I dont even know where to begin or how to respond to such an insane re review ! The biggest problem I had with eve is the high sec ganking . I have been playing eve for the past 6 months and have been ganked numerous times while mining . Mining is about ALL u can do when you're new to eve so be prepared to get feasted upon by any 1 who feels like fucking with you.
Is it all doom and gloom , no . But unless u get in with a reasonable sized corp (guild) and always stay with corps mates , you're going to get ganked sooner or later no matter what your doing , no matter where your doing it .
Eve isnt fun for the casual player , its a fucking nightmare . If you dont know what line of work u wanna pursue right away , you can waste days training the wrong skills . and it takes months to fully train skills to the max to make them fully useful .
I could go on and on about why I think eve sucks and why u shouldnt play it , just remember its my opiion and if u want to devlelop your own opinion , try eve , u'll understand why it sux .
PS instead of having people who love a game reviewing it , how about you talk to players in game that have been playing for about a year or so and have them tell people why they should play eve . how about you talk to players OUTSIDE your cirlce of eve buddies and see how eve is treating them .
Unless you are afk while playing, getting ganked in high sec is rare. If you are really concerned about that while mining, they made some of the mining barges gank proof this summer.
If mining bores you, run some missions, no one will bother you in them unless you head to less protected areas like low-sec or 00.
Eve - Online beats any mmo out there on the market.
Sov - Politics - War - Betrayel - Spying its all in the game and no other mmo doesnt even come close to this depth of gameplay. Sure the gameplay itself can get kinda boring but the meta game is not matched by any other mmo ever released.
I realy hope Archeage can bring the same dpeth of metagaming in the fantasy genre like Eve does. Its sad that sincxe 2003 only CCP has brought this kind of high level qaulity to the market.
Well deserved and i realy hope they continue to walk the road of fame for many years to come.
I agree with this rating whole heartedly with this review! EvE Online is a deeply rich MMO that forces a player to be involved with its world and other players. Unlike most other MMOs (including WoW - by the way, Ghostcrawler your dev team sucks for what you did to fire mages) where all you do is collect your armor and figure out a rotation, EvE online lets you know that when you fail, you fail and I think thats what some players have a problem with. It's not a nerf bat/carebear-fest. There is a learning curve to this game and thats why there are dedicated fans of this game. It is a challenge that does not get watered down over time like some raid boss fights in certain other MMOs.
EvE is not all PvP. I have been playing for close to three years and other than security PVE quests, I have very few PvP engagements and in my entire time in the game, I have lost a total of around 35 ships. Most of them where due to AFK mining and I learned where are the good places to mine and how to look out for a ganker. In other words, I learned how to cope and met the challenge. Yes, my toon is an industrial type who can salvage, mine, scan down sites, build ships and equipment and its very rewarding when he gets paid out the !@#$ for it.
Now for those who are interested in trying out EvE Online, I would suggest that you research by checking out the Youtube vidoes by searching for EvE University. EvE University is a player run, in-game corp whose sole purpose is to train new pilots on how to survive. There are tons of vides made by others that also offer up tidbits on career paths on this game.
I haven't played eve in over a year. And I quit because of robot mining, and other cheats players would do to make it screwy.
I was a long time player in the beginnnings, but things got stupid. It is unforgiving in mistakes, and work to reward ratio just isn't there. Team play is difficult, and they have made it more complicated as time allowed.
CSS forgot that KISS is an important aspect to gaming. Making things hard, and complicated doesn't help a game, but can really make it unattractive. I personally don't play games to work at it, but play for the fun. EVE stopped being fun.
It's too bad what they did to it, I really liked it for a while, and even in the beggining it was complex.
I played EVE almost every day from 2005 to 2010, and honestly they changed the game mechanics so many times that it simply stopped being fun right around 2008.
In my opinion, the game peaked in 2007 and has been catering to the window lickers ever since.
In 2005 EVE was actually a hardcore game. People who have started playing it recently all say "Wow, EVE is such a hard game", but it doesn't even come close to how difficult the game used to be, and honestly, I liked it better back then. That's why EVE has a whole generation of players who fondly refer to each other as Bittervets. Hello, my name is H0urg1ass and I'm a Bittervet. *soft clapping and knowing nods*
We were there, and we know, and you new kids playing this game, you don't know shit. lol
The problem with CCP is they have no freaking clue whatsoever on this earth how to TWEAK a system. If the player base says "Hey, we don't like the fact that battleships can microwarp as fast as cruisers". Instead of zeroing in on the actual problem, which was nano BATTLESHIPS, they just swing a gigantic sledgehammer and say "BLARGLE BLARGLE TECHNO VIKING BLARGLE! FINE, NOW ALL SHIPS ARE FLYING BRICKS! HOW DO YOU LIKE KRAGGI RAGNARSSON FJORDHAMMER NOW BIATCH!". They nerf and buff with wild crazy swings like some raging drunk George Foreman.
OMG the Hurricane is a versatile ship. QUICK! THORJI NERFHAMMERSON, BRING THE SMITER OF GAME MECHANICS! Make it the least versatile ship in the game! If the optimal fittings for it aren't cookie cutter, then it hasn't been nerfed enough!
It's almost like The Incredible Hulk is on their staff advising them on how to balance the game.
"Soooo, Mr.... ummm, Hulk. How do you think we should tweak the nano mechanics in this game?"
"SMAAAAAASH!"
"People say the Eos and Myrmidon are slightly too powerful, what are our options?"
Well if it makes you happy, the Eos & Myrm are getting rebuffed again. As, indeed, is the Brutix.
And let's all just admit the truth here: people who were mad about the nanonerf were mad because they actually had to commit to a fight instead of being able to run away if it started going against them. It wasn't just battleships, it was 16km/s Crows and 11Km/s Sabres. That shit was literally broken, because it actually broke the game engine. And now it's gone and you're crying because your easy-escape button is gone and people fit their ships to do something other than go faster. Boo. Hoo.
Since the nanonerf, there is vastly more diversity in PvP fits and fleet doctrines. In fact I'd say that PvP has never been so diverse. Since you quit in 2010, you're perhaps unaware of the sterling work that CCP Fozzie and CCP Ytterbium have been doing over the last year or so; whole swathes of previously completely pointless ships are now viable and fun to fly, and the project is going to continue until they're reworked everything. They're even redoing the haulers!
You forgot to mention one critical point - EVE is pvp-centric. More specifically you can be attacked by other players anywhere. For an admitted care bear like me that is a game breaker. Yes, I do think that Eve deserves this score - it is a fantastic game. I enjoyed it for over 45 days. But after being ganked in 0.9 space twice I gave up. Yup I could not cut it. On to the next mmo.
in 5 years of playing I have never ever been ganked in highsec.. well there was once during a war, that I had forgotten we were in. Since I was far away from the rest of my corp. I had forgotten about it and went to Jita.... No biggie though.
After 5 years and the slow death of my last corp I just couldnt get myself to play it anymore.
I didnt have the energy to go looking for a new corp this time and I couldnt get exited about soloing anymore. Kept subbing for a long while after and logging in to see if the love was flaring up. But no... and I decided I wouldn't keep paying just so I could keep training for the slight chance I would want to play again.
I burned out.. but EvE is by far the best MMO I have ever seen, let alone played.
AAAW sheet I feel pangs of longing to take out my beautiful Orca again... But no.. I would just sit there and spin my ship for 30 minutes and then log out again.
Last I checked, I still do math the same way I learned it when I was in grade school. Same with reading and writing. So...your analogy doesn't add up. Secondly, sure there may be alternative ways to play the game that you have learned after playing it for so long, which makes you a veteran. But don't say new players make the game boring on purpose just because they don't play the way you do. If the game was able to hit my sweet spots in the beginning in order to KEEP me then you would have an argument. You don't however. As you still seem to have glossed over what we said is the problem. Myself and others in this thread.
It's the implementation of how one does things in Eve that is a gamebreaker for us. On paper everything looks and sound fantastic. In action, it's tedious, overly complicated and just not worth the effort it takes to get to veteran status. At least for a good portion of gamers like myself out here. By the by, I'm not opposed to challenging games. My first MMO love and still has a spot in my heart is FFXI. Most unforgiving PVE game I've ever played and with it's own tedium and annoyances that I was able to overlook, but I realized it wasn't for everyone and didn't get all mad when people said so. Just thought I would mention that so no one could say I'm part of the gimme generation who wants everything handed to them on a silver platter.
Elocke, you're being a bit disingenuous with your argument here.
I'm sure you understood exactly what that person was trying to explain to you - that you start off doing very basic things, and those become building blocks for the more complex things you will learn down the road. Unless you're sitting in your Captain's Quarters, never talking to people and never even curious to learn more of what hte game offers, you're going to learn new and more effective ways of doing things.
Using your math analogy, sure you learned basic addition, subtraction, multiplication and division in your first years of learning Math. However, to put your analogy in the context of the person you're refuting, it would be like learning basic addition and subtraction, and then never bothering to learn multiplication, division or any other type of math. You couldn't blame the problems you'd run into as being "poorly designed and overly tedious" because you never bothered to learn better ways of solving them.
I've played FFXI, the same as you, and that game works much the same way. You learn the absolute basics when you first start out. However, it's assumed (and safely so) that as you progress, you're going to make the effort to gain new skills/abilities and then learn to use those abilities to their best effect.
Because the game starts off Black Mages with 'Stone I' and doesn't specifically say "make sure you get Stone II at level 26 and Stone III at level 52", would you still be using 'Stone I' at level 60? Of course you wouldn't. Because as you play, you learn, you experiment, you talk to people, you read up stuff on a Wiki, or others give you advice.
I played FFXI from the first day of its North American launch on PC. I was there when people were talking in /shout asking what they're supposed to use beastman seals for, and people were saying "We don't know. We're new also". I had no idea what was going on when I first started XI. In fact, I'd say staring out in XI was far more disorienting than Eve is. I'd say that FFXI was, for its first several years, extremely difficult to get a grasp on for brand-new players. Still, everyone figured it out and made their way.
It's no different in Eve, or in any other MMO. So really, the entire premise of your argument is completely silly. You're conjuring up arguments here just to bash a game you clearly don't like, and it's very obvious.
On that note, what's with all the hostility toward Eve in these comments? There are some seriously bitter and angry people in here, all over the idea that others really like a game that they don't. Pretty ridiculous.
First of all, i have 3 capsuleers in EvE with different skill sets and around 6-10 million SP. I have run missions, i have a mining fleet that rivals a small corp, i ran a small corp that lived in a Wormhole, i have FC'd small gangs in 0.0, i have lived with one of the big alliances in 0.0.
The biggest problem EvE has is its desperate attempt to be ultra hardcore and unforgiving. There is pretty much nothing you can not do and broken game features are exploited and supported by the devs in the name of this elite hardcore illusion.
The game is full of assholes and griefers that breed more assholes and griefers at an alarming rate. Sure, as a veteran player, these little maggots are easy to get rid off, but for new players this is a disaster and leads to either quitting or extreme anger which then leads to the birth of a new asshole that is looking for revenge.
EvE needs to make up its mind already. Either remove all safe zones, or make these safe zones really safe. The way it is now is just stupid.
The other huge problem EvE has is the combat. It is just a spreadsheet battle (+RNG). There is a reason why there are almost no 1v1 fights, why you always see roaming gangs or blobs. There is only one strategy: Put higher numbers on your side of the balance sheet. It's pretty boring to be honest. Sure, there are all these epic fights with huge blops dropping into systems that get into the news, but if you ever been in one you know that it's not that big of a deal and more chaos and random than a strategic fight.
In any case, the game is far from a 9/10. I would give it a 7/10 for it's unique take on a sandbox space simulation.
PS: I would not give any game 9/10 if it where not close to perfection. For me Bioshock Infinite is very close to 9/10. What's a scale worth if you give almost every decent game a top score?
"Give players systems and tools instead of rails and rules"
First of all, i have 3 capsuleers in EvE with different skill sets and around 6-10 million SP. I have run missions, i have a mining fleet that rivals a small corp, i ran a small corp that lived in a Wormhole, i have FC'd small gangs in 0.0, i have lived with one of the big alliances in 0.0.
The biggest problem EvE has is its desperate attempt to be ultra hardcore and unforgiving. There is pretty much nothing you can not do and broken game features are exploited and supported by the devs in the name of this elite hardcore illusion.
The game is full of assholes and griefers that breed more assholes and griefers at an alarming rate. Sure, as a veteran player, these little maggots are easy to get rid off, but for new players this is a disaster and leads to either quitting or extreme anger which then leads to the birth of a new asshole that is looking for revenge.
EvE needs to make up its mind already. Either remove all safe zones, or make these safe zones really safe. The way it is now is just stupid.
The other huge problem EvE has is the combat. It is just a spreadsheet battle (+RNG). There is a reason why there are almost no 1v1 fights, why you always see roaming gangs or blobs. There is only one strategy: Put higher numbers on your side of the balance sheet. It's pretty boring to be honest. Sure, there are all these epic fights with huge blops dropping into systems that get into the news, but if you ever been in one you know that it's not that big of a deal and more chaos and random than a strategic fight.
In any case, the game is far from a 9/10. I would give it a 7/10 for it's unique take on a sandbox space simulation.
PS: I would not give any game 9/10 if it where not close to perfection. For me Bioshock Infinite is very close to 9/10. What's a scale worth if you give almost every decent game a top score?
I've been playing EVE for nearly 7 years, but I've been doing it wrong. Virtually everyone I actually encounter in the game is helpful and kind.
You know there's an old saying: If you encounter an asshole before breakfast, well, you met an asshole. If everyone you encounter all day is an asshole, then the asshole is you.
The game is full of assholes and griefers that breed more assholes and griefers at an alarming rate. Sure, as a veteran player, these little maggots are easy to get rid off, but for new players this is a disaster and leads to either quitting or extreme anger which then leads to the birth of a new asshole that is looking for revenge.
So, your contention is that those who aren't run out of the game by assholes, go on to become assholes themselves? That's essentially what your statements amount to.
I can say with full confidence that's complete hyperbole and a horrible generalization. I'm playing the game. I haven't been run off by assholes, and I'm certainly not one myself. I've met numerous people in Eve who are long-time players and aren't assholes. I have friends who play Eve and aren't assholes.
Perhaps you've had bad experiences in the game. Perhaps you've ran into a lot of jerks. Perhaps you've become one of the jerks you describe yourself. That's your experience, and it is what it is. But to attempt to paint such a dichotomy about an entire player population with such broad strokes is just absurd, and plain dishonest. There are plenty of cool people in Eve. They're in the chat channels every day and night, helping out new players, giving advice, recruiting, etc.
In fact, in terms of players having pleasant, mature and reasonable conversations, Eve is near the top of the list in my experience. In many MMOs, I can't stand looking at the general/global chat for more than a few minutes before I have to hide it to "shut everyone up". I've sat in Eve, following and participating in discussions for an hour or more at a stretch.
So, I don't know what version of Eve you play, but it doesn't sound like the one I play.
EvE needs to make up its mind already. Either remove all safe zones, or make these safe zones really safe. The way it is now is just stupid.
I've been killed once in High Sec space, and that's because I made the mistake of going afk, leaving my ship there like a sitting duck. I was basically begging to be killed. Fortunately they didn't pod me. High Sec space is safe so long as you remember where you are, the type of game Eve is, and aren't stupid about it.
The other huge problem EvE has is the combat. It is just a spreadsheet battle (+RNG). There is a reason why there are almost no 1v1 fights, why you always see roaming gangs or blobs. There is only one strategy: Put higher numbers on your side of the balance sheet. It's pretty boring to be honest. Sure, there are all these epic fights with huge blops dropping into systems that get into the news, but if you ever been in one you know that it's not that big of a deal and more chaos and random than a strategic fight.
I've seen a number of awesome fights that came down to who was best prepared for the fight and who had better control/command of their ship. I've seen a single ship successfully take out multiple ships trying to take it out. I've seen all manner of fights, from small skirmishes, up to huge battles... some reflected your description, but most of them certainly didn't.
In any case, the game is far from a 9/10. I would give it a 7/10 for it's unique take on a sandbox space simulation.
Your opinion is 7/10. The Reviewer's opinion is 9/10. Aren't opinions great?
PVP... yes. Test of skills, no. Being ganked 7 to 1 at a gate camp is not pvp, it merely sponsors those interested in inflicting misery on others. In addition, it costs you money/time and in some cases experience (in the case of Tier 3 ships). CCP continues to bow to griefers and puts in half measures (gate guns in low security space and concord penalties, which they later remove with measures like repairing the terrible Concord standing (i.e. police) by simply purchasing your way back to a passable Concord standing with pirate tags and money). If you want a challenge, look elsewhere.
Null PVP is looong stretches of nothing with a 5 minute or less encounter with another player. Forcing the ADD populace in this world to gate camp.
In general, if you are seeking a pvp game, your time is better spent elsewhere, even a 'carebear" game like WoW *shudder*
Even if you would like to participate in the non-pvp aspects, missions send you to low sec, where you might get ganked (you can turn these down...), but these become more and more numerous as the level of the mission agent goes up.
Jita and other major market centers are rampant with people with multiple accounts destroying your ship and taking it's contents, only freighters or battleships feel any sort of security in conducting business and playing the logistics or manufacturing side of the game. In addition, the mechanics of the game allow scammers which spam "deals" in local chat, while they are not hard to spot if you read the details of the contract, they have driven me to just ignore local entirely due to the rampant spamming.
This game attracts the less desirable... even IRL this game has a reputation as exhibited if you try to buy PLEX (a way to buy in game currency) with a credit card, every time the purchase is over a certain amount it will be blocked by the credit card company (it doesn't matter which CC company) for reasons of the rampant fraud perpetrated by players of this game. You will need to call ahead before using your credit card for any large purchase.
In the end CCP is to blame, they have a half baked idea of which crowd to please and instead try to appease all resulting in an abysmal failure for both, except those select few who apparently are broken imo....
PVP... yes. Test of skills, no. Being ganked 7 to 1 at a gate camp is not pvp, it merely sponsors those interested in inflicting misery on others. In addition, it costs you money/time and in some cases experience (in the case of Tier 3 ships). CCP continues to bow to griefers and puts in half measures (gate guns in low security space and concord penalties, which they later remove with measures like repairing the terrible Concord standing (i.e. police) by simply purchasing your way back to a passable Concord standing with pirate tags and money). If you want a challenge, look elsewhere.
Null PVP is looong stretches of nothing with a 5 minute or less encounter with another player. Forcing the ADD populace in this world to gate camp.
In general, if you are seeking a pvp game, your time is better spent elsewhere, even a 'carebear" game like WoW *shudder*
Even if you would like to participate in the non-pvp aspects, missions send you to low sec, where you might get ganked (you can turn these down...), but these become more and more numerous as the level of the mission agent goes up.
Jita and other major market centers are rampant with people with multiple accounts destroying your ship and taking it's contents, only freighters or battleships feel any sort of security in conducting business and playing the logistics or manufacturing side of the game. In addition, the mechanics of the game allow scammers which spam "deals" in local chat, while they are not hard to spot if you read the details of the contract, they have driven me to just ignore local entirely due to the rampant spamming.
This game attracts the less desirable... even IRL this game has a reputation as exhibited if you try to buy PLEX (a way to buy in game currency) with a credit card, every time the purchase is over a certain amount it will be blocked by the credit card company (it doesn't matter which CC company) for reasons of the rampant fraud perpetrated by players of this game. You will need to call ahead before using your credit card for any large purchase.
In the end CCP is to blame, they have a half baked idea of which crowd to please and instead try to appease all resulting in an abysmal failure for both, except those select few who apparently are broken imo....
I've warned you.
First off, read up on the game before you try to play it. Your post reads like someone trying to play the game with a complete lack of understanding. First off, get in a good corporation and play the game with your corporation mates. Playing this game solo is a effort in frustration. It can be done, but you need a solid understanding of the game to do it.
PVP... yes. Test of skills, no. Being ganked 7 to 1 at a gate camp is not pvp, it merely sponsors those interested in inflicting misery on others. In addition, it costs you money/time and in some cases experience (in the case of Tier 3 ships). CCP continues to bow to griefers and puts in half measures (gate guns in low security space and concord penalties, which they later remove with measures like repairing the terrible Concord standing (i.e. police) by simply purchasing your way back to a passable Concord standing with pirate tags and money). If you want a challenge, look elsewhere.
Null PVP is looong stretches of nothing with a 5 minute or less encounter with another player. Forcing the ADD populace in this world to gate camp.
In general, if you are seeking a pvp game, your time is better spent elsewhere, even a 'carebear" game like WoW *shudder*
Even if you would like to participate in the non-pvp aspects, missions send you to low sec, where you might get ganked (you can turn these down...), but these become more and more numerous as the level of the mission agent goes up.
Jita and other major market centers are rampant with people with multiple accounts destroying your ship and taking it's contents, only freighters or battleships feel any sort of security in conducting business and playing the logistics or manufacturing side of the game. In addition, the mechanics of the game allow scammers which spam "deals" in local chat, while they are not hard to spot if you read the details of the contract, they have driven me to just ignore local entirely due to the rampant spamming.
This game attracts the less desirable... even IRL this game has a reputation as exhibited if you try to buy PLEX (a way to buy in game currency) with a credit card, every time the purchase is over a certain amount it will be blocked by the credit card company (it doesn't matter which CC company) for reasons of the rampant fraud perpetrated by players of this game. You will need to call ahead before using your credit card for any large purchase.
In the end CCP is to blame, they have a half baked idea of which crowd to please and instead try to appease all resulting in an abysmal failure for both, except those select few who apparently are broken imo....
I've warned you.
First off, read up on the game before you try to play it. Your post reads like someone trying to play the game with a complete lack of understanding. First off, get in a good corporation and play the game with your corporation mates. Playing this game solo is a effort in frustration. It can be done, but you need a solid understanding of the game to do it.
I played in beta and have played for several years as well... I am probably more versed in the game than you. Nothing I said is false. I was also in an excellent corp but the items i state still existed even when i was backed by "my corp". To try and bury the way things are in a statement like yours is the very thing I have come to expect from people like yourself who only seek to cover (or misdirect people from) the truth. If you are suggesting that the issue is "soloing", then i suppose you will have to wait for people to log on to have any fun according to your assertion... totally rediculous. A game should survive on its merits whether you can be the gang, or you are the individual. In my post, everything is first hand knowledge, not some "newb" who jumped into the game and got "pwned".
Your reply is very arrogant and insulting. Try something constructive. Don't let your "feelings" for the game blind you to the issues.
In addition, I didn't want to write a book in these posts. To believe that the issues I stated are the only ones would be an understatement. Issues like extremely boring pve content in addition to the pvp issues presents whole new depths of flaws this game presents to the initiate.
I loved EVE when I played, had to quit to save up some money for a new rig and driving school and other such things. Probably will jump back in soon if I get the time.
I jsut did the 2 week trial and I must say I dont get what people find so exciting about this game........I found it extremely boring, even to a point where I was asking people to come kill me and they wouldn't because they thought it was a trap......I just dont relate to a space ship in open space....Also the skill system was huge but very boring....I was told that this game was one that you will either love or hate and I didn't like it one iota.....I have no idea how anyone can actually pay for a game like that on a monthly basis.
As I have played this MMO off & on since 2003. I believe I can offer a better review than most.
Yes EVE Online is one of the better MMO in the past 10 yrs. It is the GREATEST MMO if all you was concerned with is PVP. As the game has aged it has turned away from the PVE. I have many time described this game character generation as "Watching grass growing" in terms of gaining skill points.
It has never failed to entertain me for short periods of time. Only way to stay in for the long haul is to get in with a Large and powerful Corp. Getting podded in Hi-Sec has become the major thorn in any Care-Bear side in the more recent yrs. Used to be fairly easy to earn ISK and veg while sitting in a belt keeping an eye out for "RATS" aka MOBs. Now you have to worry about Gankers & Goons. That is their main and most times only way of getting ISK. The Large and Powerful Corps put a bounty on Care-Bears and their ships. A Hulk (best possible mining ship) cost 600mil plus 4 months ( In real time )
So, in closing. EVE Online is a GREAT game if you want to PVP. But in Present Day and Present State of the game in is not for the PvE player at all.
Yes, I was one of the First Bloods. I played since beta.
Well, just like everyone's poop stinks no matter what they tell you... no amount of good reviews will cover up if a game really sucks.
HOWEVER, I see that even on metacritic it rates+ nearly a 90. This tells me it may be worth exploring at least for a laugh.
Longevity +
Players online - plus
Not gonna die- been around since early 2000's +
Not run by SOE + (SOE seems to have a bad line of games that go down the crapper eventually)
Has pvp +
I know the big question on whether you got a fun run in EVE though is whether you join up with right corporation.
Gonna have to wait till DL and ill at least give it a run.
We are the Founding Fathers in this virtual world in which we create. As such it seems we must do what our Founding Fathers had to do.. in order to let our fellow gamers have a fair shake.
Comments
Stopped reading there. You are clueless. Mining isn't even the best thing to make ISK, much less the only thing you can do when you're new.
Unless you are afk while playing, getting ganked in high sec is rare. If you are really concerned about that while mining, they made some of the mining barges gank proof this summer.
If mining bores you, run some missions, no one will bother you in them unless you head to less protected areas like low-sec or 00.
Eve - Online beats any mmo out there on the market.
Sov - Politics - War - Betrayel - Spying
its all in the game and no other mmo doesnt even come close to this depth of gameplay.
Sure the gameplay itself can get kinda boring but the meta game is not matched by any other mmo ever released.
I realy hope Archeage can bring the same dpeth of metagaming in the fantasy genre like Eve does.
Its sad that sincxe 2003 only CCP has brought this kind of high level qaulity to the market.
Well deserved and i realy hope they continue to walk the road of fame for many years to come.
Eve = Real
I agree with this rating whole heartedly with this review! EvE Online is a deeply rich MMO that forces a player to be involved with its world and other players. Unlike most other MMOs (including WoW - by the way, Ghostcrawler your dev team sucks for what you did to fire mages) where all you do is collect your armor and figure out a rotation, EvE online lets you know that when you fail, you fail and I think thats what some players have a problem with. It's not a nerf bat/carebear-fest. There is a learning curve to this game and thats why there are dedicated fans of this game. It is a challenge that does not get watered down over time like some raid boss fights in certain other MMOs.
EvE is not all PvP. I have been playing for close to three years and other than security PVE quests, I have very few PvP engagements and in my entire time in the game, I have lost a total of around 35 ships. Most of them where due to AFK mining and I learned where are the good places to mine and how to look out for a ganker. In other words, I learned how to cope and met the challenge. Yes, my toon is an industrial type who can salvage, mine, scan down sites, build ships and equipment and its very rewarding when he gets paid out the !@#$ for it.
Now for those who are interested in trying out EvE Online, I would suggest that you research by checking out the Youtube vidoes by searching for EvE University. EvE University is a player run, in-game corp whose sole purpose is to train new pilots on how to survive. There are tons of vides made by others that also offer up tidbits on career paths on this game.
I haven't played eve in over a year. And I quit because of robot mining, and other cheats players would do to make it screwy.
I was a long time player in the beginnnings, but things got stupid. It is unforgiving in mistakes, and work to reward ratio just isn't there. Team play is difficult, and they have made it more complicated as time allowed.
CSS forgot that KISS is an important aspect to gaming. Making things hard, and complicated doesn't help a game, but can really make it unattractive. I personally don't play games to work at it, but play for the fun. EVE stopped being fun.
It's too bad what they did to it, I really liked it for a while, and even in the beggining it was complex.
I played EVE almost every day from 2005 to 2010, and honestly they changed the game mechanics so many times that it simply stopped being fun right around 2008.
In my opinion, the game peaked in 2007 and has been catering to the window lickers ever since.
In 2005 EVE was actually a hardcore game. People who have started playing it recently all say "Wow, EVE is such a hard game", but it doesn't even come close to how difficult the game used to be, and honestly, I liked it better back then. That's why EVE has a whole generation of players who fondly refer to each other as Bittervets. Hello, my name is H0urg1ass and I'm a Bittervet. *soft clapping and knowing nods*
We were there, and we know, and you new kids playing this game, you don't know shit. lol
The problem with CCP is they have no freaking clue whatsoever on this earth how to TWEAK a system. If the player base says "Hey, we don't like the fact that battleships can microwarp as fast as cruisers". Instead of zeroing in on the actual problem, which was nano BATTLESHIPS, they just swing a gigantic sledgehammer and say "BLARGLE BLARGLE TECHNO VIKING BLARGLE! FINE, NOW ALL SHIPS ARE FLYING BRICKS! HOW DO YOU LIKE KRAGGI RAGNARSSON FJORDHAMMER NOW BIATCH!". They nerf and buff with wild crazy swings like some raging drunk George Foreman.
OMG the Hurricane is a versatile ship. QUICK! THORJI NERFHAMMERSON, BRING THE SMITER OF GAME MECHANICS! Make it the least versatile ship in the game! If the optimal fittings for it aren't cookie cutter, then it hasn't been nerfed enough!
It's almost like The Incredible Hulk is on their staff advising them on how to balance the game.
"Soooo, Mr.... ummm, Hulk. How do you think we should tweak the nano mechanics in this game?"
"SMAAAAAASH!"
"People say the Eos and Myrmidon are slightly too powerful, what are our options?"
"SMAAAAAAAAAAASH!"
"Sounds good to us! "
Well if it makes you happy, the Eos & Myrm are getting rebuffed again. As, indeed, is the Brutix.
And let's all just admit the truth here: people who were mad about the nanonerf were mad because they actually had to commit to a fight instead of being able to run away if it started going against them. It wasn't just battleships, it was 16km/s Crows and 11Km/s Sabres. That shit was literally broken, because it actually broke the game engine. And now it's gone and you're crying because your easy-escape button is gone and people fit their ships to do something other than go faster. Boo. Hoo.
Since the nanonerf, there is vastly more diversity in PvP fits and fleet doctrines. In fact I'd say that PvP has never been so diverse. Since you quit in 2010, you're perhaps unaware of the sterling work that CCP Fozzie and CCP Ytterbium have been doing over the last year or so; whole swathes of previously completely pointless ships are now viable and fun to fly, and the project is going to continue until they're reworked everything. They're even redoing the haulers!
Give me liberty or give me lasers
in 5 years of playing I have never ever been ganked in highsec.. well there was once during a war, that I had forgotten we were in. Since I was far away from the rest of my corp. I had forgotten about it and went to Jita.... No biggie though.
After 5 years and the slow death of my last corp I just couldnt get myself to play it anymore.
I didnt have the energy to go looking for a new corp this time and I couldnt get exited about soloing anymore. Kept subbing for a long while after and logging in to see if the love was flaring up. But no... and I decided I wouldn't keep paying just so I could keep training for the slight chance I would want to play again.
I burned out.. but EvE is by far the best MMO I have ever seen, let alone played.
AAAW sheet I feel pangs of longing to take out my beautiful Orca again... But no.. I would just sit there and spin my ship for 30 minutes and then log out again.
Elocke, you're being a bit disingenuous with your argument here.
I'm sure you understood exactly what that person was trying to explain to you - that you start off doing very basic things, and those become building blocks for the more complex things you will learn down the road. Unless you're sitting in your Captain's Quarters, never talking to people and never even curious to learn more of what hte game offers, you're going to learn new and more effective ways of doing things.Using your math analogy, sure you learned basic addition, subtraction, multiplication and division in your first years of learning Math. However, to put your analogy in the context of the person you're refuting, it would be like learning basic addition and subtraction, and then never bothering to learn multiplication, division or any other type of math. You couldn't blame the problems you'd run into as being "poorly designed and overly tedious" because you never bothered to learn better ways of solving them.
I've played FFXI, the same as you, and that game works much the same way. You learn the absolute basics when you first start out. However, it's assumed (and safely so) that as you progress, you're going to make the effort to gain new skills/abilities and then learn to use those abilities to their best effect.Because the game starts off Black Mages with 'Stone I' and doesn't specifically say "make sure you get Stone II at level 26 and Stone III at level 52", would you still be using 'Stone I' at level 60? Of course you wouldn't. Because as you play, you learn, you experiment, you talk to people, you read up stuff on a Wiki, or others give you advice.
I played FFXI from the first day of its North American launch on PC. I was there when people were talking in /shout asking what they're supposed to use beastman seals for, and people were saying "We don't know. We're new also". I had no idea what was going on when I first started XI. In fact, I'd say staring out in XI was far more disorienting than Eve is. I'd say that FFXI was, for its first several years, extremely difficult to get a grasp on for brand-new players. Still, everyone figured it out and made their way.It's no different in Eve, or in any other MMO. So really, the entire premise of your argument is completely silly. You're conjuring up arguments here just to bash a game you clearly don't like, and it's very obvious.
On that note, what's with all the hostility toward Eve in these comments? There are some seriously bitter and angry people in here, all over the idea that others really like a game that they don't. Pretty ridiculous.
First of all, i have 3 capsuleers in EvE with different skill sets and around 6-10 million SP. I have run missions, i have a mining fleet that rivals a small corp, i ran a small corp that lived in a Wormhole, i have FC'd small gangs in 0.0, i have lived with one of the big alliances in 0.0.
The biggest problem EvE has is its desperate attempt to be ultra hardcore and unforgiving. There is pretty much nothing you can not do and broken game features are exploited and supported by the devs in the name of this elite hardcore illusion.
The game is full of assholes and griefers that breed more assholes and griefers at an alarming rate. Sure, as a veteran player, these little maggots are easy to get rid off, but for new players this is a disaster and leads to either quitting or extreme anger which then leads to the birth of a new asshole that is looking for revenge.
EvE needs to make up its mind already. Either remove all safe zones, or make these safe zones really safe. The way it is now is just stupid.
The other huge problem EvE has is the combat. It is just a spreadsheet battle (+RNG). There is a reason why there are almost no 1v1 fights, why you always see roaming gangs or blobs. There is only one strategy: Put higher numbers on your side of the balance sheet. It's pretty boring to be honest. Sure, there are all these epic fights with huge blops dropping into systems that get into the news, but if you ever been in one you know that it's not that big of a deal and more chaos and random than a strategic fight.
In any case, the game is far from a 9/10. I would give it a 7/10 for it's unique take on a sandbox space simulation.
PS: I would not give any game 9/10 if it where not close to perfection. For me Bioshock Infinite is very close to 9/10. What's a scale worth if you give almost every decent game a top score?
I've been playing EVE for nearly 7 years, but I've been doing it wrong. Virtually everyone I actually encounter in the game is helpful and kind.
You know there's an old saying: If you encounter an asshole before breakfast, well, you met an asshole. If everyone you encounter all day is an asshole, then the asshole is you.
Give me liberty or give me lasers
Bioshock Infinite scored a perfect 10 not a MMO but it is a perfect game by all standards.
So, your contention is that those who aren't run out of the game by assholes, go on to become assholes themselves? That's essentially what your statements amount to.
I can say with full confidence that's complete hyperbole and a horrible generalization. I'm playing the game. I haven't been run off by assholes, and I'm certainly not one myself. I've met numerous people in Eve who are long-time players and aren't assholes. I have friends who play Eve and aren't assholes.
Perhaps you've had bad experiences in the game. Perhaps you've ran into a lot of jerks. Perhaps you've become one of the jerks you describe yourself. That's your experience, and it is what it is. But to attempt to paint such a dichotomy about an entire player population with such broad strokes is just absurd, and plain dishonest. There are plenty of cool people in Eve. They're in the chat channels every day and night, helping out new players, giving advice, recruiting, etc.
In fact, in terms of players having pleasant, mature and reasonable conversations, Eve is near the top of the list in my experience. In many MMOs, I can't stand looking at the general/global chat for more than a few minutes before I have to hide it to "shut everyone up". I've sat in Eve, following and participating in discussions for an hour or more at a stretch.
So, I don't know what version of Eve you play, but it doesn't sound like the one I play.
PVP... yes. Test of skills, no. Being ganked 7 to 1 at a gate camp is not pvp, it merely sponsors those interested in inflicting misery on others. In addition, it costs you money/time and in some cases experience (in the case of Tier 3 ships). CCP continues to bow to griefers and puts in half measures (gate guns in low security space and concord penalties, which they later remove with measures like repairing the terrible Concord standing (i.e. police) by simply purchasing your way back to a passable Concord standing with pirate tags and money). If you want a challenge, look elsewhere.
Null PVP is looong stretches of nothing with a 5 minute or less encounter with another player. Forcing the ADD populace in this world to gate camp.
In general, if you are seeking a pvp game, your time is better spent elsewhere, even a 'carebear" game like WoW *shudder*
Even if you would like to participate in the non-pvp aspects, missions send you to low sec, where you might get ganked (you can turn these down...), but these become more and more numerous as the level of the mission agent goes up.
Jita and other major market centers are rampant with people with multiple accounts destroying your ship and taking it's contents, only freighters or battleships feel any sort of security in conducting business and playing the logistics or manufacturing side of the game. In addition, the mechanics of the game allow scammers which spam "deals" in local chat, while they are not hard to spot if you read the details of the contract, they have driven me to just ignore local entirely due to the rampant spamming.
This game attracts the less desirable... even IRL this game has a reputation as exhibited if you try to buy PLEX (a way to buy in game currency) with a credit card, every time the purchase is over a certain amount it will be blocked by the credit card company (it doesn't matter which CC company) for reasons of the rampant fraud perpetrated by players of this game. You will need to call ahead before using your credit card for any large purchase.
In the end CCP is to blame, they have a half baked idea of which crowd to please and instead try to appease all resulting in an abysmal failure for both, except those select few who apparently are broken imo....
I've warned you.
First off, read up on the game before you try to play it. Your post reads like someone trying to play the game with a complete lack of understanding. First off, get in a good corporation and play the game with your corporation mates. Playing this game solo is a effort in frustration. It can be done, but you need a solid understanding of the game to do it.
I played in beta and have played for several years as well... I am probably more versed in the game than you. Nothing I said is false. I was also in an excellent corp but the items i state still existed even when i was backed by "my corp". To try and bury the way things are in a statement like yours is the very thing I have come to expect from people like yourself who only seek to cover (or misdirect people from) the truth. If you are suggesting that the issue is "soloing", then i suppose you will have to wait for people to log on to have any fun according to your assertion... totally rediculous. A game should survive on its merits whether you can be the gang, or you are the individual. In my post, everything is first hand knowledge, not some "newb" who jumped into the game and got "pwned".
Your reply is very arrogant and insulting. Try something constructive. Don't let your "feelings" for the game blind you to the issues.
In addition, I didn't want to write a book in these posts. To believe that the issues I stated are the only ones would be an understatement. Issues like extremely boring pve content in addition to the pvp issues presents whole new depths of flaws this game presents to the initiate.
As I have played this MMO off & on since 2003. I believe I can offer a better review than most.
Yes EVE Online is one of the better MMO in the past 10 yrs. It is the GREATEST MMO if all you was concerned with is PVP. As the game has aged it has turned away from the PVE. I have many time described this game character generation as "Watching grass growing" in terms of gaining skill points.
It has never failed to entertain me for short periods of time. Only way to stay in for the long haul is to get in with a Large and powerful Corp. Getting podded in Hi-Sec has become the major thorn in any Care-Bear side in the more recent yrs. Used to be fairly easy to earn ISK and veg while sitting in a belt keeping an eye out for "RATS" aka MOBs. Now you have to worry about Gankers & Goons. That is their main and most times only way of getting ISK. The Large and Powerful Corps put a bounty on Care-Bears and their ships. A Hulk (best possible mining ship) cost 600mil plus 4 months ( In real time )
So, in closing. EVE Online is a GREAT game if you want to PVP. But in Present Day and Present State of the game in is not for the PvE player at all.
Yes, I was one of the First Bloods. I played since beta.
Well, just like everyone's poop stinks no matter what they tell you... no amount of good reviews will cover up if a game really sucks.
HOWEVER, I see that even on metacritic it rates+ nearly a 90. This tells me it may be worth exploring at least for a laugh.
Longevity +
Players online - plus
Not gonna die- been around since early 2000's +
Not run by SOE + (SOE seems to have a bad line of games that go down the crapper eventually)
Has pvp +
I know the big question on whether you got a fun run in EVE though is whether you join up with right corporation.
Gonna have to wait till DL and ill at least give it a run.
We are the Founding Fathers in this virtual world in which we create. As such it seems we must do what our Founding Fathers had to do.. in order to let our fellow gamers have a fair shake.