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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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I dont expect the questing to change, nor do I expect the raiding to change...so essentially it will have "easy" questing, and the raids will range from easy to the hardest they have ever been/the hardest on the market.
That's the reason the game still has 7 mil subs 10 years on, oodles of content for everyone.
Are you talking questing, raiding, bgs, arenas, open world pvp? It would have been helpful if you said what you thought was so easy mode before asking your question.
I dunno what you mean by that, WoW's current heroic raids, the ones released a year ago, are harder than Wildstar's...considering that the raids have only gotten more complex each xpac/tier, we have absolutly zero reason not to think that WoD's raids will coninue to be the hardest on the market, and the hardest WoW has ever had. The difference between wow and w*. is wow has easier versions if you so choose.......what people don't get to do though, is be presented with 4 difficulties ranging from easy, to medium, to slam your face against your desk hard, choose easy, and claim the game is too easy lol.
I don't care about the challenge (or lack thereof).
Just like every expansion some dungeon and raid bosses will be hard until people figure out the mechanics. Questing and other content will remain the same. WoW will remain this beautiful tapestry of mixed content until all the expansion goodness is squeezed out and ran through thousands of times.... then we will have the dead period until the next expansion. It is cyclical... but usually you can only call the "difficult" content challenging for the first three to six months.
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The stakes are way higher in WoW than Wildstar
- people give up thier lives for WoW
- you just can't say because it didn't work for Wildstar it won't for WoW.
WoW is the mmorpg that is the exception to the rules, they have the history and the following to do whatever they want and people will still play.
What WoD will do is allow larger raiding guilds to have a presence again in WoW. It's good for the game because the more people you have willing to help the noobs out the more the noobs become attached and noobs are the best source of income.
I'm sorry, are you suggesting that hardcore raiding guilds are the ones who help noobs out the most? When have they done anything other than force players into playing builds THEY want so THEY can progress fastest without worry of others slowing them down?
Have you considered why Blizzard went away from hardcore game play? Could it be possibly to stray away from the hardcore elitists who form the backbone for conflict and restrictive game play?
You stay sassy!
When it comes to WoW, you're the one choosing to play it on easy mode.
Regardless, don't expect the game to change its style drastically. There will always be hardcore options, and always be easier options.
Technically, they're not adding a new tier, but renamed them.
Flex raids are now called normal.
Normal raids are now called HC
Mythic is basically resized HC raids.
So unless you are a top tier raider, it's been dumbed down and made easier.
No, but I will play it! I don't think the problem with WoW is so much the challenge, you can find it there if you look. The problem I'm irritated with (among other things) is the talent system, or lack of. Still a good game with tons of content.
The only way Blizzard could make WoW challenging now is to host about 10 each Vanilla, TBC, and WoTLK servers. I would pay full subscription to play on a Burning Crusade server.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The stakes are way higher in WoW than Wildstar
- people give up thier lives for WoW
- you just can't say because it didn't work for Wildstar it won't for WoW.
WoW is the mmorpg that is the exception to the rules, they have the history and the following to do whatever they want and people will still play.
What WoD will do is allow larger raiding guilds to have a presence again in WoW. It's good for the game because the more people you have willing to help the noobs out the more the noobs become attached and noobs are the best source of income.
I'm sorry, are you suggesting that hardcore raiding guilds are the ones who help noobs out the most? When have they done anything other than force players into playing builds THEY want so THEY can progress fastest without worry of others slowing them down?
Have you considered why Blizzard went away from hardcore game play? Could it be possibly to stray away from the hardcore elitists who form the backbone for conflict and restrictive game play?
touring.
Questing has never been hard in WoW. If you think questing used to be challenging you don't really want a challenging game.
As much as I would love challenging heroic dungeons, wotlk and cata taught blizzard that people who want challenging dungeons wont do dungeons for long until they jump into raiding, and the rest want their dungeons easy.
The only challenge you have in WoW is in top tier raids, arena, rated bg and possibly challenge mode dungeons, which is still far more challenging content compared to other MMO's.
Even though wildstar doesn't come up to wow's raids, it had far more active singleplayer gameplay and tougher leveling dungeons with people complaining they would rather have methodical tab-target combat and that dungeons were too hard.
Godz of War I call Thee
The game has been made easier every year for the last 9 years you would have to be insane to think they would reverse flow now.
And what would be the incentive if they did?
Cata showed that they would piss of the larger, more profitable section of customers by going back to "Hard mode" dungeons and thus they quickly resumed the easy mode flow.
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I totally agree. Anyone who did wotlk already noticed that people stepped out of challenging dungeons. Every time you got oculus or HOR during end of wotlk people jumped out of the group and would rather have a 15 minute lfg-debuff to get an easier daily dungeon next time.
The only people that benefited from cataclysm dungeons were the ones in proper guilds or had a longer friends list, but it wasn't particularly pug-friendly.
No tbh, the only content they can really have a play around with is HC mode i.e Mystic, but not sure how people will like the 20 man only req for it. They can't really afford to make any crazy changes to other parts of the game because it's what the current playerbase like. They did it once and half the players booted. So i would say don't expect it to stray to far away from what it already is.
What i've noticed over the last 2 xpacs is if the playerbase think it's too hard or requires a bit more effort and enough people complain blizz will nerf it to high heaven.
No, if you choose to quest to 100, and LFR.
And no, if you choose to do mythics (heroics) because most people haven't even cleared heroic SoO even after they gave an ilevel boost.
All they have changed recently is that they have made it easier for new players to understand & learn the game.
No "challenge" has been taken out of the game.
Same tried argument again and again.
90% of the game has had passes which reduced complexity, strategy and difficulty.
The remaining 10% content (raids ect) does not represent the whole game, Does not represent the games difficulty adequately and only caters to a small minority of players.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The only time WOW has ever been difficult has been new content, typically heroics or raids, that was overtooled to be extremely difficult. Typically, they dumb it down within a patch or two after the forums explode with "OMG QQ".
So no, I doubt WOD will bring back the challenge.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring