Originally posted by Chrisbox What? They don't need to overhaul the new player experience they need to overhaul the veteran experience. This game eases you in perfectly, and cuts you off with no real endgame.
My thoughts exactly. Also the game lacks new content as but they overhaul and overhaul and...
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
Yeah might be that they find out that the end content is lacking :P
Anyways who cares if they loose them. they already pay'd for the game anyways it's B2P u know.
Noone is gonna by a B2P game if the end content is lacking.
Keep the end game fun and entertaning and they bring in new players.
B2P has different things going for it then p2p or f2p.
What they need there is more cosmetics peeps go NUTTERS over that.
And nice stuff that looks good.
But everything that they have in there makes u look like a complete retard
I still use a "normal" armor skin from somthing that i made myself the sure items are crap.
Unles some teenage mutand hero turtles fan needs a Turtle backpack.. (doh)
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
But you're overlooking the fact that NCSoft is only the publisher, ArenaNet is the developer. Like with City of Heroes, while NCSoft may direct the money, the development studio (Paragon Studies for CoH, ArenaNet for GW2) guides the content development and game direction.
What the hell haha. What is Anet doing? This is totally coming out of no where. Where do they get the information that this is something needed? These are fairly insignificant changes - so why is it only being addressed now, 2 years after the game's launch? Why do they keep going back and revisiting the 'core game enhancements'. It always seems like they are trying to 'improve the core game' before they move onto new content. This game is in a major lull, nothing exciting is happening. Where is all the hard work and development going? They have such a massive team at Anet working on Gw2 projects. Where the hell is there work? What do they do all day?
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
This has always been my number one reason for losing interest in the game. I've always despised the whole "Do one story step, then go grind 2 levels by running all over the map, get another bit of story, grind another two or three levels, rinse and repeat" approach.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
And you've gotten you're info from....where exactly?
it also baffles me that even now (nearly 3 years since the game was released) this still needs to be said. GW2 is not, and never was, marketing as an endgame 'raiding' loot treadmill progression game. Nearly every post I've seen complaining about 'a lack of endgame' is referring to this, because they want GW2 to basically be WoW 2.0. Which it is never going to be, and the people enjoying the game don't want it to be either.
The game has always been about freedom. Basically playing the game how you want to. Not being forced to grind for gear to stay relevant. Perhaps the closest thing to that this game has are fractals and ascended gear, which are totally unnecessary for every other part of the game.
- As for the new player experience, this IS important. Believe it or not, GW2 constantly has newer players (english speaking ones) trying out the game. I've helped out quite a few since I returned to the game just a few weeks ago. And the early levels are very important to get right, because most people WILL approach this game like it's WoW, and need a bit of handholding to 'ease in' to the fact that the game plays very differently.
Revamping the story is part of this; And while the downed state change is pretty amusing, it shouldn't be surprising. These forums are but a small fraction of the MMO playerbase. The actual metrics show that a large portion of MMO players (sadly) need these kinds of changes.
I'd love to see an expansion for this game, more skills, a revamp of WvW, etc. But that can't be done without a budget, and that involves keeping newer players around. Since coming back to the game I've noticed quite a few changes to the game that are good. They boss encounters have gotten better, their story writing has gotten better, the traits change is a welcome one, and EotM is a lot more fun than I expect it to be. Heck, even sPvP has improved quite a bit.
The changes we want may not all be happening at once, but they are happening. Little by little. And thankfully, we don't have to pay a subscription while we wait.
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
And you've gotten you're info from....where exactly?
it also baffles me that even now (nearly 3 years since the game was released) this still needs to be said. GW2 is not, and never was, marketing as an endgame 'raiding' loot treadmill progression game. Nearly every post I've seen complaining about 'a lack of endgame' is referring to this, because they want GW2 to basically be WoW 2.0. Which it is never going to be, and the people enjoying the game don't want it to be either.
The game has always been about freedom. Basically playing the game how you want to. Not being forced to grind for gear to stay relevant. Perhaps the closest thing to that this game has are fractals and ascended gear, which are totally unnecessary for every other part of the game.
- As for the new player experience, this IS important. Believe it or not, GW2 constantly has newer players (english speaking ones) trying out the game. I've helped out quite a few since I returned to the game just a few weeks ago. And the early levels are very important to get right, because most people WILL approach this game like it's WoW, and need a bit of handholding to 'ease in' to the fact that the game plays very differently.
Revamping the story is part of this; And while the downed state change is pretty amusing, it shouldn't be surprising. These forums are but a small fraction of the MMO playerbase. The actual metrics show that a large portion of MMO players (sadly) need these kinds of changes.
I'd love to see an expansion for this game, more skills, a revamp of WvW, etc. But that can't be done without a budget, and that involves keeping newer players around. Since coming back to the game I've noticed quite a few changes to the game that are good. They boss encounters have gotten better, their story writing has gotten better, the traits change is a welcome one, and EotM is a lot more fun than I expect it to be. Heck, even sPvP has improved quite a bit.
The changes we want may not all be happening at once, but they are happening. Little by little. And thankfully, we don't have to pay a subscription while we wait.
The only problem I found with the personal story was how long it took to in-between leveling to get to the next part of it. It got to the point where I just didn't care about the personal story because it was too spread apart between leveling.
And oh, look, more people asking for an expansion just like in every article for GW2... ArenaNet keep ignoring us though.
"What? They don't need to overhaul the new player experience they need to overhaul the veteran experience. This game eases you in perfectly, and cuts you off with no real endgame. "
My thoughts exactly.
+1 Found no problems with the personal story except for the end story that forced grouping, seemed a little strange in such open game.
Agreed here there is nothing wrong with this part of the game. Its the endgame that sucks badly. And forced grouoing will always suck. So many people don't bother with the highly spoken of living story ending anymore.
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
And you've gotten you're info from....where exactly?
it also baffles me that even now (nearly 3 years since the game was released) this still needs to be said. GW2 is not, and never was, marketing as an endgame 'raiding' loot treadmill progression game. Nearly every post I've seen complaining about 'a lack of endgame' is referring to this, because they want GW2 to basically be WoW 2.0. Which it is never going to be, and the people enjoying the game don't want it to be either.
The game has always been about freedom. Basically playing the game how you want to. Not being forced to grind for gear to stay relevant. Perhaps the closest thing to that this game has are fractals and ascended gear, which are totally unnecessary for every other part of the game.
- As for the new player experience, this IS important. Believe it or not, GW2 constantly has newer players (english speaking ones) trying out the game. I've helped out quite a few since I returned to the game just a few weeks ago. And the early levels are very important to get right, because most people WILL approach this game like it's WoW, and need a bit of handholding to 'ease in' to the fact that the game plays very differently.
Revamping the story is part of this; And while the downed state change is pretty amusing, it shouldn't be surprising. These forums are but a small fraction of the MMO playerbase. The actual metrics show that a large portion of MMO players (sadly) need these kinds of changes.
I'd love to see an expansion for this game, more skills, a revamp of WvW, etc. But that can't be done without a budget, and that involves keeping newer players around. Since coming back to the game I've noticed quite a few changes to the game that are good. They boss encounters have gotten better, their story writing has gotten better, the traits change is a welcome one, and EotM is a lot more fun than I expect it to be. Heck, even sPvP has improved quite a bit.
The changes we want may not all be happening at once, but they are happening. Little by little. And thankfully, we don't have to pay a subscription while we wait.
First, the game just celebrated it's two year anniversary this week...it's not near anywhere the three year mark.
Secondly, the changes that are being made to the leveling experience are changes that were made for the Chinese release of the game, pretty much everything ANet has announced for this particular feature patch is included in the Chinese client. ANet is basically just lining up all clients to be on the same build. Which is not a bad thing, but it's not something that should've been the focal point of a feature patch for people who have been playing the game for two years.
I'll agree that the boss changes have been nice. The changes to the trait system weren't nearly as welcomed as you might think. Especially since the new traits either cost gold or requires group events that are completely hit or miss whether others are willing to run them.
EotM is nice for those who like to level in WvW and/or Karma Train in WvW, but it has also damaged a number of medium pop worlds WvW experience as it pulls players away from EB and the Borderlands. Lower pop servers will, unfortunately, always struggle with WvW. Instead of trying to help the population imbalances, ANet more or less encourages people to move servers due to the inaction of trying to fix WvW.
sPvP has had a few maps added and one additional game type on one map (TDM style). Other than that, there hasn't been any significant changes.
Dungeons and Fractals haven't been touched more or less, since their inception.
A quick browsing of the official forums and you'll see that I am not alone. Improving the early game isn't a bad thing, no. However, ignoring your veteran playerbase that has supported ANet by purchasing their game, playing their game, purchasing gems for gemstore items, etc, is an extremely bad thing.
ANet has stated that they have some pretty big announcements for Veteran players coming up. So, I am willing to give them the benefit of the doubt. However, looking at the overall mood on the official forums, these announcements better be pretty good or they may wind up with a mass exodus on their hands. The gaming public is extremely fickle, and not super patient anymore.
They wouldn't overhaul something like this just because they were bored. If they're doing this it's because their polling is showing that they're losing a lot of new players at early levels. At least wait to see the final result before bashing.
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
And you've gotten you're info from....where exactly?
it also baffles me that even now (nearly 3 years since the game was released) this still needs to be said. GW2 is not, and never was, marketing as an endgame 'raiding' loot treadmill progression game. Nearly every post I've seen complaining about 'a lack of endgame' is referring to this, because they want GW2 to basically be WoW 2.0. Which it is never going to be, and the people enjoying the game don't want it to be either.
The game has always been about freedom. Basically playing the game how you want to. Not being forced to grind for gear to stay relevant. Perhaps the closest thing to that this game has are fractals and ascended gear, which are totally unnecessary for every other part of the game.
- As for the new player experience, this IS important. Believe it or not, GW2 constantly has newer players (english speaking ones) trying out the game. I've helped out quite a few since I returned to the game just a few weeks ago. And the early levels are very important to get right, because most people WILL approach this game like it's WoW, and need a bit of handholding to 'ease in' to the fact that the game plays very differently.
Revamping the story is part of this; And while the downed state change is pretty amusing, it shouldn't be surprising. These forums are but a small fraction of the MMO playerbase. The actual metrics show that a large portion of MMO players (sadly) need these kinds of changes.
I'd love to see an expansion for this game, more skills, a revamp of WvW, etc. But that can't be done without a budget, and that involves keeping newer players around. Since coming back to the game I've noticed quite a few changes to the game that are good. They boss encounters have gotten better, their story writing has gotten better, the traits change is a welcome one, and EotM is a lot more fun than I expect it to be. Heck, even sPvP has improved quite a bit.
The changes we want may not all be happening at once, but they are happening. Little by little. And thankfully, we don't have to pay a subscription while we wait.
First, the game just celebrated it's two year anniversary this week...it's not near anywhere the three year mark.
Secondly, the changes that are being made to the leveling experience are changes that were made for the Chinese release of the game, pretty much everything ANet has announced for this particular feature patch is included in the Chinese client. ANet is basically just lining up all clients to be on the same build. Which is not a bad thing, but it's not something that should've been the focal point of a feature patch for people who have been playing the game for two years.
I'll agree that the boss changes have been nice. The changes to the trait system weren't nearly as welcomed as you might think. Especially since the new traits either cost gold or requires group events that are completely hit or miss whether others are willing to run them.
EotM is nice for those who like to level in WvW and/or Karma Train in WvW, but it has also damaged a number of medium pop worlds WvW experience as it pulls players away from EB and the Borderlands. Lower pop servers will, unfortunately, always struggle with WvW. Instead of trying to help the population imbalances, ANet more or less encourages people to move servers due to the inaction of trying to fix WvW.
sPvP has had a few maps added and one additional game type on one map (TDM style). Other than that, there hasn't been any significant changes.
Dungeons and Fractals haven't been touched more or less, since their inception.
A quick browsing of the official forums and you'll see that I am not alone. Improving the early game isn't a bad thing, no. However, ignoring your veteran playerbase that has supported ANet by purchasing their game, playing their game, purchasing gems for gemstore items, etc, is an extremely bad thing.
ANet has stated that they have some pretty big announcements for Veteran players coming up. So, I am willing to give them the benefit of the doubt. However, looking at the overall mood on the official forums, these announcements better be pretty good or they may wind up with a mass exodus on their hands. The gaming public is extremely fickle, and not super patient anymore.
I don't trust forums to tell me if a bunch of people are going to leave the game. Far as I know, the people I World v World with aren't going anywhere.
But I know the gaming public can be fickle. Heck, I can't play one game at a time anymore, because I'll usually get bored.
Comments
My thoughts exactly. Also the game lacks new content as but they overhaul and overhaul and...
Yeah might be that they find out that the end content is lacking :P
Anyways who cares if they loose them. they already pay'd for the game anyways it's B2P u know.
Noone is gonna by a B2P game if the end content is lacking.
Keep the end game fun and entertaning and they bring in new players.
B2P has different things going for it then p2p or f2p.
What they need there is more cosmetics peeps go NUTTERS over that.
And nice stuff that looks good.
But everything that they have in there makes u look like a complete retard
I still use a "normal" armor skin from somthing that i made myself the sure items are crap.
Unles some teenage mutand hero turtles fan needs a Turtle backpack.. (doh)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
No. The point is not loosing new players, those numbers aren't big enough to work for it. Hundreds of thousands of players did enjoy the first levels and skipped the game later because they did not like either WvW or dungeons & fractals or the lack of expansions (LS is not worth mentioning for the latter group). This change is because of the china release as everything seems to work for china only over the last year. ArenaNet does not care a single coin for the western market any more. After all its NCSoft. Ever played and watched the progression of Aion?
Don't play NCSoft games if you're out for western content and development. After Aion and GW2 I have seen enough of them.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
But you're overlooking the fact that NCSoft is only the publisher, ArenaNet is the developer. Like with City of Heroes, while NCSoft may direct the money, the development studio (Paragon Studies for CoH, ArenaNet for GW2) guides the content development and game direction.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
YES!!!!!
This has always been my number one reason for losing interest in the game. I've always despised the whole "Do one story step, then go grind 2 levels by running all over the map, get another bit of story, grind another two or three levels, rinse and repeat" approach.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
And you've gotten you're info from....where exactly?
it also baffles me that even now (nearly 3 years since the game was released) this still needs to be said. GW2 is not, and never was, marketing as an endgame 'raiding' loot treadmill progression game. Nearly every post I've seen complaining about 'a lack of endgame' is referring to this, because they want GW2 to basically be WoW 2.0. Which it is never going to be, and the people enjoying the game don't want it to be either.
The game has always been about freedom. Basically playing the game how you want to. Not being forced to grind for gear to stay relevant. Perhaps the closest thing to that this game has are fractals and ascended gear, which are totally unnecessary for every other part of the game.
- As for the new player experience, this IS important. Believe it or not, GW2 constantly has newer players (english speaking ones) trying out the game. I've helped out quite a few since I returned to the game just a few weeks ago. And the early levels are very important to get right, because most people WILL approach this game like it's WoW, and need a bit of handholding to 'ease in' to the fact that the game plays very differently.
Revamping the story is part of this; And while the downed state change is pretty amusing, it shouldn't be surprising. These forums are but a small fraction of the MMO playerbase. The actual metrics show that a large portion of MMO players (sadly) need these kinds of changes.
I'd love to see an expansion for this game, more skills, a revamp of WvW, etc. But that can't be done without a budget, and that involves keeping newer players around. Since coming back to the game I've noticed quite a few changes to the game that are good. They boss encounters have gotten better, their story writing has gotten better, the traits change is a welcome one, and EotM is a lot more fun than I expect it to be. Heck, even sPvP has improved quite a bit.
The changes we want may not all be happening at once, but they are happening. Little by little. And thankfully, we don't have to pay a subscription while we wait.
This.
The only problem I found with the personal story was how long it took to in-between leveling to get to the next part of it. It got to the point where I just didn't care about the personal story because it was too spread apart between leveling.
And oh, look, more people asking for an expansion just like in every article for GW2... ArenaNet keep ignoring us though.
Smile
Agreed here there is nothing wrong with this part of the game. Its the endgame that sucks badly. And forced grouoing will always suck. So many people don't bother with the highly spoken of living story ending anymore.
First, the game just celebrated it's two year anniversary this week...it's not near anywhere the three year mark.
Secondly, the changes that are being made to the leveling experience are changes that were made for the Chinese release of the game, pretty much everything ANet has announced for this particular feature patch is included in the Chinese client. ANet is basically just lining up all clients to be on the same build. Which is not a bad thing, but it's not something that should've been the focal point of a feature patch for people who have been playing the game for two years.
I'll agree that the boss changes have been nice. The changes to the trait system weren't nearly as welcomed as you might think. Especially since the new traits either cost gold or requires group events that are completely hit or miss whether others are willing to run them.
EotM is nice for those who like to level in WvW and/or Karma Train in WvW, but it has also damaged a number of medium pop worlds WvW experience as it pulls players away from EB and the Borderlands. Lower pop servers will, unfortunately, always struggle with WvW. Instead of trying to help the population imbalances, ANet more or less encourages people to move servers due to the inaction of trying to fix WvW.
sPvP has had a few maps added and one additional game type on one map (TDM style). Other than that, there hasn't been any significant changes.
Dungeons and Fractals haven't been touched more or less, since their inception.
A quick browsing of the official forums and you'll see that I am not alone. Improving the early game isn't a bad thing, no. However, ignoring your veteran playerbase that has supported ANet by purchasing their game, playing their game, purchasing gems for gemstore items, etc, is an extremely bad thing.
ANet has stated that they have some pretty big announcements for Veteran players coming up. So, I am willing to give them the benefit of the doubt. However, looking at the overall mood on the official forums, these announcements better be pretty good or they may wind up with a mass exodus on their hands. The gaming public is extremely fickle, and not super patient anymore.
I don't trust forums to tell me if a bunch of people are going to leave the game. Far as I know, the people I World v World with aren't going anywhere.
But I know the gaming public can be fickle. Heck, I can't play one game at a time anymore, because I'll usually get bored.