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After some recent launches, and beta experiences I have resigned myself to CU being the only game coming down the line I am remotely excited about.
ESO, was terrible. Just not good at all. Wildstar is a quest hub forced march broken up by PVP doggy pile and spam your AOE. EQ Landmark has been less than interesting, and the performance issues I have had were addressed by 'I shit you not' the same kind of service engagement SOE had in EQ/EQII...
Black Desert looks pretty, but clearly North America is a aftermarket for them, and I am not saying it shouldn't be, but it does make me hesitant to be more than mildly interested in the game.
So, no pressure CU....you're our only hope.
Comments
Nice to see a post here, it is not so often [understatement]. Nobody has replied to my PvP RvR and guilds from 4th of June. :-
Feel free to elaborate a bit more on why you have that opinion about TESO... :-)
CU seems to me like a game that have many of the right ideas for a MMORPG. (All PvP and only craftable items is the most exciting ones). However I have followed games prelaunch with the great ideas for taking the MMO genre forward. AoC and Mortal Online being the most comparable ones. While AoC actually followed up on many of those while Gaute Godager was still in charge, Mortal Online lacked in the implementation of the ideas. So the biggest concern now is the bugdet/manpower I guess. How can we know if the ideas can be transformed into great gameplay (especially combat as the most crucial part)? How can CU with limited budget take a different road than for instance Mortal Online?
So CU is the only one? What about Titan?
I just replied to your other post. I guess the main reason to be confident that CSE can pull off CU with their budget ($5.6 million and climbing) is that Mark Jacobs made DAOC with a smaller budget than that back in the early '00s and that game had 3 large PvE areas in addition to its RvR. CU however does not have separate PvE areas for each realm since it is an RvR only game, so there is less that needs to be done with a larger amount of funding. Turning the ideas behind the game into gameplay is the big challenge. How well CSE is able to do that should become clearer after the BSC Days presentations and the first few test stages.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Thanks for both replies!
Yes that is great arguement! I guess one can save a lot of development resources by not having to design a lot of zones with all ncps and quests and quality assurance that comes with that. But crafting have to be even better than other games MMOs due to the lack of pve and loot.
Browsed the web for WoW's initial budget and i found $45 million one place another said either 65 or 85. Bioware's Star Wars had $100 million, some page stated. The Rift had $50 million I read at the Rift forums. I could not find out the budget for more comparable titles like AoC and Mortal Online. So to pull if off at $5,6 CSE have to be really good, even without the PvE.
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I hope so as well...
DAOC (retired): RR11 Merc
Upcoming: CU, Wasteland 2, Eternity, Planescape
I'm sick of all the games you guys line up as the "next hope" all the time.
My first impression of this game were the future players going from game to game, to spam viral adds in map chat and talking about "their help" on the forums, as if they had done something good.
Then people said they had set up a booth in town to "gather money for our cause" talking about it as if they were collecting donations for charity projects.
This is a community I never ever want to mix with.
Wut?
DAOC (retired): RR11 Merc
Upcoming: CU, Wasteland 2, Eternity, Planescape
this game should be good they got one goal and its RvR they are not like eso that try to focus questing and some guild battles with no experience building it. they are not guild wars 2 trying to sell as much as possible even if they lose pretty much every good guilds and quality players leaving the game filled with quantity blobs.
srsly when 13 good guys in tier 1 server to last tier can beat 40 guys then something is very wrong.
sure I would understand if 30 good structured guild would beat 100 because the zone blob is not able to co ordinate the bombs but yh....
this game got a purpose it seems to build a good RvR they have done it before so it should be good hopefully they wont bind themselves when they build a good game hopefully they stay pure and just tell e sports when they come to piss off.
and all pve players please stay out. this game should stay pure and not go
PRESS 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.
I have no hopes... I will believe it when I see it. Until then... all the talk, all the hype, all the hope... is purely vaporware...
See you all in 2018 when there's actually an open beta coming around the pipe.
1) PvP Only? Limited. Extremely so.
2) Graphics engine from 2003? Kinda looks like it. Yeah, graphics aren't everything but it's hard to create high quality gameplay and immersion when your engine just isn't that capable.
3) Small budget. Not exactly something that lends itself well to this industry. Small budget usually means the game will be lacking. Yes, there are exceptions like Eve but it was entering an untouched area. An MMO space sim really hadn't been done to that level before. This doesn't have that luxury.
4) Small team. Resources are usually very constrained and everyone ends up wearing many hats and overworking themselves. That means the guy who codes the website also designs the UI, even though he isn't that great at UIs.
I have the utmost respect for Mark Jacobs and the team; they've delivered some really great things in the past. I just can't help but think this project is far too ambitious for them and has all the wrong focus for what people really want to see. (Which is to say it has been proven there is a low demand for PvP-only fantasy MMOs.)
This. Also, many players come to play MMOs with the mindset that an MMO is a single player game with co-op features. And they are getting just that.
It is amazing how little you know about it's development. Shocking really.
You stay sassy!
That is precisely what MJ and team and shooting for: niche. They have stated that clearly.
You stay sassy!