The attitudes of the "haves" is terrible. First they say you arent tough enough, then they say you cant handle the game, then they say.........You know what, never mind. If theres one thing Ive noticed its the "haves" thumbing their noses at the have nots, as if some how theyre superior. And Vesavius you see the irony in your comment "....stay for the people." The "haves" are the ones driving off the people.
Please enjoy your game, and leave the rest of the MMO world uninfected.
I was going to mention that actually.
"Players come for the game, but they stay for the people- Most Devs have forgotten this."
I wonder if he noticed the irony since attitude of people like him is driving the people away from the game.
I know plenty of people that buy off the AH to make runs. The prices for the raws there certainly are low enough to build up a bankroll in order to buy one of the many plots that come up for sale daily.
Using a lack of land as a reason to hate on this game at this point is ignorant or lazy, but either way tedious.
I know people saying that you can easily earn and get land at this point will go ignored by the people that quit at L10 in a hissyfit over doing some average questing, but, whatever. I will waste my breath and say it anyhow.
The only way to 'get land' now is to buy it from another player for an outrageous sum of gold.
Ofc. I have said this. I have also said that I have seen 16x16 plots for for as little as 200g.
This is NOT an 'outrageous' sum. It is a very acheivable sum. If it isn't for you... Well... Stop whining and get good?
People have been scammed and robbed in MMORPGs since at least EQ (ask anyone who MQed the Jboots or whatever. The fools that fall for it as as bad as the dicks that do it IMO. Saying that, I have spoken to a lot of people (guild, family, our alliances, faction chat) and I have yet had one speak about being scammed.
Not saying it doesn't happen, but I am suggesting that you are getting an inflated view of how much it happens based on a few forum posts.
I would imagine your 'plenty of people' are those already well established in the game that have land vs those that don't.
I thought I was clear that I was talking about people without land.
I hold nothing against you for enjoying the game. I also applaud you for finding a guild that does group runs. But don't go around and say everything within the game is all peachy keen when in fact it's not.
Wow, this means that that you haven't played the game with a guild that does things as basic as runs? Because that's how this statement comes across...
Just how much have you played this game? Past L10? Or are you operating off 90% received wisdom put out by the whiners and haters? If so, you need to watch that because it can turn you into a whiner and hater yourself.
Look, get over the land thing.
This is a competitive game that uses a finite land mechanic to encourage competitive play. Whining about not being guaranteed land is as bad as whining about not being given raid gear at level 1.
It's there to be played for and earn't. Complaining again and again over not having it is just tediously entitled.
You need to emotionally move on. Either adapt and look as getting that land as a challenge to be risen to or find something else to do, because this continuous complaining about not being automatically given stuff is getting really old.
Your reply is... inconsiderate.
Yes, the reply is inconsiderate, because competitive gaming is inconsiderate. It does not owe you to be considerate.
I don't have much sympathy for people that spend more time complaining about life not being fair then they do earning the solution.
At this point, accept that if you don't have land that you have to play to earn it, which is clearly achievable, or move on to another game, if you decide that it is a deal breaker for you.
Just stop with the whining about it already.
Further, people with land have a large advantage in progressing....
Then get yourself some!
Good lord...
Spoken like someone with no clue.... I have 4 pages of maps with lists of expiring locations and times for the next several days. I have been doing trade runs every night and making 10-15g profit. I have been doing runs some with my guild helping with things for the guild. Not really helping me much but it's a fun diversion from running trades or doing my daily runs to all the public farms and housing area's daily. I have been joining the expiring house parties but without any luck and being one among 50-100 people the chances are pretty slim... I have a 16x16 house, 24x24 house and I'm saving guilda for a 28x28 as there are a few plots I hear that might be available. I have a clipper and have done some runs for higher profits but I've also lost out on some which makes them not reliable.
I have not done a lot of pirating yet and stealing trade packs but I've been hereing that it is profitable. House prices are going up and most people won't do a regular sale which is risky. The last one I checked was a house in an airid zone 16x16 for 450G. Houses for sale are decreasing in frequency and going up in cost.
So I've put a lot of work into it and while you trivialize it because you no doubt have land and like to rationalize it as something you really worked to achieve. I am really believing that there isn't any amount of work that will get property without something changing in game. I have a patron account for a couple months and I'll probably keep trying but if I work at it for another several weeks without any hope of progress then I'll just have to give it up and quit.
But the bigger issue is that this isn't just me there are a number of people I know personally who have just given up and quit. Maybe this game will eventually stablize with a core group of land owners and a churn of f2p new people and I'd guess it will survive. I guess that's going to be fine.
However, as a customer I think it is completely appropriate to express dissatisfaction with the state of the game and the issue of land. There are things that could be done and I've posted suggestions on trions forums.
A good fix would be to change the structure of taxes so that every property had a premium that ramped up. First property normal, second property a 25 tax premium, third a 50 tax premium, fourth 75 etc. These being added for each property in addition to the normal property taxes. So a small house is 15 per week. You have two small houses it is 15+15+25 or 55, you have 3 small houses it is 3x15+25+50 or 120 per week. etc. You have the house in a pvp zone you get a discount of 25% on that percent of your property holding, in Aurora you get 35% discount.
This would have the effect of encouraging people to limit the number of properties, encourage people to move to pvp areas who have large holdings, and encourage upgrading to larger properties vs buying more small ones. Today someone can have 10 houses at 15 each for 150 per week. I don't remember the math but a patron can make over 25 tax credits a day and gets a bonus in loyalty points of around 45. So I think with the current systems thats like 220 credits a week. Keeping the bite for buying more than a couple properties high would I think help a lot. I've seen area where a whole group of properties is all owned by one person.
Anyway I'll give them some time and see what aurora does. But calling people without property lazy and implying that they are not working to get land is not understanding the situation. Go and do some research, visit a property expiring and see what people are up against. I even got up in the morning thinking that at 5:15am the competition wouldn't be as bad... Wrong, there was a huge crowd waiting.
I even went so far as to create a character on another server and run around to see if I could find land that I could relocate to...
The game has hardly been out for a week and you are already calling it the best since EQ?
Since you have obviously played other MMOs, don't you think you should give it a few months before making such boastful statements?
He said it was the best mmo since EQ in his opinion. Do you go around saying the same thing to people who played the game for 15 minutes and came to the forums to whine & complain? No you didnt, instead you cheered them on. Should i go thru the post history?
Stop derailing this thread. The topic is about Archeage and how the op feels its the best since EQ. This forum has enough negativity and passive aggression.
FYI, I have no problem with him liking the game or posting that he likes it. I have nothing against the game. But what I do not care for is the hype people make for a game when it comes out. Because 9/10 these people tend to turn to bitter haters at the end and make it their personal mission to troll the forums of that specific game.
Absolutely grimal, so many people came out to bash me in a thread about getting my money back. 1 week later almost every person in the thread had their own "I used to be a fanboy...." post. I cant say Ive seen one post where a person "I hated it at first but now Im a fan boy."
I can see why OP brought up EQ. I played EQ in its hey day too - was part of a guild that basically dominated the entire server leaving crumbs if any for the rest. I enjoyed EQ but lets face it - it's an elitist game and AA appeals to that mindset. I should know I was one.
Thing is not everyone has the time or commitment to become what it takes to be elitist ( with job and family now & much removed from my EQ college days) but that doesn't mean they want a everything-handed-to-me-WoW-type game either like OP seems to think when anyone critics the game. Something in the middle would be nice.
Originally posted by Skeetz I can see why OP brought up EQ. I played EQ in its hey day too - was part of a guild that basically dominated the entire server leaving crumbs if any for the rest. I enjoyed EQ but lets face it - it's an elitist game and AA appeals to that mindset. I should know I was one.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
Despite all the negativity on these forums, which is the norm nowadays for any game that's released, this is the first MMO I'm actively playing where I'm supremely confident that will not be the case. The game is way too solid and actually good and innovative. If anything, I see it having an Eve like progression where it grows over time, and probably more so since it's more accessible than Eve.
It may lose some people because they didn't get free land, but land is only meant to be free on initial claim, so in the longterm you're supposed to have to earn it. If people don't want to bother spending a couple days doing trade runs to get gold to get land, then good riddance!
I know plenty of people that buy off the AH to make runs. The prices for the raws there certainly are low enough to build up a bankroll in order to buy one of the many plots that come up for sale daily.
Using a lack of land as a reason to hate on this game at this point is ignorant or lazy, but either way tedious.
I know people saying that you can easily earn and get land at this point will go ignored by the people that quit at L10 in a hissyfit over doing some average questing, but, whatever. I will waste my breath and say it anyhow.
The only way to 'get land' now is to buy it from another player for an outrageous sum of gold.
Ofc. I have said this. I have also said that I have seen 16x16 plots for for as little as 200g.
This is NOT an 'outrageous' sum. It is a very acheivable sum. If it isn't for you... Well... Stop whining and get good?
People have been scammed and robbed in MMORPGs since at least EQ (ask anyone who MQed the Jboots or whatever. The fools that fall for it as as bad as the dicks that do it IMO. Saying that, I have spoken to a lot of people (guild, family, our alliances, faction chat) and I have yet had one speak about being scammed.
Not saying it doesn't happen, but I am suggesting that you are getting an inflated view of how much it happens based on a few forum posts.
I would imagine your 'plenty of people' are those already well established in the game that have land vs those that don't.
I thought I was clear that I was talking about people without land.
I hold nothing against you for enjoying the game. I also applaud you for finding a guild that does group runs. But don't go around and say everything within the game is all peachy keen when in fact it's not.
Wow, this means that that you haven't played the game with a guild that does things as basic as runs? Because that's how this statement comes across...
Just how much have you played this game? Past L10? Or are you operating off 90% received wisdom put out by the whiners and haters? If so, you need to watch that because it can turn you into a whiner and hater yourself.
Look, get over the land thing.
This is a competitive game that uses a finite land mechanic to encourage competitive play. Whining about not being guaranteed land is as bad as whining about not being given raid gear at level 1.
It's there to be played for and earn't. Complaining again and again over not having it is just tediously entitled.
You need to emotionally move on. Either adapt and look as getting that land as a challenge to be risen to or find something else to do, because this continuous complaining about not being automatically given stuff is getting really old.
Your reply is... inconsiderate.
Yes, the reply is inconsiderate, because competitive gaming is inconsiderate. It does not owe you to be considerate.
I don't have much sympathy for people that spend more time complaining about life not being fair then they do earning the solution.
At this point, accept that if you don't have land that you have to play to earn it, which is clearly achievable, or move on to another game, if you decide that it is a deal breaker for you.
Just stop with the whining about it already.
Further, people with land have a large advantage in progressing....
Then get yourself some!
Good lord...
Have fun playing by yourself very soon. Then we can watch all of the inconsiderate elitists that ruined their own game devour each other. Bring popcorn.
oh, ok, so now someone that believes in just shutting up and playing for your progression in a game is an 'elitest'.
Fascinating to see how the entitled attempt to first drag down the game, and then the individual, in their jealousy.
I will keep saying it... You want land, go play for land. It is how the game is intentionally designed... For land to be traded. Earn your gold by joining a guild or family that does TRs, play the AH, steal packs, whatever. Just either do it or shhh about not doing it, because this bitterness is way past entertaining.
The attitudes of the "haves" is terrible. First they say you arent tough enough, then they say you cant handle the game, then they say.........You know what, never mind. If theres one thing Ive noticed its the "haves" thumbing their noses at the have nots, as if some how theyre superior. And Vesavius you see the irony in your comment "....stay for the people." The "haves" are the ones driving off the people.
Please enjoy your game, and leave the rest of the MMO world uninfected.
I was going to mention that actually.
"Players come for the game, but they stay for the people- Most Devs have forgotten this."
I wonder if he noticed the irony since attitude of people like him is driving the people away from the game.
Hence, my original reply on this topic.
You guys are ignoring that the main way that I have been saying to earn gold all through this thread is to join a good guild or a family, share land, do trade runs with them, PK and seal packs with them. IE to get involved with and engage with the community.
The attitude of earn your progression has nothing to do with that quote. If you get get driven away by earning your place then that's on you, no one else.
Your attitude of "give me free stuff because I exist and I am jealous that others got on the train before me" is actually anti community. What you want requires no social interaction or investment, past whining on forums. All I see here is hating, sorry... 'criticising', a game because it asks you to make friends, earn gold, and buy land.
The truth is that I am very community minded in these games and I do a lot for people in them that want to play, engage, and progress by their own merits. Having no time for people that just want to complain about a lack of free stuff doesn't make me any of the names you want to call me, but, whatever.
But, yeah, carry on with the ad hominem tactics, rather than discussing the game honestly. It's cheap, but, hey, it generates the required negative white noise and keeps you going right?
Hackers are killing the game. If you can't see that then I'm certain you have your head buried in the sand. Hackers and botters have killed games before and it will happen with AA. Honestly, I'm not trying to be negative but let's be real for a moment... Hacks that have existed in the other regions' versions and we are now plagued with them. TRION can do squat about it because of how shoddily the game was made, making impossible-sounding hacks possible.
From my experience and based on what I've seen so far in AA, WoW had 50 times more hackers and botters in the early years. Did WoW die? Obviously not so I don't see how ArcheAge could.
At least inAA when you spot a bot you can actually do something about it and kill it which isn't the case in WoW.
I don't remember another game where such a thing was possible. We're versions behind the other regions (meaning such hacks were dealt with with newer patches).
We'll see in a few months' time what the total devastation will have been. I repeat: TRION can do nothing. This is XL Games' failing.
Originally posted by Skeetz I can see why OP brought up EQ.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
Originally posted by Skeetz I can see why OP brought up EQ.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
Anyone who worries about PvP being a factor in stopping them from seeing all the game probably isn't aware of what type of game AA is in the first place. AA isn't about PvP stopping others from seeing the game. At the end-game for AA, PvP IS the game.
This isn't a case of "Play AA and experience the (end) game, PvP or not". AA is a case of "PvP IS the end-game".
Originally posted by Skeetz I can see why OP brought up EQ.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
Anyone who worries about PvP being a factor in stopping them from seeing all the game probably isn't aware of what type of game AA is in the first place. AA isn't about PvP stopping others from seeing the game. At the end-game for AA, PvP IS the game.
This isn't a case of "Play AA and experience the (end) game, PvP or not". AA is a case of "PvP IS the end-game".
Well, I actually think it is a bit wider than that, but that will drag us into the whole discussion of what is 'end game', especially in an animal like AA, so maybe another thread.
But, yes, to join a game (or server, in his EQ example) that has PvP as a focus and then complain about being blocked off from getting some stuff done by PvP is just silly.
Why even start a game under conditions that you clearly hate..? Just to have something to moan about later?
Originally posted by Skeetz I can see why OP brought up EQ.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
Anyone who worries about PvP being a factor in stopping them from seeing all the game probably isn't aware of what type of game AA is in the first place. AA isn't about PvP stopping others from seeing the game. At the end-game for AA, PvP IS the game.
This isn't a case of "Play AA and experience the (end) game, PvP or not". AA is a case of "PvP IS the end-game".
Well, I actually think it is a bit wider than that, but that will drag us into the whole discussion of what is 'end game', especially in an animal like AA, so maybe another thread.
But, yes, to join a game (or server, in his EQ example) that has PvP as a focus and then complain about being blocked off from getting some stuff done by PvP is just silly.
Why even start a game under conditions that you clearly hate..? Just to have something to moan about later?
Guess people don't do research on games these days.
I didn't do extensive research either, but I saw enough to be able to see what ArcheAge was about when I came in. I fuly expected PvP and crafting to be an integral part of the game. One I happen to enjoy a lot (PvP), the other tends to be kinda 'meh' to me. I don't hate it, but I don't love it.
That being said, for some reason I like fishing in this game. It's a good diversion from PvP and trade runs, and sometimes can net you a decent amount of gold on the auction house.
Originally posted by Skeetz I can see why OP brought up EQ.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
Anyone who worries about PvP being a factor in stopping them from seeing all the game probably isn't aware of what type of game AA is in the first place. AA isn't about PvP stopping others from seeing the game. At the end-game for AA, PvP IS the game.
This isn't a case of "Play AA and experience the (end) game, PvP or not". AA is a case of "PvP IS the end-game".
Well, I actually think it is a bit wider than that, but that will drag us into the whole discussion of what is 'end game', especially in an animal like AA, so maybe another thread.
But, yes, to join a game (or server, in his EQ example) that has PvP as a focus and then complain about being blocked off from getting some stuff done by PvP is just silly.
Why even start a game under conditions that you clearly hate..? Just to have something to moan about later?
You either PvP, you watch grass grow (literally) on your farm, or you run trade runs while dealing with the PvP involved in them (cause safe-zone trade runs yield horrible profits)
I wouldn't call that wide. I'd call that "PvP". And PvP and PvP and PvP. ....and watching grass grow, but most people just plant stuff and then go off to PvP cause watching grass grow sucks.
The PvP itself has lots of variety (castle sieging, naval warfare, open world PvP, trade run PvP, etc) but it's still all PvP. So okay, the PvP itself is wide, but the game itself isn't (in terms of having stuff besides PvP. The crafting and the farmville themselves feed into the PvP later)
If you're ("You" being in the generic sense. Not "You" being the one I'm replying to) looking for a game with an in-depth crafting system where you can run around enjoying sand park elements, have some interesting open world PvP, and then go off with your guild to raid the latest awesome PvE dungeon, this is NOT that game. Depending on opinion, you could consider the crafting to be in-depth, but the most important part of that previous sentence to most people, the PvE, is NOT there.
You PvP when actually PLAYING the game later on, and people really need to know that cause tons of people are posting "I'm doing just fine sticking to safe zones or grinding hastla weapons or levelling to 50 on crafting alone" without realizing that the hastla weapon grind ends eventually (and leaves you with inferior equipment to crafted gear), that you hit level 50 eventually (so you got to level 50 via either PvE or crafting. Now what?), and that sticking to safe zones will only get you enough gold to get end game stuff in a hundred years, literally. And there is no decent PvE so you won't be doing that. At that point, there is just PvP in its myriad of forms.
These people are in for a rude awakening. It's almost like Wildstar where non-raiding people have an awesome road to level 50 and then it's like "So now what?" Except, unlike Wildstar, Archeage has an answer to that question "Now what? You PvP!", but lots of PvE Archeage players currently playing don't seem to realize that "PvP!" is the only decent answer to that question.
Well, I actually think it is a bit wider than that, but that will drag us into the whole discussion of what is 'end game', especially in an animal like AA, so maybe another thread.
But, yes, to join a game (or server, in his EQ example) that has PvP as a focus and then complain about being blocked off from getting some stuff done by PvP is just silly.
Why even start a game under conditions that you clearly hate..? Just to have something to moan about later?
Well you have to consider marketing, in the game informer article I copied here a month or so ago, they say flat out in there this game offers something for everyone from those who like solo adventure to those who want competitive PVP, that it's fully ingrained in the sandbox, yadda, yadda, yadda.
Of course folks tricked by such marketing will certainly have a few gripes, if that marketing is not the case...right?
You can't consider every gripe as being moaning and whining...it's unfair, inaccurate as well as borderline fanboism..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It'd be tactical suicide for marketting to say/admit "Archeage is a game for PvPers, because the PvE sucks"
Even the game itself is rather sneaky about it, having all those quest ! and Hasla weapon grinds and not really warning everyone that there really isn't any PvE of note in the end.
But hey, even if the PvEers don't stick around, the brief period they were there is still potential bonus revenue. Especially if they brought founder packs.
I downloaded this game yesterday and played it for a couple of hours and gotta say, there's something adventurous about this game! The highlight below is of me figuring out what a well does (which btw, there seems to be a lot of thing the game doesn't explain but oh well, I'm all for figuring things out) and ended up discovering how portals work haha. Like I said in the video, it's kind of crazy that the game would even let you do that; letting a level 3 into a portal where level 23-33's are dwelling but at the same time I like that the game doesn't hold you back from discovering some of the potential danger involved.
I've heard some complaints about botting and hacks that I guess I wouldn't even know if I saw it but so far it's been very fun. I hope it keeps up and that the gameplay isn't hampered by the LP system!
I actually don't get what all the negativity is about I'm actually really enjoying this game. It has it's problems and few minor annoyances and inconveniences such as you receiving quest reward items and money in boxes and coinpurses that you have to open instead of getting it directly. That and some botting and goldselling issues that will most likely be addressed soon.
Comments
Hence, my original reply on this topic.
Spoken like someone with no clue.... I have 4 pages of maps with lists of expiring locations and times for the next several days. I have been doing trade runs every night and making 10-15g profit. I have been doing runs some with my guild helping with things for the guild. Not really helping me much but it's a fun diversion from running trades or doing my daily runs to all the public farms and housing area's daily. I have been joining the expiring house parties but without any luck and being one among 50-100 people the chances are pretty slim... I have a 16x16 house, 24x24 house and I'm saving guilda for a 28x28 as there are a few plots I hear that might be available. I have a clipper and have done some runs for higher profits but I've also lost out on some which makes them not reliable.
I have not done a lot of pirating yet and stealing trade packs but I've been hereing that it is profitable. House prices are going up and most people won't do a regular sale which is risky. The last one I checked was a house in an airid zone 16x16 for 450G. Houses for sale are decreasing in frequency and going up in cost.
So I've put a lot of work into it and while you trivialize it because you no doubt have land and like to rationalize it as something you really worked to achieve. I am really believing that there isn't any amount of work that will get property without something changing in game. I have a patron account for a couple months and I'll probably keep trying but if I work at it for another several weeks without any hope of progress then I'll just have to give it up and quit.
But the bigger issue is that this isn't just me there are a number of people I know personally who have just given up and quit. Maybe this game will eventually stablize with a core group of land owners and a churn of f2p new people and I'd guess it will survive. I guess that's going to be fine.
However, as a customer I think it is completely appropriate to express dissatisfaction with the state of the game and the issue of land. There are things that could be done and I've posted suggestions on trions forums.
A good fix would be to change the structure of taxes so that every property had a premium that ramped up. First property normal, second property a 25 tax premium, third a 50 tax premium, fourth 75 etc. These being added for each property in addition to the normal property taxes. So a small house is 15 per week. You have two small houses it is 15+15+25 or 55, you have 3 small houses it is 3x15+25+50 or 120 per week. etc. You have the house in a pvp zone you get a discount of 25% on that percent of your property holding, in Aurora you get 35% discount.
This would have the effect of encouraging people to limit the number of properties, encourage people to move to pvp areas who have large holdings, and encourage upgrading to larger properties vs buying more small ones. Today someone can have 10 houses at 15 each for 150 per week. I don't remember the math but a patron can make over 25 tax credits a day and gets a bonus in loyalty points of around 45. So I think with the current systems thats like 220 credits a week. Keeping the bite for buying more than a couple properties high would I think help a lot. I've seen area where a whole group of properties is all owned by one person.
Anyway I'll give them some time and see what aurora does. But calling people without property lazy and implying that they are not working to get land is not understanding the situation. Go and do some research, visit a property expiring and see what people are up against. I even got up in the morning thinking that at 5:15am the competition wouldn't be as bad... Wrong, there was a huge crowd waiting.
I even went so far as to create a character on another server and run around to see if I could find land that I could relocate to...
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Ethion
Absolutely grimal, so many people came out to bash me in a thread about getting my money back. 1 week later almost every person in the thread had their own "I used to be a fanboy...." post. I cant say Ive seen one post where a person "I hated it at first but now Im a fan boy."
I can see why OP brought up EQ. I played EQ in its hey day too - was part of a guild that basically dominated the entire server leaving crumbs if any for the rest. I enjoyed EQ but lets face it - it's an elitist game and AA appeals to that mindset. I should know I was one.
Thing is not everyone has the time or commitment to become what it takes to be elitist ( with job and family now & much removed from my EQ college days) but that doesn't mean they want a everything-handed-to-me-WoW-type game either like OP seems to think when anyone critics the game. Something in the middle would be nice.
Thinking back youre right. I played on Sullon zek, and you were either part of 1 of 3 elite guilds, or you never got to see end game content. Since sullon zek was no holds barred pvp, they would kill any smaller entity for even attempting end game raids.
Despite all the negativity on these forums, which is the norm nowadays for any game that's released, this is the first MMO I'm actively playing where I'm supremely confident that will not be the case. The game is way too solid and actually good and innovative. If anything, I see it having an Eve like progression where it grows over time, and probably more so since it's more accessible than Eve.
It may lose some people because they didn't get free land, but land is only meant to be free on initial claim, so in the longterm you're supposed to have to earn it. If people don't want to bother spending a couple days doing trade runs to get gold to get land, then good riddance!
oh, ok, so now someone that believes in just shutting up and playing for your progression in a game is an 'elitest'.
Fascinating to see how the entitled attempt to first drag down the game, and then the individual, in their jealousy.
I will keep saying it... You want land, go play for land. It is how the game is intentionally designed... For land to be traded. Earn your gold by joining a guild or family that does TRs, play the AH, steal packs, whatever. Just either do it or shhh about not doing it, because this bitterness is way past entertaining.
You guys are ignoring that the main way that I have been saying to earn gold all through this thread is to join a good guild or a family, share land, do trade runs with them, PK and seal packs with them. IE to get involved with and engage with the community.
The attitude of earn your progression has nothing to do with that quote. If you get get driven away by earning your place then that's on you, no one else.
Your attitude of "give me free stuff because I exist and I am jealous that others got on the train before me" is actually anti community. What you want requires no social interaction or investment, past whining on forums. All I see here is hating, sorry... 'criticising', a game because it asks you to make friends, earn gold, and buy land.
The truth is that I am very community minded in these games and I do a lot for people in them that want to play, engage, and progress by their own merits. Having no time for people that just want to complain about a lack of free stuff doesn't make me any of the names you want to call me, but, whatever.
But, yeah, carry on with the ad hominem tactics, rather than discussing the game honestly. It's cheap, but, hey, it generates the required negative white noise and keeps you going right?
Hackers are killing the game. If you can't see that then I'm certain you have your head buried in the sand.
Hackers and botters have killed games before and it will happen with AA.
Honestly, I'm not trying to be negative but let's be real for a moment...
Hacks that have existed in the other regions' versions and we are now plagued with them.
TRION can do squat about it because of how shoddily the game was made, making impossible-sounding hacks possible.
From my experience and based on what I've seen so far in AA, WoW had 50 times more hackers and botters in the early years. Did WoW die? Obviously not so I don't see how ArcheAge could.
At least inAA when you spot a bot you can actually do something about it and kill it which isn't the case in WoW.
http://www.reddit.com/r/archeage/comments/2i66ph/so_this_just_happened_in_marianople_aranzeb/
I don't remember another game where such a thing was possible. We're versions behind the other regions (meaning such hacks were dealt with with newer patches).
We'll see in a few months' time what the total devastation will have been.
I repeat: TRION can do nothing. This is XL Games' failing.
What MMORPG doesn't have hacks? Why single one out for critcism?
How many games are still alive and well despite hacks?
"killing the game" is overly dramatic hyperbole IMO.
The comparison to raid content in classic EQ is worthless. And, yeah, I came up through a PvP server in that game.
Well organised achieving guilds will do well, ofc, but this includes a huge number of people of differing play styles. Will PvP be a challenge for that success though? Of course... And rightly so.
If you think that PvP being a factor in stopping you seeing all the game is a problem then AA isn't for you.
This game isn't in the same stratosphere as WoW, and it won't have anywhere near enough players to keep it afloat if botters overrun it.
Anyone who worries about PvP being a factor in stopping them from seeing all the game probably isn't aware of what type of game AA is in the first place. AA isn't about PvP stopping others from seeing the game. At the end-game for AA, PvP IS the game.
This isn't a case of "Play AA and experience the (end) game, PvP or not". AA is a case of "PvP IS the end-game".
Well, I actually think it is a bit wider than that, but that will drag us into the whole discussion of what is 'end game', especially in an animal like AA, so maybe another thread.
But, yes, to join a game (or server, in his EQ example) that has PvP as a focus and then complain about being blocked off from getting some stuff done by PvP is just silly.
Why even start a game under conditions that you clearly hate..? Just to have something to moan about later?
Guess people don't do research on games these days.
I didn't do extensive research either, but I saw enough to be able to see what ArcheAge was about when I came in. I fuly expected PvP and crafting to be an integral part of the game. One I happen to enjoy a lot (PvP), the other tends to be kinda 'meh' to me. I don't hate it, but I don't love it.
That being said, for some reason I like fishing in this game. It's a good diversion from PvP and trade runs, and sometimes can net you a decent amount of gold on the auction house.
You either PvP, you watch grass grow (literally) on your farm, or you run trade runs while dealing with the PvP involved in them (cause safe-zone trade runs yield horrible profits)
I wouldn't call that wide. I'd call that "PvP". And PvP and PvP and PvP. ....and watching grass grow, but most people just plant stuff and then go off to PvP cause watching grass grow sucks.
The PvP itself has lots of variety (castle sieging, naval warfare, open world PvP, trade run PvP, etc) but it's still all PvP. So okay, the PvP itself is wide, but the game itself isn't (in terms of having stuff besides PvP. The crafting and the farmville themselves feed into the PvP later)
If you're ("You" being in the generic sense. Not "You" being the one I'm replying to) looking for a game with an in-depth crafting system where you can run around enjoying sand park elements, have some interesting open world PvP, and then go off with your guild to raid the latest awesome PvE dungeon, this is NOT that game. Depending on opinion, you could consider the crafting to be in-depth, but the most important part of that previous sentence to most people, the PvE, is NOT there.
You PvP when actually PLAYING the game later on, and people really need to know that cause tons of people are posting "I'm doing just fine sticking to safe zones or grinding hastla weapons or levelling to 50 on crafting alone" without realizing that the hastla weapon grind ends eventually (and leaves you with inferior equipment to crafted gear), that you hit level 50 eventually (so you got to level 50 via either PvE or crafting. Now what?), and that sticking to safe zones will only get you enough gold to get end game stuff in a hundred years, literally. And there is no decent PvE so you won't be doing that. At that point, there is just PvP in its myriad of forms.
These people are in for a rude awakening. It's almost like Wildstar where non-raiding people have an awesome road to level 50 and then it's like "So now what?" Except, unlike Wildstar, Archeage has an answer to that question "Now what? You PvP!", but lots of PvE Archeage players currently playing don't seem to realize that "PvP!" is the only decent answer to that question.
Well you have to consider marketing, in the game informer article I copied here a month or so ago, they say flat out in there this game offers something for everyone from those who like solo adventure to those who want competitive PVP, that it's fully ingrained in the sandbox, yadda, yadda, yadda.
Of course folks tricked by such marketing will certainly have a few gripes, if that marketing is not the case...right?
You can't consider every gripe as being moaning and whining...it's unfair, inaccurate as well as borderline fanboism..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It'd be tactical suicide for marketting to say/admit "Archeage is a game for PvPers, because the PvE sucks"
Even the game itself is rather sneaky about it, having all those quest ! and Hasla weapon grinds and not really warning everyone that there really isn't any PvE of note in the end.
But hey, even if the PvEers don't stick around, the brief period they were there is still potential bonus revenue. Especially if they brought founder packs.
Hey guys! New to the forums here.
I downloaded this game yesterday and played it for a couple of hours and gotta say, there's something adventurous about this game! The highlight below is of me figuring out what a well does (which btw, there seems to be a lot of thing the game doesn't explain but oh well, I'm all for figuring things out) and ended up discovering how portals work haha. Like I said in the video, it's kind of crazy that the game would even let you do that; letting a level 3 into a portal where level 23-33's are dwelling but at the same time I like that the game doesn't hold you back from discovering some of the potential danger involved.
http://www.twitch.tv/mrgameandwalk/c/5273972
I've heard some complaints about botting and hacks that I guess I wouldn't even know if I saw it but so far it's been very fun. I hope it keeps up and that the gameplay isn't hampered by the LP system!