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I think the hunt is over.

TorgrimTorgrim Member CommonPosts: 2,088

Finally we can see MMOs branch out in all kind of directions gameplay and layout wise, It's not this WoW formula that have been around, and I think Kickstarter has something to do about it, people really put their money where their mouth is, sure we have seen some major blunders but It has gone overall ok.

We see more different kind of MMOs in development, sure some will fail but the point is they are there trying new ideas and trying new things besides the old mold MMO.

For me the hunt is over only the waiting remains, but I gladly wait.

If it's not broken, you are not innovating.

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Comments

  • OldbugssOldbugss Member UncommonPosts: 22

    What is it that you are waiting on?

     

  • rodingorodingo Member RarePosts: 2,870
    Wait,..you mean you are not claiming the sky is falling and the MMO genre is doomed?  You do know that's how you are supposed to post about the state of the genre, right?  You are not supposed to accept change as a good thing.

    "If I offended you, you needed it" -Corey Taylor

  • nebb1234nebb1234 Member Posts: 242

    what the??? That's not how you play mmorpg.com .... 

     

    can we get some negativity plz??????

  • PhertiasPhertias Member UncommonPosts: 51

    I agree, its nice to see that things are changing and companies are trying something new

    The problem is, will it work? While some of us want the change, others just cant the grap that WoW had on us 

    and thus, if the game not reminds us of WoW, we cant play it

  • BattlerockBattlerock Member CommonPosts: 1,393
    The hunt is not over until the meat has been harvested, bagged, cooked, served, tasted and liked and there is an abundance.
  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by Torgrim

    Finally we can see MMOs branch out in all kind of directions gameplay and layout wise, It's not this WoW formula that have been around, and I think Kickstarter has something to do about it, people really put their money where their mouth is, sure we have seen some major blunders but It has gone overall ok.

    We see more different kind of MMOs in development, sure some will fail but the point is they are there trying new ideas and trying new things besides the old mold MMO.

    For me the hunt is over only the waiting remains, but I gladly wait.

     

    There has always been different MMO's in the making or released from Face of Mankind to EvE to A Tail In the Desert to Archeage to Darkfall to DDO to City of Heroes to Ryzom to Star Citizen to DOTA and many more. Its that players expect low appeal themed games to be made into AAA titles with $100 million budgets with all the bells and whistles that even the $100 million games cannot achieve. Its the same in all hobbies if you look further than the obvious or the end of your nose the world is full of variety but you might have to lower your expectations a bit, though with the Internet everyone's a critic. So I think you really mean that AAA MMO's might be branching out finally but that's still to be seen. In the meantime players actually looking for a different experience play whatever they find interesting and all the others sit on MMORPG and bitch and moan about it.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • jdizzle2k13jdizzle2k13 Member UncommonPosts: 251
    Originally posted by Calerxes
    Originally posted by Torgrim

    Finally we can see MMOs branch out in all kind of directions gameplay and layout wise, It's not this WoW formula that have been around, and I think Kickstarter has something to do about it, people really put their money where their mouth is, sure we have seen some major blunders but It has gone overall ok.

    We see more different kind of MMOs in development, sure some will fail but the point is they are there trying new ideas and trying new things besides the old mold MMO.

    For me the hunt is over only the waiting remains, but I gladly wait.

     

    There has always been different MMO's in the making or released from Face of Mankind to EvE to A Tail In the Desert to Archeage to Darkfall to DDO to City of Heroes to Ryzom to Star Citizen to DOTA and many more. Its that players expect low appeal themed games to be made into AAA titles with $100 million budgets with all the bells and whistles that even the $100 million games cannot achieve. Its the same in all hobbies if you look further than the obvious or the end of your nose the world is full of variety but you might have to lower your expectations a bit, though with the Internet everyone's a critic. So I think you really mean that AAA MMO's might be branching out finally but that's still to be seen. In the meantime players actually looking for a different experience play whatever they find interesting and all the others sit on MMORPG and bitch and moan about it.

    I agree.

    There's plenty of games that offer something different.  The problem, as you said, is that not all of these games are going to be backed by hundreds of millions poured into pretty graphics, voice acting, or other things that are nice to have but not absolutely necessary.

    I think also, if people play a lot of games that are similar, no matter the genre, after a few years they feel like they're playing the same thing, or they try to play the game the same way that they played their first game.  That may lead to every game they play feeling the same for them, even though the game may offer many other different activities.

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  • LyrianLyrian Member UncommonPosts: 412

    The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

    Or maybe we already did. *stare*

     

    *Twlight zone music*

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Lyrian

    The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

    Or maybe we already did. *stare*

     

    *Twlight zone music*

    I certainly hope not. I don't want another life. I want games as entertainment.

  • AcidonAcidon Member UncommonPosts: 796

    Originally posted by nebb1234

    what the??? That's not how you play mmorpg.com .... 

     

    can we get some negativity plz??????

     

    Right?!

     

    Originally posted by Lyrian

    The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

    Or maybe we already did. *stare*

     

    *Twlight zone music*

    Holy crap.. I'm playing wrong, then!  Let me off!

     

    Stick a fork in me, I'm done!

    Done I say!  Let me out!

  • BladestromBladestrom Member UncommonPosts: 5,001
    I think we all have wildstar to thank, it has sent a loud and clear message that the end game raiding is everything style has reached the end of the road for all but legacy games. We should finally see devs released from the shareholder driven shackles for massive subs levels and generalisation of game features.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Panther2103Panther2103 Member EpicPosts: 5,777

    You are right. There are plenty of options now, plenty of games that aren't trying to clone each other. The problem now exists that players don't know what they want. They will consistantly go between games, getting mad that each game doesn't have THE feature they want from another game, then if said game adds that feature because of a vocal minority then you get the people who didn't want that feature complaining. People have delved into such a niche need for their MMO games that they killed the genre for themselves and will consistently whine that they have no games that are like the game they want to play anymore.

    I have a few games I'm enjoying right now, Archeage is pretty much the game I've been waiting for since my first break from Lineage 2, I just hope that other people start to find the games they want to play and allow developers to create their own visions.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Maybe players will relearn that it's ok to play more than 1 game and that For a game to satisfy multiple players online it cannot give every feature known to man and be perfect for everyone at the same time. Specialisation has been suppressed for many years, and some devs have mistakenly thought that the answer is generalisation, which ofc Is the direct opposite, retarding innovation.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ShaighShaigh Member EpicPosts: 2,150

    I don't see much change, most people find a new MMO, play it few months until they quit and wait for the next one. Its the same kind of hype for every game and when it comes to indie sandboxes its a glorious feature list with very little gameplay footage making me doubt that any of them will release in 2015.

     

    The two games I wait for will probably release in 2016, and so far I haven't seen any proper gameplay footage on them so its impossible to say if they'll deliver or not.

    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • WizardryWizardry Member LegendaryPosts: 19,332

    Name me ONE game or developer that si changing ideas and is done with quality,meaning it does not look like 1990's gaming or like Diablo or any cheap quality Moba's.

    The  ONLY new invasion on the market has been Voxel gaming which really is not that new,it is more a case of climbing in on the Minecraft market.

    Everything else is yellow markers,linear questing or in case of Sci-Fi it is the same old cheap ship combat ,null space full of star textures,geesh i have even seen the Eve copy of timed skill learning .

    Even the red carpet combast claimed by FFXIV is not new,FFXO already had this versatile combat ,only thing it added was the hand holding and god knows we have had billions of hand holding games.WS btw just copied FFXIV combat.

    AA well full of hand holding,maybe the worst hand holding i have ever seen and again linear questing.SO where is this NEW the OP talks about?

    To be honest i don't even need new,i just want a game that does things the way i like a game to pay,just so long it is not more Wow/EQ2 clones that is why we do not have CHOICE because there is so little choice.I want to see a decent effort with assets,proper Ai not 2-3-4 mobs all tied to the same Ai,it looks dumb and unrealistic.

    What this Industry is lacking is not versatility but ONE developer to put it all together with QUALITY.We already have TONS of ideas to put in our games,we don't need anymore,just do it good and not like you are rushing some game to market.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BladestromBladestrom Member UncommonPosts: 5,001
    The problem is as developers have tried to exactly what you ask for - put every idea in 1 game. For e.g I love linear questing if it's good story telling, many don't - so you cant satisfy every gamer in 1 game. We need smaller budget high quality MMO that doesn't aim for 1 million + subs.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Loke666Loke666 Member EpicPosts: 21,441

    The fact that many other companies are making games that doesn't fall into the Wow mold isn't enough, we need a few successes as well.

    GW2 did well and AA seems promising (but needs at least 6 months longer to see how things go) but we do need a few more to prove the point. If a game like Undead labs Class 4 (just an example) would earn a lot of cash as well it might prove that MMOs should differ from eachother but right now is Wow still earning most money of all the games so the publishers with big budgets will probably continue with similar games.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Wizardry

    Name me ONE game or developer that si changing ideas and is done with quality,meaning it does not look like 1990's gaming or like Diablo or any cheap quality Moba's.

    The  ONLY new invasion on the market has been Voxel gaming which really is not that new,it is more a case of climbing in on the Minecraft market.

    Everything else is yellow markers,linear questing or in case of Sci-Fi it is the same old cheap ship combat ,null space full of star textures,geesh i have even seen the Eve copy of timed skill learning .

    Even the red carpet combast claimed by FFXIV is not new,FFXO already had this versatile combat ,only thing it added was the hand holding and god knows we have had billions of hand holding games.WS btw just copied FFXIV combat.

    AA well full of hand holding,maybe the worst hand holding i have ever seen and again linear questing.SO where is this NEW the OP talks about?

    To be honest i don't even need new,i just want a game that does things the way i like a game to pay,just so long it is not more Wow/EQ2 clones that is why we do not have CHOICE because there is so little choice.I want to see a decent effort with assets,proper Ai not 2-3-4 mobs all tied to the same Ai,it looks dumb and unrealistic.

    What this Industry is lacking is not versatility but ONE developer to put it all together with QUALITY.We already have TONS of ideas to put in our games,we don't need anymore,just do it good and not like you are rushing some game to market.

    Do you mean "every other game is shit except the one I want"?

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • KazuhiroKazuhiro Member UncommonPosts: 608
    Originally posted by Lyrian

    The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

    Or maybe we already did. *stare*

     

    *Twlight zone music*

    Then I chose poorly at the character customization and class choice screens. :P

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Loke666

    The fact that many other companies are making games that doesn't fall into the Wow mold isn't enough, we need a few successes as well.

    GW2 did well and AA seems promising (but needs at least 6 months longer to see how things go) but we do need a few more to prove the point. If a game like Undead labs Class 4 (just an example) would earn a lot of cash as well it might prove that MMOs should differ from eachother but right now is Wow still earning most money of all the games so the publishers with big budgets will probably continue with similar games.

    Plenty of non-WoW successes.

    World of Tanks .. huge success .. pvp only. Even ditch the world.

    LoL .. huge success.

    Diablo 3 ... like it or not, huge success.

    Destiny .. even with all the problem, and less than fabulous reviews, huge sales.

     

  • nebb1234nebb1234 Member Posts: 242
    Originally posted by Lyrian

    The hunt isn't over until we create an AI singularity able to create entire game universes and content 'at will' and being able to edit our memories and personalities to fit into such worlds in such an immersive way that we can't even tell we are gaming at all.

    Or maybe we already did. *stare*

     

    *Twlight zone music*

     

    *heavy breathing*

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Are you saying good mmo titles are coming? Or are you saying WoW clones are coming to an end? Dev's are still pumping out terrible AAA clones, not sure what titles or title you're referring to.  

    Played-Everything
    Playing-LoL

  • NelnernaaNelnernaa Member Posts: 9

    A bit of an early call but I agree. Anyone who is in touch with mmos for the last 2 years should see this change.  If you are looking for clues there is Blizzard's Titan. All "We didn't like it." pr talk aside, Blizzard (the company who pretty much created the old formula) knew that another 'wow in space' won't sell at this point. Especially not after seeing how Wildstar has failed.

    Sure quick cash grabs like ArcheAge are inevitable but when we get past that point new different kind of MMOs will probably have a solid ground. Once players are exposed to new gameplay experiences I doubt they will go back to a 10 year old same old same old questhub grind. 

     

     

     

     

     

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by nariusseldon
    Originally posted by Loke666

    The fact that many other companies are making games that doesn't fall into the Wow mold isn't enough, we need a few successes as well.

    GW2 did well and AA seems promising (but needs at least 6 months longer to see how things go) but we do need a few more to prove the point. If a game like Undead labs Class 4 (just an example) would earn a lot of cash as well it might prove that MMOs should differ from eachother but right now is Wow still earning most money of all the games so the publishers with big budgets will probably continue with similar games.

    Plenty of non-WoW successes.

    World of Tanks .. huge success .. pvp only. Even ditch the world.

    LoL .. huge success.

    Diablo 3 ... like it or not, huge success.

    Destiny .. even with all the problem, and less than fabulous reviews, huge sales.

     

    Shh..we're talking MMORPGs here.... go hang out with the Madden NFL crowd or something.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • -Mithan--Mithan- Member Posts: 9
    Make a new game like the original asherons call.  I'll pay, no problem.

    VN Forum Manager

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