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[Interview] ArcheAge: Why the Labor System is Good

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

This isn’t going to make me popular, but I’m going to come out and say it just like Maccarthur says on our forums, I actually kind of like the labor point system. And there are a multitudinous reasons why. Before the pitchforks come out and people start claiming I’m pro “Pay 2 Win”, let me explain. While I think there could be some improvements to the system, I’m also fairly confident in my belief that the Labor system is better for the overall health of the economy and the game XLGAMES wants us to play.  So, here we go.

Read more of BillMurphy's ArcheAge: Why the Labor System is Good.

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Comments

  • VesaviusVesavius Member RarePosts: 7,908

    I actually don't mind LPs personally, I see them as just another tradeable commodity that can encourage community interaction, and as you say Bill, can act as an active equaliser. What Scott says here in this quote though is just so much non committal woolly waffle.

     

    I expected better off him. There was a time when I relied on him to deliver hard statements.

     
  • rnor6084rnor6084 Member UncommonPosts: 111

    Far too much common sense and logic in this post.

     

    Rage is certain.

  • saurus123saurus123 Member UncommonPosts: 678

    not pay to win?

    buy bunch of them sell them on market and buy yourself best gear crafted or dropped by someone else and you dont need go out of town

  • jacker1991jacker1991 Member UncommonPosts: 191
    Title should have been "Why the Labor System is not that Bad". It certainly ain't good.
  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by Vesavius

    I actually don't mind LPs personally, I see them as just another tradeable commodity that can encourage community interaction, and as you say Bill, can act as an active equaliser. What Scott says here in this quote though is just so much non committal woolly waffle.

     

    I expected better off him. There was a time when I relied on him to deliver hard statements.

     

    Hartsman stopped to deliver hard statements long time ago -and even then you had to take them with a grain of salt.

    In recent years though, i haven't read anything but plain PR fluff from him. "We're all so excited...", "we can't wait to...", "we absolutely love to..."

    Too much business jargon, marketing speak and buzzword flinging, too little actual substance.

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  • ibormanoribormanor Member Posts: 2
    I agree. To me the labor system actually enforses people to lead there normal lifes instead of staying awake all night or forgetting to take care of themselves. 
  • MelancholyxMelancholyx Member Posts: 8

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Nothing about labor system is P2W aside the fact that you have to pay more cash to get more labor points lol .
  • Drunk-fuDrunk-fu Member UncommonPosts: 133
    Im starting to believe, people who keep crying over p2w, are actually get paid for  it.
  • sbantingsbanting Member Posts: 238
    With the recent changes to quest items not requiring LP, I don't find LP to be a problem anymore. My friend has patron, and has 4k+ LP and we couldn't spend them fast enough even while running a farm, cutting down every tree we find, and building a boat. As a free to play player, i didn't have much LP, and can run out quite quick if i'm just farming, or logging trees, but then I just go an work on leveling, or exploring, but as a free to play player, I don't really expect to do everything in game as fast as someone that is paying a subscription.

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  • syriinxsyriinx Member UncommonPosts: 1,383

    Trion have been open and honest about things for years now?

     

    Come on Bill, this is the same company who told us servers were merging because they needed them for some trial promotion (still waiting on that)

    This is a company that sold 1 year expansion membership bundles while actively working on F2P transition.

    This is the company that tried to sell conquest as what the players wanted (The PvP community certainly did not collectively want another battleground type option)

    Trion, like most MMORPG companies, is anything but open and honest.

     

     

    Regardless of all that, this notion of LP as an equalizer is absurd.  By making them so easily obtainable, it is now absolutely back to the person with the most time.  the equalizer argument only works if there is a cap that is within the reach of the average player: this is clearly not the case now.  this system favors the hardcore probably more so than most games.

    A game like World of Warcraft can manage to keep the most desired craftable items (things like mounts and bags) from being flooded on the market AND not being controlled by those who have the most time.  And they do this without telling people: "nope, cant go gather anymore, you are cut off...go PvP or log out."  Labor Points is about the worst way to do what XL games says they are trying to do.  Labor Points are a monetization tool.  That's what they were designed as, that's what they will always be.

    And if its some effort potential thing, why can you buy it in jars out of thin air?  Shouldn't the way to put it on the market be *exclusively* from other players?  So 1,000 players playing = max 1,000 days worth of labor.  the answer is because then XL/Trion couldn't make millions off it.  So now ArcheAge has pretty much unlimited effort available.  The system just doesn't mesh at all with what we are being told its for.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by ibormanor
    I agree. To me the labor system actually enforses people to lead there normal lifes instead of staying awake all night or forgetting to take care of themselves. 
     

    But it doesn't do that in its current state. 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Melancholyx

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

     

    No, it is tradeable in game, as the article says.

     

    This means that time spent in game still equals labour, because you buy that labour with gold.

     

    Before questioning other's sanity, read to comprehend maybe.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Drunk-fu
    Im starting to believe, people who keep crying over p2w, are actually get paid for  it.

     

    This certainly is the time in any game's life that you really have to watch for suspicious shill accounts, that's for sure.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Vesavius
    Originally posted by Melancholyx

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

     

    No, it is tradeable in game, as the article says.

     

    This means that time spent in game still equals labour, because you buy that labour with gold.

     

    Before questioning other's sanity, read to comprehend maybe.

     

    Or you buy that labor with money.  So you can skip the gathering gold part if you want.  Either way, someone spent cash to get that labor into the game.

     

    Its a cash cow for XL Games, which would be fine if they didn't design the game to be so heavily slanted towards subscriptions. 

  • MelancholyxMelancholyx Member Posts: 8
    Originally posted by Vesavius
    Originally posted by Melancholyx

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

     

    No, it is tradeable in game, as the article says.

     

    This means that time spent in game still equals labour, because you buy that labour with gold.

     

    Before questioning other's sanity, read to comprehend maybe.

    And what is needed in order to obtain gold in the game?

    OH RIGHT! Labor.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by syriinx
    Originally posted by Vesavius
    Originally posted by Melancholyx

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

     

    No, it is tradeable in game, as the article says.

     

    This means that time spent in game still equals labour, because you buy that labour with gold.

     

    Before questioning other's sanity, read to comprehend maybe.

     

    Or you buy that labor with money.  So you can skip the gathering gold part if you want.  Either way, someone spent cash to get that labor into the game.

     

    Its a cash cow for XL Games, which would be fine if they didn't design the game to be so heavily slanted towards subscriptions. 

     

    /shrug... The fact that labour pots are tradeable removes 99% of my worry about them. It is a key detail that the "P2W" cryers seem to be skipping over in their outrage. 

     

    I really don't see it as any different in practise to Plex, or Chronos, or even GW2's system.

     

    I actually, as a subber, don't see me spending much real money at all on labour pots... I will be looking to buy mine with gold, probably off newbs that have just started in an effort to give them cash a boost to get going.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Melancholyx
    Originally posted by Vesavius
    Originally posted by Melancholyx

    The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

    Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

    No, it is tradeable in game, as the article says. This means that time spent in game still equals labour, because you buy that labour with gold.

    Before questioning other's sanity, read to comprehend maybe.

    And what is needed in order to obtain gold in the game? OH RIGHT! Labor.

     

    Friend, you do remember that you actually do get a fair chunk of labour for free daily, right? LPs that can be used to make gold?

     

    You seem to be under the impression that the only labour comes from pots?

  • NildenNilden Member EpicPosts: 3,916

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

    Effort potential?

    More like a time limit. Oh boy systems that punish the player after some daily limit. Once you hit that daily limit you can still play but can't craft or harvest or do any labor point stuff unless you buy more or you could just log off. Should they really be putting in systems that encourage the player to log off? Wouldn't this kill any chance a weekend warrior gamer has?

    Remove labor points and put in item decay to make the economy work and the game more sandbox.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

     

    Do you say the same to CCP with regards to Plex?

     

    I accept that you might, I don't know you, but I don't remember all this drama about that system. Or about Cronos, or about GW2's gems... This really isn't all that different.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Vesavius

     

     

    /shrug... The fact that labour pots are tradeable removes 99% of my worry about them. It is a key detail that the "P2W" cryers seem to be skipping over in their outrage. 

     

    I really don't see it as any different in practise to Plex, or Chronos, or even GW2's system.

     

    I actually, as a subber, don't see me spending much real money at all on labour pots... I will be looking to buy mine with gold, probably off newbs that have just started in an effort to give them cash a boost to get going.

     

    While LP is not quite the same as the true P2W titles, games like Runes of Magic have cash shop currency for sale for gold.

    I dont think what AA does is pure P2W, but it is definitely borderline and the closest a freemium game has come to actual p2w.

    Crafting is a MMORPG core and the ability to craft is something that should not be monetized no matter who is doing the actual cash shop spending.  Would people who are pro labor points also accept a kill points system where you could buy the ability to kill another 25 players/NPCs today for a buck?

  • SamuraiXIVSamuraiXIV Member Posts: 354
    If labor system is good than any other way of scamming people like: casinos is also good.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by syriinx
    Originally posted by Vesavius
     

    I dont think what AA does is pure P2W, but it is definitely borderline and the closest a freemium game has come to actual p2w.

     

    I don't play EvE... Can someone that does explain to me how, in practise, the trade of labour pots bought for RL cash for game currency is different in practise to Plex?

     

    Do Plex not allow you to buy power in that game?

     

    Honest question.

  • NildenNilden Member EpicPosts: 3,916
    Originally posted by Vesavius
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

     

    Do you say the same to CCP with regards to Plex?

     

    I accept that you might, I don't know you, but I don't remember all this drama about that system. Or about Cronos, or about GW2's gems... This really isn't all that different.

    If it is spending real life money to buy in game gold. How is it not?

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by nilden
    Originally posted by Vesavius
    Originally posted by nilden

    "I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

    So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

     

    Do you say the same to CCP with regards to Plex?

     

    I accept that you might, I don't know you, but I don't remember all this drama about that system. Or about Cronos, or about GW2's gems... This really isn't all that different.

    If it is spending real life money to buy in game gold. How is it not?

     

    I guess what I am saying is that companies like CCP, ANet, SOE etc are given a free pass for this, while the outrage at Trion has been loud.

     

    I just wondered why a now established RL cash to gold conversion practise is now so suddenly offensive?

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