Calculations were done with the Archeum Crates and it would take around 120000 euro to craft a full mythical set. But it might even be worse if the RNG gods hates you.
On the Korean server there is 1 guy with a few pieces of Mythics after 2 years give or take.
Here's a gameplan. Wait a friggen week...download the game, try it out! Most of us here are sick of the daily bitching about this being P2W.
If you want to pay the monthly sub, you will enjoy the game.
If you want to play for free...you will not enjoy the game as much.
If you want to dump a bunch of money on top of the monthly sub, just to be ahead of everyone else...well go for it.
People who are doing the most crying about the LP are those who want to play for free and have everything in the game handed to them without much effort. LP is the best thing for this game. It will hopefully kill the F2P community n make this more of a sub based game.
than make it a sub game from get go, the ftp will actually drive the game as they are the one who will dump cash into the game.ftp does not mean you DO NOT PAY,ive dumped more money into ftp than any sub game EVER. cash shops used to be just cosmetics,they are more and more effecting game play,to me that is where it crosses the line and becomes ptw. and this game has game effecting stuff in cash shop.that CANNOT be found outside of cash shops.frankly the game is blah to begin with,nothing original at all in it.have you even looked at the lp requirements to craft items?your looking at weeks to craft a suit,so your not going to level in the mean time. in other games you make multiple char to do other trades.well guess what the lp are ACCOUNT based. you frigging SHARE the lp,also you cannot craft good as a fp,as hides and woods are GROWN on frams,you cannot get them in wild,and the time to grow is stupid,makes you have to log on or lose your crops.i am sure tehy will come up with a 'fertilizer' in cash shop to take care of that 'problem'.
Originally posted by Ludwik You can indirectly obtain the best gear through the cash shop.
How that qualifies as winning is beyond me. Games are about the journey, not the end result.
Personally I'm going to hire a team of 3 people to play for me 247, and they'll text me a couple times each day to tell me if I'm winning and should be happy. Then I'll go back to earning loads of cash as an investment banker.
Originally posted by Elandrial Originally posted by MMOredfalconHere's a gameplan. Wait a friggen week...download the game, try it out! Most of us here are sick of the daily bitching about this being P2W.If you want to pay the monthly sub, you will enjoy the game.If you want to play for free...you will not enjoy the game as much.If you want to dump a bunch of money on top of the monthly sub, just to be ahead of everyone else...well go for it.People who are doing the most crying about the LP are those who want to play for free and have everything in the game handed to them without much effort. LP is the best thing for this game. It will hopefully kill the F2P community n make this more of a sub based game.
than make it a sub game from get go, the ftp will actually drive the game as they are the one who will dump cash into the game.ftp does not mean you DO NOT PAY,ive dumped more money into ftp than any sub game EVER. cash shops used to be just cosmetics,they are more and more effecting game play,to me that is where it crosses the line and becomes ptw. and this game has game effecting stuff in cash shop.that CANNOT be found outside of cash shops.frankly the game is blah to begin with,nothing original at all in it.have you even looked at the lp requirements to craft items?your looking at weeks to craft a suit,so your not going to level in the mean time. in other games you make multiple char to do other trades.well guess what the lp are ACCOUNT based. you frigging SHARE the lp,also you cannot craft good as a fp,as hides and woods are GROWN on frams,you cannot get them in wild,and the time to grow is stupid,makes you have to log on or lose your crops.i am sure tehy will come up with a 'fertilizer' in cash shop to take care of that 'problem'.
Sorry to burtst that bubble but it will be the subscribers and 10% whales who keep stuff going. Not the freeloaders who cant even afford 12 euro a month...
Originally posted by Ludwik You can indirectly obtain the best gear through the cash shop.
How that qualifies as winning is beyond me. Games are about the journey, not the end result.
Personally I'm going to hire a team of 3 people to play for me 247, and they'll text me a couple times each day to tell me if I'm winning and should be happy. Then I'll go back to earning loads of cash as an investment banker.
But seriously, the above quote says it all.
Archeage isn't about the journey, though. It's about end-game pvp. And that's where "indirectly obtaining the best gear through the cash shop" helps you "qualify as winning". It's not winning by itself, of course. You still need to go out and actually DO something with that gear (mainly, pwn everyone else, which is what Archeage's end-game is mainly about. The end-game pve is certainly nothing to care about and end-game crafting is about as fun as watching grass grow. ...because it IS watching grass grow).
In a gear-based game, getting the best gear (of which I mean FULLY UPGRADED as well, which makes all the differance, and it is nigh out of reach of F2P and even most sub players without lots of cashing when you take into account the grading and upgrading) is one of the biggest factors in ensuring your victory. As this gear is primarily earned via the cash shop unless you have the luck of the gods (by the way, having "no life" won't help since you're still restrained by labor points), this becomes Pay-To-Win in practice.
Calculations were done with the Archeum Crates and it would take around 120000 euro to craft a full mythical set. But it might even be worse if the RNG gods hates you.
On the Korean server there is 1 guy with a few pieces of Mythics after 2 years give or take.
So yeah its totaly pay to win gusy o/
Why are people haters? regardless how long it takes, they lowered the drop rate in-game to the point of nothing for dust and crystals and placed it on the cash shop. That was their solution to the low drop rate problem. Are you saying thats a good thing? So your saying it's ok to allow people to pay and bypass something placed in-game to balance it? Again i ask this question, how do these changes benefit the game in the sense of balance and a health economy? Can anyone list yup at least 5 pros?
If people are haters for wanting to know the well being of the game, then call me a hater i guess lol
Calculations were done with the Archeum Crates and it would take around 120000 euro to craft a full mythical set. But it might even be worse if the RNG gods hates you.
On the Korean server there is 1 guy with a few pieces of Mythics after 2 years give or take.
So yeah its totaly pay to win gusy o/
Why are people haters? regardless how long it takes, they lowered the drop rate in-game to the point of nothing for dust and crystals and placed it on the cash shop. That was their solution to the low drop rate problem. Are you saying thats a good thing? So your saying it's ok to allow people to pay and bypass something placed in-game to balance it? Again i ask this question, how do these changes benefit the game in the sense of balance and a health economy? Can anyone list yup at least 5 pros?
If people are haters for wanting to know the well being of the game, then call me a hater i guess lol
That wasn't their solution to the drop rates; they repeated this many times. They will change the boxes to only give a chance at archeum and not guaranteed drop. Watch the last livestreams, many other things in the patch notes got addressed.
Archeage isn't about the journey, though. It's about end-game pvp. And that's where "indirectly obtaining the best gear through the cash shop" helps you "qualify as winning". It's not winning by itself, of course. You still need to go out and actually DO something with that gear (mainly, pwn everyone else, which is what Archeage's end-game is mainly about. The end-game pve is certainly nothing to care about and end-game crafting is about as fun as watching grass grow. ...because it IS watching grass grow).
I get your point, but I think many people enjoy this game who don't even like pvp (not that I'm one of them). If all you want to do is own in pvp it seems like there are other skill-based games for that, where you don't need to invest so much time/effort/organization in just getting ready to fight. So even for the hardcore pvpers, choosing this game is to some degree a choice to take a longer, multi-faceted trip to get there. Some might call that a grind but I'd call it a journey.
Originally posted by Ludwik You can indirectly obtain the best gear through the cash shop.
How that qualifies as winning is beyond me. Games are about the journey, not the end result.
Personally I'm going to hire a team of 3 people to play for me 247, and they'll text me a couple times each day to tell me if I'm winning and should be happy. Then I'll go back to earning loads of cash as an investment banker.
But seriously, the above quote says it all.
The issue with that "above" statement, is that the 1st line is objective, and quite clearly allows for advantages to be paid for with money.
the 2nd statement is subjective and is based on a personal definition of what it means to win and has nothing to do with what's actually going to happen in the game. It has more to do with how players will describe the after effects based on other players taking advantage of the 1st statement.
In a PVP based game with resource control and sieges and the probability of entire guilds made up of players using the option from that 1st line can make for a very solid argument for the case of "winning". But even still, if you don't want to call it "winning" Call it something else then. It's not going to make a difference in the end result.
And for a good picture of that, take a real long look at what's going on in the Korean version right now. Since Trion is proving to have much less control over this game than they initially lead players to believe, there really is no defense anymore for being able to say it's P2W in Korea but won't be in the West.
And for a good picture of that, take a real long look at what's going on in the Korean version right now. Since Trion is proving to have much less control over this game than they initially lead players to believe, there really is no defense anymore for being able to say it's P2W in Korea but won't be in the West.
What are you referring to in the Korean version? Not questioning your point - I just haven't followed the Korean version enough to know what you mean.
And for a good picture of that, take a real long look at what's going on in the Korean version right now. Since Trion is proving to have much less control over this game than they initially lead players to believe, there really is no defense anymore for being able to say it's P2W in Korea but won't be in the West.
What are you referring to in the Korean version? Not questioning your point - I just haven't followed the Korean version enough to know what you mean.
You know what? You have a point there. I am going based on multiple posts by several people in this forum who have claimed to be playing (or have played) the Korean version. They have offered their descriptions as to what's going on over there and while I have kept that in the back of my mind, I will admit, it's unconfirmed other than as I said, several posters on these boards making the same claims.
I guess you can weigh that as you see fit, I wouldn't argue. As for references, I'm sorry, I didn't keep the links, but they are around.
OP, it's not P2W but MMO gamers love to whine about every game that comes out.
LP is a basically and incentive to pay for patron. Unlike some F2P games, in AA if you chose to not pay for patron you can still experience the full game you will just be limited on how much money you can make and how much you can farm and craft.
For example if you pay the 14.99 a month for patron status you get a much higher max LP, faster gen of LP, etc, if you just do the F2P you have a much lower cap of LP and you gen it slower. What people are complaining about is that people can purchase LP pots every 4 hours which will more than likely be used mostly by F2P players in order to allow them to be able to spend $$ to create a somewhat more even playing field.
Bascially, the F2P game in it's true form will only be used by extremely casual players that don't care about making tons of money, gearing up quickly, etc. Everyone else will be either paying $15 a month for patron or dropping cash in the shop to experience the game to the fullest.
My advice is pay for patron and don't sweat what advantage the few who are willing to spend a bunch of RL money to get an "advantage" in the game. Anyone that choses to spend a bunch of cash on a video game deserves an advantage as they really can't have much else going on in life.
Originally posted by Ludwik Yes but if someone pays their way to top gear, why does that concern you?
Why are you so willing to accept being at a disadvantage to a player that lives in Mom's basement, chugging energy drinks and pooping into a bucket but unwilling to concede the advantage to a full-time working Dad raising two kids?
This is where the whole anti-pay for advantage argument falls apart.
The no-lifer who contributes nothing to society should not have an advantage. You know what he should do, he should go get a job and pay for the entertainment he's enjoying.
Pay for advantage is an improvement over the crapola we had ten years ago.
I would gladly pay and play in a game that can be played i.e. max 15-20h / week per player in order to make more fair game enviroment.
Pay for advantage is increasing outside influence on a game, not decreasing it. It is not making things better, it is making things worse.
You're naive if you think that you won't have 12h/day playing 'basement dwellers'. You will have 12h/day playing basement dwellers that will spend hundreads of dollars / month.
Comments
I gues the random haters missed the memo ?
Calculations were done with the Archeum Crates and it would take around 120000 euro to craft a full mythical set.
But it might even be worse if the RNG gods hates you.
On the Korean server there is 1 guy with a few pieces of Mythics after 2 years give or take.
So yeah its totaly pay to win gusy o/
than make it a sub game from get go, the ftp will actually drive the game as they are the one who will dump cash into the game.ftp does not mean you DO NOT PAY,ive dumped more money into ftp than any sub game EVER. cash shops used to be just cosmetics,they are more and more effecting game play,to me that is where it crosses the line and becomes ptw. and this game has game effecting stuff in cash shop.that CANNOT be found outside of cash shops.frankly the game is blah to begin with,nothing original at all in it.have you even looked at the lp requirements to craft items?your looking at weeks to craft a suit,so your not going to level in the mean time. in other games you make multiple char to do other trades.well guess what the lp are ACCOUNT based. you frigging SHARE the lp,also you cannot craft good as a fp,as hides and woods are GROWN on frams,you cannot get them in wild,and the time to grow is stupid,makes you have to log on or lose your crops.i am sure tehy will come up with a 'fertilizer' in cash shop to take care of that 'problem'.
Personally I'm going to hire a team of 3 people to play for me 247, and they'll text me a couple times each day to tell me if I'm winning and should be happy. Then I'll go back to earning loads of cash as an investment banker.
But seriously, the above quote says it all.
Sorry to burtst that bubble but it will be the subscribers and 10% whales who keep stuff going.
Not the freeloaders who cant even afford 12 euro a month...
Archeage isn't about the journey, though. It's about end-game pvp. And that's where "indirectly obtaining the best gear through the cash shop" helps you "qualify as winning". It's not winning by itself, of course. You still need to go out and actually DO something with that gear (mainly, pwn everyone else, which is what Archeage's end-game is mainly about. The end-game pve is certainly nothing to care about and end-game crafting is about as fun as watching grass grow. ...because it IS watching grass grow).
In a gear-based game, getting the best gear (of which I mean FULLY UPGRADED as well, which makes all the differance, and it is nigh out of reach of F2P and even most sub players without lots of cashing when you take into account the grading and upgrading) is one of the biggest factors in ensuring your victory. As this gear is primarily earned via the cash shop unless you have the luck of the gods (by the way, having "no life" won't help since you're still restrained by labor points), this becomes Pay-To-Win in practice.
Why are people haters? regardless how long it takes, they lowered the drop rate in-game to the point of nothing for dust and crystals and placed it on the cash shop. That was their solution to the low drop rate problem. Are you saying thats a good thing? So your saying it's ok to allow people to pay and bypass something placed in-game to balance it? Again i ask this question, how do these changes benefit the game in the sense of balance and a health economy? Can anyone list yup at least 5 pros?
If people are haters for wanting to know the well being of the game, then call me a hater i guess lol
That wasn't their solution to the drop rates; they repeated this many times. They will change the boxes to only give a chance at archeum and not guaranteed drop. Watch the last livestreams, many other things in the patch notes got addressed.
I get your point, but I think many people enjoy this game who don't even like pvp (not that I'm one of them). If all you want to do is own in pvp it seems like there are other skill-based games for that, where you don't need to invest so much time/effort/organization in just getting ready to fight. So even for the hardcore pvpers, choosing this game is to some degree a choice to take a longer, multi-faceted trip to get there. Some might call that a grind but I'd call it a journey.
The issue with that "above" statement, is that the 1st line is objective, and quite clearly allows for advantages to be paid for with money.
the 2nd statement is subjective and is based on a personal definition of what it means to win and has nothing to do with what's actually going to happen in the game. It has more to do with how players will describe the after effects based on other players taking advantage of the 1st statement.
In a PVP based game with resource control and sieges and the probability of entire guilds made up of players using the option from that 1st line can make for a very solid argument for the case of "winning". But even still, if you don't want to call it "winning" Call it something else then. It's not going to make a difference in the end result.
And for a good picture of that, take a real long look at what's going on in the Korean version right now. Since Trion is proving to have much less control over this game than they initially lead players to believe, there really is no defense anymore for being able to say it's P2W in Korea but won't be in the West.
What are you referring to in the Korean version? Not questioning your point - I just haven't followed the Korean version enough to know what you mean.
You know what? You have a point there. I am going based on multiple posts by several people in this forum who have claimed to be playing (or have played) the Korean version. They have offered their descriptions as to what's going on over there and while I have kept that in the back of my mind, I will admit, it's unconfirmed other than as I said, several posters on these boards making the same claims.
I guess you can weigh that as you see fit, I wouldn't argue. As for references, I'm sorry, I didn't keep the links, but they are around.
Scapes joined a Grievance AA livestream last night and did an impromptu Q&A. Someone was kind enough to post this summary on the AA reddit. It actually settled a lot of concerns I had about the different versions and how they are being handled. http://www.reddit.com/r/archeage/comments/2g2y82/scapes_unofficial_qa_130am_est_recap/
OP, it's not P2W but MMO gamers love to whine about every game that comes out.
LP is a basically and incentive to pay for patron. Unlike some F2P games, in AA if you chose to not pay for patron you can still experience the full game you will just be limited on how much money you can make and how much you can farm and craft.
For example if you pay the 14.99 a month for patron status you get a much higher max LP, faster gen of LP, etc, if you just do the F2P you have a much lower cap of LP and you gen it slower. What people are complaining about is that people can purchase LP pots every 4 hours which will more than likely be used mostly by F2P players in order to allow them to be able to spend $$ to create a somewhat more even playing field.
Bascially, the F2P game in it's true form will only be used by extremely casual players that don't care about making tons of money, gearing up quickly, etc. Everyone else will be either paying $15 a month for patron or dropping cash in the shop to experience the game to the fullest.
My advice is pay for patron and don't sweat what advantage the few who are willing to spend a bunch of RL money to get an "advantage" in the game. Anyone that choses to spend a bunch of cash on a video game deserves an advantage as they really can't have much else going on in life.
I would gladly pay and play in a game that can be played i.e. max 15-20h / week per player in order to make more fair game enviroment.
Pay for advantage is increasing outside influence on a game, not decreasing it. It is not making things better, it is making things worse.
You're naive if you think that you won't have 12h/day playing 'basement dwellers'. You will have 12h/day playing basement dwellers that will spend hundreads of dollars / month.