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San Francisco office closing and David Reid going with it.
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In a financial report (translated here, via Reddit) the company announced plans to close its San Francisco office and, in the same stroke, wave goodbye to chirpy chief marketing officer David Reid and chief financial officer Joe Gallo.
It's part of a plan to "combine and simplify" the business, CCP leader Hilmar Veigar Pétursson briefly explained. "Joe Gallo and David Reid [did] a great job for CCP and I wish them all the best for the future. "
No further explanation was given.
Comments
And this was whose fault ? Of course mnagement's fault . Do you think any reasonable management would allow waste 8-9 years for vaporvare world of darkness or a disaster like Dust514 that won 2nd place at hte '' The WORST game of 2013 '' race http://www.mmorpg.com/showFeature.cfm/feature/8135/page/2
If youlook this article you could see how terrible CCP managed http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf it was not unknown if you really know CCP but it is nice to see much more easily accessable for everbody now .
These kind of things also expected ,they had 20 millions $ loan before dust released they have to payback http://techcrunch.com/2012/08/09/ccp-dust-514-funding/
MAGA
QFT
Hillarious, the Highsec areas in eve are pretty much pve, yes you may get ganked by a suicide attack etc but really? you have about the same amount of probability as getting your account hacked these days, it can happen sure but most people like myself for example have never been suicide ganked since eve came online.
So if you equate whining about having pve server is == more subs then im at a loss to your logic. The game caters for pve, the losses you may sustain from the random % bad encounter you may have or had is so minimal its crazy to ask for pve servers.
edit: I will take a guess that if or when people say such things about eve go and play elite dangerous or such new games coming out sci fi based, they will then also say not fair i was attacked by a player in space all over again.
they not need more players (i am played when online was 6k players,weekend night, and was better than today) ,they need stop spend EVE money on failed project or failed eve new content (3Davatars & Incarna ) Eve is game about players interactions where players making content.
[mod edit]
You never fail
How sad that you have such a narrow view of things. Look around. Look at all those other hardcore PvP games that are thriving out there in the gamespace........ oh wait! Like it or not the truth is that most gamers are not fans of hardcore PvP.
I played EvE when it first released in 2004 and for a couple of years the game and it's community was great, among the best around. But then CCP started on a road that tried to force everyone into low & nullsec, and the more changes they made the more they started to alienate the players that were happy running around highsec and paying their monthly sub for the privilege, to the point where many of these players started to feel like second class citizens and simply moved on to other things. Through decent marketing CCP managed a few surges of sub numbers over the years but the slope just keeps getting harder to climb with one bad decision after another and like it or not EvE at this time, if not dying, is certainly heading for intensive care and I doubt that CCP have the mindset to save it.
CCP need to embrace highsec again and give those players ( call them carebear if you like ) a reason to be there. They need to introduce systems that make highsec players important to the big nullsec alliances. How do they do that? no idea, I'm not a game developer and there are better minds than mine out there to grapple with the problem.
It will be a sad day if Eve does die for everyone, because not enough titles innovate like CCP did and I wish them well but seriously, they need a rethink.
Nah this is mmorpg.com! You simply do not trust facts! Trust the whiteknights, telling you that EVE is the only game increasing the amount of subs constantly ever since it came out. It has not lost a single sub! Seriously ... EVE is more profitable than Gw2, trust me .... because I'm on the internet and I said so! The office close is a PR stunt!
/sarcasm off
About the posts above, telling that EVE needs PvE server. Let me tell you this. Such server will be the final nail in the coffin of this game.
Fact of the matter is ... gamers changed. Market has changed. It's not as easy to deploy a game now as it was 10+ years ago. People have high expectations. The initial EVE Online was written entirely in Python and it looked awful with an ancient version of DirectX. Such game simply does not fly these days. Especially with combat that is even more static than WoW. Fact.
In retrospect, EVE was a good game and showed the world that people want a good online space simulator. They also showed the world that you can keep your whole playerbase in a single "shard" and that alone makes it a lot more fun. There are lessons in this game.
If adding a PVE server will be the final nail, how come ccp gave the china folks there own server ? One wonders
MAGA
What's your point? The Chinese server is with the same handicap rules as Tranquility o.O
I suppose they did their research properly and realized that Tranq won't be able to hold china na and eu at the same time. So they branched out. I don't even know if the Chinese one still exists though. Been awhile since I've played EVE.
You have no idea what you talk about. EVE at release was the best gfx MMO on the market, suprpassing even most single players games.
The game was awarded numerous time across many game magazines in many categories, including this very own website.
The game was even used as gfx benchmark on Anandtech:
http://www.anandtech.com/show/1186/8
poor management perhaps but lack of innovation? now that is a joke.
Valkrie is very ambitious
Dust was very ambitious
6 week deployment cycles is very ambitious.
CCP might not be a lot of things but they do not lack innovation.
church.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I played EVE back in 2006 was on and off a lot because of school, but i came back in 2011 which i believe is when they got the personal apt add on.. which btw i thought was great save the fact ONLY I COULD SEE MY APT.. I think EVE wouldve really benefited from the WIS project or at least making it where another person could visit your place. No this isnt the reason the game is losing subs but it was an bold idea they should have stuck with in order to draw in more casual people to play. I think a major reason for EVE's lack of major growth is they have done little to draw in casual fans. Yes there is a such thing.
You have to understand there is a market in gaming called Casual.. The reason WOW is still here today is because they figured out how to grab those causal players and turn them into fans. EVE has HARDCORE players and it also has CASUAL fans. Thats the people who really love the aesthetic maybe even tried the game a few subs but there wasnt enough there to make them stay or maybe they felt pushed away by the learning curve. But again it wasnt that they didnt like EVE its other things that keep them from fully committing.
EVE has always catered to current fan base without really trying to grab people who arent really fans of the product. I think that was the one thing they didnt do well enough.. they almost had something with incarna but again they dropped the ball on that. Maybe a PVE server would draw in those more casual people?
Regardless EVE hardcore players say they didnt like the incarna thing etc etc but as a business tactic EVE should have developed that more in order to go after that casual market as well as cater to their current fan base. You can't just focus on one you need both to grow your product and thats marketing 101.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
What the "hardcore players" didn't like was that for almost 2 years the actual game that we were playing was virtually ignored while all the dev resources went into a fantastically mismanaged project that forced us to be in a shitty motel room until our video cards caught fire.
CCP spent an incredible amount of effort re-inventing the wheel because some senior people there thought that they could invent a better 3D 2nd person engine than anyone else and refused to listen to any feedback they didn't like right up until Incarna went live and the playerbase went into meltdown.
The Incarna project team had literally no idea what they wanted to do apart from "awesome" and barely any ability to deliver it even if they did. Their engine wasn't even capable of rendering more than one figure at a time without breaking down under the load, let alone the actual multiplayer experience that anyone wanted. If they'd lisenced an existing engine and put that work into actual gameplay that was interesting, entertaining and challenging, the "hardcore players" would have been A-OK with it.
As it is, the whole avatar gameplay concept has been tarnished so badly that it will almost certainly never happen - CCP would literally have to restart the project from scratch to deliver something that allows us to talk face to face. But the blame for that is 100% CCP's, not the players who waited for years for even trivially easy fixes to be done while cocaine-sniffing egotists prated about "dynamic new experiences" and the like.
Give me liberty or give me lasers
That's not really what Marketing 101 states. What you need to do is identify your target market, making it as broad as possible of course while realizing that what appeals to one group of consumers will likely alienate others, then you focus on delivering the best possible product to the target. CCP does this pretty well with EVE, though not always perfectly of course.
Ferrari makes high end sport cars. While there is a much larger market of mid range 4 door sedan buyers, Ferrari sticks to making cars that cater to their target market. Fiat does the same thing, they don't go after the luxury sedan or high end sports car market.
There almost never is a product that fits all consumers well. Blizzard managed to hit the largest niche in the MMO space which is why so many other Devs have tried to make games that appeal to the same audience, hence the many similarities we see in the modern theme park game.
So some ideas are not bad, WIS would not be rejected by the core player base, however, the suggestion of opening a PVE server would. CCP could still open a PVE server, but they risk losing the 4-5K subs they current have, for questionable gains.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
High sec is more dangerous than null sec or WH space for that matter. I should know, I've been a part of plenty of grief ops to farm highsec tears to power my super's jump drives.
The game is dying because it is not newbie friendly, has a player base extremely hostile to new players, and has many developers changing the game to fit a certain coalitions meta.
I won at eve recently when I sold all my assets and liquidated the isk on playerauctions to the tune of 7k usd.
Get out while you can still turn a tidy profit. (if you were ever invested in the game)
Sorry but you have no clue about incarna and repeating an urban legend , if you had been looked to link from the guardian i gave you could see some of truths about it , it had been announced years ago with fully working space stations even stores for players but delivered a crappy room you can do nothing , just watch a hologram of last ship you used
'' Worst of all, according to Blood, the entire point of the expansion (walking around space stations) was let down by the Reykjavic office’s art team; it took them nearly the entire development time to create one faction’s Captains Quarters. Yet again, the WoD team was asked to cross over in order to bail out an Eve expansion. ''
But development of Incarna was not going smoothly. “As little as a few weeks out from launch, the lead designers were still trying to add features to the Captain’s Quarters,” says Blood. “But without the time or resources to properly do so, many things were left half-delivered, to be iterated upon later – which never happened. CCP has an extensive track record of promising to return to features and never doing so. There was little discipline to the process.”
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
CCP delivered nothing , there was nothing to like , rest is urban legend .... If CCP gave something actually everything could be different.
Incarna published by CCP was just a nvidia APEX demo paid by NVIDIA , nothing more .Players could no nothing , nothing simply nothing , what would they do after years of developing and delivered nothing
Edit :Tthis link is from 2007 http://www.tentonhammer.com/node/11409 so CCP wasted 4 years minimum just for a room
Promises from 2007
''Venues are simply stores within the game where players will be able to socialize, browse, shop, and gamble. This is where you'll be purchasing clothing for your avatar and items for decorating your venue, ship, and corporate offices. Yes, you read that correctly. Your venue. All venues will be player owned and operated. These aren't just stalls, either. These are full size stores that other players will walk into, wander around, and hang out in. You'll be able to control the look of your store, the color scheme, and even the placement of your merchandise. When asked how that would work exactly, Noah explained that there are “hooks” throughout each venue that different “props” can be attached to, which will allow you to give your venue a unique look and feel. Four clothing stores might be side by side and all look totally different. ''
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Such next gen graphics
This, 2002, is the year of Serious Sam: The Second Encounter, Jedi Knight: Jedi Outcast, Fifa 2002, Final Fantasy XI, Elder Scrolls: Morrowind, BloodRayne ..... just to put things into perspective
Regardless of how you twist it, EVE has never been and never will be about graphics (its not Star Citizen)