1-2 weeks of play, I get to a point where I realize the game is the same as almost every other mmorpg I've played over the past 10 years.
I came to the point where I wanted to "settle down" with City of Heroes long term...and what does CoH do? Gives me divorce papers.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Comments
I quit ESO. I quit because I had played the same character for so long and was only Vet6. I couldn't run trials, Craglorn is just an extended grind, Cyrodil is fun, sometimes... Othertimes is repetitive zerg / keep battles, or simply running a lot. Not enough people run Vet Dungeons.
Will return upon the Justice System and Thieves Guild/Dark brotherhood content though. Or the Imperial City/Arena whichever comes first.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Quit WoW because I disliked the direction they went with dumbing down the Talent Trees and 180 degree about face on what the original Archeology.
Quit SWTOR because I beat the game (really nothing more then single player games at launch) on 4 different classes.
Quit GW2 because the developers lied about what the world and dynamic quests were going to be like and the lack of a gear grind. Nothing of incentive to shoot for except for cosmetic upgrades. Not my cup of tea.
Quit Neverwinter because my Guild disbanded and disliked the monetization techniques employed.
Quit Wildstar because the game was more of the same, WoW in space, WoW clone...blah blah blah. So tired of grinding quests with no meaning other then to progress.
Still playing Diablo 3, Path of Exile, Hearthstone and ESO (2-3 nights a week) as a single player Skyrim update.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Your poll is missing 2 important reasons:
1. Friends stop playing means there's less of an incentive to keep playing without them.
2. The community is often a factor, sometimes toxic and in many games with PVP which I believe brings out the worst in some people.
FFXIV. Decided to level another class only to find that fate grinding is no more, at first I was excited as I hated doing fates but I've found out that now you have to do dungeons over and over to get good exp, which would be fine but as DPS I have to wait 20 minutes minimum to get into a group using the dungeon finder. I haven't played since the first month of the revamp so I went in expecting to see a lot less people but I didn't expect to be entirely alone.
My time so far has been spent: logging in, do a levequest a few times while I wait for the duty finder to pop, do some fates, oh look it's been 36 minutes wonder when that dungeon will pop, finally pops, do dungeon, nobody speaks, complete dungeon, back to soloing in an empty zone.
I know a lot of this could be alleviated by finding a guild but the ones I've found seem to be more focused on endgame stuff. Still a big lack of tanks and healers so even when I do find someone else to group with they're usually dps which doesn't make the dungeons pop any quicker. No one else wants to level through any other means such as chaining mobs or doing group leves so I feel kind of pigeonholed into only one way of leveling. It's like going to an amusement park with really fun rides but every line has a 30 minute wait with nothing else to do in-between.
I suppose I technically haven't "quit" yet as I still play occasionally but that's only so I can say I didn't completely waste my money. 25 days left, haha.
I quit C9. It is not a bad game, and I love the combat-system. But I think it is more for pvp-players than pve-nutters like me. Pve is extremely boring and I noticed I quit every character after lvl50 and made a new one. It just got tedious. In the end I was bored to death after hafl an hour and realized there is no reason to play anymore, time to quit. Went back to TERA. Healing in TERA never gets old.
Before that I rage-quitted The Secret World. I really tried, have sympathy.
I got tired of playing it.....with the people that were left over. Most of the people that I enjoyed playing with no longer frequent the game world so I left.
Can't seem to find like minded people anymore so I don't really play any MMO's anymore.
At the moment I'm looking for a game classification that is more in tune with what I want, since I believe that the term "mmo" has been changed to accept all sorts of things that I don't want to play. The never ending search continues.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
If the game is bad/terrible/awful, why would you be playing it in the first place?
The MMORPG I was playing wasn't really a RPG, just a Theme Park MMO.
The game company kept appealing to a younger and younger audience and introduced so many "cutesy" pets that I felt I was no longer in a world designed for a mature gaming community; it had become a petting zoo.
My computer beats me in Strip Poker, but doesn't stand a chance against my Kick Boxing! >: D 3
"This may hurt a little, but it's something you'll get used to. Relax....."
New level cap open , New contents add , new gears add , feel pointless to continue so i quit.
Run treadmill ... like a hamster , I don't want .
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Left GW2 as I haven't logged in for months.
I just couldn't stand the story as I felt I was reading 'fanfic.net'.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
@ Lawlmonster,
I'm kinda jelly. I wish there had been a Mac version so I could have experienced what you did.
My computer beats me in Strip Poker, but doesn't stand a chance against my Kick Boxing! >: D 3
Going to the last 2 I played regularly and stopped:
1) Guild Wars 2 - I got bored. I had no connection to my character or the game world. This is the one I used for my vote of "Got Bored."
2) City of Heroes - Shut Down.
There are lots of others that have seen time on my hard drive. Most of them have the same answer as GW2's.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
No correct answer option on this poll for me.
I'm going to go with what Illius said above. Well said.
I've been jumping around a LOT lately because I just can't find an MMO that I truly enjoy. 90% of the MMOs in the current scene are trying to duplicate what WoW created with a gimmick but with less polished gameplay, and I don't enjoy WoW's "solo to max level" gameplay enjoyable.
Recently I've tried: Wow, SWTOR, Rift (this was horrible imo), Wildstar (trying it now with a friend), Tera, Archeage, Firefall, Everquest, Everquest 2, FFXIV (this game still has potential to me because of the raids), The Secret World.
They all try to replicate WoW's model, even the game that came before it: Everquest.
The only games that have been able to keep me interested and invested up to max level are FFXIV and classic Everquest on Project 1999. It makes me really sad that I can't find any decent group based MMOs that are successful. I just don't understand why the market is flooded with soloable MMOs.
I stopped because I finally understood that I'm wasting my life with current generation of MMO games. Or - as my wife say - it is because I finally grown up (at age of 36).
DAOC (retired): RR11 Merc
Upcoming: CU, Wasteland 2, Eternity, Planescape
ESO.
HL PvE is enjoyable, RvR is cool but I think I'm just tired of themepark MMOs. The fact that I know what I'll be doing before I launch the game is what bores me. I feel like the game should have been more sandboxy, with guilds capturing and controlling keeps, with politic between guilds and so on.
The game would be less "Do this trial, capture this keep" and more about players choosing what they really want to do.
Kicked out...because the game closed.
I came to the point where I wanted to "settle down" with City of Heroes long term...and what does CoH do? Gives me divorce papers.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE