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what kills eve online for you.

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  • JeroKaneJeroKane Member EpicPosts: 7,096

    What killed EVE Online for me?   CCP themselves.

    All the false promisses and lies just got to me in the end, after playing it for years. Seeing so many People in my Corp/Alliance leave and quit.  I just gave up and moved on. Never looked back.

  • MalsozMalsoz Member Posts: 14

    well played eve and even promoted eve online with ccp

     

    Started as a invite from a dev soo I been playing a far bit

     

    What killed my intrests was ccp cancelled the WiS project

     

    Where promised walk in stations   own my own bar  have my own shop in station of my liking

    be able to rent corp office  and alot more

     

    I didnt quit as many seem to think becouse of the wis or CQ implentation in eveo that is retarded thinking.

     

    I think I was the last one standing of the old playerbase  after 6 month of starring on a contactlist who glowed red

    I quit   

     

    Why I write this is becouse of eve /ccp need to rethink   the CSM (stop listning to a bunch of hippies narrow minded bs)  isnt the people that pay your hummer or your kids schooling. 

     

    Its the playerbase who paid in real cash from the start ...Who you screwed over...  image

    MMORPG trend that kills me is this idea that MMOrpgs need to be designed
    in a way to attract people who don't actually like MMOrpgs.
    People that like single player game stay there
    Dont ruin my mmorpg....

  • MalsozMalsoz Member Posts: 14
    same here image
     
    Originally posted by JeroKane

    What killed EVE Online for me?   CCP themselves.

    All the false promisses and lies just got to me in the end, after playing it for years. Seeing so many People in my Corp/Alliance leave and quit.  I just gave up and moved on. Never looked back.

     

    MMORPG trend that kills me is this idea that MMOrpgs need to be designed
    in a way to attract people who don't actually like MMOrpgs.
    People that like single player game stay there
    Dont ruin my mmorpg....

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    I am no expert on EVE, by any stretch of the imagination. I tried their 14 day trial, though.

    What made decide NOT to purchase and subscribe was that I spent more time NOT playing the game than I did playing it. I don't consider not being logged on as playing the game, even though the character progresses. It may change later on, but for that short time, I would cue up skills and log off, not being to do much more than that until my skills got better. I think I could have mined, and mined, and mined while waiting, but my "hold" got full and until I could start using the materials, I had no place to put the mining efforts.

    Again, this is ONLY the very first part of the game. I did not get further so it may get better. I guess I could get more than 1 account, just to play while other accounts do their skill thingy, but that seems kind of odd to me.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Painbringer7Painbringer7 Member UncommonPosts: 121
    Played EVE for 6 months with a friend.  I enjoyed the PvP, and the crafting (more like manufacturing). But I found out something ...I am extremely bias towards Swords&Magic or Boots on the ground MMORPGs.   I just could not bring myself to truly appreciate zooming around in space with a ship, as opposed to swinging a sword at some monster.  But as far as I am concerned there really was nothing in particular I did not like about the game itself (or mechanics).

    The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".


  • JakdstripperJakdstripper Member RarePosts: 2,410

    the biggest issue i have with EvE is the mega, ultra rich, corporations that own all of null sec. 

    Sure you can go in there and mess around and come back out, but there is no frontier anymore, no empty lawless space anymore. every sector is someone's back yard, with player made rules and tolls, and politics. if they don't want you in there they will send 10 guys to obliterate you. it's not fun. 

    So then you are pretty much left with joining one of the mega corps, and then you become a cog in the machine, nothing more. pilot number 1023. read your damn corp news. follow the damn corp rules. be ready to do as you are told by the corp. 

     

    there is no sense of freedom anymore. it's either boring PVE high sec or become some one pawn in null sec. 

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Adamai
    i would like to conduct a bit of research using all lab rats to find out what is the worst part of eve online. for me its how massive coalitions control almost all of the sandbox aspect of the game and i think its mainly because of jump drive ships!!! without them, these large alliances could not storm across the game world like they do laying claim to everything all of a sudden they would need to think about logistics and supply lines to fuel their war efforts. im not saying remove capital ships im saying take away their jump drives or drastically reduce their range so they can not be used to ferry tons of spare ships and fuel to the other side of the game world in just a few minutes. infact removing  jump drives completely would fix the territory problem. it would mean these vast alliances with over several thousand members would no longer be able to secure their territory and will be forced to compact  into a smaller area which is more secure which also means not enough room for their several thousand members to live in and benefit from so it would cut their sizes down too making the game more competitive for the small alliances and new comers. all of a sudden its not about being able to take death and destruction any where in the galaxy its about keeping what you claim..  i would like to hear other peoples comments on the eve issues. and maybe a dev from the game will spot this and maybe changes might take place.  at present their current answer is to add more space which doesn't solve the problem even though more space is nice.. it just means even bigger territory control with the current system. i also think they need to rework the sov system so holding an entire solar system is a big job that requires team work rather than one simple structure and about 20 minutes of a persons life to fuel it for a month and keep it operational. so lets hear what every one else has to say about the game that tried it and turned away.  

    You mistake cause for effect.

  • vexion188vexion188 Member Posts: 2
    The mega corps/alliances, hot drops, cloaky campers, repetition, shitty community, high-sec grief wars, and CCP killed it for me.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by AlBQuirky

    I am no expert on EVE, by any stretch of the imagination. I tried their 14 day trial, though.What made decide NOT to purchase and subscribe was that I spent more time NOT playing the game than I did playing it. I don't consider not being logged on as playing the game, even though the character progresses. It may change later on, but for that short time, I would cue up skills and log off, not being to do much more than that until my skills got better. I think I could have mined, and mined, and mined while waiting, but my "hold" got full and until I could start using the materials, I had no place to put the mining efforts.Again, this is ONLY the very first part of the game. I did not get further so it may get better. I guess I could get more than 1 account, just to play while other accounts do their skill thingy, but that seems kind of odd to me.

    Altough unfortunate, it is understandable you approached the game like any other - you tried to progress through power scale. EVE is not designed that way though.

    The game is very open from the get go, you just need to know what is out there for you and cueing up skills won't help you with that.

    Instead of waiting, I would advise you to read up about the game features and try them out for yourself, take your time to explore the game and mechanics.

    Long time ago, I posted about a 1-2 days old trial toon making 1 billion ISK, does that sound to you like "not much to do until my skills get better"?

  • CalfisCalfis Member UncommonPosts: 381
    Originally posted by SoaringBarnacle

    Ha, the old internet culture of dodging issues by derailing or concentrating on irrelevant details

    What kills EvE for me is the grief-centric, killboard-revering, Schadenfreude-based, online psychopathic culture, also the alt usage which forces you to invest in them if you want to fly solo or weigh anything in any corp or alliance, and let's not forget the RMT going on behind the scenes which turns 0.0 drones into RL cash harvesters for the leader(s) of the alliance they fight for.

    As the dude with the hilarious cat macro said there's a monetary element involved, and the sooner it is officially accepted and condoned by the community and CCP the sooner this game can realize its full potential: a vicious simulation of dudes scamming and destroying each other's investment with internet spaceships as a paint job.

    What's the problem with this? All MMos should be a bunny and pony loving utopia where everyone gets along? I dunno about you but what drew me to EVE was the promise that it is a distopia unlike any other MMO out there. Why should all MMOs conform to this idea that all players should "win" instead why not let the players themselves work towards winning against other players. Too many games recently have been spoon-feeding its player base. EVE is a diamond in the rough where the players can actually make their own way.

    Your argument boils down to competition in a game is bad because it makes some players feel bad because they are bad at competing, why should I pay money to feel bad in a game. The question you should be asking is why should I play a competitive game if I can't stomach losing. Games weren't originally about making every player who plays the game feel good. I dunno where this idea emerged from but games, especially multiplayer games at their core were about competition, winners and losers, if everyone is a winner its not really a game. At least this was the idea when I started gaming in 2000, gradually this idea that everyone should "win" came about and IMO its ruined gaming especially in the MMO realm.

    image

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Gdemami
    Originally posted by Adamai
    i would like to conduct a bit of research using all lab rats to find out what is the worst part of eve online. for me its how massive coalitions control almost all of the sandbox aspect of the game and i think its mainly because of jump drive ships!!! without them, these large alliances could not storm across the game world like they do laying claim to everything all of a sudden they would need to think about logistics and supply lines to fuel their war efforts. im not saying remove capital ships im saying take away their jump drives or drastically reduce their range so they can not be used to ferry tons of spare ships and fuel to the other side of the game world in just a few minutes. infact removing  jump drives completely would fix the territory problem. it would mean these vast alliances with over several thousand members would no longer be able to secure their territory and will be forced to compact  into a smaller area which is more secure which also means not enough room for their several thousand members to live in and benefit from so it would cut their sizes down too making the game more competitive for the small alliances and new comers. all of a sudden its not about being able to take death and destruction any where in the galaxy its about keeping what you claim..  i would like to hear other peoples comments on the eve issues. and maybe a dev from the game will spot this and maybe changes might take place.  at present their current answer is to add more space which doesn't solve the problem even though more space is nice.. it just means even bigger territory control with the current system. i also think they need to rework the sov system so holding an entire solar system is a big job that requires team work rather than one simple structure and about 20 minutes of a persons life to fuel it for a month and keep it operational. so lets hear what every one else has to say about the game that tried it and turned away.  

    You mistake cause for effect.


    He's totally right tho. I've said it back then allready, when they introduced carriers, which were used for transporting stuff into and out of NULL. Then they made it even worse by introducing the jumpbridges and jumpfreighters.

    I was in one of these larger alliances from the very beginning, and we needed several dozen people for POS-maintenance and fleets to protect the haulers back then in 2004/2005.
    When we got the carriers to work with, we suddenly only needed half the personnel for the same workload, and we didn't rely on support-fleets anymore to guard the convoi of haulers.
    When we got the jumpbridges and finally jumpfreighters, we were suddenly able to do all the work with as little as a handful of people.

    So yes. Making it easier and easier to maintain these large chunks of space has ruined the game, and we lost alot of smaller spaceholding alliances and/or corps with a couple of towers in low-sec etc, as all that was now taken over by the couple of huge powerblocks.

    It shouldn't be possible to maintain a complete NULL-region with as little as a handful of people - we're talking dozens of POS here - let alone being able to run the whole moon-mining-business with that same handful of people.
    Being able to jump all the goods in and out of NULL that easy takes away all the risk.

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    Originally posted by vexion188
    The mega corps/alliances, hot drops, cloaky campers, repetition, shitty community, high-sec grief wars, and CCP killed it for me.

    you played wrong game ,just EVE is not for you,I am so sorry

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Yalexy
    Originally posted by Gdemami
    You mistake cause for effect.

    He's totally right tho.


    He is mistaken, yet he is totaly right. /sigh

    No, he is flat out wrong, same as you are.

    Larger group can do more than smaller group and jump drives, jump bridges or w/e mechanics cannot change anything about that.

    He is erronously blaming the game mechanics while the fact remains that power blocks are dominating the game because they are simply power blocks - it is what they are supposed to do, that is what they are formed for.


    And then, you falsely assume that maintenance of owned space has any relevance to area you control. You do not need to own the area you want to control.

    If current power blocks had only half owned space, it would not stop them in any way to wipe out anyone from same area size they control now - they will do it because they simple can, because they are bigger than anyone else.


    As I said before, you mistake cause for effect.

  • mayito7777mayito7777 Member UncommonPosts: 768
    Ganking that kills EVE for me.

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • MikehaMikeha Member EpicPosts: 9,196
    Tried it a couple years ago and lasted about a week. The game is just boring in every way possible.
  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Gdemami
    Originally posted by Yalexy
    Originally posted by Gdemami
    You mistake cause for effect.

    He's totally right tho.


    He is mistaken, yet he is totaly right. /sigh

    No, he is flat out wrong, same as you are.

    Larger group can do more than smaller group and jump drives, jump bridges or w/e mechanics cannot change anything about that.

    He is erronously blaming the game mechanics while the fact remains that power blocks are dominating the game because they are simply power blocks - it is what they are supposed to do, that is what they are formed for.


    And then, you falsely assume that maintenance of owned space has any relevance to area you control. You do not need to own the area you want to control.

    If current power blocks had only half owned space, it would not stop them in any way to wipe out anyone from same area size they control now - they will do it because they simple can, because they are bigger than anyone else.


    As I said before, you mistake cause for effect.


    From my experience, jumpdrives, jumpbridges and jumpfreighters are the problem. I've been there in 2004 when they were'nt available and I've seen the game change into what it is now after they were introduced and more and more pilots were able to use them.

    Yet you try to tell me that your oppinion is the only right one might have.

    Without these options of fast movement of large forces or ressources and equipment, the big alliances wouldn't grow as big and stay smaller, controlling a smaller area.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by YalexyFrom my experience, jumpdrives, jumpbridges and jumpfreighters are the problem.

    Good for you, you are still wrong tho.

    If my powerblock has 15k people and your power block has 5k people, I will wipe the floor out with you regardless of carriers, titans, jump drives, jumpr bridges or w/e. And I do not need to own a single 0.0 system.

    And that is not an opinion, it is well reasoned argument.

    In 2004 the game had very low population to form any kind of power capable to control 0.0. You make incorrect conclusions again.

    Making things more difficult or tedious won't help anything. EVE without jump drives and jump bridges would only loose 0.0 dynamics, making it less enjoyable for everyone.

    Where there is a will, there is a way.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Your wrong, jumping means you can pool and deploy you larger resources faster. You can conduct larger surprise attacks with larger initial attacks - and as with most wars, getting a large blow in early is often key. you also have fear in your side, that 5k alliance knows you can react quicker to an attack with your larger forces. This isn't limited to eve, being able to teleport large forces is allways overpowered and leads to the same issues.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Gdemami
    Originally posted by YalexyFrom my experience, jumpdrives, jumpbridges and jumpfreighters are the problem.

    Good for you, you are still wrong tho.

    If my powerblock has 15k people and your power block has 5k people, I will wipe the floor out with you regardless of carriers, titans, jump drives, jumpr bridges or w/e. And I do not need to own a single 0.0 system.

    And that is not an opinion, it is well reasoned argument.

    In 2004 the game had very low population to form any kind of power capable to control 0.0. You make incorrect conclusions again.

    Making things more difficult or tedious won't help anything. EVE without jump drives and jump bridges would only loose 0.0 dynamics, making it less enjoyable for everyone.

    Where there is a will, there is a way.


    Yeah right... BoB, ASCN, CV, D2, etc were'nt big powerblocks back then. They only had some few thousand characters each.

    You fool yourself, if you think jumpdrives and jumpbridges have nothing to do with the state of the game.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Bladestrom

    Your wrong, jumping means you can pool and deploy you larger resources faster. You can conduct larger surprise attacks with larger initial attacks - and as with most wars, getting a large blow in early is often key. you also have fear in your side, that 5k alliance knows you can react quicker to an attack with your larger forces. This isn't limited to eve, being able to teleport large forces is allways overpowered and leads to the same issues.

    You need not to be fast when you are big. You might lose a battle due slow reaction but you will win the war, always.

    The inevitable will happen.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Yalexy

    Yeah right... BoB, ASCN, CV, D2, etc were'nt big powerblocks back then. They only had some few thousand characters each.You fool yourself, if you think jumpdrives and jumpbridges have nothing to do with the state of the game.

    Nice strawman but no.

    Pretty much shows you were not around back then...

  • BladestromBladestrom Member UncommonPosts: 5,001
    That would depend in how far the war escalates, appetite for war etc etc - all influenced by being able to increase the deployment of fleets.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom Member UncommonPosts: 5,001
    It's no different In real life, the thing that prevents aggressive forces from attacking weaker forces is logistics and time to deploy. The ability to deploy more quickly favours the aggressor, and it's usually the stronger that initiates the attack - so they gain the most. So bigger is even better, alliances get bigger.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by Gdemami
    Originally posted by YalexyYeah right... BoB, ASCN, CV, D2, etc were'nt big powerblocks back then. They only had some few thousand characters each.You fool yourself, if you think jumpdrives and jumpbridges have nothing to do with the state of the game.

    Nice strawman but no.

    Pretty much shows you were not around back then...


    Haha... look up the numbers from back then, and don't forget to count the associates please, those who are within the alliances of today.

    BoB back then wasn't just BoB, but you need to count MC and all of these associates. Same goes for the other big entities from back then.

    The corp and alliance-management back then simply didn't allow for as much members, but that doesn't say much about the powerblock as a whole.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Adamai

    so lets hear what every one else has to say about the game that tried it and turned away.  

     FFA PVP.

    That's what it comes down to. It leads to everything wrong with the game.

    It taking so long to get into the game wouldn't hurt if it wasn't FFA and players had a chance to get some strength without having to whore themselves out for protection...and there wouldn't be massive guilds controlling everything if there wasn't FFA.

    It creates a pack mentality. By having PvP regulated to specific areas there is no need for everyone to join together like you end up with in FFA games.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

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