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Dragon Age: Inquisition will take single-players between 150-200 hours to complete. Even with a solo campaign of 20-40 hours, we ask the question: is it too much for a game that’s not Elder Scrolls to maintain?
Read more of Christopher Coke's The RPG Files: Will Dragon Age: Inquisition Be Too Long?
Comments
How can an RPG be too long?!?
The real question is if Bioware learned to make their games easier to mod or not. The first Dragon Age had some tools at least, the second was a PITA.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Yes it will be to long and we should all avoid buying it to send a clear message to these pesky developers!
When will they learn to provide us with less content.
It can be too long if they add too much filler. RPGs can be grindy just as MMOs. As long as the game is interesting, it can't be too long.
^ this so much, its like they don't even want our money.
Filler never needs to be done...side quests are always optional in SRPGs.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I don't consider side-quests to be filler. Filler is something that doesn't add to anything and is just there to pad out the mandatory game time. If you can avoid it, it's not filler.
Repeat the question please
Then you are misusing the word filler. In the game industry things like crafting and non main story quests are called filler content.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Now that's what im taling about. the last 2 ES games reign supreme because of modding...no one is going to play Dragon Age 3 for more than a few hundred hours if players cant create content for it.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Even with a solo campaign of 20-40 hours, we ask the question: is it too much for a game that’s not Elder Scrolls to maintain?
uh, NO!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's ALL about the mods.
I'm currenlty running 74 give or take while I tweak/drop some until my game is stable.
And when I finish this game, I'll drop all my mods find a whole new set and build a whole new game.
I also do some light modding myself...more or less alter and edit others mods to my specifications, but yeah.
EDIT: Although, it looks as though I may have to actually learn to edit quests. I've been waiting for a mod that allows me to use violence to resolve my Parthurnaax problem with Delphine and Esbern. And the closet one only lets me tell her off. I wanna beat the crap outta her for being too arrogant.
I agreed with you until I read his response a second time. It's actually quite good. I do tend to agree with your point of view, that filler is content that allows them to put a shiny sticker on the front saying "100 hours of gameplay!" opposed to being anything useful.
However, I do love the concept that, how can something be "filler" content, if you aren't forced to play it? It's almost philosophical.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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"My new RPG is too long and has too much content in it!"
#firstworldproblems
It's hilarious that most people worry that RPGs will be too short but if they announce a game will be long sure enough some weird people on the internet are going to complain about that as well.
IKR???
And maybe someone can set up a 3rd party website and charge those same people to play the game for them too.
Send them daily updates via email as to the progress they are making so the player still feels connected to their game.
LOL
What kind of question is that posed on an MMO site???
200 hours are probably the minimum for any MMO. So 200 tops for a single player might be a lot but definitely not too much (especially without a subscription....)
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Youtube newb:
https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw
Skyrim is no benchmark for content
The open world is kinda empty, the cities *and* houses are still instanced, and besides the very basic of replayability - different races, different "classes" - Skyrim only had the radiant quests.
But i do not find it fun to visit 100 caves/cairns etc. that look exactly the same, only to fight the same boss, too (it does not make a different whether the boss is a vampire mage, or a human mage, or a daedra casting when it comes to fighting him).
And people talk about mods here..thats not content provided by Skrim. It's nice that you can mod it, i love to mod my games, too. But that content is done by modders, who could "simply" create that content for other games, too. Half the mods for Skyrim are just Morrowind or Oblivion mods recreated in the first place.
And Skyrims mods mostly where visuals, whether it's the world or new armor etc. If you want actual content, check out Neverwinter Nights.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
We know, the title was to easy though.
Let's party like it is 1863!
So,
You have a game where the first installment (DAO) drew rave reviews, a 2nd installment that drew mixed reviews at best and a 3rd installment that everyone even remotely aware of the game is looking for news. You have a playerbase following the game, they have released previous editions of the series with a toolbox and they just released DAO for free. Add to that the shallow MMO market where a lot of people are looking for a game to play. I'd say 200 hours of content releasing now is fantastic for EA and the franchise.
I'm a MMO player and I like a lot of others are looking for the next game or are tired of the current game. In looking at the previews of the next installment of Dragon Age, I can see spending 200 hours playing the game. To me that is much better than getting 40 hours and then rounding out my game with another $40 in DLC for 60-70 hours of fun.
Your point is very well taken though I think it's a "glass half full/half empty" proposition.
I don't look at the world as empty. I look at it as a "world". The last thing I want is to be besieged every 100 feet with something.
The whole point of the elder scrolls games is to venture out and see what you may or may not find. Of course, there are those inverted ^ that point the way which can be a blessing or a curse.
There are quite a few Skyrim mods that are quest mods. Besides the one I've been building I've been playing many of these and they definitely help spread the reason to be out in the world.
In any case, I've been playing the game since launch. So that's over the course of 3 years. Or in truth, 1099 hours in total. Not many games can make me put in 1099 hours.
But again, a game like skyrim is what you make of it. Anyone who solely plays it for the quest lines will be missing the point or the best part of the game. Which of course may mean that it's not for them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo