I have watched the videos about the game and the game is awesome, but will this game run the risk of becoming EVE-Online 2? I am afraid of seeing this game go down as a EVE- 2 cesspool of hate, griefers and gankers,
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
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A large portion of ganking in EVE occurs around trade hubs, and asteroid belts, and of course choke points like gate camps to lowsec and 0.0. if Elite has similar areas of congregation and consolidation then you can count on players trying to kill you there if it's permitted, regardless how big the universe is. (and don't believe the hype, 100B is an inconceivable figure, someone good in math could probably come back and tell you if all you did was fly 24x7 for a year you could not explore more than 40/50K of them. )
There will be some cross over of course, but each game should carve out it's own niche style of game play, so i don't think there will be a lot of similarities between the two.
With EVE's real time training it will be very easy for me to keep my subs rolling in EVE and duck out to play Elite on the side to see if I like it, expect a lot of hardcore EVE players to do the same.
But count on this, if Elite proves to be good, it will draw the ganking element such as Goons(and others) to it and they will find a way to be an annoyance, it's just what they are best at.
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I've never heard of EVE summarized as a "cesspool of hate, griefers and gankers". Most people list it as "the best pvp game ever". or something like that. I don't like PvP games, so i haven't played more than a couple of months a time several times over the years.
My understanding is that Elite requires actual flight skills, which makes it vastly different from EVE and also the main reason why i'm not playing it. I'm terribad at flght sims and while i love the idea of massive space-set MMO, fact is that i simply can't fly very well.
As far as ganking, from what i've read, it's pretty much non-stop at the moment in beta, since there aren't any consequences. But that's what PvP games always end up being. Until they make a game where the penalty for getting caught kililng someone is permadeath, you're going to have stupid behaviour. Sadly, the only reason humans don't kill each other is because of consequences. If there are no consequences or the consequences are light, you get psycohpath-central.
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Not at all. Elite focuses more on Exploration and trading as compared to fighting and player interactions.
If SC ever releases, then it might be the one to become EVE 2 based on the claimed features the game is going to have.
I'd consider that the same thing . PvP isn't limited to ships blasting eachother. EvE allows players to be creative when it comes down to making other player's lives hell.
Let's party like it is 1863!
Even in open play there is limited options for griefing or ganking (at the moment) currently restricted to outside of space ports (where you can generally escape inside and your attacker will be blown to pieces if they follow) and in instanced areas like navigation beacons, the combat zones, and resource gathering areas. In practice it's usually around space ports that you see other players and so far I've only seen one other player near a navigation beacon, although I do see players flying around at FTL speeds and near stations all the time.
Of course there is going to be player interdictions and that will allow players to stop and attack ships flying between planets at FTL speed. That will make piracy and PvP combat a much more present thing and a danger. But then you'll have solo play and group play if you want to avoid it.
The Enlightened take things Lightly
They will appear if there's no one else around but them and you (ignore=/=never gonna see again, it functions in similar fashion to the ignore from World of Tanks,if memory serves: that person gets a modifier making him/her the least desirable option to be matched up with you).
I've enountered dozens of players since Premium Beta started & not one of them has been hostile (& yes I've been to anarchy systems).
From where I'm standing any flak that ED is getting surrounding PVP doesn't reflect the actual state of the game, but then I find that with EVE as well, it's not the horror story some would have you believe.
No it wont, just based on the fact that it leeches your internet connection to connect to other players. Most people minus the people who live where internet has high bandwith wont even play online. I quit and sold my account, due to that. Not to mention you would never get that to happen, because max is like 32 people at once. So what are your chances of actually finding some one to gank lol.
Most of the ganks happen when a bunch of people get togther. So you would have 32 friends/guild mates taking up the whole instance.
This is more of a single player game.
EVE is real while ED is just a game so I don't think so.
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
Shock, online game requires upload and download of data....
Current max is 32 excluding NPC's, devs have said if networking status is good they'll look at raising it.
Instances are dynamic, you don't have a galaxy to yourself and 31 others. You join and leave instances based on people and locations. Core worlds will be the focus of trade routes so there will be plenty of piracy opportunities, Blockades, beacons, outposts etc will all have potential for PvP.
RE Ganking, with 100 billion systems the gank opportunity will only bet at trade choke points in the main. In Eve its PVE space is limited, so its ripe for ganking - which we all know about. RE 100 billion being an inconceivable number, well its just a number in a proc generated universe, a proc generated system can generate instance 1 just as easily as it can generate 174876e800.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
You clearly are missing how Elite is ran. Normal mmos are ran on a server, which uploads and downloads to every one. Hence to play eve online you would only require less then 100kbs down, and 20kbs up. In elite, there is no main server. When the people connect together it sucks all the internet from the people.
Last i played it didnt even work right, people with crappy internet would become host, making every one disconnect. The way they have it running doesnt work at all, and never will. In order to host a game with 32 players, you would need atleast 100 mbits upload, and 100 mbits download, for it to run smoothly. Not many people have that kind of internet connection.
Now this isnt even getting into the fact that every one, is from a different location. So if the guy that got put as the host, is from lets say china, and every one else was from the USA, every one would have ping above 400, but the host which would have 0 ping. The other thing is since it is using that shitty system, the host is always going to have a advantage over every one else, because he is going to have 0 ping, while every one else will have more then that.
As i said this game has 0 chance to replace eve online, it isnt even close to the same game or genre. The only thing they have in common is they are set in space. That being said, again i consider the game a single player game. I dono what made the game company decide it would be a good idea, to run a game like this. My guess is they are just poor, and cant afford to rent, or buy a server to run the game.
The only way this game would be any good, is if some one when they release it, strips down the code, and remakes it, so people can make a server computer be the host. Where you can have a dedicated server with 1gbit up and 1 gbit down, or faster being the host, so every one could connect with the same universe. Not this garbage which will never work, with it leeching from peoples internet, and making them the host.
Not to mention I am gonna love to watch, the people who have a internet connection that is monitored and they have to pay for bandwith. They are going to get a nice surprise after playing all day, and there internet uploaded 43 gig btyes of information in 12 hours lol.
So as i said you clearly have no idea how elite runs its game, if you say stuff like what a shock a mmo requires upload and download. Well I am sorry but no mmo requires you to upload 43 gig btyes of information unless you are the server. And if you constantly get stuck being the host for 12 hours, you will have that kind of upload usage, even more if your connection is faster.
Isn't that the same thing? i started playing EVE when servers just came up. But now i won't even touch it even if CCp pays me to play it. The community is so rotten that they suck all the joy out of the same.
P2P networking is a tried and true method used by lots of games. Looking at the game being streamed on Twitch it also seems to work quite well in Elite. It just means they can't have a hundred players in the same instance. I agree it won't replace EvE. It's a very different type of game. EvE is a point and click MMORPG. Elite is a first person twitch multiplayer space sim.
Not that I support griefing, but why shouldn't it be part of the game? In the perfect game the players will police themselves, and griefers will have to avoid coalitions of player alliances or risk being shut down on sight..
For example if a big name alliance decided such and such trade-hub was to be "under their protection" (perhaps for the usual protection fee from the local small guilds/corps) and then griefers come to cause trouble and instead get ganked to death until they leave the area completely and permanently.. that would naturally solve the griefer problem ya?
In that game the players are the society, and like in real life bad people get run out of town if the controlling society doesn't like them, that's just standard human behavior right.. the problem is that the players aren't policing themselves so the twits get away with acting like tards.
If you are holding out for the perfect game, the only game you play will be the waiting one.
let's hope not.
eve's approach to flight steering was bloody annoying.
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not a persistant 'universe', different game modes so no.
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