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[Preview] Lords of The Fallen: Taking the ‘Dark Souls’ Formula to Next Gen

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Players looking for a real challenge in their games found it in From Software’s ‘Souls’ series and the success of ‘Souls’ has inspired quite a few developers to try their own hand at creating similar experiences. One such game on the horizon is Deck13’s Lords of the Fallen, but the game is not without some key differences.

Read more of Mike Bitton's Lords of the Fallen: Taking the 'Dark Souls' Formula to Next Gen.

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Comments

  • jay8378jay8378 Member UncommonPosts: 124
    Bit less brutal? "Experience lost upon dying can also be reacquired if you get back to your point of death in time." how long is this time limit? You can get all your souls back if you get back with out dieing. With no need to rush.
  • ScalplessScalpless Member UncommonPosts: 1,426
    This fails to excite me for some reason. Maybe it's the boring cartoonish art that reminds me of dozens of other games or the character progression that seems rather rigid or the standard "demons are here" storyline or the standard manly man protagonist. It just looks like a dumber version of Souls. Maybe it'll be a good game, but I doubt it'll be highly memorable.
     
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