I have found myself writing a lot of negative posts due to my dissatisfaction with some recent releases, so I thought I would try my hand at a positive post. So the question is, what is good about modern mmo's?
Here is my list...
- The rise of FPS/ TPS combat. Although the games that feature it aren't perfect we have seen it in the likes of PS2, Defiance and Firefall, and I sure hope this trend continues.
- Dynamic events. Again I do not think that they have achieved their true potential yet, but they can only improve.
- Dungeon Finders. There are many reasons why I dislike dungeon finders (loss of a populated world and the rise of hub towns mainly) but there is no doubt they save a lot of wasted time.
- Those few unique games that have found their way through the derivative tide, and the most innovative that springs to mind is a child's game, namely Pirate 101.
- Story. This is often more suited to single player games and can result in a more solocentric mmo, but there is no doubt I enjoyed playing through the stories in SWTOR a great deal.
They are mine, share your own.
Comments
Dynamic events, more costume/cosmetic options, graphics and that thing in GW2 where they auto-deposit your crafting mats in the bank.
Group finders...I like in principle but I think they should restrict them at least to your server even if it takes longer to find people. Total unaccountability for behavior leads to bad things online.
Definitely a good idea, PioneerStew.
1) Story, I'm definitely there with you on the story. The last couple of years have seen the rise of many story driven MMO's, of all different flavors and colors, ranging from SWTOR to TSW, and from TESO to Defiance and Firefall. I've always loved books and movies, and of course single player RPGs. For me the stories do a good job at getting me immersed in the world. All of these being voice acted is also a nice thing that used to be limited to single player games, but that has fully made its way into the MMO landscape now too.
2) The Groupfinder. Absolutely one of my favorite MMO additions as well. No need to stand there spamming for hours feeling bored as hell, you can just go about your business until it pops.
3) Character customization, and mainly appearance wise. Most MMOs seem to have caught on that people like to have their own unique looks. So we're being provided with a large amount of options and moddable/transmog outfits. No more classes with a set race, appearance and gender.
4) Dynamic events are great as well, I've always loved these on GW2 and a couple of other games that have them, like FFXIV.
5) No more pointless downtime. Remember the old days where you had to sit down to regen health and mana for a minute or so after every battle? Thank you for getting rid of that one for us, WoW.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Oh yeah, shared bankspace in general is one of the good ones for me too!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
This isn't a signature, you just think it is.
Re positives:
GW1 @ 2 removal of endless gear power ups + shared resource nodes + rewards for rezzing peeps, no trinity (latter had positives and minus - but above all it's different)
As above, group finders is a good thing when in the right kind of game (elitist power gear based/speed run in place of skills has obvious issues)
wildstar - great housing.
Procedural generation of content I.e elite dangerous looks very exciting.
Story telling in WOW (main questlines). Still best in genre IMO.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I completely overlooked this, but visual customisation and cosmetic items are a lot better these days, and fairly important to me in mmo's.
I'm surprised you didn't give that award to GW2. I always liked the main stories there far more than I did on WoW.
ESO also did an amazing job at it (to stick to the fantasy genre).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I can only think of one really
given that things like a near zero cost for distribution and advertising, the lower cost of license for tools, better metrics on game usage via Steam, YouTube Lets Plays and crowd funding indie developers have been given a lot more exposure and as a result the larger firms are starting to pay attention.
A good example of this is ArcheAge in which nearly all the new features of this game have been borrowed from games like Darkfall.
Another example is that the success of MineCraft is proof positive that people do like to build, so maybe the larger companies can follow suit with better graphics.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1) Most are very pretty (enjoyable to look at). Graphics have come a long way since 2000
2) If a player enjoys almost total freedom, a good of number of MMOs accommodate this.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Same
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Agreed.
- Better games
- Little down-time
- Not dependent on others for fun (solo-able)
- Instances, LFD/LFR ... more convenient and game-like
Same
Agreed.
In fact,most of the positives some folks are listing I consider to be the scourge of the MMORPG genre.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Terrible example my friend.
How can Archeage, a game which has been in development since 2006 "steal" ideas from a game that wasn't even released in Korea (Darkfall) until 2013? In Korea, Archeage released prior to Darkfall......
What I like most is the today's ability to actively dodge in fights. I also like events. Quests are fine to tell stories, but random events make a world more alive.
Unlike the OP I don't like dungeon finders at all. It killed talking in groups completely.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I dont know but the similarities are striking.
treasure hunts...check
boat crafting and boat combat...check
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Glad you noticed.
On topic, here are some of the things I found good about modern MMOs:
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Graphic and new payment systems.
Other than that they re-use old system from older games with better combination.
Is there any evidence that chipotle or qdoba are any better than eachother? Opinions can't be wrong though lol i do not in my opinion think theres any better games overall.