An established one will never live up to the expectations created by the original single player game/novel/movie/whatever.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I'd like a mechwarrior mmo but not an instant battle kind, one with a "real" universe starting pre clan era with houses and battles for planets and resources etc.
Originally posted by NightHaveN A Star Wars MMO done right. For me the time line is irrelevant, but SWTOR has a lot of bad design decisions that probably never be fixed.
Oh they absolutely won't. It's broken at its very core. You'd have to rewrite the entire game, and it was too expensive for them to every attempt that.
Of course they won't. It made >$200M in 2013. Why break something when it is working?
First, we're discussing the kind of MMO we'd like. To us SWTOR is broken and nothing short of an entire rewrite would bring it in line with what we want.
Second, the "200m" is an ESTIMATE from a third party company. If that was at all accurate, you know EA would have been swinging that from the mountains. But EA hasn't said one positive thing about SWTOR since it went FTP. It's population numbers are not high. It was the biggest MMO disaster in the history of the industry and it STILL hasn't recovered. Losing 80% of your staff isn't something to ignore.
I want to see a proper sandbox Lord of the Rings MMO, like Middle Earth Online was supposed to be before Turbine lost their minds and made it a WoW clone at the very last second before release. .
I'd love to see something like that. Something along the lines of SWG in the LOTR universe.
Imagine going into the prancing pony and seeing players playing as hobbits dancing around the tables buffing travelers.
Before I say anything about wanting to see some franchise get an MMORPG made about it, I want to make clear that...
(1) I do not want to see another MMORPG (ever) that uses tank/DD/healer trinity. It's awful because their is no way to hybridize anything or allow different party setups outside of ones that max DD. Damage dealing isn't a role: Its something every character is going to do to progress from point A to point B, so making one person better at it just sucks.
(2) The MMORPG in question has to be based on a game franchise that makes having a day in the life of a citizen of that universe an interesting game concept. A popular RTS game with interesting warleaders and units can pull this off. A generic first person shooter, on the other hand, probably couldn't since you already are playing a day in the life of something.
(3) There has to be some kind of greater conflict going on in the world that might be interesting to view from another angle. An established RPG world could pull this off. A fresh off the books game will struggle with this because the lore of the world hasn't had as much time to accumulate.
As of this moment, almost every major franchise worth attempting an MMORPG on has already gone the route of making a generic MMORPG out of itself. Unless the fans of a franchise are practically demanding an MMORPG version be made, I'd avoid it entirely.
Originally posted by NightHaveN A Star Wars MMO done right. For me the time line is irrelevant, but SWTOR has a lot of bad design decisions that probably never be fixed.
Oh they absolutely won't. It's broken at its very core. You'd have to rewrite the entire game, and it was too expensive for them to every attempt that.
Of course they won't. It made >$200M in 2013. Why break something when it is working?
First, we're discussing the kind of MMO we'd like. To us SWTOR is broken and nothing short of an entire rewrite would bring it in line with what we want.
Second, the "200m" is an ESTIMATE from a third party company. If that was at all accurate, you know EA would have been swinging that from the mountains. But EA hasn't said one positive thing about SWTOR since it went FTP. It's population numbers are not high. It was the biggest MMO disaster in the history of the industry and it STILL hasn't recovered. Losing 80% of your staff isn't something to ignore.
Sadly that is why I will probably never see a proper Mass Effect MMO =(
An established one will never live up to the expectations created by the original single player game/novel/movie/whatever.
Ever hear of Wildstar? It's an original sci-fi IP (a double rarity these days) and look what happened; it got ripped apart in dozens of different ways, some deserved some undeserved. It shows you don't need to take an established franchise to get expectations by the players.
I'd like to see a City of Heroes reboot with updated graphics, more costume options, and generally fixing the issues people had earlier (which basically stemmed from being passed around by a few companies and trying to keep up with changes in the MMO world). CoH did a lot of things right, it's why it still has fans nearly two years after it was sundowned.
An established one will never live up to the expectations created by the original single player game/novel/movie/whatever.
Ever hear of Wildstar? It's an original sci-fi IP (a double rarity these days) and look what happened; it got ripped apart in dozens of different ways, some deserved some undeserved. It shows you don't need to take an established franchise to get expectations by the players.
That's very true.
Originally posted by Alverant I'd like to see a City of Heroes reboot with updated graphics, more costume options, and generally fixing the issues people had earlier (which basically stemmed from being passed around by a few companies and trying to keep up with changes in the MMO world). CoH did a lot of things right, it's why it still has fans nearly two years after it was sundowned.
That is even more true!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Leave combat as is, cause it's awesome. Okay maybe a few tweaks, but overall, awesome.
PvE
Interconnected world like Dks1 with no quests, just objectives/items. Areas are phased to people who have access to that area. Meaning, you can't just group up with someone who has unlocked all the short-cuts and just skip everything. But once you have opened or obtained the means to access an area, you also have that area phase open to you.
Bosses are phased to you/your group and they scale based on group size. This way you can't cheese everything with zergs.
Static lootables will be phased to each person, but mob drops will be randomized for farming.
End Game
Time, in Dark Souls, is convoluted as we all know. So you actually encounter areas of the world you just went through at different points in time like they were raid tiers, but they're open areas kinda like an open dungeon and have their own bosses and such.
PvP
An open world PvP server would be available for people who want that. And one way to "balance" things would be that if you're progressed to the next area or are a certain Soul Level, you cannot attack or be attacked by people in a lesser phase. So "Undeadburg" would be it's own Battleground for example. Total open PvP as long as you haven't progressed past it, or have farmed so many souls that you grossly out level the content and players in that area.
Ranked PvP - Purgatory Tower
Here each floor of the tower is like an arena in which you fight 1v1 (unique instances). As you win, you gain rank and move to the next floor of the tower. If you lose, your rank decreases and you go down a floor. Each floor unlocks skins for different pieces of gear.
An established one will never live up to the expectations created by the original single player game/novel/movie/whatever.
Ever hear of Wildstar? It's an original sci-fi IP (a double rarity these days) and look what happened; it got ripped apart in dozens of different ways, some deserved some undeserved. It shows you don't need to take an established franchise to get expectations by the players.
If WS had expectations, it's not because of the lore.
Lore of WS is pretty cool, it's pretty classic (2 factions fighting for a new planet that hides unknown mysteries) but I think the background was pretty solid with a little bit of depth.
I want to see a proper sandbox Lord of the Rings MMO, like Middle Earth Online was supposed to be before Turbine lost their minds and made it a WoW clone at the very last second before release. .
I'd love to see something like that. Something along the lines of SWG in the LOTR universe.
Imagine going into the prancing pony and seeing players playing as hobbits dancing around the tables buffing travelers.
That's basically what Middle Earth Online was. It had the biggest roleplay community I've ever seen, and the alpha was amazing.
But then Turbine won a lawsuit with Tolkien Enterprises, and won the right to develop the game without their input. So they changed the name to Lord of the Rings ONline 9 months before it was supposed to launch, delayed it a year, kicked everyone out of alpha, and remade it into a WoW clone.
Lord of the rings... So much potential... The current Version is so ugly, I cant play it. Who ever invented these Chargfx and the UI has to go to jail....
I want to see a proper sandbox Lord of the Rings MMO, like Middle Earth Online was supposed to be before Turbine lost their minds and made it a WoW clone at the very last second before release. .
I'd love to see something like that. Something along the lines of SWG in the LOTR universe.
Imagine going into the prancing pony and seeing players playing as hobbits dancing around the tables buffing travelers.
That's basically what Middle Earth Online was. It had the biggest roleplay community I've ever seen, and the alpha was amazing.
But then Turbine won a lawsuit with Tolkien Enterprises, and won the right to develop the game without their input. So they changed the name to Lord of the Rings ONline 9 months before it was supposed to launch, delayed it a year, kicked everyone out of alpha, and remade it into a WoW clone.
I'll never forgive them for that.
It always makes me laugh to read your version of history. And I mean that about any game you talk about.
Here's one from a guy that actually worked on the project.
A TPS combat system with 8 slot skills - Guild Wars 1 style.
Traditional Mass Effect classes with a greater selection of skills and passives for each.
A ship of my own. Not as a space combat feature, but more as a UI and socialization feature, as is the case with the ME series.
Deep character customization with the ability to play as all of the Mass Effect races.
To design my own AI crew (including potential love interests) with the same character creation system as the player character. Once created, they can be found somewhere in the universe, and it is up to you to find them.
Modular gear. You design your armor and weapon appearance at the start and then upgrade it via mods that do not change its appearance. Appearance can be changed later via unlocks (which expand your selection) and the arsenal on your ship.
A personal story mode that is at least as deep as the SWTOR one. Friends can replace crew members on these replayable missions, each of which has customizable difficulty.
A multitude of planets to explore with expansions adding more and/or expanding the explorable content of existing planets.
Planets that are distinctly labelled in one of three categories - governed, warring, and lawless. These denote PvE + Arena PvP planets, RvR + PvE planets, and Open World PvP + PvE planets.
Downscaling, so that all content might be enjoyable at endgame.
Sporadic boss timers. None of Guild Wars 2's scheduled map bosses that only allow and encourage zerging.
I want to see a proper sandbox Lord of the Rings MMO, like Middle Earth Online was supposed to be before Turbine lost their minds and made it a WoW clone at the very last second before release. .
I'd love to see something like that. Something along the lines of SWG in the LOTR universe.
Imagine going into the prancing pony and seeing players playing as hobbits dancing around the tables buffing travelers.
That's basically what Middle Earth Online was. It had the biggest roleplay community I've ever seen, and the alpha was amazing.
But then Turbine won a lawsuit with Tolkien Enterprises, and won the right to develop the game without their input. So they changed the name to Lord of the Rings ONline 9 months before it was supposed to launch, delayed it a year, kicked everyone out of alpha, and remade it into a WoW clone.
I'll never forgive them for that.
It always makes me laugh to read your version of history. And I mean that about any game you talk about.
Here's one from a guy that actually worked on the project.
I could imagine it as being played in (for example) city 17.
Combine versus Lambda resistance factions.
With a bunch of rpg elements. leveling to unlock better armors, weapons, abilities etc. But defo not via grinding, instances could give xp or pvp kills in open world to do so.
Instances could be made with the aliens, or ambush on npc/player controlled strongholds.
A class system like in battlefield, but you could chose only once, when you create your character.
Then as for looting, it wouldn't be from other players or monsters, but rather from boxes / warehouses at the end of an instance.
Or to make ambushes on enemy controlled garrisons worthy, they could place these boxes there as well.
I'd play the crap out of it for sure.
-----
But i would be happy with a Star Craft mmo as well!
Comments
An original franchise.
An established one will never live up to the expectations created by the original single player game/novel/movie/whatever.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
First, we're discussing the kind of MMO we'd like. To us SWTOR is broken and nothing short of an entire rewrite would bring it in line with what we want.
Second, the "200m" is an ESTIMATE from a third party company. If that was at all accurate, you know EA would have been swinging that from the mountains. But EA hasn't said one positive thing about SWTOR since it went FTP. It's population numbers are not high. It was the biggest MMO disaster in the history of the industry and it STILL hasn't recovered. Losing 80% of your staff isn't something to ignore.
I'd love to see something like that. Something along the lines of SWG in the LOTR universe.
Imagine going into the prancing pony and seeing players playing as hobbits dancing around the tables buffing travelers.
Before I say anything about wanting to see some franchise get an MMORPG made about it, I want to make clear that...
(1) I do not want to see another MMORPG (ever) that uses tank/DD/healer trinity. It's awful because their is no way to hybridize anything or allow different party setups outside of ones that max DD. Damage dealing isn't a role: Its something every character is going to do to progress from point A to point B, so making one person better at it just sucks.
(2) The MMORPG in question has to be based on a game franchise that makes having a day in the life of a citizen of that universe an interesting game concept. A popular RTS game with interesting warleaders and units can pull this off. A generic first person shooter, on the other hand, probably couldn't since you already are playing a day in the life of something.
(3) There has to be some kind of greater conflict going on in the world that might be interesting to view from another angle. An established RPG world could pull this off. A fresh off the books game will struggle with this because the lore of the world hasn't had as much time to accumulate.
As of this moment, almost every major franchise worth attempting an MMORPG on has already gone the route of making a generic MMORPG out of itself. Unless the fans of a franchise are practically demanding an MMORPG version be made, I'd avoid it entirely.
A Baldurs Gate MMO would be sick if done right
Sadly that is why I will probably never see a proper Mass Effect MMO =(
Borderlands
Shadowrun
AD&D: Dark Sun
The list of what I would want from those three would take up 8 pages, so i'll just leave it up to everyone's imagination.
It seems like every month someone makes this same post asking the same thing, heh.
Ever hear of Wildstar? It's an original sci-fi IP (a double rarity these days) and look what happened; it got ripped apart in dozens of different ways, some deserved some undeserved. It shows you don't need to take an established franchise to get expectations by the players.
Shadowrun ... hands down...
Second pick...EQ Original rebooted for modern graphics
That's very true.
That is even more true!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
"If I offended you, you needed it" -Corey Taylor
Dark Souls
How I would make it an MMO:
Leave combat as is, cause it's awesome. Okay maybe a few tweaks, but overall, awesome.
PvE
Interconnected world like Dks1 with no quests, just objectives/items. Areas are phased to people who have access to that area. Meaning, you can't just group up with someone who has unlocked all the short-cuts and just skip everything. But once you have opened or obtained the means to access an area, you also have that area phase open to you.
Bosses are phased to you/your group and they scale based on group size. This way you can't cheese everything with zergs.
Static lootables will be phased to each person, but mob drops will be randomized for farming.
End Game
Time, in Dark Souls, is convoluted as we all know. So you actually encounter areas of the world you just went through at different points in time like they were raid tiers, but they're open areas kinda like an open dungeon and have their own bosses and such.
PvP
An open world PvP server would be available for people who want that. And one way to "balance" things would be that if you're progressed to the next area or are a certain Soul Level, you cannot attack or be attacked by people in a lesser phase. So "Undeadburg" would be it's own Battleground for example. Total open PvP as long as you haven't progressed past it, or have farmed so many souls that you grossly out level the content and players in that area.
Ranked PvP - Purgatory Tower
Here each floor of the tower is like an arena in which you fight 1v1 (unique instances). As you win, you gain rank and move to the next floor of the tower. If you lose, your rank decreases and you go down a floor. Each floor unlocks skins for different pieces of gear.
If WS had expectations, it's not because of the lore.
Lore of WS is pretty cool, it's pretty classic (2 factions fighting for a new planet that hides unknown mysteries) but I think the background was pretty solid with a little bit of depth.
That's basically what Middle Earth Online was. It had the biggest roleplay community I've ever seen, and the alpha was amazing.
But then Turbine won a lawsuit with Tolkien Enterprises, and won the right to develop the game without their input. So they changed the name to Lord of the Rings ONline 9 months before it was supposed to launch, delayed it a year, kicked everyone out of alpha, and remade it into a WoW clone.
I'll never forgive them for that.
DUNE
Both Frank Herbert's saga and his son's, Brian & Anderson's prequels and sequels to DUNE.
Make it SWG style sandbox, add EVE type cosmic battles for ppl wanna PvP,
add exploring planets, old & new found in galaxy and finding rare resources.
Be crafter or trader.
Be politician, intriguing between big houses and power groups.
Endless possibilities to add new content.
It always makes me laugh to read your version of history. And I mean that about any game you talk about.
Here's one from a guy that actually worked on the project.
http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/
Mass Effect, for sure.
I want:
A TPS combat system with 8 slot skills - Guild Wars 1 style.
Traditional Mass Effect classes with a greater selection of skills and passives for each.
A ship of my own. Not as a space combat feature, but more as a UI and socialization feature, as is the case with the ME series.
Deep character customization with the ability to play as all of the Mass Effect races.
To design my own AI crew (including potential love interests) with the same character creation system as the player character. Once created, they can be found somewhere in the universe, and it is up to you to find them.
Modular gear. You design your armor and weapon appearance at the start and then upgrade it via mods that do not change its appearance. Appearance can be changed later via unlocks (which expand your selection) and the arsenal on your ship.
A personal story mode that is at least as deep as the SWTOR one. Friends can replace crew members on these replayable missions, each of which has customizable difficulty.
A multitude of planets to explore with expansions adding more and/or expanding the explorable content of existing planets.
Planets that are distinctly labelled in one of three categories - governed, warring, and lawless. These denote PvE + Arena PvP planets, RvR + PvE planets, and Open World PvP + PvE planets.
Downscaling, so that all content might be enjoyable at endgame.
Sporadic boss timers. None of Guild Wars 2's scheduled map bosses that only allow and encourage zerging.
Uh... dude? That was Sierra's Middle Earth Online. Not Turbine's. Two different projects.
Nice try though.
Half Life online! *.*
I could imagine it as being played in (for example) city 17.
Combine versus Lambda resistance factions.
With a bunch of rpg elements. leveling to unlock better armors, weapons, abilities etc. But defo not via grinding, instances could give xp or pvp kills in open world to do so.
Instances could be made with the aliens, or ambush on npc/player controlled strongholds.
A class system like in battlefield, but you could chose only once, when you create your character.
Then as for looting, it wouldn't be from other players or monsters, but rather from boxes / warehouses at the end of an instance.
Or to make ambushes on enemy controlled garrisons worthy, they could place these boxes there as well.
I'd play the crap out of it for sure.
-----
But i would be happy with a Star Craft mmo as well!
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red