It looks like you're new here. If you want to get involved, click one of these buttons!
It seems like in the past couple of months or so, a lot of people have either joined FFXIV for the first time or have resubscribed to it. I was wondering if those people are still enjoying it and playing it or did they decide to quit again. What was it that made you keep on playing? Or alternatively, what was it that made you decide to stop? *Note that the poll is only for people who either just recently joined or recently resubbed, not for someone who quit last year and haven't played since.*
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Comments
Ea is like a poo fingered midas ~ShakyMo
i probably played from when it came out all the way till a month after 2.3. To me the game was way to easy and really boring I was never a fan of scripted fights, I loved the crafting. frontlines was fun but i just couldn't find myself to spam the same dungeons and primals over and over i got to the point i'd watch tv while doing ex primals.
It's a solid game if you have 7 other friends to tackle all the content with. i played it with 4 others so we would struggle to find a static with people who had basic understanding of scripted fights. ,as a pug its just to annoying to go week in and week out searching for a party and then hoping they understand what to do for me it ussualy takes me 1-3 deaths per new content mechanic to 85 percent of the time dodge it and understand it. it seemed like after 50 tries people would still struggle on such simple things which sucked.
i really hated the community on my server tho everyone thought they were so badass because they could tackle content first. I had gotten into an arguement once because they "firsted" content and i told them I could care less if someone beats a boss in 200 tries if i beat it in 10 tries i think thats better skillwise... They proceeded to insult me until i asked them to replace there guy with me and see how i fare with content i haven't seen. they agreed, We went into the new turns they all knew what to do i was clueless i don't like to watch videos and such.. after 3-4 tries on each turn beat them lol. the leader did apologize tho lol.
I was hooked at launch and raided first coil, unsubbed for another game then came back for 2.2 and have gotten hooked again ever since. I'm on the last phase of t9 planning to get it done before 2.4 launches with third coil. The patch is right around the corner ! Yay for games that actually release content!
Also working on getting my nexus weapon, just finished novus recently. If I have time to spare on other activities ill level gathering/crafting classes or run trials etc, i plan to pickup ninja as well when it comes out. This is the best game out there right now in my opinion for themepark mmo players.
Played-Everything
Playing-LoL
I get hung up on some of the more grindy parts of it (grinding gear past i90ish, Novus/Nexus, etc), but overall I'm still subbed and I still have fun.
I'm not running Coil on a regular basis, I'm not spamming dungeons, but I'm just kinda picking around at various parts and having fun. Mostly Fishing, which I don't know why, but I can waste hours with.
The Ixal dailies have been really fun - although i'm just about done with them. Glad 2.4 is around the corner - I also agree, a game that releases content (that I don't have to pay $29.99 for!)
As someone who turned away from the game at its relaunch, checked it out once a bit after that and still found it very underwhelming... I came back again more recently to see how things were progressing (I do that with just about every MMO I've ever played - go back just to see how things are), and I've been absolutely hooked.
To me, it now feels like a proper MMORPG, not to mention a proper FF MMO. So much to do, so many things to prioritize, and it's all just very, very fun. It's the game I was hoping it would be at its re-launch. I'm having a blast and definitely intend to stick around.
I played final fantasy xiv arr purely for pve. At first combat feels boring and slow paced but i kinda get used to it. Its a real nice break from the crazy fast paced pvp combat in wow(3s arena).
I appreciate this game for what it is... i havent reach lvl cap tho but i take my time doing story quest.. trying out different jobs.. etc.. I usually dont pve but in this game its different lol..
Most of the side quests are not particularly interesting. But the main storyline is quite engaging and so are the class quests.
@OP, I recently resubbed and I am really enjoying it. I love how I can do everything on 1 char and I don't have to ever bother with alts. Also the main storyline is quite interesting so that keeps me playing. I like the crafting too. But yeah there's just tons of content to do.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I bought the ps4 version 2 weeks ago and I'm having a blast. I never thought that playing an mmo with a gamepad would be that good. I tried to play with a keyboard and mouse since you can play with them on ps4 too but nope... I can't play it. It's just that playing with a gamepad is a lot more comfortable. And the game itself is amazing. Story is good, gameplay is very polish and combat better than I expected. I didn't play this game at launch because of the non-pvp issue and 2,5 sec global cooldown. I still don't know the pvp is good or not but even without it I think I can easily play this game for months for only its pve aspects.
Do I have to turn something on for chat? I never seem to see anything from other players. My char is only level 10 at the moment so I haven't missed out on anything I guess.
Re: voice acting.
Only main quest cutscenes are voiced, and those incompletely -- in many cases the vocals will just cut out halfway through a scene. This may have been due to budget limitations, scheduling issues or a desire to keep the amount of voice data in the game under control -- I don't know.
The default client download includes voice tracks for all 4 supported languages & you can switch between them in game.
If setting the voice track to something other than the language you set for the game client, bear in mind that the localisation teams were given a pretty free hand in translating stuff (hence we can get all the bad puns and pop culture references in quest names and the like in the English version, for instance) so the text you see won't necessarily be a reasonable translation of what you hear.
There are no global chat channels. Zone chat (/shout, pale orange by default) can be pretty quiet particularly in low level adventure zones. It should be on by default -- you can change settings, including what channels go to what tabs, in the "Character Configuration" windows under "Log Window Settings" (speech bubble icon). Also if you've accidentally switched to the "Event" chat tab, that shows only NPC dialogue.
I resubscribed to the game yesterday and am really enjoying it. I discovered new things I never knew existed since my one character is level 13 now. My other one level 11.
I'm in two very good guilds/Free companies. Definitely pleased so far with my progress and just taking things at my own pace.
Great game!
Quests are pretty MMO standard, essentially the bread and butter of questing. However what I enjoy about them, more than the activity themselves is that many of the NPC's have arches and personality and considering you re-visit areas often you get to see how they change. For instance, you are introduced to "Yellow Moon" early on and you are reintroduced to her in later quests and to a personal fan club in a seasonal event. It just makes the game feel more "alive" rather than they all being stational quest givers who do not move.
As for voice acting, it's actually not that expensive to do, however I imagine the decision for it not being fully voiced serves two purposes.
1) Voiced segments carry a certain impact, or weight to them you immediately associate it to important events.
2) With many languages in place, it is a lot of recording and as such would only increase development time, as a person who doesn't mind reading quests I would rather more content than less content if voice acting was the holding issue.
If I am honest, voice in MMO's as a standard doesn't really hold well, a lot of people reference SWTOR but I can assure you that as an end game SWTOR player (before I quit that is) that only a small fraction of the spoken word is worth anything. The main story and your class quest is very enjoyable, as are your companions, but the average joe NPC is just dull, lifeless and boring as hell and I find myself skipping it anyhow.
The only game where voice acting has had a consistant quality to it through start to finish is TSW and that only functions because it has only a hand full of NPC's.
Point being, don't associate quality to voice acting, its nice when done right, its great when used correctly but should never act as the main narrative to your experience.
I'm the same way atm. I just finished the Ixal quest, got the mount but I still do them for Venture coins and oaknots, plus there actually kind of fun
Fishing is strangely addicting. I spent almost 2 hours yesterday trying to catch a HQ bone cleaner for my GC turn in, lol. 2 hours playing a game and not even having the though to kill something kind of shocked me. That's the reason why I like this game a lot, theirs many things to do outside of battling that are actually fun and not just bleh.
I enjoy undercutting people in the market place - it's the only PvP a crafter gets.
You are very much to the point in your post. Usually when it comes to MMO's quests are always seen as activities that you do in the game, so people tend to value them only based on what value they give to the gameplay. By people I don't even mean just players, but the developers too.
If one only looks at ARR quests through that extremely narrow point of view, it holds true that the quests are pretty much the MMO standard. Especially if one only considers quests the activities that you do and which happen in the open world, a distinction people also often make.
If one looks beyond the quest objective and the button presses needed to get there, though, the quests change significantly. Sadly but understandably not many people do that. Why? Because there isn't anything beyond the quest objective in 9 cases out of 10 when it comes to MMO's. The dialogue is there to provide context, but very rarely is there context that grounds the quest to the world and lore, and is not simply a poorly constructed vehicle to justify the quest objective. Moreover, and especially in MMO's that are not made by English developers, the script is lazy and uninteresting (because there's so little of value in the dialogue). The dialogue and script only enforce to the player what the developer expects them to do in the first place - skip the text. So it is no wonder that many players do not look beyond the quest objective in ARR either. The quest text is also made to be easily skippable, so as to not inconvenience players who do not give a damn.
To go a bit more deeper to the underlying issue at hand, the world/lore tends to be made into a vehicle for gameplay purposes at best, and a necessary yet useless burden that only eats resources at worst. You can't make the quests interesting if your MMO's world is created by the company's 17 year old Summer intern.
To make a long story short, there is a reason why the last week's Fan Fest had a Lore panel included as an event. There is also a reason why every single major patch has as much script in it as a mainline Kingdom Hearts game. ARR's world is huge, multi-dimensional on many levels, and full of secrets and intricacies. ARR's quests are a vehicle to unravel the world in its entirety as much as they are a vehicle to drive main story and provide gameplay activities. The script is top notch if not too fancy at times, and the game does not apologise for its emphasis on quest dialogue - there is little reason to. While the quest objectives and stories are not always about saving the world, giving them a bit of a filler feel, hardly a quest or even item description goes by that doesn't either try to humor me or flesh out the lore.
The only way for the developer to offer value beyond gameplay in their quests is to have a well thought-out lore and world, accompanied by a lively script and dialogue. The only people saying ARR quests are subpar are those who only look at the gameplay or those who have some deficiency making them unable to appreciate a world and lore actually done well for a change.
Haha. That's like saying horses would sell a lot more than cars today since horses were popular at one time.
You don't compete against Ford with a horse.
Just tried the game for the first time. I am not into Asian themes in games, so I wasn't expecting much.
I liked the combat system with the 2.5 sec global and such, and the fact the game is honest about being a themepark - it isn't trying try to convince you otherwise. I also liked the dialogue system. Also, kudos to the team behind the movement: as far as my knowledge goes, this is the only game after WoW with similarly smooth movement in the tab-targeting market space.
That being said, this wasn' t the type of game I was looking to play long term. Its not my type of game, I dislike the mix-match theme and have absolutely no draw to the FF franchise at all, and lastly, performance-wise the game currently runs horribly on Linux through Wine even on a killer computer.
As far as I can see, it'd make for an OK modern WoW alternative if you're into the theme of the game, but it wasn't a game for me.
The Weekly Wizardry blog
I've played on an off, but it's just too meh. Son't get me wrong it's a beautiful game and excellent production value, but to me it's just ehhh.
I wouldn't mind it being a 'theme park' game as much if EVERYTHING wasn't zoned and felt so closed, at least WoW has a seamless transition to other zones which I love in mmo's even if it is a theme park, but FF, every little thing is zones, even going from one end to another in a city, and to me that takes away any sense of openness in an MMO. At least have large zones like ESO, but they're all so small, IDK it's just something I don't like in MMO's
I was really hoping when SE was reworking FFXIV it would have been more like FFXI, but it ended up being a run of the mill Theme Park MMO with Final Fantasy Fan service which obviously has went a long way. I'm convinced if it didn't have FF name it wouldn't be as nearly as popular as it is.