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http://www.eqhammer.com/article/when-good-becomes-better-increasing-skill-landmark-builders
from article:
The first great Landmark builders were characterized by their ambition. The second wave, by their voxelmancy - these were the people who innovated antivoxels, microvoxels, and more.
Now, we have the third wave - people who have managed to build so elegantly, that voxel-based structures look pre-rendered. It’s astounding to see, and it has ramifications not only for Landmark, but for the future of terrain and structure generation in gaming.
video
Comments
Very Impressive.