You might as well ask gamers to stop complaining all the time, if people don't wanna look past the surface of a game and just label it wow clone vs. a themepark MMO they are not going to. All we can do is ignore the posts we are think are a waste of time , and just move on.
In response to the OP, whether or not WOW invented the generic mmo features you list, it certainly popularised them and created a success that other developer's tried to emulate for years afterwards. Therefore, the phrase 'WOW-clone' is quite apt to describe the lack of innovation in the mmo market in the years following WOW.
Originally posted by Tuchaka You might as well ask gamers to stop complaining all the time, if people don't wanna look past the surface of a game and just label it wow clone vs. a themepark MMO they are not going to. All we can do is ignore the posts we are think are a waste of time , and just move on.
^Pretty much.
Haters are always gonna hate.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I don't know. Some clones earned their reputation.
There used to be a picture of Swtor's Marauder class, side by side, next to the WoW Warrior class, and the skills were literally cloned. The same could be said of Rift.
WoW clones do exist, but thankfully the genre has finally tried something new with GW2, TSW, WS, AA, etc.
In response to the OP, whether or not WOW invented the generic mmo features you list, it certainly popularised them and created a success that other developer's tried to emulate for years afterwards. Therefore, the phrase 'WOW-clone' is quite apt to describe the lack of innovation in the mmo market in the years following WOW.
I will continue using it.
Right On!! Thats far out man! right on!
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I don't know. Some clones earned their reputation.
There used to be a picture of Swtor's Marauder class, side by side, next to the WoW Warrior class, and the skills were literally cloned. The same could be said of Rift.
WoW clones do exist, but thankfully the genre has finally tried something new with GW2, TSW, WS, AA, etc.
Wow Warrior is not the same as Sith Marauder.
Also SWTOR has more than 1 "Warrior" class and all of them play different than the WOW warrior.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I know I will get flamed or whatever but I could care less. I am just being honest.
It is a tired,lazy clichéd statement usually made by those with no original contribution to a topic and/or post.
WOW drew it's inspiration from EQ,AC and Ultima Online. (According to Blizzard themselves)
WOW did not invent the MMO nor is every game that comes out that has even ONE feature in it that WOW has make it a clone.
(Moreso in the fact that Blizzard probably did NOT invent the feature themselves) I feel we are not giving proper credit to the games that inspired WOW and instead just spit venom on any game released that reminds anyone of anything that Blizzard may or may have not done or even HAD in their game.
Ok Sorry guys
For a list of games that I DO think or WOW type clones here is a non judgmental list in particular order:
==> Runes of Magic
==> Allods Online
==> Gates of Andaron used to be 4 Story (Which I think is the biggest clone of the WOW-type games)
==> Talisman Online
==> Neo Online (though I hesitate to list this one)
==> The Lost Titans (Though Played in a Browser)
==> Order & Chaos Online (Mobile MMO)
I am sure there are more but at least these games do not shy away from calling THEMSELVES WOW clones.
Games like Rift,SWTOR and Wildstar are their own games. Not WOW clones. Art imitates Art. Like EQ and AC before, WOW after that and TESO, Guild Wars2 and Many More now and coming soon will do for future games.
/End Rant
Don't forget Derek Smart's baby Alganon! Anyway, finally someone who understands what the word clone means....and it don't means features, cloned features would make it part of the mmorpg genre...not a wow-clone! Honestly, these folks who throw around the clone word might as well call us human-clones of each other and throw out the word species. Yeah they sound so smart....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Well, this will probally happen once mmo's come out that don't feel like they are copy pasted from wow. As in.. I don't see this happening anytime soon. To me a wow clone is: a game where you go from quest hub to quest hub on a set path you cannot deviate from at all. Bascally the game is completly linear and on rails you cannot change directions or anything.
A decent example of a mmo that doesn't feel like a biliant wow wannabe is fallen earth, yes it has quest hubs, however, your free to go to any town you want and quest there, your not locked into one linear unchangable railride.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Well, this will probally happen once mmo's come out that don't feel like they are copy pasted from wow. As in.. I don't see this happening anytime soon. To me a wow clone is: a game where you go from quest hub to quest hub on a set path you cannot deviate from at all. Bascally the game is completly linear and on rails you cannot change directions or anything.
A decent example of a mmo that doesn't feel like a biliant wow wannabe is fallen earth, yes it has quest hubs, however, your free to go to any town you want and quest there, your not locked into one linear unchangable railride.
what. are. you.
ok a few things because you are obvs a console only gamer and are new to this.
name a themepark mmo that isnt linear. i will wait.
"To me a wow clone is: a game where you go from quest hub to quest hub"
(you mean every themepark mmo before wow is a wow clone?)
ALSO in all of these you can go to any town you want not just in your game FE (btw FE sucks imo)
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I know I will get flamed or whatever but I could care less. I am just being honest.
It is a tired,lazy clichéd statement usually made by those with no original contribution to a topic and/or post.
WOW drew it's inspiration from EQ,AC and Ultima Online. (According to Blizzard themselves)
WOW did not invent the MMO nor is every game that comes out that has even ONE feature in it that WOW has make it a clone.
(Moreso in the fact that Blizzard probably did NOT invent the feature themselves) I feel we are not giving proper credit to the games that inspired WOW and instead just spit venom on any game released that reminds anyone of anything that Blizzard may or may have not done or even HAD in their game.
Ok Sorry guys
For a list of games that I DO think are WOW type clones here is a non judgmental list in no particular order:
==> Runes of Magic
==> Allods Online
==> Gates of Andaron used to be 4 Story (Which I think is the biggest clone of the WOW-type games)
==> Talisman Online
==> Neo Online (though I hesitate to list this one)
==> The Lost Titans (Though Played in a Browser)
==> Order & Chaos Online (Mobile MMO)
I am sure there are more but at least these games do not shy away from calling THEMSELVES WOW clones.
Games like Rift,SWTOR and Wildstar are their own games. Not WOW clones. Art imitates Art. Like EQ and AC before, WOW after that and TESO, Guild Wars2 and Many More now and coming soon will do for future games.
/End Rant
Also for the Record since so many people want to call Rift once AGAIN it draws moreso from EQ since he was lead and also from EQ2
name a themepark mmo that isnt linear. i will wait.
"To me a wow clone is: a game where you go from quest hub to quest hub"
(you mean every themepark mmo before wow is a wow clone?)
Well, there is linear and linear. Any game that has levelled zones is linear to some degree, in that you must finish the low level zones before you do the high ones. But in WoW, say, there is nothing to stop you starting off a human character and then heading off to do the beginning dwarf quests,
A linear game is one where at any point you have essentially one quest only available to you. Like Dragon Nest, for instance.
Originally posted by Tuchaka You might as well ask gamers to stop complaining all the time, if people don't wanna look past the surface of a game and just label it wow clone vs. a themepark MMO they are not going to. All we can do is ignore the posts we are think are a waste of time , and just move on.
Your avatar is Nolan Ryan with Robin Ventura in a headlock, and that's awesome.
Honestly, I don't know how this "wow clone" thinking started but it might just be that Blizzard invented that by theirs PR department. It benefits them quiet well because if you say something is a "wow clone" or seems like it people playing WoW won't feel need to try that game. And than you have stupid people who are indoctrinated by this society too hard and can't see behind labels like these. For ex. someone said that marauder in Swtor is a clone of Warrior from WoW. Who cares. I played both games and imo I enjoyed Swtor WAY more, no game can't be a clone, because graphics, lore etc. is ALWAYS part of the game. You can have the same skills but they look differently and are used a bit differently etc.
Innovation in this industry is almost impossible because it takes a lot of money to make something like an MMO these days so noone wants to try and fail with something really new. Prove of that was a topic once here where a guy asked about what kind of world people would like to have in an MMO, that his company is in creating such a world and would like players opinion. People said some stuff like diesel-punk atomic-punk etc. and he replied that crazy ideas like that are not possible because people wouldn't know the world, wouldn't know what is this or that. Well I don't know how about you but I play games to get out of this world and more crazy world the better, because there is more to explore. Unless developers will take their heads out of theirs a*s and stop thinking only about profits and will think about creating a great game, no real change in MMOs won't happen.
And what we see on games like Guild Wars 2 is that people who get a feeling of money tend to go just for that. GW 2 is way closer to a label "wow clone" than GW 1 ever was. GW 2 is basically the same thing as WoW was, taking good ideas from other games, putting it together and milking the customers.
Great games are RARE for one reason only, capitalism. When your focus is profit (as it is in capitalism) you can't have really good product, because quality of the product is not your concern, only profit is. Thats why we see something like EvE online still here as the only really different MMO, because they wanted to create something original and they did and its still here because noone had the balls to jump on that train of originality and make something different.
Don't take me wrong, I've enjoyed Swtor or Ragnarok online or Tera or Lineage 2 which are similar in many things, crazy original world is not necessary for a great MMO, but certainly doesn't hurt. Thinking out of the box is what created best games imo, but its also about players willing to go deep in these games and not just want to go in a familiar world to become hero as quickly as possible. Be adventurous and courageous and explore, don't just turn your brain off and play something so similar what a 5 year old can do, like WoW.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
The combat system is very similar to wow's combatsystem and it's a themepark game. The quest system is very similar exept voiced in swtor and textbased in wow.
Ofc there's a difference between a star wars themepark and a warcraft themepark, but if I were to compare SWTOR to a friend that had tried wow and GW2 and TERA and TSW, I wouldn't hesitate to call it a wow clone while ofc. pointing out the few differences.
I remember the days when the use of "Doom Clone'" or "Quake Clone" were used to describe any new first person shooters that were released . Eventually people realised it was a genre and the use of "clone" to describe new games was dropped because even though they did borrow on certain aspects of the gameplay it that was simply down to it being a genre . To my knowlage the use of "clone" to describe a new game only really applies to the mmo genre these days which kind of demostrates the level of ignorance of many mmo gamers . After all WoW was not the first mmo and even though it did offer a level of polish not seen before it also did borrow heavily from games that came before it (both mmos and single player rpgs) . WoW is simply one cog in the evolution of the mmo genre . I'm sure people will keep using the term for years to come until they realize in doing so they look like bloody idiots .
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Comments
The problem is that Wow is SO popular that it outshines any of the other games that it came from.
The main clone-thing is the quest hub, a thing that most definitely is in Rift.
In itself, it doesnt make Rift bad, it is just that it wasnt exactly an innovation, so it felt like watching a rerun of a movie.
Who wants to watch the same rerun over and over?
Doubt we will see themepark games that actually does enough innovation, to not being called a Wow-clone.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
In response to the OP, whether or not WOW invented the generic mmo features you list, it certainly popularised them and created a success that other developer's tried to emulate for years afterwards. Therefore, the phrase 'WOW-clone' is quite apt to describe the lack of innovation in the mmo market in the years following WOW.
I will continue using it.
^Pretty much.
Haters are always gonna hate.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I don't know. Some clones earned their reputation.
There used to be a picture of Swtor's Marauder class, side by side, next to the WoW Warrior class, and the skills were literally cloned. The same could be said of Rift.
WoW clones do exist, but thankfully the genre has finally tried something new with GW2, TSW, WS, AA, etc.
Right On!! Thats far out man! right on!
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Wow Warrior is not the same as Sith Marauder.
Also SWTOR has more than 1 "Warrior" class and all of them play different than the WOW warrior.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
거북이는 목을 내밀 때 안 움직입니다
Don't forget Derek Smart's baby Alganon! Anyway, finally someone who understands what the word clone means....and it don't means features, cloned features would make it part of the mmorpg genre...not a wow-clone! Honestly, these folks who throw around the clone word might as well call us human-clones of each other and throw out the word species. Yeah they sound so smart....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Well, this will probally happen once mmo's come out that don't feel like they are copy pasted from wow. As in.. I don't see this happening anytime soon. To me a wow clone is: a game where you go from quest hub to quest hub on a set path you cannot deviate from at all. Bascally the game is completly linear and on rails you cannot change directions or anything.
A decent example of a mmo that doesn't feel like a biliant wow wannabe is fallen earth, yes it has quest hubs, however, your free to go to any town you want and quest there, your not locked into one linear unchangable railride.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
.. Why?
Everythings incredibly similar.
what. are. you.
ok a few things because you are obvs a console only gamer and are new to this.
name a themepark mmo that isnt linear. i will wait.
"To me a wow clone is: a game where you go from quest hub to quest hub"
(you mean every themepark mmo before wow is a wow clone?)
ALSO in all of these you can go to any town you want not just in your game FE (btw FE sucks imo)
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
Define WoW clone please
Philosophy of MMO Game Design
Well, there is linear and linear. Any game that has levelled zones is linear to some degree, in that you must finish the low level zones before you do the high ones. But in WoW, say, there is nothing to stop you starting off a human character and then heading off to do the beginning dwarf quests,
A linear game is one where at any point you have essentially one quest only available to you. Like Dragon Nest, for instance.
Your avatar is Nolan Ryan with Robin Ventura in a headlock, and that's awesome.
+1
I apologize in advance for trolling.
Honestly, I don't know how this "wow clone" thinking started but it might just be that Blizzard invented that by theirs PR department. It benefits them quiet well because if you say something is a "wow clone" or seems like it people playing WoW won't feel need to try that game. And than you have stupid people who are indoctrinated by this society too hard and can't see behind labels like these. For ex. someone said that marauder in Swtor is a clone of Warrior from WoW. Who cares. I played both games and imo I enjoyed Swtor WAY more, no game can't be a clone, because graphics, lore etc. is ALWAYS part of the game. You can have the same skills but they look differently and are used a bit differently etc.
Innovation in this industry is almost impossible because it takes a lot of money to make something like an MMO these days so noone wants to try and fail with something really new. Prove of that was a topic once here where a guy asked about what kind of world people would like to have in an MMO, that his company is in creating such a world and would like players opinion. People said some stuff like diesel-punk atomic-punk etc. and he replied that crazy ideas like that are not possible because people wouldn't know the world, wouldn't know what is this or that. Well I don't know how about you but I play games to get out of this world and more crazy world the better, because there is more to explore. Unless developers will take their heads out of theirs a*s and stop thinking only about profits and will think about creating a great game, no real change in MMOs won't happen.
And what we see on games like Guild Wars 2 is that people who get a feeling of money tend to go just for that. GW 2 is way closer to a label "wow clone" than GW 1 ever was. GW 2 is basically the same thing as WoW was, taking good ideas from other games, putting it together and milking the customers.
Great games are RARE for one reason only, capitalism. When your focus is profit (as it is in capitalism) you can't have really good product, because quality of the product is not your concern, only profit is. Thats why we see something like EvE online still here as the only really different MMO, because they wanted to create something original and they did and its still here because noone had the balls to jump on that train of originality and make something different.
Don't take me wrong, I've enjoyed Swtor or Ragnarok online or Tera or Lineage 2 which are similar in many things, crazy original world is not necessary for a great MMO, but certainly doesn't hurt. Thinking out of the box is what created best games imo, but its also about players willing to go deep in these games and not just want to go in a familiar world to become hero as quickly as possible. Be adventurous and courageous and explore, don't just turn your brain off and play something so similar what a 5 year old can do, like WoW.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
To me SWTOR is definedtly a wow-clone (sorry)
The combat system is very similar to wow's combatsystem and it's a themepark game. The quest system is very similar exept voiced in swtor and textbased in wow.
Ofc there's a difference between a star wars themepark and a warcraft themepark, but if I were to compare SWTOR to a friend that had tried wow and GW2 and TERA and TSW, I wouldn't hesitate to call it a wow clone while ofc. pointing out the few differences.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.