LP management is not rocket science but you can't play stupid and not have problems. Mix up your playstyle and LP will never be an issue
See that's what bothers me, and would even more so if I were subscribing. The LP system restricts how much of something you can do. I'm not saying it's the worst thing ever, it just rubs me the wrong way.
I get wanting to limit the economy, so why not just limit how many items you can sell on the AH every day/week/month? There has to be a better way than telling people, especially those who pay money, that they can only do certain amounts of something.
If I wanted to mine, day and night, as boring as that would be, I don't see the issue.
Of course there are better ways to limit the economy.
LP management is not rocket science but you can't play stupid and not have problems. Mix up your playstyle and LP will never be an issue
See that's what bothers me, and would even more so if I were subscribing. The LP system restricts how much of something you can do. I'm not saying it's the worst thing ever, it just rubs me the wrong way.
I get wanting to limit the economy, so why not just limit how many items you can sell on the AH every day/week/month? There has to be a better way than telling people, especially those who pay money, that they can only do certain amounts of something.
If I wanted to mine, day and night, as boring as that would be, I don't see the issue.
Of course there are better ways to limit the economy.
LP is a monetization tool.
Yea you are right. LP is a great way to get a little extra cash shop money. I just wish cash shops and f2p would stick to MOBA's where its done and done and onto the next game. MMORGPS i just still prefer that flat sub rate every month. LP blows and placing an artificial cap on how much i can craft or mine kills me inside. Was burning through my LP way way way too fast. I prefer item decay personally. Nothing I can do about it now so im passing on AA after my time playing Alpha. Just ultimately glad I didn't have to spend money on it.
If I wanted to mine, day and night, as boring as that would be, I don't see the issue.
you are not looking for a game, you just want a activity . Find yourself a mindless clicker, this game is not for you
I guess you know me better than I do.
Just from your posts it seems you don't care for AA because it requires you to make choices in your play that have actual consequences. Most of the games out today are idiot proof and are tailor made for you. I am sure you can find one that lets you win no matter how stupidly you play your character, WoW, SWTOR, ESO come to mind. All are great interactive movies that will not allow you to screw up
I have no issue with such a system, I would have absolutely no issue with full loss/partial drop PvP death either but both would make most people cream their pants either at the notion of losing items due to usage or -fakes a gasp- their own idiocy in tackling other players. The Labor Point system produces so much vitriol and it is PVE friendly, you need only look at Albion Online or similar games with player looting to see what the other options cause in terms of reactions ( Pathfinder if I am not mistaken took allot of shit for it and their system is borderline carebear as it allows you to soul-bind items to you via some process ). The Repopulation and Gloria Victis in my mind will be the only other two MMOs with the potential of being crafter havens besides Archeage (even with its current system) because the former has item degradation and the latter a full loot system which is on the knife edge (you can loot stuff off a corpse but only some stuff, bit fuzzy here as I am tired but by what I remember you are limited by item weight and number when you loot).
Originally posted by Jackdog
Originally posted by ThumbtackJ
Originally posted by Jackdog
Originally posted by ThumbtackJ
If I wanted to mine, day and night, as boring as that would be, I don't see the issue.
you are not looking for a game, you just want a activity . Find yourself a mindless clicker, this game is not for you
I guess you know me better than I do.
Just from your posts it seems you don't care for AA because it requires you to make choices in your play that have actual consequences. Most of the games out today are idiot proof and are tailor made for you. I am sure you can find one that lets you win no matter how stupidly you play your character, WoW, SWTOR, ESO come to mind. All are great interactive movies that will not allow you to screw up
Jackdog I got a beta invite and have the game installed you reckon I should poke around it this weekend to research for my free to subbing via in-game gold run? ( I mean will the current version by the launch one? or will 1.7 be the launch version in the west? I keep hearing uncertainty here )
Jackdog I got a beta invite and have the game installed you reckon I should poke around it this weekend to research for my free to subbing via in-game gold run? ( I mean will the current version by the launch one? or will 1.7 be the launch version in the west? I keep hearing uncertainty here )
don't know about the 1.7 thing but you can probably do a search on the official forums and find an answer. Alpha is still running 1.2.
On the ingame gold paying the patron fee I think any player who uses his head ie. Eve players who mastered the PLEX system should be able to do the same in AA. Just think about what you are doing and use your resources wisely. I am not going to write a how to book here but I will say you need to utilize all the resources Trion gives you the most efficiently that you can. Time, labor and real estate.
The market changes as the game matures and what sold well today this morning may not sell tonight. I have see cotton fluctuate 4 silver in a day and olives that were going for 5 gold a pop one day drop to 10 silver the next.
To me this is what makes the game a blast.. I play 4 - 6 hour sessions evenings and an hour in the morning.I like to do some farming, followed by adventuring , and finish off my labor points to where I want with mining. In the morning I harvest and sell and replant
@ Thumbjack no offense meant by the term "idiot proof " it is just that years ago most major MMO's removed the ability to gimp your character. Think about SWTOR. Any class can do well in the game, any set of skills you choose will be able to succeed in finishing the main story. The game guides you quest by quest through the planets in the required order to finish the storyline. There are decision to be made along the storyline but it is always just choice A or choice B and sometimes choice C. No matter which you choose nothing really changes much. At worst some one ends up with a mediocre toon at endgame. Dungeons are all well documented as are the raids. DAmage dealers stand here and here , tank over there, healr and back up healer here and here. When the monkeys start flying out of the bosses ass everyone run behind the red line.
That was fun 10 years ago but it has grown stale. For me at least
Jackdog I got a beta invite and have the game installed you reckon I should poke around it this weekend to research for my free to subbing via in-game gold run? ( I mean will the current version by the launch one? or will 1.7 be the launch version in the west? I keep hearing uncertainty here )
don't know about the 1.7 thing but you can probably do a search on the official forums and find an answer. Alpha is still running 1.2.
On the ingame gold paying the patron fee I think any player who uses his head ie. Eve players who mastered the PLEX system should be able to do the same in AA. Just think about what you are doing and use your resources wisely. I am not going to write a how to book here but I will say you need to utilize all the resources Trion gives you the most efficiently that you can. Time, labor and real estate.
The market changes as the game matures and what sold well today this morning may not sell tonight. I have see cotton fluctuate 4 silver in a day and olives that were going for 5 gold a pop one day drop to 10 silver the next.
To me this is what makes the game a blast.. I play 4 - 6 hour sessions evenings and an hour in the morning.I like to do some farming, followed by adventuring , and finish off my labor points to where I want with mining. In the morning I harvest and sell and replant
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
If I wanted to mine, day and night, as boring as that would be, I don't see the issue.
you are not looking for a game, you just want a activity . Find yourself a mindless clicker, this game is not for you
I guess you know me better than I do.
Just from your posts it seems you don't care for AA because it requires you to make choices in your play that have actual consequences. Most of the games out today are idiot proof and are tailor made for you. I am sure you can find one that lets you win no matter how stupidly you play your character, WoW, SWTOR, ESO come to mind. All are great interactive movies that will not allow you to screw up
ThumbtackJ I understand where you are coming from, not sure why Jackdog feels the need to berate you.
From all that I have read you are not hating on the game, yes you do not care for the LP system and I am not the fondest of it but compared to AA haters you are not.
Jackdog, like ThumbtackJ, I want to play a game that I can do whatever I want when I want. With the LP system it does restrict that. I know they have said they are looking at making changes to the LP system, mainly removing the need to use it to open quest rewards but there could be other changes that could make it a better system.
Anyway, Jackdog and others who keep telling people to not play AA are only cutting their own throats.
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
That is why they make different games. Fun is subjective and varies from person to person. Eve has been refered to as a spread sheet in space. I mean no disrespect to the game there but literally it's best feature is you could play it like wall street and make tons of credits. Eve is a game that rewards smart playing and I loved that aspect. Other features were so so or shear torture for me such as the mining. For me the bad parts outweighed the good so after 4 months or so I gave it up.
I am not sure what you mean by AA hype since I never followed this game until 2 days before I bought into Alpha. I can sit here and pick out small flaws all day long but overall I find the game fun and entertaining. To quote Aristotle — 'The whole is greater than the sum . I like a lot of it's features such as the crafting, sea battles, the PvP, housing, RvR style PvP. transportation and few more.
Anyway just because we disagree does not mean either of us is wrong
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
That is why they make different games. Fun is subjective and varies from person to person. Eve has been refered to as a spread sheet in space. I mean no disrespect to the game there but literally it's best feature is you could play it like wall street and make tons of credits. Eve is a game that rewards smart playing and I loved that aspect. Other features were so so or shear torture for me such as the mining. For me the bad parts outweighed the good so after 4 months or so I gave it up.
I am not sure what you mean by AA hype since I never followed this game until 2 days before I bought into Alpha. I can sit here and pick out small flaws all day long but overall I find the game fun and entertaining. To quote Aristotle — 'The whole is greater than the sum . I like a lot of it's features such as the crafting, sea battles, the PvP, housing, RvR style PvP. transportation and few more.
Anyway just because we disagree does not mean either of us is wrong
Absolutely i never thought you were wrong i just really had to give my input i see this compared to sandbox games like EVE and I just dont see it after playing it. The hype im referring to though was pretty ridiculous on this forum towards it for a few years. I waited a long long time to play this game around 4 years. Was absolutely crushed when i got in. Thought it'd be better in English and with easier interaction with guilds and such but unfortunately it wasn't. I hope it succeeds though so more games in that style can be made.
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Do you also remember how intrigue was back in 05 with EVE? I mean the first great northern war was in what... 07? (can't remember off the top of my head), sure there was allot of stuff going down but the grand scale intrigue, drama, corp thefts, etc, were all post apocrypha... they kinda did happen even before but they weren't as spectacular or as interesting ( I'd even equate it back then as ghosting in WoW in terms of level of meta, intrigue, etc, it evolved way past it but it started somewhere much lower ).
The LP thing is to counteract the non-full loss system to death and no item degradation, does it suck? kinda, does it impede your progress? somewhat but it isn't any worse (or better) in my view than the time based training system in EVE ( both basically tell you "want to do x? well you'll need time to get the prereq so you're gonna have to have fun with yourself before then" and it added in to the already brutal odds on getting a superior item when crafting (say from normal to green from green to blue, etc) when going up will make sure no one is rolling in the AA version of a officer/deadspace/faction pimped out T3 cruiser.
AA is still in pre-release stages (even if mechanically the game itself is ready for release the servers, the backend, the support,etc need to be run through their paces before launch) and thus the whole weight of the PVP aspect, the intrigue, etc needs time to actually come together and spark into life. It could also not spark into life and AA ends up a dud but that's nowhere near certain.
Oh and by what I hear the game is WoW if you let it be like that, if you start thinking outside the box it will start opening up (for example: there are uncharted islands, you can salvage large trade packs off the ocean floor after a battle, etc)
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Do you also remember how intrigue was back in 05 with EVE? I mean the first great northern war was in what... 07? (can't remember off the top of my head), sure there was allot of stuff going down but the grand scale intrigue, drama, corp thefts, etc, were all post apocrypha... they kinda did happen even before but they weren't as spectacular or as interesting ( I'd even equate it back then as ghosting in WoW in terms of level of meta, intrigue, etc, it evolved way past it but it started somewhere much lower ).
The LP thing is to counteract the non-full loss system to death and no item degradation, does it suck? kinda, does it impede your progress? somewhat but it isn't any worse (or better) in my view than the time based training system in EVE ( both basically tell you "want to do x? well you'll need time to get the prereq so you're gonna have to have fun with yourself before then" and it added in to the already brutal odds on getting a superior item when crafting (say from normal to green from green to blue, etc) when going up will make sure no one is rolling in the AA version of a officer/deadspace/faction pimped out T3 cruiser.
AA is still in pre-release stages (even if mechanically the game itself is ready for release the servers, the backend, the support,etc need to be run through their paces before launch) and thus the whole weight of the PVP aspect, the intrigue, etc needs time to actually come together and spark into life. It could also not spark into life and AA ends up a dud but that's nowhere near certain.
Oh and by what I hear the game is WoW if you let it be like that, if you start thinking outside the box it will start opening up (for example: there are uncharted islands, you can salvage large trade packs off the ocean floor after a battle, etc)
Well I played AA in both NA and Korea as it was released in Korea in full i can't accept that its still in "pre release stages" As for the LP i understand why they have it I just dont like it or agree with it i'd just rather have the item degrade and allow me to do what i want. EVE's skill progression doesn't make me wait the same way AA does. In AA its stop no more you're done until you regenerate. In EVE it doesn't ever stop me from doing what im already doing. If im mining and have a mining I laser with Mining skill I but im training towards 5 during that entire time its training im still physically mining in the game and when i reach that progression of lvl 5 i will then continue to mine after as well. I see a remarkable difference in that playstyle.
As for being like WoW i think WoW was actually a better game than AA even though i prefer the playstyles of uo,eve,swg over WoW. So its just not for me AA is just not offering me a replacement for EVE/UO/SWG and its not as good as vanilla WoW was for my personal taste so no amount of playing it now will change that unless the game is overhauled and it never will be. On to the next! Cheers!
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Do you also remember how intrigue was back in 05 with EVE? I mean the first great northern war was in what... 07? (can't remember off the top of my head), sure there was allot of stuff going down but the grand scale intrigue, drama, corp thefts, etc, were all post apocrypha... they kinda did happen even before but they weren't as spectacular or as interesting ( I'd even equate it back then as ghosting in WoW in terms of level of meta, intrigue, etc, it evolved way past it but it started somewhere much lower ).
The LP thing is to counteract the non-full loss system to death and no item degradation, does it suck? kinda, does it impede your progress? somewhat but it isn't any worse (or better) in my view than the time based training system in EVE ( both basically tell you "want to do x? well you'll need time to get the prereq so you're gonna have to have fun with yourself before then" and it added in to the already brutal odds on getting a superior item when crafting (say from normal to green from green to blue, etc) when going up will make sure no one is rolling in the AA version of a officer/deadspace/faction pimped out T3 cruiser.
AA is still in pre-release stages (even if mechanically the game itself is ready for release the servers, the backend, the support,etc need to be run through their paces before launch) and thus the whole weight of the PVP aspect, the intrigue, etc needs time to actually come together and spark into life. It could also not spark into life and AA ends up a dud but that's nowhere near certain.
Oh and by what I hear the game is WoW if you let it be like that, if you start thinking outside the box it will start opening up (for example: there are uncharted islands, you can salvage large trade packs off the ocean floor after a battle, etc)
Well I played AA in both NA and Korea as it was released in Korea in full i can't accept that its still in "pre release stages" As for the LP i understand why they have it I just dont like it or agree with it i'd just rather have the item degrade and allow me to do what i want. EVE's skill progression doesn't make me wait the same way AA does. In AA its stop no more you're done until you regenerate. In EVE it doesn't ever stop me from doing what im already doing. If im mining and have a mining I laser with Mining skill I but im training towards 5 during that entire time its training im still physically mining in the game and when i reach that progression of lvl 5 i will then continue to mine after as well. I see a remarkable difference in that playstyle.
As for being like WoW i think WoW was actually a better game than AA even though i prefer the playstyles of uo,eve,swg over WoW. So its just not for me AA is just not offering me a replacement for EVE/UO/SWG and its not as good as vanilla WoW was for my personal taste so no amount of playing it now will change that unless the game is overhauled and it never will be. On to the next! Cheers!
Would you fly a Tech 3 cruiser with tech 1 fittings? There's a difference there and as for shit breaking.. I rather doubt you'd like that happening during a siege...
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent.
Don't see how it can get any more seamless than it is, there are 3 non zoned continents
The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons.
Ever wonder why mining means watching a laser hit asteroids for hours to mine asteroid fields and you had to make double digit jumps to do a trade run. Guess what the Devs were limiting the amount of ore you were going to get. If there were not limits then you could get unlimited ore instantly, not much fun in that huh?
The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those.
And in Eve you warped from sector to sector in space where the mobs became more difficult and security dropped. Sounds remarkably similar
I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it.
I on the other hand get a kick out of successfully taking my clipper to the enemy continent and delivering the trade packs under the enemies nose then successfully escaping
The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes.
Beta servers have been running less than 2 weeks anbd that was split. In Eve there was not a whole lot of corporation intrigue in the first 8 days either.
AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
I don't play games I don't enjoy either. Also I do not hang around their forums bashing the game. Just another difference between me and you
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Do you also remember how intrigue was back in 05 with EVE? I mean the first great northern war was in what... 07? (can't remember off the top of my head), sure there was allot of stuff going down but the grand scale intrigue, drama, corp thefts, etc, were all post apocrypha... they kinda did happen even before but they weren't as spectacular or as interesting ( I'd even equate it back then as ghosting in WoW in terms of level of meta, intrigue, etc, it evolved way past it but it started somewhere much lower ).
The LP thing is to counteract the non-full loss system to death and no item degradation, does it suck? kinda, does it impede your progress? somewhat but it isn't any worse (or better) in my view than the time based training system in EVE ( both basically tell you "want to do x? well you'll need time to get the prereq so you're gonna have to have fun with yourself before then" and it added in to the already brutal odds on getting a superior item when crafting (say from normal to green from green to blue, etc) when going up will make sure no one is rolling in the AA version of a officer/deadspace/faction pimped out T3 cruiser.
AA is still in pre-release stages (even if mechanically the game itself is ready for release the servers, the backend, the support,etc need to be run through their paces before launch) and thus the whole weight of the PVP aspect, the intrigue, etc needs time to actually come together and spark into life. It could also not spark into life and AA ends up a dud but that's nowhere near certain.
Oh and by what I hear the game is WoW if you let it be like that, if you start thinking outside the box it will start opening up (for example: there are uncharted islands, you can salvage large trade packs off the ocean floor after a battle, etc)
Well I played AA in both NA and Korea as it was released in Korea in full i can't accept that its still in "pre release stages" As for the LP i understand why they have it I just dont like it or agree with it i'd just rather have the item degrade and allow me to do what i want. EVE's skill progression doesn't make me wait the same way AA does. In AA its stop no more you're done until you regenerate. In EVE it doesn't ever stop me from doing what im already doing. If im mining and have a mining I laser with Mining skill I but im training towards 5 during that entire time its training im still physically mining in the game and when i reach that progression of lvl 5 i will then continue to mine after as well. I see a remarkable difference in that playstyle.
As for being like WoW i think WoW was actually a better game than AA even though i prefer the playstyles of uo,eve,swg over WoW. So its just not for me AA is just not offering me a replacement for EVE/UO/SWG and its not as good as vanilla WoW was for my personal taste so no amount of playing it now will change that unless the game is overhauled and it never will be. On to the next! Cheers!
Would you fly a Tech 3 cruiser with tech 1 fittings? There's a difference there and as for shit breaking.. I rather doubt you'd like that happening during a siege...
I can live with the risk of items breaking during a siege. I would bring extra gear or make sure things are repaired well before the siege just like any other long fight I was apart of in games with item degrading.I would fly whatever I was able to fly like I did when I first started flying whatever i could get my hands on.
Don't see how it can get any more seamless than it is, there are 3 non zoned continents
It isn't the seamless its the layout. World Design. I do like that it is seamless but not the way it lies.
Ever wonder why mining means watching a laser hit asteroids for hours to mine asteroid fields and you had to make double digit jumps to do a trade run. Guess what the Devs were limiting the amount of ore you were going to get. If there were not limits then you could get unlimited ore instantly, not much fun in that huh?
I dont have a problem doing double digit jumps to do a trade run,roam, or basically anything in EVE. Limiting my ore harvesting through progression mechanics is much more in line with what i want than putting a hard stop no you're done for the day period that AA does. Night and Day difference for me. I enjoy harvesting for hours and hours so i don't mind watching a laser hit asteroids because thats a lot more fun than being told no now go do something else becuase we dont want you to use any more LP. Joke.
And in Eve you warped from sector to sector in space where the mobs became more difficult and security dropped. Sounds remarkably similar
Thats not even close to the point I was making so if you missed that I'm sorry. Happy sailing in AA
I on the other hand get a kick out of successfully taking my clipper to the enemy continent and delivering the trade packs under the enemies nose then successfully escaping
Awesome, Cheers!
Beta servers have been running less than 2 weeks anbd that was split. In Eve there was not a whole lot of corporation intrigue in the first 8 days either.
Again beta servers don't account for the time I spent in alpha and on the live release on the korean servers so thats not a refuting point on the politics of the game. The game has been released a lot longer than 2 weeks in Korea and the politics and intrigue there is as dull as a spoon compared to EVE in my opinion only of course disagree with me to everyones hearts intent.
I don't play games I don't enjoy either. Also I do not hang around their forums bashing the game. Just another difference between me and you
I don't hang around AA forums at all anymore. I have been coming to this forum since even before my join date and I do as I please here and comment where i feel like. And in my post i said i am not on a mission to naysay this game i just post where i feel an urge to post what i feel. I can dislike a game without bashing it and just explaining why i don't like it. And I wasn't even going to explain why i don't like it but the other poster asked me directly why so i responded tastefuly without swearing without anger and without hostility. I even said i wish this game is successful so more games that are in this vein could be attempted to be made. So i dont really appreciate this last comment by you but this is mmorpg.com after all and thats the norm.
Don't see how it can get any more seamless than it is, there are 3 non zoned continents
It isn't the seamless its the layout. World Design. I do like that it is seamless but not the way it lies.
Ever wonder why mining means watching a laser hit asteroids for hours to mine asteroid fields and you had to make double digit jumps to do a trade run. Guess what the Devs were limiting the amount of ore you were going to get. If there were not limits then you could get unlimited ore instantly, not much fun in that huh?
I dont have a problem doing double digit jumps to do a trade run,roam, or basically anything in EVE. Limiting my ore harvesting through progression mechanics is much more in line with what i want than putting a hard stop no you're done for the day period that AA does. Night and Day difference for me. I enjoy harvesting for hours and hours so i don't mind watching a laser hit asteroids because thats a lot more fun than being told no now go do something else becuase we dont want you to use any more LP. Joke.
And in Eve you warped from sector to sector in space where the mobs became more difficult and security dropped. Sounds remarkably similar
Thats not even close to the point I was making so if you missed that I'm sorry. Happy sailing in AA
I on the other hand get a kick out of successfully taking my clipper to the enemy continent and delivering the trade packs under the enemies nose then successfully escaping
Awesome, Cheers!
Beta servers have been running less than 2 weeks anbd that was split. In Eve there was not a whole lot of corporation intrigue in the first 8 days either.
Again beta servers don't account for the time I spent in alpha and on the live release on the korean servers so thats not a refuting point on the politics of the game. The game has been released a lot longer than 2 weeks in Korea and the politics and intrigue there is as dull as a spoon compared to EVE in my opinion only of course disagree with me to everyones hearts intent.
I don't play games I don't enjoy either. Also I do not hang around their forums bashing the game. Just another difference between me and you
I don't hang around AA forums at all anymore. I have been coming to this forum since even before my join date and I do as I please here and comment where i feel like. And in my post i said i am not on a mission to naysay this game i just post where i feel an urge to post what i feel. I can dislike a game without bashing it and just explaining why i don't like it. And I wasn't even going to explain why i don't like it but the other poster asked me directly why so i responded tastefuly without swearing without anger and without hostility. I even said i wish this game is successful so more games that are in this vein could be attempted to be made. So i dont really appreciate this last comment by you but this is mmorpg.com after all and thats the norm.
Cheers! o/
Mmmm the lay of the world encourages exploration... think wormhole space in EVE in the early days of Apocrypha when you had no clue which wormhole went where. The mountains can be climbed .
I don't think I know a korean game with open world pvp that has any intrigue... I'd be curious how the chinese version is in that respect though as the Serenity server from EVE is quite crazy in terms of politics (it mirrors Tranquility in some ways but blows other things way up in magnitude). It could be a cultural thing after all as by what I know, and I know very little directly to be perfectly clear, koreans tend to be more pro group action for the good of all so it may also explain the lack of spice in their dramas.
Thing is though in the end the link between AA and its player politics so far seems not to be causal ergo I still have hope there.
Comments
Of course there are better ways to limit the economy.
LP is a monetization tool.
I guess you know me better than I do.
Yea you are right. LP is a great way to get a little extra cash shop money. I just wish cash shops and f2p would stick to MOBA's where its done and done and onto the next game. MMORGPS i just still prefer that flat sub rate every month. LP blows and placing an artificial cap on how much i can craft or mine kills me inside. Was burning through my LP way way way too fast. I prefer item decay personally. Nothing I can do about it now so im passing on AA after my time playing Alpha. Just ultimately glad I didn't have to spend money on it.
The truth is painful and blasphemy in this forum.
Then speak it, his is only part of it, tell us the better ways.
-sits back with popcorn in hand to see if he realizes the only better way is with item decay-
Nice to see you say so:)
Just from your posts it seems you don't care for AA because it requires you to make choices in your play that have actual consequences. Most of the games out today are idiot proof and are tailor made for you. I am sure you can find one that lets you win no matter how stupidly you play your character, WoW, SWTOR, ESO come to mind. All are great interactive movies that will not allow you to screw up
I miss DAoC
I have no issue with such a system, I would have absolutely no issue with full loss/partial drop PvP death either but both would make most people cream their pants either at the notion of losing items due to usage or -fakes a gasp- their own idiocy in tackling other players. The Labor Point system produces so much vitriol and it is PVE friendly, you need only look at Albion Online or similar games with player looting to see what the other options cause in terms of reactions ( Pathfinder if I am not mistaken took allot of shit for it and their system is borderline carebear as it allows you to soul-bind items to you via some process ). The Repopulation and Gloria Victis in my mind will be the only other two MMOs with the potential of being crafter havens besides Archeage (even with its current system) because the former has item degradation and the latter a full loot system which is on the knife edge (you can loot stuff off a corpse but only some stuff, bit fuzzy here as I am tired but by what I remember you are limited by item weight and number when you loot).
Jackdog I got a beta invite and have the game installed you reckon I should poke around it this weekend to research for my free to subbing via in-game gold run? ( I mean will the current version by the launch one? or will 1.7 be the launch version in the west? I keep hearing uncertainty here )
Okay.
don't know about the 1.7 thing but you can probably do a search on the official forums and find an answer. Alpha is still running 1.2.
On the ingame gold paying the patron fee I think any player who uses his head ie. Eve players who mastered the PLEX system should be able to do the same in AA. Just think about what you are doing and use your resources wisely. I am not going to write a how to book here but I will say you need to utilize all the resources Trion gives you the most efficiently that you can. Time, labor and real estate.
The market changes as the game matures and what sold well today this morning may not sell tonight. I have see cotton fluctuate 4 silver in a day and olives that were going for 5 gold a pop one day drop to 10 silver the next.
To me this is what makes the game a blast.. I play 4 - 6 hour sessions evenings and an hour in the morning.I like to do some farming, followed by adventuring , and finish off my labor points to where I want with mining. In the morning I harvest and sell and replant
@ Thumbjack no offense meant by the term "idiot proof " it is just that years ago most major MMO's removed the ability to gimp your character. Think about SWTOR. Any class can do well in the game, any set of skills you choose will be able to succeed in finishing the main story. The game guides you quest by quest through the planets in the required order to finish the storyline. There are decision to be made along the storyline but it is always just choice A or choice B and sometimes choice C. No matter which you choose nothing really changes much. At worst some one ends up with a mediocre toon at endgame. Dungeons are all well documented as are the raids. DAmage dealers stand here and here , tank over there, healr and back up healer here and here. When the monkeys start flying out of the bosses ass everyone run behind the red line.
That was fun 10 years ago but it has grown stale. For me at least
I miss DAoC
Well I am an EVE player , started in 2005, cracked my way in via trials and a little personal investment and some help from friends and played by the end for 9 years with about 2 spent in trials (on and off, as a wee lad you can get quite discouraged but after I made a game plan I basically started pinching pennies and passing them along the chain that way),1 year paid by me and 6 years by plexing (granted I didn't play non-stop as I had the high-school leaving exams then university and all its delightful dramas but even now I have my account ready with a few plexes in the tube should the EvE hunger overtake me again). So yeah all that said AA looks like Everest but I've climbed K9 ^^ so ambition, cognitive capacity and problem solving capabilities aren't in short demand.
ThumbtackJ I understand where you are coming from, not sure why Jackdog feels the need to berate you.
From all that I have read you are not hating on the game, yes you do not care for the LP system and I am not the fondest of it but compared to AA haters you are not.
Jackdog, like ThumbtackJ, I want to play a game that I can do whatever I want when I want. With the LP system it does restrict that. I know they have said they are looking at making changes to the LP system, mainly removing the need to use it to open quest rewards but there could be other changes that could make it a better system.
Anyway, Jackdog and others who keep telling people to not play AA are only cutting their own throats.
give it a try, I am not sure if the economy will develop into something like Eves or not and you may or may not care for the rest of the game. Enjoyment of a game is a subjective emotion, the milage varies from individual to individual. AA has a steep hill to climb to beat them and I am not sure it can. I can think of any one aspect of AA and point out a game that does it better but when you add up all the things AA does no game can compare .Eve and SWG had the best ingame economies I ever played so I am skeptical that AA can top it but it can come close. Eve and SWG don't have pirate battles on the open ocean. AA's storyline and questing system is weak, LoTRO had a wonderful storyline and questing. Lotro does not have hang gliders or castle sieges....see what I mean ?
For me at least AA beats the standard follow the breadcrumbs to raidville which is the overwhelming offering out there today in MMO's. For me MMO's are not lifelong commitments I play when it is fun and when it stops being fun I quit. I think this one may be a good two year run if not more, time will tell
I miss DAoC
Well personally also as a 2005 on EVE player and SWG player as well that you mentioned I for one dislike AA and don't think it holds a candle to EVE. But I just have a very selective way i want things and maybe Dihoru will like it *shrugs*.
Edit- I feel like a broken record and im not out on some mission to naysay i just really feel that it isn't what was hyped all those years.
That is why they make different games. Fun is subjective and varies from person to person. Eve has been refered to as a spread sheet in space. I mean no disrespect to the game there but literally it's best feature is you could play it like wall street and make tons of credits. Eve is a game that rewards smart playing and I loved that aspect. Other features were so so or shear torture for me such as the mining. For me the bad parts outweighed the good so after 4 months or so I gave it up.
I am not sure what you mean by AA hype since I never followed this game until 2 days before I bought into Alpha. I can sit here and pick out small flaws all day long but overall I find the game fun and entertaining. To quote Aristotle — 'The whole is greater than the sum . I like a lot of it's features such as the crafting, sea battles, the PvP, housing, RvR style PvP. transportation and few more.
Anyway just because we disagree does not mean either of us is wrong
I miss DAoC
Absolutely i never thought you were wrong i just really had to give my input i see this compared to sandbox games like EVE and I just dont see it after playing it. The hype im referring to though was pretty ridiculous on this forum towards it for a few years. I waited a long long time to play this game around 4 years. Was absolutely crushed when i got in. Thought it'd be better in English and with easier interaction with guilds and such but unfortunately it wasn't. I hope it succeeds though so more games in that style can be made.
Just out of vague curiosity: Why doesn't it hold a candle? Subjective reason or objective one? ( items being extraordinarily rare not destroyed being the only difference I can think of )
To me its a feeling and what i thought I was getting and what I actually got. Its like a matter of scale. THe world map is just really really small. Azeroth seemed a more open and seamless world in one continent. The LP is the biggest deal breaker though. Being actually limited in what gathering,crafting i can do is ludicrous to me. Never in any game i've ever played have I been forced to stop mining because..reasons. The world design too is not what i was expecting i was expecting a world more like vanguard but got instead the wow style biome isolated mountain range zones where you step into one zone fill the quest log go to the next zone where its a slightly different climate and flora/fauna and do those. I was super fascinated though by the nautical part but then by this time it hit me. What im supposed to do is just constantly run trade packs that my LP allows me to craft from my tiny plot of land people cant steal my crops from and i run trade runs. So i did that a bunch and that was about it. The "politics" or guild vs guild "meta game" wasn't there in my opinion compared to the degrees in which EVE politics and corp wars go. EVE is just on an entirely higher level of intrigue and player content driven by guild drama and border disputes. AA was just too simple too watered down for me. I didn't get that feeling I had during the great northern war or the recent Stainwagon N3 war. Am I making any sense.. im kinda scattered brain trying to remember everything that I thought while playing I haven't touched it in a long while already.
Do you also remember how intrigue was back in 05 with EVE? I mean the first great northern war was in what... 07? (can't remember off the top of my head), sure there was allot of stuff going down but the grand scale intrigue, drama, corp thefts, etc, were all post apocrypha... they kinda did happen even before but they weren't as spectacular or as interesting ( I'd even equate it back then as ghosting in WoW in terms of level of meta, intrigue, etc, it evolved way past it but it started somewhere much lower ).
The LP thing is to counteract the non-full loss system to death and no item degradation, does it suck? kinda, does it impede your progress? somewhat but it isn't any worse (or better) in my view than the time based training system in EVE ( both basically tell you "want to do x? well you'll need time to get the prereq so you're gonna have to have fun with yourself before then" and it added in to the already brutal odds on getting a superior item when crafting (say from normal to green from green to blue, etc) when going up will make sure no one is rolling in the AA version of a officer/deadspace/faction pimped out T3 cruiser.
AA is still in pre-release stages (even if mechanically the game itself is ready for release the servers, the backend, the support,etc need to be run through their paces before launch) and thus the whole weight of the PVP aspect, the intrigue, etc needs time to actually come together and spark into life. It could also not spark into life and AA ends up a dud but that's nowhere near certain.
Oh and by what I hear the game is WoW if you let it be like that, if you start thinking outside the box it will start opening up (for example: there are uncharted islands, you can salvage large trade packs off the ocean floor after a battle, etc)
Well I played AA in both NA and Korea as it was released in Korea in full i can't accept that its still in "pre release stages" As for the LP i understand why they have it I just dont like it or agree with it i'd just rather have the item degrade and allow me to do what i want. EVE's skill progression doesn't make me wait the same way AA does. In AA its stop no more you're done until you regenerate. In EVE it doesn't ever stop me from doing what im already doing. If im mining and have a mining I laser with Mining skill I but im training towards 5 during that entire time its training im still physically mining in the game and when i reach that progression of lvl 5 i will then continue to mine after as well. I see a remarkable difference in that playstyle.
As for being like WoW i think WoW was actually a better game than AA even though i prefer the playstyles of uo,eve,swg over WoW. So its just not for me AA is just not offering me a replacement for EVE/UO/SWG and its not as good as vanilla WoW was for my personal taste so no amount of playing it now will change that unless the game is overhauled and it never will be. On to the next! Cheers!
Would you fly a Tech 3 cruiser with tech 1 fittings? There's a difference there and as for shit breaking.. I rather doubt you'd like that happening during a siege...
I miss DAoC
I can live with the risk of items breaking during a siege. I would bring extra gear or make sure things are repaired well before the siege just like any other long fight I was apart of in games with item degrading.I would fly whatever I was able to fly like I did when I first started flying whatever i could get my hands on.
Mmmm the lay of the world encourages exploration... think wormhole space in EVE in the early days of Apocrypha when you had no clue which wormhole went where. The mountains can be climbed .
I don't think I know a korean game with open world pvp that has any intrigue... I'd be curious how the chinese version is in that respect though as the Serenity server from EVE is quite crazy in terms of politics (it mirrors Tranquility in some ways but blows other things way up in magnitude). It could be a cultural thing after all as by what I know, and I know very little directly to be perfectly clear, koreans tend to be more pro group action for the good of all so it may also explain the lack of spice in their dramas.
Thing is though in the end the link between AA and its player politics so far seems not to be causal ergo I still have hope there.