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http://www.wowprogress.com/realms/list/us (if you go to wowprogress us)
US represents NA and Australia. Add Europe and you are looking at around 450-500k actual subs. It's been like this for years as I can remember. I don't even count those in China, since the amount they are paying is fraction of what America/Europe/Australia is paying.
This also makes sense since rest of the AAA MMO's probably have 50-100k subs at best. This also fits well for the experience I had with WOW. When I used OQ for example (addon that allows me to find all PvP'ers across all realms) I was literally in the pool of 1k (there were 660+ dps and 330+ healers with up to 2000 rating)
Bottom line is, 500k subs and 7.4 mil just makes me laugh, especially to all these people who are actually "buying" that number. Keep in mind, those "500k also could be high level alts counted as well".
Comments
You stay sassy!
He uses his Wowprogress website to predict WoW numbers. AHAHAHaHHA. Next thing you know WoW has 18k subs cause there's only 18k people playing on xfire.
Should we believe a random person on the internet or should we believe numbers which are officially published by a listed company. I am pretty sure you can make stuff like this up and lie to your shareholders on your annual report. It's not like there is a prison sentence and an unlimited fine for that? Nope, there definitely isn't.
Long story short = WoW has 7.4m subs.
/thread
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
/facepalm
Well played sire, well played. I wrote too much for this troll
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Except that it says on their website:
* Population - amount of unique players that meet any of the two conditions:
- has a level 90 character that killed something in Tier 16 Normal
- has a level 90 character in a guild that killed something in Tier 16 Normal
Less than 10-15% of the general population does normal mode raiding, when I got my heroic achieve only 0.24% of WoW had cleared H SoO.
You're looking at a website that tracks raid progress, not subscription numbers, nor even a general player count, that's why the criteria to even be registered in their database is so high.
By the way, Oqueue is an addon like you said, you aren't able to see ALL PvPers on all realms, you're able to see other people who have the most up to date version of that specific addon, who submitted their btag, who are online, and who have the addon turned on at any given time.
You can't really make up subscription numbers, that wouldn't end well with investors, and it would also lower the prices of stocks in the company by a ton, and lying about that is 100% illegal. Don't be stupid, please.
Lol @don';t even count China.
Do you know that they don't pay in monthly sub, but secondly timecard instead? Do you also know they increased the price per second just like, a month ago?
Fraction of what Western market.. Do you really getting the global situation right?
Don't get your hopes up.
The OP is determined to rage against subscription games, and anything that costs him money on a daily basis (look up some of his other threads).
This is simply another one where he tries to point out that MMOs that cost money are doomed to fail.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I know the premise of the OP is ridiculous, and there is already a thread on WoW subs, but I feel like this thread is going to be far more entertaining.
How long before someone comes up with an equation to determine the population of raiding based games from sites that log raid participation?
I can not remember winning or losing a single debate on the internet.
OP, Blizzard is a public company hence they must share their quarterly earnings and file them with the SEC so there is no "fudging" their annual income.
You're basing your estimates off a website that tracks raid progression not corporate sales. We all know that only a small number of the MMO community actually raids regular mode content (Wildstar is proof of that... lol).
So basically your estimate is about as accurate as performing a census to see the number illiterate people in America conducted at Harvard.
LOL...so much this....
I guess all of the casuals and PVPers arn't real subscibers, right? lol
You are also essentially pointing out that WoW has 500k non easy mode raiders.....think about that for a min...
Come one dude, this is not youtube!
Being intentionally stupid will not earn you any money.
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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500k and 1, cause I know a guy whos subbing tomorrow
So, according to you, the Asian market does not count as part of the overall subscriber population in WoW because they pay a bit less than us?
This removed the value from your entire post, IMO.
This post is Laughable.
It is meant solely as a troll post.
If you had any clue how business works, you would realize they cant speculate. When they are doing P&Ls their numbers have to balance. If they are publicly stating 7.4 million players they that is what they have.
Lets see your Battle Stations /r/battlestations
Battle Station
A bit less? They pay close to nothing.
1h per month played = subscriber (according to Blizzard). Thats where their 7.4m came from.
Asian WoW players buy their game time through pre paid cards which have minutes on them, like 5000. They also have the chance to raid twice a week and a few other things to keep them paying more $.
EU players also pay more $ than US players per month (around $20 monthly), so it basically evens itself out, not to mention actual game sales, xpacs, in-game mounts/pets/and now boosts.
So how do the make over 1 billion revenue from WoW alone? Those 500k "real" subscribers must be paying $2000 a year for WoW hehe.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
So basically the same power gamers pay a month in a f2p game.
You stay sassy!
The fact I could not find players to PvP in the 2k rating month in the season with OQ was the saddening fact. I then went to the site and counted exactly how many 1900-2000 rated players there was in America/Australia and it was 1k! That's right folks...1k and from that 1k only 660 were dps that I could actually use as a healer.
From those 600 players, finding dozen that actually were willing to push rating was challenging. Bottom line is...when I'm playing the game and I'm left with few hundred players at best to further progress it out of America/Australia doesn't feel at all like it has "millions of subs".
But then again this is one of the issues with the game design and why it's lost so many subs over the decade. Best part is how always WOW claims the global sub number, but never individually claims the amount of subs per Europe, China and so forth. Maeby cuz WOW was actually one of the few MMO's China allowed in their country with a population of 1,367,040,000.
Exactly, OP didn't bothered to explore more. On the other hand, @OP you might wanna check this site before counting sub numbers: https://realmpop.com