I DO NOT WANT PVP. Really all I wanted from an mmorpg was to see other real life people - not npcs - walking talking and living in my fantasy world. Why does every mmo have to LOOK like an mmorpg? Did that make sense?
Originally posted by Jemcrystal I DO NOT WANT PVP. Really all I wanted from an mmorpg was to see other real life people - not npcs - walking talking and living in my fantasy world. Why does every mmo have to LOOK like an mmorpg? Did that make sense?
Single player games are nowhere near as complicated as MMO's. A single player game does one thing. It guides a player through the experience following a set of pre-scripted and common rules ( of course this is a simplified description). An MMO on the other hand has to cope with thousands of players all doing different things at the same time. As you can imagine this takes up a lot of processing muscle, complicated code and very expensive back-end infrastructure ( you don't need a server farm to run a single player game ). So if each game is given a development budget of $50 million for example it is easy to see why single player games are generally of a higher quality.
Single player games are nowhere near as complicated as MMO's. A single player game does one thing. It guides a player through the experience following a set of pre-scripted and common rules ( of course this is a simplified description). An MMO on the other hand has to cope with thousands of players all doing different things at the same time. As you can imagine this takes up a lot of processing muscle, complicated code and very expensive back-end infrastructure ( you don't need a server farm to run a single player game ). So if each game is given a development budget of $50 million for example it is easy to see why single player games are generally of a higher quality.
Not really .... put them in instances and a MMO is little different from an online small group co-op single player game.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
What a ridiculous statement. And what does it have to do with the popularity of an MMO anyway?
Seriously, like the guy above said, any moron can figure out why single player games have better graphics. WoW did alright without them though.
And I like the graphics in LoTRo just fine, thank you.
If anyone is spoiled here, it is you.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
There are algorithms that bring the processing power needed for an MMO down to almost a single player game. They're called occlusion algorithms, and they divide the world into different segments.
I followed some discussion about this in EQ from a dev, MMO take more processing power, but not that much more.
The packets you send to the game server are also tiny, I don't know if anyone ever looked at the amount of internet data being used when you play an MMO, but it is minuscule, they're tiny tiny packets, often barely a few kb large.
The player interactions and the management of the world are server side things, your own PC doesn't have to deal with those things, so that's not a good argument. Your PC at home doesn't occupy itself with the complexities of the MMO world, if it did it would allow hackers to manipulate the world.
I think MMO look worse than the average single player game because the world is bigger and they have less time to optimise it, and they want to target a really large audience in MMO so they lower the minimum specs. I don't think it is related to technical differences.
MMOs have the potential to be much complicated in design than single player games.
If you want a game like you describe, I'm sure there are ways in many current MMOs to completely disable the chat box and UI so it fits more into a single player looking experience.
There are algorithms that bring the processing power needed for an MMO down to almost a single player game. They're called occlusion algorithms, and they divide the world into different segments.
I followed some discussion about this in EQ from a dev, MMO take more processing power, but not that much more.
The packets you send to the game server are also tiny, I don't know if anyone ever looked at the amount of internet data being used when you play an MMO, but it is minuscule, they're tiny tiny packets, often barely a few kb large.
The player interactions and the management of the world are server side things, your own PC doesn't have to deal with those things, so that's not a good argument.
I think MMO look worse than the average single player game because the world is bigger and they have less time to optimise it, and they want to target a really large audience in MMO so they lower the minimum specs. I don't think it is related to technical differences.
I think they are much more complex and demanding on a technical level than you are suggesting. The client still needs to process the information given from the server on what textures, models, etc to load. And since you are also waiting on the other information from the servers to sync the other clients information, and somehow blend that into an almost instant reaction...well, it's a very complicated layer to work with. Plus all the other online issues to deal with....And this is all stuff outside of the visuals.
The client still needs to process the information given from the server on what textures, models, etc to load.
Textures and models are client things found on your PC. At most the server would need to send coordinates of the player, rotation, race / model, any action and not much more. The packets an MMO server sends you are barely a kb sometimes, there's no texture or model data in that, there's a few numbers, nothing more.
I bet that posting on MMORPG.com uses more data than playing some MMO. A site is easily 2-3MB, MMO packets are a few kb/s. All texture / model / animation data is already on your PC, it's no different from a single player game in that sense.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
Try GW2, they have a free trial going on right now. It is not really Skyrim with other players but it have better player interaction than ESO. Don't tell me it look like poop, it makes Dragon ages and similar games look pretty poor.
But MMOs will never look as good as single player games because they take 3 times as much time to make, so they will always look slightly dated.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
are you drunk?
lmao.
consoles still cannot handle MMOs. that is clear.
a lot of PC gamers, especially MMO players have decent rigs because we are adults who can afford it.
PLEASE ignore all "cross-platform" attempts that consoles try to make with new games as you will never understand the difference between flashy graphics and content.
and if MMOs were exclusively PC as they used to be we wouldnt be seeing so much junk coming out.
The client still needs to process the information given from the server on what textures, models, etc to load.
Textures and models are client things found on your PC. At most the server would need to send coordinates of the player, rotation, race / model, any action and not much more. The packets an MMO server sends you are barely a kb sometimes, there's no texture or model data in that, there's a few numbers, nothing more.
I bet that posting on MMORPG.com uses more data than playing some MMO. A site is easily 2-3MB, MMO packets are a few kb/s. All texture / model / animation data is already on your PC, it's no different from a single player game in that sense.
Single player games have the benefit of already preloading a lot of that information available (such as only the relavent models and textures). . An MMO is much more dynamic in that this all needs to wait on information from others; regardless of the size of data chunks, it is still communication that needs to be updated on a routine basis.
Edit: An MMO is a game with a cloud database that is being shared by thousands and updated based on the concurrent actions of others
Consoles games as a standard in mmos ? Yes,exactly what the genre was needing to sink even lower. While I agree that mmos are lacking especially compared to single player pc rpgs,the last thing the genre needs is to be more like console games.
You know, I had all these brilliant arguments lined up to show where and why the OP was going wrong and to explain the truth to him when I suddenly realised something.
Consoles games as a standard in mmos ? Yes,exactly what the genre was needing to sink even lower. While I agree that mmos are lacking especially compared to single player pc rpgs,the last thing the genre needs is to be more like console games.
"lower" is subjective. There are plenty of console games (like Dishonored, or Deadspace) that is more fun than most MMOs (for me).
MMOs can certainly learn from console, and other games.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
You have both answered your own question and made me giggle.
+1 Internets For You!
I can not remember winning or losing a single debate on the internet.
Consoles games as a standard in mmos ? Yes,exactly what the genre was needing to sink even lower. While I agree that mmos are lacking especially compared to single player pc rpgs,the last thing the genre needs is to be more like console games.
"lower" is subjective. There are plenty of console games (like Dishonored, or Deadspace) that is more fun than most MMOs (for me).
MMOs can certainly learn from console, and other games.
that is a painful read for me.
as a PC gamer I really do not want the 780p 30fps world coming into my PC universe.
When it comes to consoles there is something that people seem to not understand. Namely that they confuse game design and business choices with technical attributes. What makes a console game good is nothing to do with it being a console game, its game design.
The packets an MMO server sends you are barely a kb sometimes, there's no texture or model data in that, there's a few numbers, nothing more.
So? I can send you an autocad file in almost an instant, could be barely 500kB. It would still take your PC 30 min to render the scene.
Take some character near you. The server sends you his position and the action he is performing that moment. The race, body shape, facial features that char has. The gear he is wearing which might be 10 different pieces. The gear could be glamoured, dyed. Has to send you what is he targetting and how much dmg is he making, avoiding, parrying, stuning whatever. That data that passes through the web might not be big but is your PC that has to turn that data into a fully rendered character with all his unique visual traits.
That has to be done continuously. Now multiply that with 50. There are 50 unique players around you, different classes, different armor, different skills being casted.
Comparing a MMO to a tunnel movie wanna be single player game with barely 10 NPCs on screen is ridiculous.
There are sooo many aspects to consider, and I suspect you didn't even where able to specify your 5 most importants aspects.
Connectivity, graphics, progression, freedom of play, story, customisation, play balance...so many other aspects I am just not thinking off now.
A game, after holding a player interest for 2 weeks, enter a new stage, where interactive developpment of the game (play balance, new expansions, lagmonster) could seriously harm a player interest...as much as lack of developpment.
I'm off for a walk...talk to you later...or not. :P
- "If I understand you well, you are telling me until next time. " - Ren
The real difference is that player tend to look less uniform than NPCs, as each monster of a specific type usually looks exaxtly the same, and town NPCs often vary just by color or face. And of course: They stay the same. Any specific NPC will (usually) always look the same.
Players on the other hand customize their character, every player can look different.
That *is* a lot of stuff to load (on your computer, the network trafifc is neglible).
Games like CoD etc. usually offer less visual customization, so it's not as big as a problem.
In the end, that just means that you can't use the same level of detail a single player or maybe even a multiplayer game might get away with. So what. Most MMOs do not use the highest possible level of detail, either.
And graphics, as in, polygon count etc., is not what makes a game look good, it's not what decides it's quality.
If the whole industiry could stop focusing on like a single aspect of visuals, which in itself is just a single aspect of what makes a game,, and instead also pay attention to aesthetics, gameplay, storyline, memorable characters, keeping bugs out and fixing those that are in etc, we would have better, higher quality games.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Comments
Single player games are nowhere near as complicated as MMO's. A single player game does one thing. It guides a player through the experience following a set of pre-scripted and common rules ( of course this is a simplified description). An MMO on the other hand has to cope with thousands of players all doing different things at the same time. As you can imagine this takes up a lot of processing muscle, complicated code and very expensive back-end infrastructure ( you don't need a server farm to run a single player game ). So if each game is given a development budget of $50 million for example it is easy to see why single player games are generally of a higher quality.
Not really .... put them in instances and a MMO is little different from an online small group co-op single player game.
No. I'm looking for Skyrim with players. And not TESO which is just another mmo. I would get rid of the chat box. No chatting unless you went up and clicked on someone. No private messages. There just would not be a chat. There wouldn't be doing quests together either. But you could join a building project to make a castle. NO TALKING. Just walk in a do stuff. Save all the chatting for the forums.
Graphically all mmorpg's look like poop. Single player games for consoles look best. PC's, unless very expensive (3K or more) just don't have the graphic juice to make games look good. Only rich kids play nice looking games. Most of us are looking at shit. Most of us aren't spoiled rich brats.
What a ridiculous statement. And what does it have to do with the popularity of an MMO anyway?
Seriously, like the guy above said, any moron can figure out why single player games have better graphics. WoW did alright without them though.
And I like the graphics in LoTRo just fine, thank you.
If anyone is spoiled here, it is you.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
There are algorithms that bring the processing power needed for an MMO down to almost a single player game. They're called occlusion algorithms, and they divide the world into different segments.
I followed some discussion about this in EQ from a dev, MMO take more processing power, but not that much more.
The packets you send to the game server are also tiny, I don't know if anyone ever looked at the amount of internet data being used when you play an MMO, but it is minuscule, they're tiny tiny packets, often barely a few kb large.
The player interactions and the management of the world are server side things, your own PC doesn't have to deal with those things, so that's not a good argument. Your PC at home doesn't occupy itself with the complexities of the MMO world, if it did it would allow hackers to manipulate the world.
I think MMO look worse than the average single player game because the world is bigger and they have less time to optimise it, and they want to target a really large audience in MMO so they lower the minimum specs. I don't think it is related to technical differences.
MMOs have the potential to be much complicated in design than single player games.
If you want a game like you describe, I'm sure there are ways in many current MMOs to completely disable the chat box and UI so it fits more into a single player looking experience.
I think they are much more complex and demanding on a technical level than you are suggesting. The client still needs to process the information given from the server on what textures, models, etc to load. And since you are also waiting on the other information from the servers to sync the other clients information, and somehow blend that into an almost instant reaction...well, it's a very complicated layer to work with. Plus all the other online issues to deal with....And this is all stuff outside of the visuals.
Textures and models are client things found on your PC. At most the server would need to send coordinates of the player, rotation, race / model, any action and not much more. The packets an MMO server sends you are barely a kb sometimes, there's no texture or model data in that, there's a few numbers, nothing more.
I bet that posting on MMORPG.com uses more data than playing some MMO. A site is easily 2-3MB, MMO packets are a few kb/s. All texture / model / animation data is already on your PC, it's no different from a single player game in that sense.
Try GW2, they have a free trial going on right now. It is not really Skyrim with other players but it have better player interaction than ESO. Don't tell me it look like poop, it makes Dragon ages and similar games look pretty poor.
But MMOs will never look as good as single player games because they take 3 times as much time to make, so they will always look slightly dated.
Artwise can they be very good hough.
are you drunk?
lmao.
consoles still cannot handle MMOs. that is clear.
a lot of PC gamers, especially MMO players have decent rigs because we are adults who can afford it.
PLEASE ignore all "cross-platform" attempts that consoles try to make with new games as you will never understand the difference between flashy graphics and content.
and if MMOs were exclusively PC as they used to be we wouldnt be seeing so much junk coming out.
Single player games have the benefit of already preloading a lot of that information available (such as only the relavent models and textures). . An MMO is much more dynamic in that this all needs to wait on information from others; regardless of the size of data chunks, it is still communication that needs to be updated on a routine basis.
Edit: An MMO is a game with a cloud database that is being shared by thousands and updated based on the concurrent actions of others
Consoles games as a standard in mmos ? Yes,exactly what the genre was needing to sink even lower. While I agree that mmos are lacking especially compared to single player pc rpgs,the last thing the genre needs is to be more like console games.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
You know, I had all these brilliant arguments lined up to show where and why the OP was going wrong and to explain the truth to him when I suddenly realised something.
This is nothing more than a troll post.
Do not feed the Troll.
Thanks.
"lower" is subjective. There are plenty of console games (like Dishonored, or Deadspace) that is more fun than most MMOs (for me).
MMOs can certainly learn from console, and other games.
You have both answered your own question and made me giggle.
+1 Internets For You!
I can not remember winning or losing a single debate on the internet.
that is a painful read for me.
as a PC gamer I really do not want the 780p 30fps world coming into my PC universe.
When it comes to consoles there is something that people seem to not understand. Namely that they confuse game design and business choices with technical attributes. What makes a console game good is nothing to do with it being a console game, its game design.
So? I can send you an autocad file in almost an instant, could be barely 500kB. It would still take your PC 30 min to render the scene.
Take some character near you. The server sends you his position and the action he is performing that moment. The race, body shape, facial features that char has. The gear he is wearing which might be 10 different pieces. The gear could be glamoured, dyed. Has to send you what is he targetting and how much dmg is he making, avoiding, parrying, stuning whatever. That data that passes through the web might not be big but is your PC that has to turn that data into a fully rendered character with all his unique visual traits.
That has to be done continuously. Now multiply that with 50. There are 50 unique players around you, different classes, different armor, different skills being casted.
Comparing a MMO to a tunnel movie wanna be single player game with barely 10 NPCs on screen is ridiculous.
I don't know.
It depend what you are looking for.
There are sooo many aspects to consider, and I suspect you didn't even where able to specify your 5 most importants aspects.
Connectivity, graphics, progression, freedom of play, story, customisation, play balance...so many other aspects I am just not thinking off now.
A game, after holding a player interest for 2 weeks, enter a new stage, where interactive developpment of the game (play balance, new expansions, lagmonster) could seriously harm a player interest...as much as lack of developpment.
I'm off for a walk...talk to you later...or not. :P
- "If I understand you well, you are telling me until next time. " - Ren
The real difference is that player tend to look less uniform than NPCs, as each monster of a specific type usually looks exaxtly the same, and town NPCs often vary just by color or face. And of course: They stay the same. Any specific NPC will (usually) always look the same.
Players on the other hand customize their character, every player can look different.
That *is* a lot of stuff to load (on your computer, the network trafifc is neglible).
Games like CoD etc. usually offer less visual customization, so it's not as big as a problem.
In the end, that just means that you can't use the same level of detail a single player or maybe even a multiplayer game might get away with. So what. Most MMOs do not use the highest possible level of detail, either.
And graphics, as in, polygon count etc., is not what makes a game look good, it's not what decides it's quality.
http://www.youtube.com/watch?v=5oK8UTRgvJU
If the whole industiry could stop focusing on like a single aspect of visuals, which in itself is just a single aspect of what makes a game,, and instead also pay attention to aesthetics, gameplay, storyline, memorable characters, keeping bugs out and fixing those that are in etc, we would have better, higher quality games.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore