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We all have our differences in several aspects that I consider small potato's. But were all here day after day, year after year WAITING for the same thing :
- A full size mmo.
- Slower leveling, that a community can be built.
- Harder challenging game that involves some cooperation with others now and then.
- A life inside a game world, where everything isn't crammed together every five feet.
- Open world without zoning ( this has been done many times in the past, what had changed ).
In my years of being here I consider myself an expert at the types of people that post here. We have :
1) The Power posters - The ones that have been here for years. They play every mmo that comes out. Wishing for that perfect mmo that will keep there attention. They hype the new and destroy anyone that post negative....But yet, they are on to the next 30 days later. ( I can't blame them in a way )
2) The gamers - MMOs have changed into just games with others on line. Gamer types are happy with the industry. They don't mind mmos that last only 30 days. They tend to just solo, and use the dungeon finder every so often just for fast amusement.
3) Free players - This explains it self. What better way for that 5 year old, collage kids with no money, or un employed to play a game for free than an mmo.
BUT :
For the true mmo player we ALL want the same thing.......A real mmo, but never get it !
Comments
I got it atm, seems im not a real mmo player...
I see this comment being posted a few times here. Why would anyone want to live in a game world where you can't touch, taste and smell the world your in?
We don't have games/virtual worlds yet like The Matrix for me to even consider living a life inside a game world.
Yes you are, I've seen your post for Archage.
It seems Archage is infact an mmo.......To bad this mmo is tainted by marketing, F2P tricks, and Asian grind.
This game actually proves my point......Every mmo player is watching the progress because it's an mmo. But with a lot of setbacks !
A life with in a world is what an mmo is........Its up to the player to use self control. To live life too !
I've have my MMO.
And I have 2 others I play when I want a change.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Fair enouph.
I agree AA could be way much better imo but still the best i have atm that gives me what im looking for in a mmorpg, just have to deal with the "bad side".
What about the people who love open world PvP vs. people who do not? Roleplayers?
- A full size mmo. Can't argue there. The bigger the better I guess.
- Slower leveling, that a community can be built. What do you consider "too" fast? There will always be people who will blow through stuff faster than others.
- Harder challenging game that involves some cooperation with others now and then. Again, different people will get through things at different speeds. I really don't like this kind of stuff because when the game gets older, or people leave a lower level zone it just makes it harder for the people who fall behind.
- A life inside a game world, where everything isn't crammed together every five feet. I don't know. Depends on what you mean by "everything". if there is alot going on (at least for me) the world seems more immersive. Just makes it feel more alive.
- Open world without zoning ( this has been done many times in the past, what had changed ). FF: ARR has zones and it seems plenty of people still love it.
Sounds like Vanguard which I actually really liked, unfortunately it was virtually empty when I played it so kind of shoots down your thesis that everybody wants this sort of game (although I think a game like Vanguard could have done better if presented/marketed better.)
I don't think an MMO needs a completely open world with no instances at all to be good. Instances have their uses for sure. DDO and GW1 both use them to very great effect.
Speak for yourself. Currently very happy about playing Gw2 and Archeage.
Vanguard ( great mmo )
It flopped because of coding, and players never seem to return to a flop. However, many have ....Problem being, not at the same time.
Dungeons & Dragons Online ( great mmo )
Out of hundreds of mmo's this one was the exception, I didn't mind the instanced, I don't know why, maybe because the dungeons were so rich in content, and the player co operation was so intense.......But on a private note, it was the only exception.
Speak for yourself and please do not include me in the "we".
I don't want slow leveling or care much about a community.
I am playing games, and do not want "life" inside a game world.
And please do more instanced games. Open world without zoning? Don't tell me I need to slowly travel the land and camp with other people. I will pass.
Minecraft seems to match 4 out of the 5 criteria. Only thing it had lacked was the full sized mmo element.
Been playing it for a little while now and realized that is what MMOs have been missing for a long time now.
Returning the sense of not knowing what's ahead and simply exploring its vast landscapes. Whilst naturally rewarded for doing so time to time.
-Azure Prower
http://www.youtube.com/AzurePrower
so everybody is waiting for Anarchy Online 2?
That's what Im waiting for....
I think there are 3 distinct tastes and they were around for a long time
The EQ people
The DAOC people
The Anarchy Online people.
You are making a big mistake by thinking that we all want the same.
Different tastes are matched by different games.
Some features are so harshly opposing each other that you simply can't add them both.
This post was for mmo players ...Not gamers.
My same position, but I have come to sad reality and I posted this same topic weeks back, that the developers have lost imagination, they are looking at WoW as the only pattern to follow and every single one of the games that have come out in the last few years have failed.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
I play modern MMOs like Marvel Heroes. And what is a "mmo player" anyway. If you want to restrict to those who want to spend years in an ancient design (like UO), then I am clearly not one of those .... but i don't suppose there are many of those left.
What are you talking about?
LoL, World of Tanks, PS2, Hearthstone, Destiny .... are all very different from WoW. Devs are not making wow-like (or old school) MMOs anymore. They are moving to other types of online games (which no doubt ... some will be included as MMOs ... like WoT).
I suppose there are several more factors that should be considered by those trying to decide if a game is a "true MMO" in addition to those presented by the OP:
The list could go on and on. Are we sure that we're all searching for the same MMO?
I self identify as a monkey.
Comming from a guy with "Posts: 19982"
Somehow i think u like community :P
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Anyways seems ok i like moost of what u sad.
The problem is there where MMO's that had all of that and more.
But like moost of them somthing is wrong somewhere and it dies out.
Moost PVP fun i had an best inplementation has to be Warhammer. (and look where that is now)
Best seemingless open world has to be Nercron. hell i think that game "had" it all.
But behind a company that has no "brain" and no clue of running it, it died out like the rest.
I hate WOW trust me. (and yeah i played it)
But that actualy did what the market wants.
It looks what other games are doing and if the peeple like it. and then it will put it in WoW.
Peeps that say stuff like "its a wow clone" should get locked up in a mental institute.
WOW is a game that copy's anything good from all the games around it.
I lost hope in mmos,so I moved on to the best games the dark souls game.
Bloodborne is going to be awesome!
1) What do you consider a full size mmo? Many of the new mmos release with far more content out the gate than many of the elder mmos did. Many of them still keep adding to the game, where many of the elder mmos have mostly gone into maintenance mode.
2) I certainly don't want slower leveling. The first or second time through, sure, but after that the process becomes tedious due to repetition. If the level process was something more than just the preface to end game, then sure the process could take longer.
3) There's a fair amount of challenge to be found in many current mmos, but you have to actively seek it out most of the time. There's a reason why a minority of players have cleared Heroic Raiding in WoW or have killed the Jungle Wurms in GW2, because those offer challenge that many cannot complete.
4) I want to play a game as a hobby, not as a part time job. I've done that in the past and it's not "fun".
5) So, you want to go back to a world where you have to wait in line for hours to kill the last mob of a dungeon and wait for your turn to loot? Again, I've done that, it's not fun. Seamless overworld is great, but zoning and instancing serve their purposes as well.
I've been playing mmos for 15+ years at this point. I know what I want out of them, and I have hope for the future. However, I also don't want us to go back to the dark ages of mmos where all games were a grindfest for the sake of being a grindfest either.
Sorry, but you're contradicting yourself. You're not listening. You're hyping your own post, just like you say MMO gamers to with games. Sorry, but your post is seriously flawed. You assume that people don't want a quick levelling experience, because that's not what you want. That's simply not the case. People don't want to grind for 20 hours per level any more. Actually! Slower levelling actually hurts community because the differentiation between levels is too large, progression is too slow, and there isn't enough interest in grindy gameplay.
For "WE all want harder gameplay", please see Wildstar. Nuff said.
As far as worlds are concerned, again, people don't want to walk for an hour to find the next town. People want engaging, fun, action-packed gameplay. They don't want to regale their friends with stories about how they spent 20 hours looking for material to craft this weapon, only to craft it and it turn out to be sub-standard. Awww, man!! Well, time to try again!! Screw...THAT!!
I really think that you believe what you're saying is what the majority wants, but I think you're completely off your rocker.
Actually, people can talk all the crap they want about it, but Destiny got something really right. They understand that the majority of people want to play higher-level content. So why not just serve that up to them? So that's what they did. 20 levels, plus 10 light levels (where the real grind is). Level Scaling, so there are still challenges from 20 to 30. However, the majority of your time is spent at max level, because that's where people want to be anyway.
If 80% of the population in your game is lamenting having to level another character, you've got huge problems. That's the state of MMOs today, though. There might be a niche market for slow progression, low-reward, vast, empty worlds like what you're talking about, but the MAJORITY of people will not be in it.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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No, the vocal minority all wants the same thing but since they don't represent a significant revenue stream, they are not getting it.
Sorry to break the news, but collectively you are not as important as you imagine yourself to be.